Hello DC, my old friend… I have come to punish myself with you again.
Boy howdy. Here we are with Aqauman after 5 years of mostly failed DC movie attempts. Last time I saw the character of Aquaman, he was in the totally and completely awful Justice League, and to be fair, he was more of an Aquabro rather than an Aquaman. The lines and presence in Justice League was painful, but is it possible that Aquaman could have a shot at redemption?
Bad lines and kind of an off putting performance by Jason Momoa in Justice League really made me not care about the character at all. He was already a joke being the super hero that talks to fishes, and I did not know how a screen portrayal would work. It seemed like a arc out of the show Entourage, oh wait it was an arc in Entourage. Aquaman, in my eyes, just seemed hell bent on being another bad DC movie.
It should be to no surprise that I spent most of 2018 just piling on Aquaman. Every trailer and poster released had instant reactions from me, where I just could not help myself. I was compelled to pile on this movie with as much negativity as I could muster. As people started to see the film, and reviews started to come in, the word of mouth was mostly positive. I of course, began to construct many tin foil hat theories that these were DC fans in early screenings, and DC fans reviewing it. It had to be!
There was only one way to put an end to this… I had to see it for myself. Now after the Justice League fiasco, I was in a hard refusal mode to give DC any more of my money, and time. Something about our generation has that overwhelming feeling of the fear of missing out… and while I had no fears of missing out on an Aquaman movie, I felt disingenuous to continue my professional career of hating DC, and especially hating on this movie. I needed to find out for myself, and inform my empty hatred.
So there I was, unable to convince a single friend to see this movie with me, and sitting in the theater. DC had done it again; they had gotten my money as well as my butt in a seat. I felt fake, uneasy, and just gross about succumbing to the word of mouth on a DC flick. By the times those credits rolled, I was surprised by how I felt about the movie.
Aquaman ended up being totally and undoubtedly…. fine. There is nothing particularly great about it, but there is certainly nothing overly offensive about it, either. Aquaman hones in on a 80’s cartoon vibe and just lives there comfortably, bringing an element of fun to the DC movies that has never existed before. Don’t get me wrong, there is PLENTY to pick apart about his movie. Logic gaps, dumb characters, the failed attempts at comedy, the long run time, and a hit or miss soundtrack are a few of the cornucopia of issues on display here. Seriously, every time they use that guitar riff when Aquaman does anything, got old real quick. You could tell the creators thought it was a rad choice. It wasn’t.
These issues end up only being surface level because of that before mentioned fun factor. Now the comedy is not part of that fun factor, often leading to groans instead of laughs, but the spectacle of it all is unmatched in the DC shared universe. The effects are great, and step above the awful things we witnessed in Justice League (I will never got over that Superman mouth). They use a de-aging type technology to make actors look younger, and while it is not at MCU levels of perfection, it still good. The underwater effects and all the CG looks great, and it is much more comprehensible than it is made out to be in the very busy trailers. There are some stand out moments with the whole Trench arc, both in spectacle and just cool character moments. They really nail the action, and there were a couple moments I caught myself saying “wow” in a very Owen Wilson like manner to much of the spectacle partaking on screen. The scope and execution of these large action sequences are handled in all the right ways.
The cast is great too! Jason Mamoa really carries the movie as Arthur “don’t call my mom Martha” Curry. While his lines suck, he and the rest of the cast do their best with a wacky script. Amber Herd is good in this as well, acting as a good partner and fiercely capable warrior. Willem Dafoe and Patrick Wilson are great in their roles as well. Wilson really hams up the scenes he is in, but is obviously having fun with the character. This movie deserved an over the top, loud villain, and we got one with Ocean Master. Don’t get me wrong, there is so much ham in this movie, but if anything, the cast softens that blow.
The element of fun was always missing from DC movies of today, and Aquaman finally breaks that trend. This is a step in the right direction for the whole DC franchise, and I am hoping the other movies and projects are able to tap into this. Listen, I as much as anyone want a dark DC movie universe, but they tried it and it is just not working for them. It was time to try something new and you get that with Aquaman.
Now don’t get me wrong….DC has a long way to go to catch up with MCU. I cannot express enough how much I want DC to succeed, as I personally favor their characters more. Marvel just remains ahead, and it’s thanks to that early start and just an understanding of the source material. It is not too late for DC, and Aquaman really displays their understanding of the course correction that is in need. I don’t think it ever reaches the highest moments of Wonder Woman, but I think it has a more consistent quality as there is not an entire act that just falls apart like the third act does in Wonder Woman. While Wonder Woman is very good at many moments, I still don’t know if there is anything that is particularly very good about Aquaman, while at the same time not being particularly bad. I just see the changes and it fills me with a sort of optimism about things going forward.
DC has done plenty to earn the distrust of fans and consumers alike. If you genuinely like the movie, great! This is not to demonize the people who enjoy these movies, but I do hope that the current fans are accepting of the incoming changes. Aquaman is not a perfect film, heck it is hardly even a good one, but it gets a lot of the right stuff correct, and that helps me forgive its many shortcomings. It’s not bad…but it is just fine.
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Daku Con may have been back in November, but I am still thinking about it all this time later. As a life long convention goer, I can honestly say it is one of the most unique experiences that a patron can have with your fellow nerds in the Denver, CO area. If you seek asylum in a very open, very sex, identity, and sexuality positive environment, then look no further than Daku Con! You can find our full review of the event here!
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Daku Con may have been back in November, but I am still thinking about it all this time later. As a life long convention goer, I can honestly say it is one of the most unique experiences that a patron can have with your fellow nerds in the Denver, CO area. If you seek asylum in a very open, very sex, identity, and sexuality positive environment, then look no further than Daku Con!
While not the biggest convention in this area, Daku Con certainly has things going for it that no other convention shares. The 18 plus entry is something they utilize to the fullest.
Walking around The Radisson Hotel Denver Southeast with drinks in hand was a lot of fun. The encouragement to let loose, be yourself, and have a good time just feels dialed up here. Only the hardcore convention goers are tapped in to the know about this convention, and with a good word of mouth from the attendees, this experience will be much bigger as the years go on. The crowd is everything, and they just have great attendees there.
The staff was also extremely helpful and in plentiful amount. I found a helpful staff member in almost every area of the convention and that made finding rooms and asking questions extremely easy. You want to be able to easily navigate a convention and ensure you can see everything you set out to experience, and Daku Con makes that very simple. Schedules are in plentiful amount and the attractions they have really learn into the 18 plus portion of the convention’s identity.
Sit down and experience some Yaou X-Mas Songs, panels on relationships, talks on hentai, panels on sex-positive living, or have a nice interactive discussion on waifus/hubandos. 18 plus means no kids underfoot as well, so crafters can get away with quite a bit more in the cosplay realm. It was not uncommon to see attendees running around in themed underwear or banana hammocks, so keeping the kids out of this experience is a no brainer.
The dealer rooms are filled with phallic shaped objects and sex toys. The sexual jokes and inappropriate but hilarious antics run wild in this den of debauchery. Thankfully, the tenants of consent and ensuring everybody is comfortable kept negative experiences at bay. Daku Con staff went out of their way to create a safe and accepting space. The registration table had free gender identifying buttons so you did not have to worry about pronouns all night.
The Raddison itself seemed newly renovated with a very accepting staff. The interior was nice, and the rooms were great, but as this con grows, it will surely have to move to a bigger venue. However this year, the Raddison was perfect for the amount of attendees and attractions that occupied the building. The amount of con goers end up working in the convention’s favor, because you keep running into the same friendly faces which creates a much more intimate experience.
The acceptance of drinking hotel wide was quite the treat. Everybody respected the hotel and the rules, and in turn the staff members gave us plenty of freedom to have fun. Wristbands would allow you to drink while walking around and there was never a moment of hassle or explaining. It all worked out quite well!
There was a lot of great cosplay this year but My Hero Academia truly was the most represented. Persona 5 and Final Fantasy XV was also in plentiful amount but the variety was still great! The best parts of a con is dressing us as Kazuma Kiru from Yakuza and Todoroki from My Hero, and running into Guts from Berserk, and Chie from Persona. You wont get an experience like that anywhere else…and throw in an adult crowd and a few drinks and you have endless possibilities of fun!
Daku Con offers plenty of ways to spend time, from the arcade with free games, to the plentiful amount of workshops and panels. You’ll be hard pressed to find a boring moment. The real star of the con was Yokubou Lounge, an 18+ host club that cosplays. The girls and guys there hosted some very memorable panels with plenty of audience interaction, and hosted a game night that was just a real highlight of the whole weekend. Hope you are not easily embarrassed by things such as lubed dildo tug-of-war, and hentai based trivia games!
Friday night they held a wizard ball, like a Harry Potter themed type of affair. It is always interesting getting a bunch of nerdy folk together, but it is the only place a room filled with some of your favorite characters from anime and games belt out Seal’s Kiss From a Rose at 100%. Dancing, drinking, singing, and all costumed up, it was quite the Friday night. Saturday night had the Not-Rave, so there was plenty of opportunities to bust your moves.
Saturday was the cosplay contest, and there were some great entries. A real stand out for me was BB Wolf from The Wolf Among Us. As we awaited the winner of the contest, the contestants called for music and gave us a bit of a dance party to help us through the wait. Everybody was always stepping up to start some fun, and you could find that in every corner of Daku Con.
I highly suggest hitting up Daku Con in 2019. It is something we will surely return to visit, and its something we hope to see more people at. It is an experience worth sharing, and it is easily the most unique and accepting convention in the Denver area.
Don’t forget to check out our photo coverage of the event!
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Netflix’s Marvel series have all had their peaks and valleys, but nothing is more middle of the road than The Punisher. With all these titles seemingly being cancelled after their latest entries, the sands in the hour glass of our time with these characters is nigh. While The Punisher may never reach the lows of Iron Fist, it also never ascends to the highs of Daredevil, and the second entry into the series ends up being a mixed bag.
The Punisher Season 2 is much like the first season; yes, there is some good but it is balanced out with plenty of bad. While there is still much to enjoy, this 13 episode long series really only has about 6 episodes of interesting content. Why Netflix feels the need to elongate every one of their series and stretch things out to comical lengths is a bit strange. The moments that are good are great, wonderful even in some parts. But are these few moments worth all the fluff the viewer has to navigate through?
So what exactly is good, then? Well, there was enough material to keep me watching in about 2 or 3 sit downs… but in hindsight, I realize I did not have much else going on or things to get to. So, was the show keeping my interest, or was I just bored and willing to watch anything? It’s going to be a case by case basis with each viewer. The worth of the second season of The Punisher correlates to your investment in the ongoing (and soon to be closing) universe. However you end up feeling though, there is some great stuff here.
Jon Bernthal, and his portrayal of Frank Castle is tops. Jon embodies Frank in the same ways that Robert Downey Jr embodies Tony Stark. The casting is perfect here, and while that great casting does not extend to every character on the show., there are still some stand outs. Ben Barnes as Billy Russo/Jigsaw is also a great choice, and while his arc may be a bit too long in the tooth, its overall a good arc for a troubled villain. However, elements and reveals of his arc ground the high ambition concept of a villain going through memory loss and PTSD. Josh Stewart as John Pilgrim is outstanding as well. He is quite the presence but his story does not really take off until late in the series, and by then it can feel too late for some.
The action is also a stand out, there is way more hand to hand combat this time around, but that is not at the cost of some great gun focused scenes. The choreography is fantastic, and the visceral moments are some of the best stand out parts of the whole series. You get a good action scene at least once an episode, so it’s hard to feel like the action is pulled back or in reserves.
While the story can feel long, and some of the side arcs seem nonsensical, season two actually sticks the landing. It has a very satisfying ending and all of the lingering plot liens are tied up very nicely… almost as if they knew they were being cancelled. Many viewers will be happy to see a true and definitive ending to Frank Castle’s Netflix journey.
Sounds like plenty of positive to keep this moving forward, but there are still many criticisms to bring up.
Bringing back the homeland security officer, Dinah Madina, played by Amber Rose Revah, is within the top ten worst choices Marvel has made on any one of their properties. Why bring back this shallow, uninteresting, and logically dumb character? I have no answers for you, and neither does the show. There is, however, a new female character introduced this season, and The Punisher really stumbles as they fail to deliver on her personal arc or constructing an interesting character that elevates the ones around her.
The character in question, a therapist for Billy named Krista Dumont, played by Floriana Lima, whose sole purpose is to destroy the plots of other characters. At no point is Krista interesting or bring anything to the table, and it is hard to nail down this is solely due to a writing issue or an acting one. If I had to guess, it’s an issue with both. While she is not nails on a chalkboard bad in terms of acting, her scenes are not memorable and she does nothing to elevate the bad writing she is given. Hard to truly say who is at fault here.
Giorgia Whingham plays the young teen in distress that Frank saves. While she can act well, I found it hard to relate to her or her issues, however she was not near as annoying as I thought her character would be. This “badass-saves-the-little-girl” trope has been around forever, and in this it never reaches the highs of The Last of Us, or The Professional. Instead, her entire plot just treads water and never makes much progress, but hey she never truly gets in the way! There was so much more that could be done with her and her arc, and it’s like The Punisher just kind of gave up on expanding it.
The Punisher season two ends up being one of the worst representations of interesting female characters that Marvel has ever attempted. None of their arcs are realized, none realize their fullest potential, and none really offer anything to the most interesting parts of the plot, and that is a shame. Other Marvel entries don’t seem to suffer as badly from this, as Daredevil has Clair Temple and Karen Page, Luke Cage has Misty Knight, Iron Fist even has a great character in Jessica Henwick’s Colleen wing. The Punisher has… nobody. It is quite the shame.
There are other questionable casting decisions like Curtis Hoyle, played by Ebon Moss-Bachrach, is a mostly stellar character but sometimes becomes the role of Foggy to Frank. He acts like a moral compass despite his actions and support of Frank being to the contrary of this morality. In general, Curtis is an interesting character, but he ends up taking on a roll that is not exactly fit for the actions the script enlists him with.
The Punisher Season 2 ends up being a hard one to recommend. I enjoyed most of my time with it, but I did feel like a hostage through most of its run time. I wanted to get to the good stuff, and knew the awesome things would rear their head…but I had to wade through a lot of bad to experience the small morsels of good. Despite the ongoing issues, I honestly think it is as good as the first season, but that is not really saying much as the first season was plagued with similar issues. This was its chance to go bigger, to go better, and instead the show just kinda showed up for its last lap before getting inevitably cancelled.
One thing is for sure through; Bernthal embodies the Punisher, and is absolutely outstanding in the roll. I just wish his supporting cast, and various arcs were more worthwhile then they ended up being, and because of these shortcomings the pace is where season two takes the biggest hit.
Go watch it if you are a completionist who wants to finish up everything Netflix Marvel has to offer, but skip it if you do not have a lot of free time to sit through hours upon hours of unrealized arcs, and narrative fluff.
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Spider-Man for the PlayStation 4 is one of the many games that have come out in the last few years that really validates your system purchase. This amazing game based off of many’s favorite Marvel super hero, is not only a system seller, but it may be one of the greatest superhero video games ever made; even rivaling the top dog, the Batman Arkham series. The Dark Knight got many things right with Arkham City, and Spider-Man took many pages out of the playbook of said series. While the ingredients will seem automatically familiar, the execution of these recognizable mechanics are masterfully implemented.
Spider-Man games have a polarizing legacy, and the quality of the games run the whole spectrum. With this entry we get one of the better experiences as Spider-Man that the gaming industry has ever had. Not only do we get incredible moments as the hero, but you will step into the shoes of costume-less Peter Parker, running his daily life, as well as Mary Jane, who is now a reporter for the Daily Bugle.
Being able to tell these more human sides of the story really build out the emotional narrative that is at play here. Make no mistake, this story goes to some heart pounding, and breaking, places. The narrative is elevated by interesting characters, some familiar, some entirely new.
The real stars are the incredible voice cast, Yuri Lowenthal as Peter Parker/Spider-Man, Laura Bailey as Mary Jane Watson, and Stephen Oyoung as Martin Li, to name a few. A story is only as interesting as its character, and characters are only as interesting as their voice actors. Take a breath of relief that Spider-Man is firing on all cylinders in these regards.
New York is always as big of a character as Spider-Man is, and this game delivers one of the best seemingly one to one creations of New York. Real and fictional locations alike are on full display here, with many of the fictional locations being some very awesome Easter Eggs. I don’t even want to spoil any of them here, besides the one we have seen in trailers, the Avenger’s Tower. The real magic is naturally finding out what’s hidden among the city, as I had plenty of moments where my fanboy jaw hit the floor when I found some greater Marvel Universe nods. There is a bigger world here just waiting to be explored in future sequels or spin offs. The possibilities of what could be are nearly endless. New York feels like a living breathing city, with plenty of NPC who love to walk up and interact with you. Giving pedestrians a high five and taking selfies with some fans never gets old, and it brings life to this open world map.
No open world game is equipped without side content and collectibles, and this is sadly where the game starts to show some of its shortcomings. There are collectibles to acrue in the form of backpacks, which are very cool little tidbits of Peter’s past, and some excellent world building you can glean from the items. While those type are welcomed and don’t seem too intrusive, other collectibles are a bit of a grind, and come off as just fluff content. Collecting pigeons comes immediately to mind. While you get a good story with the quest giver, the act of collecting the birds themselves, leaves a lot to be desired.
Side content also lacks variation. There are crimes to stop in each district of NYC, and while a cool concept in theory, there are only a few variations of these crimes. Ultimately you are just stopping a getaway vehicle, stopping a robbery, stopping a drug deal, or stopping a kidnapping. And every crime pretty much ends in fisticuffs. While these crimes lack variation, it is a minor complaint, as they are never boring to do because the mechanics are just so wonderfully executed.
Speaking of mechanics, they are just about as perfect as can be. Swinging around New York has never felt better, and while it is easy to do, it take a bit of time to fully master. There are a lot of mechanics to be utilized while traversing the city, and as you gain locomotion through your countless moves and abilities you will find yourself swinging around at breakneck speeds. I have never felt more like Spider-Man in my life!
Our friendly neighborhood arachnid does hit the ground at some point though, and usually that means, hitting some bad guy face. Let me tell you all, hitting faces feels pretty damn good in this game.
So while we’re on the subject, let’s just address the elephant in the room. Spider-Man’s mechanics are heavily inspired (and heck, even borrowed) from the Arkham series. Some will think this is a rip off, but in reality, this is just a case of taking a great working combat system and retooling it for a new game. In Spider-Man, you are aiming to get your combo up as high as possible, why using reactive dodging in large crowds of bad guys. While multiplying your combo, you are filling up a focus meter which allows you to use instant take-downs. Also, the player can use a various amount of gadgets to crowd control the enemy. So yes, if this sounds like Shadow of Mordor or the Arkham games, you are right. But I have to point out that its this execution that makes the game so worthy. Though I concede to the point that others might feel like this is a reskin, I would encourage those who do to realize how perfect this combat system works for Spidey, and how it really nails his acrobatic nature and use of cool gadgets.
With such a cinematic story, you need a comparable cinematic score. The composer, John Paesano (known for his composition on the TV series Daredevil and The Defenders, and in video games with Detroit: Become Human and Mass Effect Andromeda) really nails all the right notes. He brings in so much immersion with his music, From the cheery tunes that play the moment you start swinging, to the more emotional moments that take place in cut-scenes, he really knows how to capture tone.
Spider-Man on the PlayStation 4 looks great, but the real spectacle happen on the Pro. With great draw distances, crisp graphics, good looking character models, and a pretty consistent frame rate, it really makes for a beautiful experience.
Across my 30 hours of playtime, I only had 3 hard crashes which sent me to the blue error screen and ultimately back to my home PS4 screen. I also had one moment where my character fell through a building and I was stuck there until I reloaded a checkpoint. Listen, its an open world game. These types of things are going to happen in all of them, and while no one ever likes to see a game crash, I have played many monumental and titanic sized games that had much worse issues with performance. Some fare better than others and I would say Spider-Man is one of the better performing open world games at launch that I can think of in recent memories.
At this point, the PlayStation 4 is home to many must have exclusives, and you can add more more on the list…possibly near the top of the list, because this is one of the generation’s greats. After this year’s amazing God of War release, I was worried no other games would compare or even match up to it. Fortunately, Spider-Man maintains the quality of gaming that God of War showcased earlier this year, and while everyone has a personal favorite, I can see Spider-Man being a heavy contender for Game of the Year Awards.
Spider-Man is a must play experience, and with mechanics so tight, a story so unforgettable, and production so high quality, you would be doing yourself a serious disservice by skipping out. Did you enjoy Spider-Man? Notice anything we missed? Tell us about it on Twitter! Want more reviews out from the underground and into your feed? Find more at Sub Cultured!
The Far Cry series has been going strong since 2004. It has gone through some changes over the years, but finally hit a really well working formula with the 2012 entry, Far Cry 3. With Far Cry 5 now out, in a Montana setting and a similar formula, does it do enough different to keep players engaged?
Far Cry has taken us to many different places, like the islands of Micronesia, Africa, it has given us animal powers, we’ve checked out some Pacific islands, headed to the Himalayas, and it has even brought us back in time to the Stone Age. Heck, the series has even taken us to a 80s themed future where you kill giant dragons. The Far Cry series does not hold back when it is picking its setting.
Hearing that Far Cry 5 would be set in the United States in the state of Montana was surprising, and for a lot of people not in a good way. How do we go from so many exotic locations, to just some random midwestern state? Well, I am happy to say that these people are just plain wrong and the setting is just as engaging as previous entries. Montana is a beautiful sate, and the development teams at Ubisoft Montreal and Ubisoft Toronto put so many interesting locations and things to do that I never felt bored.
The setting brings more than just pretty trees, beautiful rivers, and mountains. We also get a healthy number of vehicles. In past games, you are usually driving some old and decrepit vehicles, but in Far Cry 5 you are behind the wheel of weaponized eighteen wheelers, trucks, and cars that you would normally see on the roads of America. If ground based traversing is not your style, then there is a large assortment of helicopter sand planes to fly, a fist for the series if you don’t count the gyro-copter in Far Cry 4. Take your trek by boat if you need to as well! Parachuting and wingsuiting are still around and as fun as ever. You are not without an assortment of ways to get across the map in any way you see fit.
This time around, the player is fighting a religious cult. Many people assumed that the development team was trying to make a statement in a post-Trump America, but in my time with the game, I noticed that they main focus was creating a fun time rather than attempting to make any political or righteous proclamation via their game’s story. While it would have been interesting to see the game plant it’s feet into the ground with a statement, it was very refreshing to not have them do that, as we get plenty of politics out here in the real world. That is not to say that politics have no business in video games, but rather it was refreshing to see them not take a stance and focus on why we play games, escapism and fun. One thing is for sure, killing cultists IS fun, and our main bad guy, The Father, is very interesting. He makes quite the impression in the first moments of the game. Nobody will ever be as memorable as Vaas, but The Father holds his own in a series with pretty memorable villains.
The gameplay is solid, and upgrading and equipping the right loadout is a fun feedback loop. To help in the carnage you now have a gun for hire mechanic. Across the game map are random NPCs and fully fleshed out characters that you can recruit to your squad. You gain the ability to have two guns for hire, which changes things up in some big ways. Need some air support? One character will follow you around in an airplane and make passes at the enemy with some killer air support. Headed into an outpost, and need a silent partner? Perhaps your dog Boomer, a cougar named Peaches, or a silent bow huntress can help! There are so many options and ways to team up and get the job done.
Now sure, a lot of this sounds like your basic, everyday Far Cry, and that’s because it is. If you were hoping for a complete overhaul of the formula, then you might be disappointed. You are still hitting points of interest, taking down outposts, doing missions and trying to take down the big bad. The way you gain access to these missions and points of interest are different though, which brings some refreshing mechanics into the mix. Gone are the radio towers that populate your map with an assortment of locales and things to do. If you want to find stuff on your map, you better do it the old fashion way and explore. You can also talk to random NPCs in the world and they will suggest places of interest for you. It is very much like The Elder Scrolls V: Skyrim in that regard. In fact this series has very much been a Skyrim with guns type of game, but now even more so.
Another smaller change is the way your character progresses and grows. Experience points are no longer given with kills and liberating outposts. Instead, you get perk points for completing challenges and missions, and you use those perk points on a very standard skill tree, shaping your character into the way you want him, despite by game’s end you having enough points to spread across almost everything. No more hunting is required to further expand ammo and item slots, which to me is kind of a bummer. Hunting is almost completely unnecessary now, unless you are trying to make a quick buck on the pelts. Hunting has now been rendered to a side activity that is only good for making money.
One last change is in mission progression. You won’t see story missions on your map regularly. Some side missions and other quests will populate on your map, but the main goal is filling up an action bar to try and get the boss of the area to come out of hiding and face you. The action bar has sections and each section filled grant you a main story mission. The thing is these missions do not populate on your map. They just happen randomly to you once the section of the gauge is filled up. Often times I would find myself driving or fighting in the world only for my screen to go blank and a story mission automatically unfolding. They give you context for why it happens so suddenly as well, so while it feels jarring it actually makes sense. One example is I was does with a drug called Bliss, and I began a very psychedelic journey that was not unlike other drug based scenes in previous games.
These changes do not make a completely new experience. They change the very standard Far Cry formula in small ways, but in the end this just feels like another Far Cry game. To be honest, I don’t think that is a bad thing. They have a very specific flavor, and what can I say I dig the taste and I don’t know if I want it or need it to change much. Enough is there to make things feel refreshing, but not too much has changed where it suffered an identity crisis. This is not a series we get yearly entries of; so I don’t think we have hit that saturation point yet with the series.
Co-op is back, and you can enjoy the game from start to finish with a buddy…but I found this to be rather pointless if your goal is to progress into the story. If you jump into a friend’s game, and unlock a bunch of map locations, do some quests and progress the story, none of your progress follows you back into your game, except money made and guns earned. Now I understand this in some ways, as it would not make sense to skip some of the story in your game if you played a bit further ahead in somebody’s else’s, but I feel more should have came over with you. Is it so hard to have map locations, side quests, and other little activities transfer over? In all honesty it made me never want to play with a friend. Sure it is a lot of fun causing chaos together, but the end just did not justify the means, and I found myself ignoring co-op requests when friends would reach out to me. I will say that doing simple activities like fishing and racing was a lot of fun with a partner though.
Far Cry 5 is a beautiful game. On a PS4 Pro or Xbox One X you will see the game really come to life in its 4k, HDR display. Few games capture nature like this game does, and hearing the sounds of the flora and fauna layered underneath the chaos and gunplay of the gameplay really creates a nice orchestra of different sounds and effects. Seeing the complete random nature of the world in these graphics have just been a breathtaking experience. In one situation I was hunting a very mad bear all hoped up on the before mentioned Bliss drug. The bear was quite the bullet sponge as it took many of my rifle rounds, only to run straight towards me, right past me, into a small fire, catching it on fire, only for it to run towards a nearby outpost, into the enemy filled area, and right up to an explosive barrel that 4 guys were standing next to, killing them and liberating the outpost. I was not even planning on taking down that outpost at this time. These random happenings are not foreign to the Far Cry series, but I have found that they happen more regularly, as if there is a chaos code in the background that just randomly generates unique moments that leave me audibly voicing my surprise or excitement.
These teams did a wonderful job with Far Cry 5. I experience was a meaty one with plenty to do, leaving me with plenty of Owen Wilson style “wows” to be said. While it does not do much to change the standard Far cry formula that began in Far Cry 3, I changes up enough to not make it feel like a reskinned experience. Far Cry has never looked or felt better, and if you are a longtime fan of the series, this should be a no brainer purchase. However, if you are looking for a complete reinvention of the series, you may find yourself disappointed. There are not many games that offer up an experience quite like Far Cry delivers, and if you like open worlds and shooting bad guys, then you might want to saddle up for this trip into Montana.