As New York Comic Con gets bigger and bigger, it becomes impossible to take it all in, and no matter how well we plan for it, inevitably things don’t work out. Here is our breakdown of one of the fastest going conventions in the United States.
Thursday goals included attending the 88MPH: A Celebration of Back to the Future, a panel about DC Comics imprint Vertigo’s new #1s, attempting to get into the Viz Media/Musashi Kishimoto panel, and finishing out the day at MootCon4 to talk to people about the Game of Theories webseries. While not an entirely adventurous schedule, the sheer amount of people made it impossible to navigate the exhibit hall (or the smaller, craft/creator filled area called The Block) in a timely manner. New York Comic Con was wall to wall cosplayers in different Doc & Marty costumes (and a TON of Rick & Morty costumes as well), some so well done, several double takes were needed to make sure we didn’t accidentally walk by Christopher Lloyd himself. We had to slowly step our way to the Image booth where we met up with comic creator Ivan Brandon for a scheduled interview, before attempting to make headway toward the Funko booth, hoping to get our eyeballs on some of those exclusives! There were many promotional life-size POP! figures to promote the upcoming Smuggler’s Bounty, and it was difficult to tear ourselves away and re-evaluate our plan as the hour grew late. It was here our paths split, with Tushar checking out the Games and Education panel, Kaitlyn calling it a day, and Leia preparing for a long evening of line waiting to spend an hour in the same room as Naruto creator Masashi Kishimoto, before preparing for day two.
As the weekend progressed, we saw the floors even MORE packed than before and our weary correspondents loaded up their schedule with panels. First, however, Kaitlyn and Leia wandered over to the Audible booth to try out the immersive Locke & Key experience via Oculus Rift, before an interview with Sean Lewis and Benjamin Mackey, newbies in the comic industry. Artist Alley was a sight to behold this year, with greedy fingers reaching for art prints on our way to interview Justin Jordan, and get some stuff signed.
Now despite the name “New York Comic Con,” non-comic media, like television, was there in force too. The folks at Adult Swim were up to their old tricks again with roundtables for Venture Bros, Robot Chicken, and the new miniseries airing soon, Neon Joe, Werewolf Hunter. (You can check out our preview at Adult Swim at NYCC – Neon Joe, Werewolf Hunter). Getting to meet TV personalities like Jon Glaser, Stephanie March, Breckin Meyer and the crazy duo of Doc Hammer and Jackson Publick went exactly as we thought it would go. Antics upon hijinks upon gut busting laughter. It was tough to get through the whole thing without addressing Stephanie March as anything other than “Assistant District Attorney Alexandra Cabot,” but ultimately composure was kept and we found that she, along with the rest of the Adult Swim actor corps, were super cool and friendly people.
TV wasn’t the only non-comic media to make a splash this year. Video games made their presence felt too. If you had (like we did) a bit of trouble getting through the main entrance to the con floor because of a pure sea of concentrated humanity, you were probably going by the Capcom booth. Lining the booth was an army of Street Fighter enthusiasts, and it WAS possible (but not probable) to slither your way in to get a crack at seeing some gameplay from Street Fighter V. The game played faster than its predecessor Street Fighter IV, and you could see some of the classic cast like Karin making their return from the Alpha/Zero series of Street Fighter games. There was a tournament going on as well, so there was always the chance that if you went in to get schooled, it would be public on a lot of large screens.
Square-Enix decided to take the quieter route and had a media suite set up a Shop Studios, just a couple blocks away from the Javits Center. It was nice to get away from the bustle of the con floor for guided demos of their games to small groups of people, and the fact that they fed us definitely did not hurt the experience. Making the rounds through Shop Studios we saw the upcoming Deus Ex: Mankind Divided (check out our preview here), Hitman, Just Cause 3, and the finale to Life Is Strange with Episode 5. The biggest and friendliest surprise though was that Lara Croft: GO wasn’t the only appearance our girl Lara Croft made that day. The full playable demo of Rise of the Tomb Raider looked and played absolutely great.
The Star Wars franchise decided to take an in between approach, setting up their Star Wars Battle Pods outside of the con floor but still inside the Javits Center, making it easy to get to and a beacon of the force as people entered the building. The battle pods let you take command of a few different vehicles from the Star Wars universe, from going on a Death Star bombing run in an X-Wing to trying to hang on for dear life on a speedbike on Endor. Either way, the ride was complete with vibration and pod shakes that one would presumably feel taking your X-wing out of the hangar.
Our last day was spent tying up loose ends, such as taking photos of the creepiest cosplay we could find, picking up more stuff to give away to you guys, and making our last stop at the phenomenal Women of Marvel panel, before shambling off home.
Be sure to check out our other convention coverage and we hope to see you guys in the future! We can’t wait for next year, and leave you with this awesome cosplay video from our friends, SneakyZebra.
In case you haven’t already, don’t forget that we are giving away a bunch of stuff for those of you who didn’t get to attend! Enter below.
“I do not love men: I love what devours them.”
― André Gide, Prometheus Illbound
A city that devours it’s heroes, American vampires, an urban legend that still haunts those that know it, and mermaids that are so much more. Scott Snyder seems to love the things that devour mankind, and that feeling is ever present in “Wytches” from Image Comics. His newest effort with his former Detective Comics partner-in-art Jock, “Wytches” is a story of primal horror, and half-seen fear. Though there are certain things that need to be saved for a reading, here is what I can tell you. The first issue introduces us to two families, the Cray family and the Rooks. While we only stay with the Cray’s for a moment, it’s effect is staggering, filled with the promise of horror rather than the realization of it in just the first few pages. Snyder shows once more that he understands the effect of the imagination on a fragile psyche.
Snyder’s writing in “Wytches” is again serviced by three stellar professionals in the comic business – Jock, Matt Hollingsworth, and Clem Robins, respectively the pencils and inks, colors, and letterer. I’m not sure a comic has ever had a more cohesive group working on it. I don’t want to over-hype or get over excited about the work that’s being done on “Wytches,” but the hyperbole train has left the station and it’s too late to turn back now.
While the cold open of the book was spectacular and set the tone for the rest of the issue, this is where the combination of Snyder, Jock, and Hollingsworth shines. The shock value of the horror contained with in the book is never played to heavily relying more on time-worn tropes that don’t seem overly familiar in Snyder’s deft dialogue. Not letting a word go to waste, Snyder introduces us to the Rook family, Lucy, Charles, and their daughter Sailor, in such a way that is only complemented by the solid character work done by Jock. His lines are distinguishable in the best ways, finding a tightness and claustrophobia where necessary and exploding over the edges of the layout if the scene calls for it. The character design is seen most in the conversations between Charles and Sail, their banter serviced by not only Jock’s art but Hollingsworth’s oddly bright yet muted colors. The combination of this leaving me wanting issue 2 sooner rather than later.
When it all comes down to it, “Wytches” is a successful return to the horror genre for Snyder and a feather in the cap for the rest of the creators working on the project. I can’t recommend it strongly enough. But beware, read the book and the tale within at your own risk, Pledged is Pledged.
Sam Smith
Staff Writer
samuel@sub-cultured.com
Twitter: @samwasbornanerd