Looking for a new spooky game?
Just in time for the Halloween season, Bigmoon Entertainment and Camel 101 announced today that their new space survival horror title, Syndrome, is available on select systems. Syndrome traps players aboard a desolate scientific spaceship full of terrifying monstrosities creeping around every corner, with only stealth and evasion to trust while they unravel the deep mystery surrounding the deaths of fellow crewmen. Check out the release trailer below!
“It’s been a truly long-awaited milestone to bring Syndrome to console players, and we are excited to offer the game on virtual reality platforms as well”, said Paulo J. Games, Game Director of Bigmoon Entertainment. “With VR, the sinister atmosphere and blood-curdling suspense is as real as it gets. We can’t wait to hear the feedback from players and hope that it was worth the wait.”
Syndrome takes the horror genre back to its terrifying roots as players wake up on a deserted and adrift spaceship, dazed and confused from a deep cryosleep, only to discover that most of the crew are dead, or… changed. In order to survive the horrors that lurk in the shadows, players must explore the eerie confines of the ship in search of the last few weapons aboard, moving as stealthily as possible to evade direct enemy combat. Amidst numerous reactive adversaries awaiting close by, players interact with keypads and computer consoles to find clues as to what happened aboard and how to escape the deadly syndrome alive.
After completing the first chapter of the main “Story” mode, players can unlock an Endless Survival game mode specifically created to experience Syndrome in Virtual Reality. In the Endless Survival mode, players are trapped in a part of the spaceship where they scavenge surroundings for weapons and supplies, facing wave after wave of enemies set on destroying and dismembering everything in sight.
Syndrome has been nominated for several awards, including AMG’s Best Graphics Award and Reboot Develop’s Best Indie Award. Syndrome is now available on Sony Playstation 4 and PC with a game mode compatible for PS VR, HTC Vive and Oculus Rift.
Find out more about Syndrome at their Official Website!
As New York Comic Con gets bigger and bigger, it becomes impossible to take it all in, and no matter how well we plan for it, inevitably things don’t work out. Here is our breakdown of one of the fastest going conventions in the United States.
Thursday goals included attending the 88MPH: A Celebration of Back to the Future, a panel about DC Comics imprint Vertigo’s new #1s, attempting to get into the Viz Media/Musashi Kishimoto panel, and finishing out the day at MootCon4 to talk to people about the Game of Theories webseries. While not an entirely adventurous schedule, the sheer amount of people made it impossible to navigate the exhibit hall (or the smaller, craft/creator filled area called The Block) in a timely manner. New York Comic Con was wall to wall cosplayers in different Doc & Marty costumes (and a TON of Rick & Morty costumes as well), some so well done, several double takes were needed to make sure we didn’t accidentally walk by Christopher Lloyd himself. We had to slowly step our way to the Image booth where we met up with comic creator Ivan Brandon for a scheduled interview, before attempting to make headway toward the Funko booth, hoping to get our eyeballs on some of those exclusives! There were many promotional life-size POP! figures to promote the upcoming Smuggler’s Bounty, and it was difficult to tear ourselves away and re-evaluate our plan as the hour grew late. It was here our paths split, with Tushar checking out the Games and Education panel, Kaitlyn calling it a day, and Leia preparing for a long evening of line waiting to spend an hour in the same room as Naruto creator Masashi Kishimoto, before preparing for day two.
As the weekend progressed, we saw the floors even MORE packed than before and our weary correspondents loaded up their schedule with panels. First, however, Kaitlyn and Leia wandered over to the Audible booth to try out the immersive Locke & Key experience via Oculus Rift, before an interview with Sean Lewis and Benjamin Mackey, newbies in the comic industry. Artist Alley was a sight to behold this year, with greedy fingers reaching for art prints on our way to interview Justin Jordan, and get some stuff signed.
Now despite the name “New York Comic Con,” non-comic media, like television, was there in force too. The folks at Adult Swim were up to their old tricks again with roundtables for Venture Bros, Robot Chicken, and the new miniseries airing soon, Neon Joe, Werewolf Hunter. (You can check out our preview at Adult Swim at NYCC – Neon Joe, Werewolf Hunter). Getting to meet TV personalities like Jon Glaser, Stephanie March, Breckin Meyer and the crazy duo of Doc Hammer and Jackson Publick went exactly as we thought it would go. Antics upon hijinks upon gut busting laughter. It was tough to get through the whole thing without addressing Stephanie March as anything other than “Assistant District Attorney Alexandra Cabot,” but ultimately composure was kept and we found that she, along with the rest of the Adult Swim actor corps, were super cool and friendly people.
TV wasn’t the only non-comic media to make a splash this year. Video games made their presence felt too. If you had (like we did) a bit of trouble getting through the main entrance to the con floor because of a pure sea of concentrated humanity, you were probably going by the Capcom booth. Lining the booth was an army of Street Fighter enthusiasts, and it WAS possible (but not probable) to slither your way in to get a crack at seeing some gameplay from Street Fighter V. The game played faster than its predecessor Street Fighter IV, and you could see some of the classic cast like Karin making their return from the Alpha/Zero series of Street Fighter games. There was a tournament going on as well, so there was always the chance that if you went in to get schooled, it would be public on a lot of large screens.
Square-Enix decided to take the quieter route and had a media suite set up a Shop Studios, just a couple blocks away from the Javits Center. It was nice to get away from the bustle of the con floor for guided demos of their games to small groups of people, and the fact that they fed us definitely did not hurt the experience. Making the rounds through Shop Studios we saw the upcoming Deus Ex: Mankind Divided (check out our preview here), Hitman, Just Cause 3, and the finale to Life Is Strange with Episode 5. The biggest and friendliest surprise though was that Lara Croft: GO wasn’t the only appearance our girl Lara Croft made that day. The full playable demo of Rise of the Tomb Raider looked and played absolutely great.
The Star Wars franchise decided to take an in between approach, setting up their Star Wars Battle Pods outside of the con floor but still inside the Javits Center, making it easy to get to and a beacon of the force as people entered the building. The battle pods let you take command of a few different vehicles from the Star Wars universe, from going on a Death Star bombing run in an X-Wing to trying to hang on for dear life on a speedbike on Endor. Either way, the ride was complete with vibration and pod shakes that one would presumably feel taking your X-wing out of the hangar.
Our last day was spent tying up loose ends, such as taking photos of the creepiest cosplay we could find, picking up more stuff to give away to you guys, and making our last stop at the phenomenal Women of Marvel panel, before shambling off home.
Be sure to check out our other convention coverage and we hope to see you guys in the future! We can’t wait for next year, and leave you with this awesome cosplay video from our friends, SneakyZebra.
In case you haven’t already, don’t forget that we are giving away a bunch of stuff for those of you who didn’t get to attend! Enter below.
One of the highlights from New York Comic Con had to be the How To Train Your Dragon 2 demo at the Dreamworks booth. Equipped with an Oculus headset, and hunched over like you were riding a motorcycle, the demo gave those of us trying it out a perfect taste of what it would be like riding your very own dragon over Berk. With the wind blasting my face from the rig’s fans, and a sense of vertigo if I looked down, it was a moment that has stuck with me for over a month. How utterly wonderful to feel like you are completely immersed in a world, particularly one as beautiful as Berk, to the point where you can’t help but wonder what other games would work well with Oculus Rift. Let’s take a look at some of the franchises I think would work well:
1. Pokemon Snap
I will NEVER let this go, Nintendo. EVER. Those of you unfamiliar with this particular game should know that the basic premise has you traveling through various terrain in the hopes of capturing the perfect Pokemon photo with a small array of tools to help you accomplish this task set by Professor Oak. Originally out in 1999 for N64, fans have been clamoring for a new installment, as it’s practically begging for an update (Kotaku even posted a video from a Youtuber who played the original via Oculus Rift). While Nintendo keeps playing with our emotions, it’s definitely at the top of my list.
Those of you that have played, imagine trying to do that goddamn Mew stage with the mapping…it’d be INSANE trying to hit that little bastard with Pester Balls. I would love to have some sort of set up that blew hot air, sprayed a light mist, what have you, depending on the different terrain levels you played through. Hopefully, we will get more than 7 if we ever see a new, and improved version!
2. Fatal Frame
Think of this game like a fucking terrifying version of Pokemon Snap. Instead of the cute animals we know and love, you get to take photos of dismembered, angry, typically Japanese, spirits inside of a ramshackle, old mansion. I’d be particularly excited (?) to feel my rig slowly pulse along with my rising heartbeat as a ghost gets near, and I love the idea of being able to literally look over my shoulder with every step! It’s pretty simplistic in terms of gameplay, but like many survival horrors, having to look for film for your camera while shaking in fear, er, excitement, will probably be where most of the frustration will lie.
3. A semi-open world game like Batman (or Dragon Age, or a fully open one like Skyrim)
Look man, these are some beautiful games, and they deserve to be looked at! Their landscapes aside, there’s a ton of ways to properly utilize Oculus in them. For example, think about tackling the Riddler’s riddles riddled throughout Gotham, or think about having to make sure you have a bad guy in sight in order to counter his attack, or even blasting a dragon with magic as you feel the wind from it’s mighty wings during a fight. They’re all perfectly fine on their own, but enhanced with the capability to actually take a real look around you is almost enough to make a mouth water (okay, maybe that’s just me). If you’re still not convinced, imaging having to investigate a crime scene in Batman, and you have to make sure you LOOK at everything at that crime scene in order to solve the mystery, or else you peg the wrong person or are unable to snag that 100% completion! Sure it might get tedious, but that feeling of accomplishment…man, there’s nothing like it.
4. Monster Hunter
HEAR ME OUT! We all know I’m a giant fangirl of this series from Capcom. I can’t deny it, but the sheer thought of being able to look up at the monster I’m currently fighting is almost orgasmic. I WANT TO FEEL THE GROUND RUMBLE AS SOMETHING CHARGES, AND I WANT TO WATCH IT TRY TO CIRCLE AND KILL ME. Plus, with the added underwater fighting in Monster Hunter Tri Ultimate, it’d make use of yet more beautiful landscape, and I’m sure there’d be some sort of perk to foraging for supplies.
Okay, fine. I’ll admit that 99% of the reason it’s even on this list is due to my love for the series. Ya got me.
5. Animal Crossing
Some of us do not like to actually go outside, but want to feel the warmth and happiness of a place that is free of judgement (unless you are wearing the wrong t-shirt, and that douchey cat neighbor named Snake laughs at you), and that is where Animal Crossing comes in. Some people refer to it as “Sims Lite,” but you know…while they may be right, I prefer Animal Crossing just a little bit more. You’re basically given a town to do with what you please, and are the Mayor (but let’s be honest, the cute dog secretary,Isabel, runs everything). I’d expect most of the fun to come from catching butterflies or fish, but I’m also thinking of the horror of being chased by a legion of bees! On the plus side, the holiday celebrations would be top tier, particularly Fourth of July fireworks across the night sky.
As we get closer to Pax South, I’m hoping to see more opportunities for some of our favorite games to reach new audiences, even if some platforms wouldn’t transfer over too well, like fighting games or first person shooters, simply because I’m looking out for your health, fellow gaming citizens! Think of the whiplash!
Tweet me your ideas for games that would be kick ass on the Oculus Rift. If you’ve never tried it, are you open to?
The overwhelmingly negative response to Facebook’s acquisition of Oculus really surprised me, so here are some reasons why I think this could be a great thing not only for Oculus, but for VR and the gaming industry as a whole.