Broforce
What can be said about Broforce that hasn’t already been said about Tony Hawk, lightsabers, and KFC’s Double Down?
Broforce is a side scrolling shoot-em-up title whose heavy inspirations are early shooters and everything related to explosions in the 80s and 90s. Marry the one hit deaths, high ammo count, and hostage rescuing of Contra with destructible terrain and everything Arnold Schwarzenegger and you’ve got it. You take control of one of many action star-inspired characters like Bronan the Brobarian, B.A Broracus, Bro Dredd, the Brominator, and many more. Each character has their own abilities and moves to take down a sea of bad guys to make it to the end of the stage, shoot Satan in his stupid face, and fly away on a sweet helicopter. The controls are tight and constantly switching characters upon death keeps things very interesting. Add in killer multiplayer action and this is easily going to be the next big party game for anyone who hears about it.
It’s been compared to video game version of The Expendables and it’s so apt. I can’t wait until I can sit on my couch with some Mountain Dew Code Red, crank the Beastie Boys, flip my baseball cap backwards, and settle in for an American ton of fun.
You can also hear my full interview with Evan, one of the creators of Broforce here:
Developer/Publisher: Free Lives/Devolver Digital
Release Date: Out now on Steam Early Access, planned release on consoles
Transistor
The latest title from Bastion creator Supergiant Games was unveiled right before PAX East last year and the demo was already pretty great. Fast forward one year and where are we with one of the most anticipated indie games of the year?
Well, the demo was almost identical. Same stage, same general layout, slightly different dialogue. At first I was confused. Why, I wondered, would you show off an old demo when release is imminent? That’s when I discovered what had been hiding under my nose all along — the upgrade system.
Now, the main character not only gains more abilities along the way, but when you level up, you can combine those abilities for form new abilities. So if I have a quick smash and a bouncing projectile ability, I can combine them to add knockback to the projectile. And this addition isn’t just with a set number of abilities. From what I’m told, you can combine any number of abilities with any number of other abilities, making a gargantuan pool of potential power-ups.
If you enjoyed Bastion and the wonderful storytelling abilities of Supergiant, you’re sure to love Transistor. Pick it up on PS4 and PC later this year.
You can hear my interview with the writer of both Bastion and Transistor, Greg Kasavin, here:
Developer/Publisher: Supergiant Games
Release Date: May 20, 2014 for PC and PS4
The Evil Within
Detective Sebastian Castellanos is having a rough day. He and his partners go to the scene of a murder only to find a supernatural force waiting for them. Sebastian is sucked into a world that makes no sense, filled with monsters, trying to fight his way out. Sounds cool, eh?
If it is, I honestly can’t tell. Maybe I’ve been jaded by an oversaturation of games in this genre, but I was really not feeling it. The colors are grey, like a lot of modern games these days, we’ve seen all the weapons before, zombies are the enemies and they just kind of hang around until you get close. Can anyone say Resident Evil?
But take out the creepy stuff and replace it with a general feeling of sleepiness. Like Resident Evil 6/ That’s my impression of The Evil Within — it’s like a more boring version of Resident Evil 6.
I was a little surprised by the guided demo they showed too. It starts with Sebastian in a falling elevator shaft. He yells, clearly startled, and after falling, groans before getting back up. In all that time, his facial expression didn’t change. At all. What is this, PS1? And about halfway through the demo, the game froze to load (no loading screen, just a dead stop) for about five seconds before continuing. You’re supposed to show your best side at an expo and if this is The Evil Within’s best side, it’s release can’t be good. If you’re still interested, you can pick it up later this year.
Developer/Publisher: Tango Gameworks/Bethesda Softworks
Release date: August 26, 2014 for PC, PS3, PS4, 360, and Xbox One.
The sad, alternate tale of Robocop.
Recently, I’ve been looking for games to keep me occupied between my irregular working schedule and had UnEpic suggested to me. Always willing to try out new indie games, I threw caution to the wind and bought it from Steam for a wonderful $7.99. To my unfortunate discovery, I found the game lives up to its name, UnEpic is actually un-epic.
The first issue I encountered before I even began playing was trying to run it on my computer. Admittedly my Alienware is older now, and has a harder time running the new and shiny software, but upon booting UnEpic, I was greeted with a black screen and menu sounds. To my dismay, it was a problem that could only be solved by updating my graphics drivers, which are now out of make and no longer have supported drivers. After dealing with this error, I got in to playing the game.
What struck me first about the game was the hand drawn title screen, which was well animated and lent a sense of foreboding about the game to come. Would I be thrown in to a gritty and dark adventure with monsters to slay and quests to complete? The scene opens with a group of players playing a tabletop RPG, where our protagonist excuses himself to the bathroom. Thus our adventure begins.
UnEpic places you straight in to the action with a rudimentary starting story, basic introduction to your inventory and equipment. There is also a severe lack of basic movement tutorials, and I was left to figure them out on my own. The controls however, feel well tuned and you have good response from the character, which is great when compared to other metroidvania style games.
As I progressed through the game I was provided with many more basic tutorials for looting items, and how to split my bag in two to make sorting easier. I’d have preferred an inventory option to sort my items by type, or have some other form of inventory management instead of having to do it manually. I found myself spending a lot of time in the inventory comparing weapons and armor, locating potions to bind to hotkeys and sorting potion ingredients that dropped with sheer abundance.
UnEpic does implement a crafting system, so you can make various potions with effects that are very useful – 3 levels ago. Potion crafting is learned by purchasing a recipe from any of the vendors that are located throughout the dungeon, for exuberant amounts of money that you must then learn from your inventory. The entire process from learning to creation is too long and drawn out, with the final result of creation being handled poorly. Many of the crafted items are simply dropped on the ground and must be reacquired before leaving the area, instead of the items being added straight to the inventory. This is frustrating, especially if you take in to the account the random encounters with thieves inside the dungeon, that steals any item left behind on the ground while you are away from that room. Yes, this adds an element of life to what is essentially a stagnant dungeon crawler, but often it is easy to lose those essential items that have dropped or been crafted.
The combat in UnEpic is enjoyable, with a very hack and slash feel. There is not a whole lot of opportunity to dodge, and most of the time it’s easier to soak up the damage. There are definitely areas where crouching to dodge incoming missiles would be handy, but if you can equip yourself with enough healing potions, and are savvy enough with getting yourself to a save point, you won’t need to worry about avoiding damage. This can be frustrating as it does take time to drink a potion, which can often mean the difference between life and death. Poison is a commonly occurring status effect, with many creatures able to stack instances of poison on you, which can dramatically and quickly drain your health.
UnEpic also implements weapon type switching to get the best damage out of your weapon against specific enemies. For example, a mace is excellent for breaking those deadly barrels that sit in the corner and glare at you and a sword is good for stabbing living things. It’s great that the developer thought of trying to add a little more complexity and meaning to weapon types, but after putting a handful of points into my sword skill, I could take down pretty much everything that sniffed at me funny with either magic or a well placed sword swing to the everywhere.
Verdict: UnEpic lives up to its name; it is very un-epic. Combat was well tuned, and it definitely promotes exploration and character progression in classic RPG fashion. What it lacked though was a well developed story, natural dialogue and too much backtracking. I found myself having to retrace my steps often, and I would often ignore the weapons mechanic for my sword which was pretty effective against everything. UnEpic has charming graphics reflective of many older metroidvania games, and the sound design is pretty good. UnEpic is good for those afternoons where you don’t have much to do and want to kill an hour or two before you go out, or are just looking to chill and not think too hard.
I’m going to thuper kill him. Theriously Diaz. |
There you are! Now if I shimmy down this ledge, crawl across the road, work my way around the building… |
NO! |
Stahp. Moveng. |
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It’s been a year since my review on the third installment of this series. Has one year made a difference in the game, or will the final chapter of Rain Slick be its darkest hour?
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