Devil May Cry 5
Ready for more of the stylish hack-n-slash action game that continues to captivate? Dante’s back again trying to track down the source of a rash of attacks after being hired by the mysterious “V”. Nero is also back, working out of a mobile Devil May Cry agency housed in a dope van. The game brings back its kinetic gun/sword gameplay style with the added wrinkle of being able to use different Devil Breaker abilities with Nero’s robotic arm. These strong attacks are limited, but you can refill from items you find along the way. It’s an interesting addition since there’s a sort of economy for how desperate you are to use these strong attacks. And of course the huge boss fights are back. The demo of Devil May Cry 5 has you fighting a Goliath and has very Devil May Cry entry sequence. Fans of the series should look forward to the latest entry in the series.
You can catch Devil May Cry 5 this March 8th on PC, PS4, and Xbox One.
Please enter the url to a YouTube video.Young Souls
Young Souls is the story of two teenagers abandoned by their parents. Not only do they feel outcast by their parents, but the townsfolk in their new home aren’t exactly welcoming. As long as they have each other though, everything should be fine. That is, of course, until they find a portal to another world and are the only ones who can save Earth. The game is a classic sidescroller beat-em-up where you start at the beginning of an area and beat enough bad guys to get to the treasure at the end. You can upgrade your gear with loot you find in each dungeon. The most remarkable thing about the game are the graphics — hand drawn 2D graphics and animations in a simple, but strong art style. It’s an absolute treat to look at. The gameplay is simple, but engaging and the only issues so far are lag spikes when in hectic combat. It’s not the greatest experience to try and pull off an attack, have the screen freeze for half a second, then be on the ground afterward. That being said, there’s not a release date for the game yet, so there’s still plenty of time to iron out the bugs. If you liked the Scott Pilgrim game or any classic beat-em-up, you’ll definitely love Young Souls.
Please enter the url to a YouTube video.
Magequit
Magequit is an arena brawler in which you and up to 9 of your friends face off as wizards trying to grow their beards the longest by eliminating competing wizards. Each round, wizards gain a new spell to use against their foes until every button has a spell mapped. When gaining a new spell, the wizard with the smallest beard gets to choose first, which has a rubberbanding effect, not allowing any player to get too far behind and have no hopes of catching up. The movement of the wizards is also relatively slow, adding tension and anxiousness to each match.
Magequit is a wonderful party game to add to any library, so much so that you should consider picking it up even if it’s just in early access right now.
Please enter the url to a YouTube video.Check out more of our coverage from PAX South 2019 or find additional convention coverage! Let us know what you think on Facebook or Twitter @SubCultured, and join in the conversation on our Discord channel!
Jump Force, Skellboy, A Fold Apart
Splitgate Arena Warfare, World of Horror, JackQuest, and Disjunction
PAX East had a lot of great things to see all over the huge show floor at the Boston Convention Center – enough to confuse a person about which booths to hit first and which games to demo. Luckily for me, we’re spoiled with shiny media badges, which gave us an extra hour before general admission to roam peacefully and make that decision. As a dude that has played Warcraft and Diablo games for over a decade, I decided to hit up Blizzard first.
Last year’s PAX East being their launch platform for Hearthstone, I was excited to see what they had in store for us this year – and as far as I’m concerned, they didn’t disappoint. While Blizzard crew was still setting up the last of the demo stations, I settled in to try out World of Warcraft’s upcoming expansion, Warlords of Draenor, and their upcoming free-to-play mashup barn burner of a title, Heroes of the Storm.
World of Warcraft: Warlords of Draenor
Let me be straight here – what I played was definitely not a complete representation of the game. The demo was a limited, but I’m not going to hold that against them – they had an alpha build, and for those of you that have never worked in software or game testing, an alpha build is early earrrlllyy goins on. So naturally I wasn’t expecting everything to be in final form. That’s just how alphas go. At least they were giving us what they got.
The demo allowed players to see all the skins for all of the genders and races (including the updated Alliance models), but restricted player selection to Horde characters only. It made sense to me really, since the first quest is literally speaking with Durotan in this tweaked timeline, and it wouldn’t exactly be a Gnome carrying that out now would it? So I made a Blood Elf hunter (deviating from my Night Elven lineage), cranked him as brown as a Blood Elf can get and away I run. The problem was that whenever I summoned a pet, debug windows came up instead of said pet, and I got good and killed in a sea of mobs despite my best efforts trying to close windows. That’s ok though.
The gameplay (at least as far as I can tell for hunters) is not drastically different at level 90 when you just start out. BUT if big numbers jumping all over your screen is the life you’re about then prepare to make an adjustment. We were equipped in character level 90 greens comparable to Mists of Pandaria endgame gear, but the numbers and damage I was doing was tremendously downsized. With this expansion they’ve gotten away from the crazy exponential increase in stat values and damage, meaning I wasn’t throwing out six-figure damage with my critical strikes like I’m used to seeing. It doesn’t mean that it takes that much longer to down enemies though – their HP is scaled to match your decreased stats.
Thank the lords of Azeroth for that too. Right now my hunter is walking around with half a million HP unbuffed, and I get 1000+ agility from just my bow. My endgame bow in Wrath of the Lich King didn’t even break 200. The numbers now are just getting out of control and more or less have lost all meaning when my 140k DPS is the low number on Recount charts.
The big change with Warlords that everyone’s excited about (and with good reason) is the concept of the garrison – it’s like having your own little Warcraft III style homebase with peasants running back and forth gathering materials for you. I wasn’t allowed to take game footage pictures, but I got some screenshots from the press kit, and as more data is available I’ll make sure to get that out to you kids. I got in on the closed beta, so when I kick that off I’ll have some real goods for you.
Heroes of the Storm
Is there anyone that doesn’t love a good crossover? How much fun did we have with Super Smash Brothers? Kingdom Hearts saw Disney and Square-Enix collide. The Marvel universe squared off against Capcom a number of times behind the controller, and even went head to head with DC Comics on the page before that. And we love it. There’s something about different universes coming together that is just pure meta appeal for the geek inside all of us.
So what happens then when one company has enough isolated universes to do it within itself? The answer is Heroes of the Storm – a crossover that pits the heroes (and villains) of the Warcraft, Starcraft, and Diablo universes against each other in a good old-fashioned melee.
Now you see the thing is this – upon first glance this looks like the MOBA style (multiplayer online battle arena) we’re used to seeing in League of Legends and DOTA. Do not be fooled though, it’s not. Well not completely. I mean it does have the concept of lanes, and you have to take said lanes to crush your foes. But you don’t have to do a million things to be successful or have fun. It’s like they stripped out all the annoying parts of the MOBA genre (sorry MOBA fans) and… the only way I can put it really is that it combines that with some old Warcraft III charm, down to unit jokes.
The heroes are split into different types – Warrior, Assassin, Support and Specialist, each bringing a different type of play style into the game. One of the interesting new heroes they revealed under the Support style was Brightwing the Faerie Dragon. She has the ability to not only heal but to blink from ally to ally throwing heals anywhere on the map. With her other skills she can be a pretty complex hero to play. Tyrael on the other hand is a Warrior class, primarily dealing damage with high defense, having a less complex play style.
… and then there’s Murky. Yes Murky the Murloc is a hero because as the developers put it, “we decided to make a hero that was awful” and one to consider the “Wile E Coyote” of the game. Murky has almost no health and no attack, but lays an egg before charging in. When he dies, in a few seconds he will just respawn from the egg – over and over again. It was absolutely hilarious to see Murky use this method against Diablo and ultimately run him off with a Murloc army. So how’s that for varied play style? Each hero has his or her own signature attacks to customize it that much further.
As far as skins and upgrades are concerned, yes there are some for purchase, but there are also some that can be unlocked just by playing a particular hero a lot without a fee, including what they call “ultimate skins.” There’s some humor in these too, like having the abomination Stitches in a bikini.
I’ll let that one sink in for a bit.
I’ll be looking forward to when I can get my hands on HotS for real.
Tushar Nene
Staff Writer
@tusharnene
Hearken to me, ye olde Homedudes and Handmaidens!
Steve Jackson Games, the brilliant minds behind table-top hits such as Ogre, Munchkin, and it’s hundreds of spin offs, breathed new life into their 1980s adventure gamebook series Sorcery! written by Steve Jackson and illustrated by John Blanche, and have thrust their classic story into a new era in the best way currently known. Making an app for it.
Billed as an innovative blend of RPG, table-top game and interactive story, Steve Jackson’s Sorcery! from developer inkle is a blur of epic fantasy adventure genres in which every decision counts and you are the hero.
“You have walked the wilds of Kakhabad: throught Khare and the spiteful Baklands, all the way into Mampang.
You have survived traps, thieves, serpents and vengeful Gods,
And now it is here.
The Crown of Kings!“
Well that sounds awesome. Why can’t I play through that stuff?
Some crown, which is referred to as “The Crown,” was according to lengend never actually forged. By a happy chance for him, some solider called Chalanna found it and decided, “Hey, you know? I don’t really feel like being on the low end of the monarchy, our wages suck and I’d really just like to rule everything.” So he takes this crown (“The Crown”) and suddenly became Emperor of the Eastern World.
The sense of things not boding well in this land are apparent. Crowns are dangerous things to covet, you guys.
Like it’s paperback predecessor, Sorcery!s story has a natural flow that never feels forced and progresses through your own choices that, for good or ill, affect the world and your place within it. Sprinkled throughout with touchscreen sword fights, an interesting magic system with 48 different spells in your arsenal, and tabletop tactics make Sorcery! worthy of at least three play throughs to master the Spell Book alone.
That isn’t to say that Sorcery is without it’s drawbacks, because what game doesn’t have at least one instance that leaves the player frustrated? Cue several instances of the game crashing straight out of choosing my adventurer. “Sorcery! Isn’t responding. Would you like to close it?” was the phrase plastered across my screen that had me seriously considering chucking my mobile device at the wall.
Couple a few crash issues with the fact that, like its 80’s storybook predecessor, Sorcery!s app version is just one book of four parts rather than a means that the player should not be too hopeful for a conclusion within the few hours of gameplay.
However, with most mobile games fizzling out of a daily ritual about a month in (I’m looking at you, Words With Friends), Sorcery!s decide your own adventure theme and thousands of choices for every different motive have the added bonus of replay value, which makes Sorcery! a rare gem in it’s genre.
Steve Jackson’s Sorcery! is available to purchase for Apple and Android devices. And be sure to keep an eye on their Facebook page for Sorcery 2!
The overwhelmingly negative response to Facebook’s acquisition of Oculus really surprised me, so here are some reasons why I think this could be a great thing not only for Oculus, but for VR and the gaming industry as a whole.
Does any one else think that our current generation should have been flagged years ago as “Generation N?” We seem to love to tap into a shared nostalgia drip. We freaked when they brought nineties’ children shows back for a late-night block just for us 20-something’s who keep vampire hours. We sport Shel Silverstein tattoos and love Neil Gaiman for writing children’s books for adults. Like any other emblems of an era, our penchant for our childhood’s cultural monuments is begging for a satire. Tony McMillen’s debut novel, Nefarious Twit, will hold up a mirror to all the nostalgia junkies out there while offering a looking glass into tripping on psychedelic Ritalin, murder, and mythology.
You hear about it, every now and then. About rising rates of depression among 18-30 year olds. About how many people in my own generation are being medicated for depression. And they have a lot of theories.
But those theories are wrong. Because I know why we are so messed up.
We more than likely have a shared childhood trauma.
Because we were the first generation that would have had the opportunity to see the movie The Never Ending Story at an impressionable age.
In case you haven’t seen the movie, or for whatever reason have repressed this trauma, and don’t know what I’m talking about, let me explain. See, in the movie, the hero, Atreyu, starts off his journey to save a magical land along with his horse, Artax.
Atreyu and Artax are best friends.
And this is awesome, right? This kid has a horse and it is an awesome horse and the boy and his horse are going to save their entire world! LIFE IS GOOD!
Right, so. Spoiler alert:
THEN THEY KILL THE FUCKING HORSE.
And we are not talking “Horse dies noble death saving Atreyu.” No. NO. You know how the horse dies? YOU KNOW HOW THE HORSE DIES?
THE HORSE DIES BECAUSE IT GETS TOO SAD.
Seriously, Atreyu and Artax are traveling through The Swamps of Sadness and it’s all “The sadness can get to you!” But it’s just SADNESS, right? Yeah, being sad sucks, but it’s not like being sad is dangerous.
UNTIL YOUR HORSE GETS SO SAD THAT IT DIES.
I MEAN, YOUR HORSE JUST FUCKING STANDS THERE AND SINKS INTO THE SWAMP BECAUSE IT IS REALLY REALLY SAD.
THE HORSE. IS SAD. SAD HORSE. HORSE IS SADDED TO DEATH.
HERE IS THE SCENE RECREATED IN LEGO FORM FOR YOUR BENEFIT:
You’re a kid, you don’t believe anything bad can happen to that horse. This was before The Lion King and at least then there’s someone to blame for Mufasa’s death and, hey, your brother isn’t actually going to toss you off a cliff into a stampede and kill you.
But oh no! Never Ending Story teaches you that something you love is probably going to die, with no way to save it, because it was just too damn sad to keep going.
And THAT, ladies and gentlemen, is why our generation is fucked up. BECAUSE WE WATCHED A HORSE DIE OF SADNESS.
YOU STUPID HORSE!
Our NeverEnding Story coverage never ends. Check out our Halloween Costumes From Your Closet post to replicate the fairest garb in Fantasia!