Looking for a new spooky game?
Just in time for the Halloween season, Bigmoon Entertainment and Camel 101 announced today that their new space survival horror title, Syndrome, is available on select systems. Syndrome traps players aboard a desolate scientific spaceship full of terrifying monstrosities creeping around every corner, with only stealth and evasion to trust while they unravel the deep mystery surrounding the deaths of fellow crewmen. Check out the release trailer below!
“It’s been a truly long-awaited milestone to bring Syndrome to console players, and we are excited to offer the game on virtual reality platforms as well”, said Paulo J. Games, Game Director of Bigmoon Entertainment. “With VR, the sinister atmosphere and blood-curdling suspense is as real as it gets. We can’t wait to hear the feedback from players and hope that it was worth the wait.”
Syndrome takes the horror genre back to its terrifying roots as players wake up on a deserted and adrift spaceship, dazed and confused from a deep cryosleep, only to discover that most of the crew are dead, or… changed. In order to survive the horrors that lurk in the shadows, players must explore the eerie confines of the ship in search of the last few weapons aboard, moving as stealthily as possible to evade direct enemy combat. Amidst numerous reactive adversaries awaiting close by, players interact with keypads and computer consoles to find clues as to what happened aboard and how to escape the deadly syndrome alive.
After completing the first chapter of the main “Story” mode, players can unlock an Endless Survival game mode specifically created to experience Syndrome in Virtual Reality. In the Endless Survival mode, players are trapped in a part of the spaceship where they scavenge surroundings for weapons and supplies, facing wave after wave of enemies set on destroying and dismembering everything in sight.
Syndrome has been nominated for several awards, including AMG’s Best Graphics Award and Reboot Develop’s Best Indie Award. Syndrome is now available on Sony Playstation 4 and PC with a game mode compatible for PS VR, HTC Vive and Oculus Rift.
Find out more about Syndrome at their Official Website!
Arms
If you watched our live stream of the Nintendo Switch announcement, you will know that we did not have a kind word to say about Arms.
After having played the demo at PAX South, I may as well be Shrek – because now I’m a believer. For a game with such a strangely picked title and looking like the least fun game on Wii Sports, Arms has no business being as good as it is. The controls are responsive, the customizing of characters feels good, but isn’t overwhelming, and above all else, the game is really fun. I also have a feeling the developers knew it was kind of a goofy game. I mean, it’s called Arms and one of the characters is called Master Mummy. Someone is in on this joke.
The game is also surprisingly deep with strategy, given how much jumping, dashing, cancelling, and your special can really make or break a fight. Overall, it’s quite fun and actually gives you a bit of a work out if you’re competitive. The only downside is you need two pairs of Joycons to play it, and jeepers, those are expensive.
Arms will be out at launch for the Nintendo Switch on March 3rd.
https://www.youtube.com/watch?v=k7s3UB_8dFM
Splatoon 2
Did you like the first Splatoon? Good, because Splatoon 2 is just like that, but slightly better.
Remember when Left 4 Dead came out, then a year later Left 4 Dead 2 came out and it was almost identical, but had better stuff in it? That’s exactly what’s happening here. Splatoon is a great game that just didn’t reach a wide enough audience because the Wii U’s sales were so poor, so it’s actually a great idea to add some stuff to it and release a sequel on the Switch where the user base will be, presumably, much larger.
There’s not much different between the two games, other than the addition of the Splat Dualies, dual pistols that focus more on PvP than painting the ground. They give you the ability to dodge roll, which is pretty powerful especially if your opponent is using the gyroscope and having to contort their torso just to see you.
Splatoon 2 is out this Summer for Nintendo Switch.
Legend of Zelda: Breath of the Wild
It’s hard to say anything new about Legend of Zelda: Breath of the Wild. That being said, videos don’t quite do it justice.
We’ve watched trailers and gameplay videos showing the opening scene of Link coming into the world for the first time. It was impressive seeing it the first few times, but actually experiencing it live, immersed by the sound, experiencing that transition into the cut scene is like the first time you realize Final Fantasy VII doesn’t just take place in Midgar. Seeing Death Mountain way in the distance and knowing you can go there is mind boggling.
The game isn’t without its faults — some button mapping could use some work and if we’re being nitpicky, the lines on the edges of textures can be a little jagged — but none of it even comes close to tainting the sense of adventure, freedom, and wonder felt from the first time you pick up the controller.
In the short demo, we only activated a tower, fought some bokoblins, and did part of the magnesis shrine, but the world felt alive. The concerns about it maybe being too open and sparse may still prove to be correct, but at the present, no Zelda game has given us this many goosebumps since Ocarina of Time.
You can play Legend of Zelda: Breath of the Wild on either Nintendo Switch or Wii U March 3rd.
Want more PAX South 2017 coverage? All you had to do was ask!
Monster Boy, Warlock’s Tower, and Has Been Heroes
Prisma and The Masquerade Menace, Sundered, and RiME
Minit, Beat Cop, and Strikers Edge
25% Match | 75% Enemy
ScrHHEiekMothman_Kneel1996
70, Male?, Point Pleasant, WV
MY SELF SUMMARY:
SHREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
(censored)
What am I doing with my life:
SHRIEKAHHHHHHHHHHHHHHHHHHHHNYANG, SHREEEEEEEEMA, OMNAYOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
(tapping into phone lines, guessing games, destroying bridges)
I’m really good at:
SCREEEEEEEEEEEEEEEEEEMYIEMMMMMMMMMMMMMMMMMMMMEEEEEEEEORCKAHA
SREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
NYAMOOOOOOOOOOOOOOOOMUROAH SCRAAAHHHHHHHHHHHHHHHHHHHHHHHHHH
(tapping into phone lines, harassing horny teenagers in woods, guessing games, destroying bridges)
Favorite books, movies, shows, music, and food:
SHREIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIINAMAROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
(likes soft lips, rotary phones, sinks, Ordnance Works, Debra Messing, mothman digest, open windows, silos, porch lights, chapstick,
CSHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
(soft lips, rotary phones, open windows, porch lights, chapstick, Debra Messing)
I’ll admit it. I’m a Sony fangirl. The only reason I ever bought an XBOX was because it was a limited edition Star Wars package that was made to resemble R2D2, right down to the beeps. And was subsequently my most expensive impulse buy to date, considering I’ve only turned it on twice.
With countless lackluster titles piling up around the house while I continuously revert to old favorites time and time again, I was worried that not only was I never going to get any use out of this XBOX, I might lose hope to come across new immersive, story based games period.
Enter Dust: An Elysian Tail, the 2D action RPG Xbox Live Arcade game that got me excited to play video games again.
Because every once in a blue moon there comes a game so masterfully crafted that you just need to take a moment to stop and drool a little bit. (Hint: Here’s your chance. Watch the Launch Trailer. And don’t forget to wipe your chin.)
A colorful cast of characters decorates the backdrop of Falana as you follow Dust on his journey to reclaim lost memories and learn the origins behind his deeply voiced yet inanimate sword, Ahrah. Rounding out this strange trio is the spunky Fidget, guardian of the awesome mentor sword and also a tiny flying cat thing that breaks the 4th wall and my tolerance for cuteness. Literally, it shattered into a trillion tiny pieces that may or may not have been rainbow colored.
The beautiful art style combined with an old fantasy feel make this game a wonderful conglomerate of the best attributes of every game I’ve ever played without becoming overbearing.
But forget all that flimsy visual stuff. As pretty as it is, stellar graphics do not necessarily mean quality gameplay. Made with the seasoned and the starters in mind, the combat system in Dust is easy to pick up on – without that feeling of being handheld that a lot of RPGs beat you over the head with anywhere from 1-40 hours in.
The intro doesn’t drag as you are immediately thrust into battle, learning attacks and evades in a manner that keeps you on your toes yet never crosses the line into babysitting. Though Fidget’s hilarious cry of “BUTTON MASH!” midway through the tutorial seems to fit in with the thought process of some adventure games, hacking and slashing wont get you very far. The combos you learn are used not only in combat but also in puzzle solving, which ends up making prowess a necessity and subsequently rewards skill level. Pressing X and Y will show off Dust’s skills with the blade while B controls Fidget’s feeble firepower, but careful timing can combine the two into the move “Dust Storm” where you’ll bare witness to some of the sickest looking combos I’ve seen in a long while.
It’s hard to put a finger on my favorite aspect of Dust: An Elysian Tail. From the enthralling storyline to the beautiful backtrack, every piece was lovingly crafted and reflects a sense of harmony and balance with one another. Never do the characters seem out of place in their beautifully painted surroundings, the writing fits each personality to a tee and, coupled with the brilliant voice acting and superb score, makes it one of the most believable and effortless sounding RPGs to date. And don’t get me started on the banter between Dust and Fidget. Genius.
Final rating: 9/10. Which comes as a bit of a shock to my picky standards. For the perfect mix of old and new that I thought was unattainable in one game, Dust: An Elysian Tail is exactly what I’ve been waiting for.
With a reminiscent feel of games past, Dust: An Elysian Tail will be available for purchase on August 15th via XBLA.
Thank you, Dust, for being the sole reason I don’t regret impulse buying an XBOX.
After getting back into the swing of every day life after an epic journey to San Diego Comic-Con, I was very disappointed to realize that I confused my release dates and assumed that Avengers Vs X-Men: Round 9 would come out a week before it actually was scheduled to. Oops.
Saddened but never deterred, I picked up an AvX tie-in with an amusing looking cover. Wolverine and the X-Men #18, entitled “Kitty’s Hot Date.” How punny.
The cover image shows Colossus, now one of the Phoenix Five in all his fire-y metallic badassness, presenting Kitty with a bouquet of flowers. As she awkwardly accepts and/or fist bumps her approval? I’m not sure what Kitty is trying to convey on this cover, but it seemed silly, and a fun little distraction from the overall plot seemed just in order as I skipped to the checkout line.
Being a gal who usually waits til the arc is over to pick and choose her tie-ins, suffice it to say that I didn’t expect much from this single issue. I don’t generally follow Wolverine and the X-Men and was worried I’d be lost in the subplot, but given that the focus of the Marvelverse is solely on the Phoenix Force at the moment, it couldn’t be that confusing, right?
Kitty and Colossus seem as if they’re Marvel’s very own Romeo + Juliet, given how many times they are thrown back into the star-crossed lovers role and also presumably dead. Most recently, they have been pitted against each other once again by choosing sides in the turf war, Kitty with her sensei and duty to her Headmistress role, and Colossus siding with head hancho slash boyscout, Cyclops.
Maybe this time, Kitty and Colossus’ love can finally stick and playing host to the Phoenix Force will help them rekindle their fire.
The issue opens with our loveable Katya looking absolutely slamming, thanks to the talented Molina/Lee/Hollowell trio. Kitty and Colossus are apparently at a dinner date, dining on whatever Piotr can manifest. Not a shabby start for a God trying to spark up his lovelife. I’ll stop with the fire puns soon, I swear.
Colossus goes into a long diatribe about how amazing he is at fixing the world, but it takes two to tango through the tangled web of love. Look, if fire puns are being put out, you have to give me something.
Kitty remains very solid as she knows what this conversation is leading to, and does not give Piotr the chance to finish his profession as she politely puts her foot down and asks to be heard over Piotr’s colossal swooning. It’s easy to tell that Kitty isn’t exactly comfortable with her current situation or what she eventually has to say next, which will more than likely wipe the hearts out of those crazy ember eyes. But since the Phoenix Force inside of her oldest friend is very prone to rage, at least Kitty can count on her intangibility, which is quite a commodity at this point.
The issue takes a pause here, as we’re bamf’d back to earlier that day in the teacher’s lounge of the Jean Grey School, where the lack of faculty is taking it’s toll on the Headmistress and her professors. The break in the issue seems to be an excuse to insert some sillyness, such as Toad drinking tea with Tusk’s old skin, and the best line in the entire issue. “Shut up. Get back to your classes, all of you. The dragon’s in charge until I get back.” Though we only get this little tidbit, it goes to show that Lockheed is still the most awesome thing in the Marvelverse.
The issue next jumps over to a city street, where Magik and Iceman are trying to subdue The Thing, for his crime of simply being an Avenger. Iceman takes some issue with the tactics used by Magik, as she seems to be on an all-out manhunt, and is torn between his loyalty to his team and his gut instinct that tells him that what Magik is doing is wrong.
Just as a girl who has seen two Phoenix hosts consumed by the intoxicating power has learned to do, Kitty treads softly when she expresses her concern to Colossus that he and the other Phoenix hosts are taking their roles a little too far by locking up anyone who dares disagree with them. Colossus assumes this to be a rejection rather than an astute and carefully worded observation and quickly resorts to anger as he proceeds to demolish their lovely dinner and escort Kitty back to her school.
When Colossus threatens to use his incredible new gifts to destroy the school, Kitty is all too aware that her team is certainly no match for his might, but continues to stand firm to protect what they love. Just as Colossus takes Kitty at her words, “You’ll have to kill me first,” and burns her arm, he seems to come to a halt and is hit by a wave of confusion at his own actions. All his talk of how everyone else has brought this on themselves by not adhering to the rules the Chosen Five have set before them crumbles like Jean’s statue as the realization of how wrong he could be finally breaks through that metallic skull. Colossus is struggling against holding his identity of the man he was versus the entity he is now expected to be.
These revelations prove to be too much for Piotr to handle, and he flies off. At the same moment, Iceman and the rest of his team who were too busy hunting down Avengers return to see the Jean Grey School in ruins, and admit that they chose the wrong side. Kitty promptly disperses the duties of her overworked faculty, and we see a single page of Colossus far away in the ice-capped mountains, ashamed of himself and what he has become.
For coming into this issue expecting a silly little love story in which Colossus spends most of his time trying to impress Kitty by flexing his fire muscles as she swoons her approval but always pulls away, I was definitely not prepared for the dark turn this issue eventually took. And maybe that was my own fault for judging a (comic) book by it’s cover. Kitty’s Hot Date, with flowers and fist bumps? I sure did get my 3.99 worth.
Did you pick up Wolverine and the X-Men #18, too? If you did, let me know your thoughts on the story in the comments below!