E3 is the stuff that gamer dreams are made of, even nearly a month after all the announcements. It is never too late to report on hype, so here I am sharing the E3 experience, as told by some guy watching from his couch. I have been following the event for 14 straight years now, and it is customary for me to been write out my thoughts and reactions to all of the announcements. This is my gamer holiday, my gamer Christmas…E3 is my gamer Mecca. Allow me to take you through my journey of E3 2016, and why I think it was one of the most successful trade shows in the history of the business.
Living Through the Hype
There is nothing quite like the Electronic Entertainment Expo for a passionate gamer like myself. Every year E3 acts as a temperature check for hype of the industry, but more importantly it proves that this industry isn’t going anywhere. It is as healthy as it has ever been and while a trade show like E3 may not be around forever, it will take a new form in terms of being a hype generating machine. We need trade shows and press events like this, and while more and more studios, companies, and developers drop out in turn of trying out their own personal conferences, one thing is for sure, there is nothing in this world quite like the week of E3.
This year there weren’t any “next gen consoles” to announce, it was just all about the games, and boy howdy were there some interesting looking experiences. Sure Microsoft tried to sneak in a few words about their slim line system as well as their .5 step up labeled the Scorpio, but they did it with class and it took up minimal time of the press conference. You would think Sony would have spent so much time on showing VR games that are near impossible to show in a press conference setting, and while they did show up with some news, it was such a small fraction of time that they took up. Everybody who showed up for E3, including EA, Ubisoft, Bethesda and Nintendo, came to win. They came to murder the competition and explain why their games are the experiences you should be playing this fall and going forward. I think all of them had strong showcases (with a few major stumbles from EA) and delivered on the one currency that matters in this industry…hype.
As an agent of hype, I go out of my way to be overly excited about any and all games. Pushed release dates, games that won’t come out for another 3 years, and completely out of context CG trailers do not put me off. Speculating on these games that are not out yet is one of my favorite activities to do. I like to build my own story and elevate my own hype on these experiences that are years out, and then the payoff of getting them when they finally do arrive is unmatched to any feeling this industry can evoke. Has my hype ever turned against me? Sure every once in a while, but I don’t let that ruin future potential to be excited about something. I’d rather be excited and let down than spend the road to launch being pessimistic and worried. Gosh that just seems incredibly draining; I’ll take the hype any day. So we all get it now right? We are on the same page? E3 gets me hyped and now it’s time to break this year’s conferences wide open. I just want to focus on my personal High and Low of each conference.
EA Conference
This was the first conference of the week and by far the weakest, but I think it set expectations correctly for my mind (and hopefully yours) to be efficiently blown by the coming conferences. What was not lacking however was how they started the conference. That first game announcement is the hook, and blowing out Titanfall 2 at the top of the show was an amazing idea. That game showcased so well, and the single player trailer got me more than hyped to get back into this series. I really enjoyed the first game, and it is quite easy to tell we live in a post Titanfall FPS world now that all games have taken their locomotion mechanics. It’s hard to find a shooter nowadays that you aren’t jet-packing, double jumping, and wall running around, and that’s totally okay but just remember who pioneered it! Titans seem to have personalities and characteristics now, and I have a feeling that will be on full display in the story mode. It is very hard to top the new whip though, which adds to your maneuverability as well as works as a melee weapon. Gosh, the end of that trailer where the two pilots are in the sky and whipping towards one another…that’s how you evoke mass excitement!
Unfortunately I have some negative things to say about this conference. A few things really rubbed me the wrong way, and the biggest offender Mass Effect. This was the year to show that game; this was the time for a blowout. Mass Effect Andromeda is coming out next year and we already suffered a delay this year. After the trailer showed, we knew nothing more than what we did a year ago and that is a MAJOR issue. Did I enjoy the trailer? Of course I did, I will enjoy anything with Mass Effect in it. Was it a tease? Overwhelmingly so. We need to know more about this game, and this little trail of breadcrumbs is just not enough. We need facts, we need gameplay…we need some real news Bioware.
The upsets did not end there however, EA was nice enough to bring up the Star Wars games and that is pretty much all they did with them. They might as well have just had somebody come on stage and say, “They exist!” I love seeing Amy Hennig with Visceral talk about Star Wars, and I love seeing dudes in mo-cap suits playing with lightsabers with the Respawn logo in the background. Seeing glimpses of in engine screen shots is always welcomed…but I just needed more to get that level of hype I love to dwell in. If wanting more is the worst thing I can say about this conference, then to me I’d say they still did pretty well.
Bethesda Conference
Bethesda really knew how to pick up where EA faltered. They came out strong with a Quake announcement and then it never let up until the conference’s end. The high point of Bethesda’s hour for me was the new Prey trailer. I had no idea I was watching a Prey trailer until I saw the title reveal. I was never a big fan of the first game but was excited about the idea of the sequel announced a few years back. Well now that’s out and this reboot/rebrand is in. The narrative that the trailer showcases is awesome. I was so drawn in by this man who ends up speaking to himself by the scene’s end while living a Groundhog’s Day experience as he relives the same day over and over. Who is this man, what is happening to him, and how does he fit into the real story? I don’t know, and I don’t need to know. The trailer sets a tone that I am interested in and I cannot wait to see how it all pans out.
I wanted to give Skyrim Special Edition as my high for this conference but I have put 300 hours into the original, and despite me being the one of many who feverishly asked for this game, I would feel bad to give it a highlight spot when something new and fresh like Prey should get some of my much deserved limelight. So while Skyrim SE is probably what I am most excited for, Prey is the real show stealer here.
It is hard to nail down a low point for this conference, and heck pretty much every conference going forward. At gun point I would have to say there was a bit of a stumble with announcing the Fallout 4 DLC. I thought it showed well, but it was too quick, and I guess I figured there would be a much bigger announcement. Perhaps those expectations are unfair because Far Harbor DLC did just come out, but for a conference I guess I just hoped for something a bit more than adding working conveyor belts to your settlements. This just comes off nitpicky and that is because it is. The conference was great and it is hard to find anything negative about it. For the new kids on the conference block (this is only their second year at E3) they really knocked it out of the park.
Microsoft
Microsoft was up next on Monday and just like the last few years, they really came out swinging. Sure they opened with an announcement of a slim model which is good, because it just gets it out of the way so the focus can turn to what matters, games. After watching this conference I thought there was no way that Sony had the lineup to usurper Microsoft this year. More on how that turns out later.
Microsoft had so many highs that it’s hard to pick one. It is so easy to go with something like We Happy Few which felt like a completely Bioshock inspired game. Every fiber of my being is shouting at me to write about Scalebound and their awesome presentation…but deep down I know that what wowed me the most was Sea of Thieves. During the entirety of it’s on stage demo (and its following hands on impressions from trusted industry types) I was just thinking of how many friends I knew who owned a Xbox One…and how do I get them to buy this game so we can all go on swashbuckling adventures together. Luckily it will take no convincing because the game speaks for itself. Want to meet up in a tavern and drink with friends? Go for it. Find a treasure map on the island you are on? Go look for it! Want to rob people coming out drunk from the local tavern? By all means do it. The real meat and potatoes is boating up with a crew and hitting the high seas. Out there you can run into sea monsters, or worse, other ships with their own crew. Each crew member has a function. One needs to man the sails, the other the anchor, somebody needs to be in crows nest navigating, and a trusted pirate friend needs to be at the helm. Everybody has a function, and everybody must be communicating to ensure that the dangerous ships and crews you face out there will not lead you to a watery grave. The first thing I am doing? Loading up my boat with booze, pals, and instruments, and we will sing sea shanties all the way to Davy Jones’ locker.
There were next to no low points in this conference. I feel that I do have to point out that I thought ending with the big Scorpio reveal (Microsoft’s .5 console) was a misstep. Really Microsoft? This is the thing you were most excited to show us? Well, I was not excited and while I understand why these .5 systems exist, I do not care to upgrade at this moment in time, especially if all games will continue to work on the current versions of the consoles. Was it a bad announcement? By no means, I thought they did a good job at giving us the information…but I just don’t feel it was the announcement to end on.
Ubisoft
Ubisoft, Ubisoft, oh where art though Ubisoft? Seriously this is the Ubisoft I have always wanted. No annual Assassin’s Creed to slow the conference down, and the weird ecstasy filled dance party at the top of the show was their only “weird moment.” Never before has Ubisoft came out so strong at E3, and that is probably why they are suffering form a corporate hostile takeover by Vivendi. You’re looking too good these days Ubisoft! In any case, Ubisoft focused on all the right things and ended their conference with a big new IP. Sure at surface level Steep seems just like a snow extreme sports game, but is much deeper and you have a community enriched experience filled with so much freedom in terms of traversal and activities. While this was a big moment, it is far from game of the show material.
The moment of hype comes in the form of, South Park: The Fractured But Whole. Not only is this an insanely fun title to say and type, but it also showcased wonderfully. Trey and Matt (the creators of South Park) came out and discussed their heavy involvement in the game. They gave us a very funny trailer which completely satires the blueprint of the Marvel Cinematic Universe Phase system. If that wasn’t enough, we get three awesome gameplay snippets. The demo itself was filled with great South Park jokes, and Matt and Trey themselves just seemed so excited to show off this game. It was such a treat to see them so passionate about this project. They were very vocal about how demanding The Stick of Truth was and it seemed like they would never do a game again…yet here they are. Guys and gals, it is more than we deserve as gamers!
The low point was hardly low. If anything this is just another positive masquerading around as a negative. I am not a big Watch Dogs fan, so there was not much the sequel could do to get me on board. I thought the first game was hollow, the main character to be as interesting as a wet rag, and found every single mechanic to be less than a game like Grand Theft Auto V. However, this showcasing of the sequel actually has me looking at the game in a much more positive light. The game seems fun, the new character comes off as interesting, and all the little mechanical gripes seemed to have been fixed. Am I back in? Nope, but I can and will recognize that this game does seem to be in good shape. I feel the demo went on a bit long but in the end it did what it set out to do, and that was showing off that they were indeed listening to the fans and their complaints of the original. That is classy as hell Ubisoft.
Sony
Sony my Sony, my sweet and fair Sony…you had so much riding against you this year. You have constant lack of first party games, and all of your delays on properties announced last year are more than noticeable. I had little hope you would take the W this year. Well that’s what I get for thinking. I had figured that they would come out; talk too long about VR and their new .5 system upgrade. Instead you pulled the rug out from underneath us all, and proved why you are still leading this generation.
Where do I even begin in breaking down the major highlight of this conference? How do I choose one? Heck, I could not even choose a game and instead talk about their incredible pacing of their showcases, or even their choice of not resting on their games announced last year. Hell I would even love to gush about the live orchestral performance that lasted through the entire conference. Instead of hearing about Kingdom Hearts 3, Final Fantasy 7, and Shenmue 3, we get a totally new roster of awesome announcements. Some we knew of, while others were major surprises. Is it worth me dwelling on how much God of War rocked me? Never been a fan of the series, but what I saw had me caring in a big way. What about the Heavy Rain inspired game Detroit: Become Human? Sure it was impressive but it was just validating what I already knew.
The show opened up with Syphon Filter’s developer Sony Bend studio and their new game Days Gone. While the trailer itself had a very Last of Us feeling, the real bread and butter came from the end of conference gameplay. Wow what an impressive stage demo. The game’s enemy, whom can only be described as the zombies (don’t call them that though!) from World War Z, moves like cascading water in tandem with one another like a wave of bodies. Well look at that, it seems this may have been my highlight of the conference. Sometimes you just have to work these things out on paper before realizing what really wowed you the most. It would have been so easy to talk about how awesome Horizon showed, or talk about the big Resident Evil 7 reveal with a PT like marketing demo. While all of these announcements are game of the show worthy, I truly feel that the surprise of Days Gone landed in a big way for me. The fact that so many people did not feel the same way alarms me, but we like what we like.
It is hard for me to pick out any moments where I felt the pace of the show was hindered. The show was nonstop trailers with minimal talking or presenting, so when those slow moments came with the Skylander’s reveal and the minimal VR…it was necessary to slow that heart rate. The amount of excitement that they built through the run-time of the show was so intensely satisfying that the down time ensured our poor little hearts wouldn’t breakthrough our rib-cage. Do I care about Skylanders? No I do not; I could not even begin to care less. Do I want stage time on VR? Not particularly, but they didn’t dwell on it long and moved right past it and back to their original pacing. What I am trying to say is, that I had little to zero issues with this conference and it should be the defining mold of E3 press conferences moving forward.
Living Post Hype
So with E3 now in our rear-view mirror, a lot of us have that post E3 depression. We’ve all heard so many good things about so many games that aren’t even close to being out. So you may ask, Kyle, how do we even cope with knowing we are so far away from so many great experiences? My answer, give into the hype. I am not saying blindly love and be excited for all of these things until they reach unobtainable levels of interest. What I mean is just give into the excitement, ride the wave of hype all the way to release. The excitement you get from pondering on a game on the horizon is unlike anything else. You will never have this road to excitement other than now, so why even fight it? Excitement and hype are good. For me there is no such thing as “over-hyped.” It is a term I see thrown around all too often. While the game may not have lived up to expectations, nothing can take away those moments of pure concentrated excitement that you felt all the way up to launch. It is a good feeling, so embrace it. E3 is a time where we all as gamers come together and get excited for our healthy industry. I feel that pessimism is in low reserves during this week. Of course it is re-birthed the week after and the internet goes right back to its awful self, but in that moment…we all have E3…we all have the hype.
Doom
Bethesda kicked the doors down hard, as their known to do, by starting off the conference with a lengthy demo of the new Doom title. Our hero appears to be on a spooky space station of some sort with a bunch of fire everywhere. Honestly, for the first minute, it could have been a Dead Space game. Then you pull the heart out of a monster’s chest to kill him and any similarities it shares with Dead Space fly out the window. The new Doom game brings back the utter brutality the first game brought. From stuffing a grenade in a monster’s mouth and pulling the pin to chainsawing (yes of course that’s back) enemies in half, the awesome kill cams in this game alone make it extra awesome. They’ve also tried to spice up multiplayer buy adding in not only custom game types, but custom maps as well, all of which you can build in game. All in all, it looks like a strong entry in the Doom series.
Dishonored 2
Honestly, the original Dishonored was met with a very divided reaction. You either loved the game or hated it (and that typically had something to do with Deus Ex). But one thing’s for sure, the game sold well and a ton of people have asked for more. And Bethesda’s here to deliver. In Dishonored 2 you can take control of the well-known and loved Corvo or a super badass new female hero named Emily. The latest entry in the series sees the return of moral choices through the form of being able to choose to kill anyone in the game, or finding nonlethal ways to accomplish your goals, as well as the sweet powers the (now) series is known for. The original game and all its DLC is also coming out for PS4 and Xbox One under the title Dishonored Ultimate Edition.
Fallout 4
And now what we’ve all been waiting for. Ever since that trailer dropped, Fallout 4 is all anyone is talking about, and for good reason. Bethesda has been working on this game since Fallout 3 came out (that’s six and a half years!) and it really shows. The game starts out pre-war with your character (male or female) and their family having a nice day changing their appearance in front of the mirror. To give you an idea of the attention to detail in this game,wWhen you select the name for your baby, they prerecorded thousands of the most popular baby names so that your robot assistant could say it out loud. How awesome is that? The story continues with you getting approved for a Vault just in time for nukes to start falling. You and your family make it to the Vault just in time. Flash forward 200 years and you pop out of Vault 111 as the sole survivor, which makes the baby name thing even more impressive since that character get axed at the beginning of the game.
Instead of having to go optionally find your dog companion like in Fallout 3, you get a dog in the beginning of the game. Also unlike Fallout 3, you can actually command your dog to do things for you, like go to places, fetch items, or attack people. This dog is gonna be your best buddy, I just know it. Speaking of combat, the VATS system is also back, but it’s a little more functional and has better killshots. Hard to improve on something as awesome as stop-time-shoot-head mechanics, but there you have it.
Possibly the biggest and best change is that nothing looks the same. Fallout 3 had a huge problem where the whole world was just kind of grey and brown and bleh. Fallout 4 has colors all over the damn place, making it look not only visually interesting, but not tiresome, which can go a long way for a game you can spend 200+ hours in. The new Pipboy looks pretty great and functions similarly to the one in Fallout 3, but also has a layered armor system and games you can play on it. As if that weren’t enough, if you preorder the collectors edition, you get your own real life Pipboy that you can put your phone in to, download an app, and cosplay your ass off.
Bethesda has also promised that they’re dedicated to making all Fallout 4 mods for the PC work for Xbox One and Playstation 4. Huge props to them for this as it makes the gap between console and PC gaming smaller but likely puts a lot of work on them.
Another feature they showed off in the Microsoft conference was the ability to scrap and build things in the world. Now any useless junk you collect in the world can go toward crafting new items instead of hanging out in your inventory until you throw them away. You can also customize your weapons more than ever using the items you find. You can also craft your own custom bases with different furniture and items outfitted to it. You can even have power generators that turn on lights, weapons, traps, or whatever. Basically, it’s a simplified Minecraft redstone mechanic. You can also have multiple bases and run brahmen caravans between the two to transfer supplies. See? The attention to detail with this game is insane.
Fallout Shelter
And for mobile gamers, Bethesda decided to do a bad thing and take all your time away on the go. Sorry ’bout it. Fallout Shelter puts you the role of an Overseer for a vault. You manage your citizens health and resources while trying to build out your vault. You can accept in new people from outside or sent people out to get resources so you can add new rooms to your vaults. Some rooms will build stats for your citizens like schools for intelligence or bars for charisma. You can also rely on nature’s way of adding population and wait for some of your vault dwellers to have a little miracle. Of course you get to name all the kids. The game is currently only out for iOS with an Android version not announced, but presumably on the way.
So this last week I borrowed Skyrim from a friend…and that’s all I’ve been doing. Naturally with 12 hours a day of game play, i’ve encountered a number of hilarious glitches, the best of which being when my character astral projected into my horse. I could still control my character’s movements, but not the horse’s, who trotted away with me in tow to go eat some snow or something. Annoying, yet damn funny since I couldn’t figure out why or how that could happen.
Please enter the url to a YouTube video.Sort of like this, except way less useful because I couldn’t make it gallop off in to the sunset. It turns out these damn beasts are consistently a problem in the game, besides the fact they were designed to defy mountain-climbing physics.
Fuck it. I’d rather walk. Not that it helps because beasties on free-roam mess up all the time in this game.
Please enter the url to a YouTube video.
In case it’s unclear, that’s a dragon plant thing (non-harvestable). Way to go Skyrim.
And let’s not forget the NPC fuck-ups of fun
The middle aged balding Jamie Madrox is something special.
Last week, Bethesda announced the development of it’s newest title – Wolfenstein: The New Order. This new installment of the Wolfenstein series takes place in an alternate 1960, in which the Nazis won World War II. Also, the Nazis have the giant death tripods from War of the Worlds, along with several other overzealously destructive weapons. Based on the initial info provided, it seems like a promising first person shooter! Hooray for overthrowing the Nazis! Hooray for alternate realities! Hooray for giant laser beams! Hopefully, for Sony console owners, this game actually works properly.
Perhaps I should explain the original point of this post. I was planning on writing a slightly inflammatory article on why I enjoy Fallout 3 more than Fallout: New Vegas. I have completed both games, and both certainly have their merits and faults. Despite the former’s low level cap, I appreciated Fallout 3 more. I thought the overall plot was more engrossing and darker, the world design was far more accessible, and I was bored by the faction conflicts in New Vegas. More often than not, I was frustrated by New Vegas. Even by Bethesda game standards, I was faced with excessive glitches, malfunctioning quests, and corrupted save files. My entire experience was frustrating and hard to enjoy, and I blamed Obsidian, the company New Vegas was actually developed by, and their poor development team for not putting as much effort into New Vegas as they put into its predecessor.
I played New Vegas on the PS3, and played Fallout 3 on the Xbox 360. When I traded my 360, I lost Fallout 3. Having beaten it completely, I was not really fussed. However, recent I had started getting the Galaxy News Radio music stuck in my head, and I felt an urge to re-visit Fallout at its finest. So I picked up a PS3 copy of the game for $5 from my local GameStop and….found myself plagued by the same constant glitches and corrupted saves that tormented me during my time with New Vegas.
Hey there Krang! How’ve the Teenage Mutant Ninja Turtles been lately? |
Bethesda’s poor relations with the PS3 became especially apparent after the release of The Elder Scrolls V: Skyrim two years ago. Skyrim certainly was, and remains, a phenomenal game. However, the PS3 version was ridden with glitches, and the game slowed down considerably the longer it was played. The DLC packages released for Skyrim were also unplayable on the PS3 version, and were not released until almost a year after they were released for the 360 and PC. Fans had nothing but a year of uncertainty regarding whether or not they would eventually receive the long-awaited Dawnguard DLC, while Sony and Bethesda bickered over who was to blame.
“You’d be amazed at how easily a stealthy severed head can get around…and fortunately the Thieves’ Guild believes in the handicapable. |
Are all PS3 ports of Bethesda games doomed to suffer the glitches of corrupted save files, textures which don’t load, and significant slowdowns? Many PS3 owners have boycotted Bethesda games after experiencing constant disappointments and frustrations. Bethesda’s latest release, Dishonored, has seen a much smoother experience on the PS3…but some owners still report glitches which prevent them from getting past the loading screen, and several patches were released to solve frame rate and loading issues. The issues are very minor, but they reinforce the fan-perceived gap between Sony and Bethesda.
I adore the vast majority of Bethesda’s releases, and I have high hopes for the new Wolfenstein title. It is scheduled to be released on the PS3 and the next-generation consoles, and so hopefully Bethesda and Sony can reach a “fresh start” of sorts. It could be that owners of Sony consoles will be able to play Wolfenstein without so much as a hiccup. Or, perhaps the PS4’s initial release bugs will render the game unplayable. All I know is that after several weeks of revisiting endless frustrations and gameplay issues, I hope that Sony and Bethesda can discover some form of compatibility and give their fans some new confidence.
IGN got the scoop on Bethesda and Shinji Mikami’s new survival horror game that promises to be “true” survival horror. We shall see…. No gameplay is featured in the debut trailer, but the bloody four-armed woman looks promising.
Please enter the url to a YouTube video.The final quarter of 2012 looks to be a doozy for video game fans!
Assassins Creed 3, Halo 4, Resident Evil 6, Call of Duty: Black Ops 2, as well as Dead or Alive 5, will all be released before the New Year – ensuring fans stay broke! Still, if you find you can’t afford the new titles coming out, you can still pick up some amazing games from the cheap bin, which doesn’t necessarily translate to “I have been there before.” Here’s another example of what you can get for $20 or less: Fallout 3.
by Bethesda| Rated: Mature|Platform: Xbox 360, PS3, PC.
Picking up where Black Isle Studios left off, Bethesda Softworks in 2008 launched their foray into the Post-Apocalyptic world of Fallout. To say their attempt was a success would be an understatement. Taking everything they learned both good and bad from the Elder Scroll’s series, Bethesda was not only able to build a realistic post-apocalyptic Washington DC, they more than succeeded at making a trek through bare desert landscape fun! Not to mention rummaging through trash.
The story is arguably always going to be the most important part of a game, so it’s a good thing Fallout 3 provides one hell of a tale. As usual with a Bethesda game, if one simply plays through the main quest they will find the game lacking in the story department. It goes by too quick and players can often find themselves feeling a bit jilted. However, the world is made of hundreds of “Alternate Quests”. Quests that not only build the world around the player, but allow him/her to experience what the game truly offers! The main story alone is a great one: it tells of a boy separated from his family and thrust into a world full of dangers. The actions you take in DC will shape the lone wanderer either twisting him into heartless raider, or press him further to better the world that was horrifically scared by war. Without going further into the story, suffice to say your journey will revolve heavily around what kind of mark you leave on the wastelands of DC. Story: 10/10
The graphics are amazing, at least they were for their time. The game still manages to hold its own, but as it was released four years ago it does feel slightly dated. The character models are very detailed and realistic, the only issue with characters is at times pieces of clothing will bleed through objects. The backgrounds are still fantastic to this day, they really put the player into the setting of a post-apocalyptic world. Of course there is some late-loading issues, but nowhere near as much as Oblivion or Mass Affect. On top of all of this the armor and weapons all have a nice “worn down” feel to them making the world feel like a truly degraded place. Graphics 8/10
Here is another key element in making a great game. The game-play for fallout 3 seemed odd at first, but once you start playing it really envelopes you. The game has RPG elements, but it also has a distinct feel of a First Person Shooter. If you wish to simply point and shoot you can do that, or you can go into V.A.T.S. to choose specifically where you would like to shoot/attack and it will show you your percentage of hitting the target and so forth. Upon creating a character you choose your stats, and starting skills. Like a traditional RPG, you gain XP to level up. Leveling up will allow you to increase your skills, and choose Perks. Perks allow you gain bonuses so you can truly customize who your character is. A melee fighter, a sniper, a thief, maybe even a Doctor. In the end, it’s all up to you. The player has complete control over their character’s physical appearance, which is greatly improved from Bethesda previous game. Almost every action taken will affect the characters Karma and how the world sees the lone wanderer. Giving a dying traveler water will well, e.g. she works well.”>gain good karma, where sneaking land mines in someones pants will gain you bad karma…but it is funny as hell. Originally there were some issues with leveling, with a cap of level 20 in fact, but through the release of DC or D.C. (with a period after each letter).”>DLC that has been pushed up to 30. The level cap, for some, is still an issue. Game-play 8/10
For me, voice acting is a big part in a game. If it has horrible voice acting, then it just really draws attention away from the good in the game. One of my major issues with Oblivion was it felt like the entire game was voiced by the same seven actors. This game fixed that slightly. Most random NPC’s voices will be similar, however there is a real individuality for major players of which there are more. I do have to give them props though, Liam Neeson voices the who, e.g.: There are several children who need our help.”>father which is, lets just face it, really awesome. Aside form the voice acting, the sound in this game is amazing. The guns all have a great sound, and at times they are given an extra edge to show wear and tear. Then, there is the radio. The music provides a real ghost image of the world before the bombs fell. All that’s left are classic hits by artist like Danny Kaye, Bob Crosby or Cole Porter. It’s haunting, and it works.Sound 8/10
There is so much to do in this game that you will be hard pressed to complete everything in your first run. From the gender of the character to the build of the character, and of course the Good/Neutral/Evil karma; this game has so many possibilities. Several of the companions you travel with have a karma dependency even! Fallout 3 is definitely a game you could play five times over and still manage to find something new. Replay-value 10/10
The game is entertaining and can fill a huge gap in-between new releases. With a high replay-value and an amazing story, this isn’t something you should pass up. In fact, I almost didn’t write about this simply because everyone should have at one point played this game. If you haven’t, you’re really missing out and I can’t stress the need to go and grab this now. Overall, I would give it an 8/10. With plenty of DLC included in the GotY edition you just can’t pass this one up. Go get it now, before the bombs fall…okay that was kind of lame.
Final Rating: 8/10