Spider-Man for the PlayStation 4 is one of the many games that have come out in the last few years that really validates your system purchase. This amazing game based off of many’s favorite Marvel super hero, is not only a system seller, but it may be one of the greatest superhero video games ever made; even rivaling the top dog, the Batman Arkham series. The Dark Knight got many things right with Arkham City, and Spider-Man took many pages out of the playbook of said series. While the ingredients will seem automatically familiar, the execution of these recognizable mechanics are masterfully implemented.
Spider-Man games have a polarizing legacy, and the quality of the games run the whole spectrum. With this entry we get one of the better experiences as Spider-Man that the gaming industry has ever had. Not only do we get incredible moments as the hero, but you will step into the shoes of costume-less Peter Parker, running his daily life, as well as Mary Jane, who is now a reporter for the Daily Bugle.
Being able to tell these more human sides of the story really build out the emotional narrative that is at play here. Make no mistake, this story goes to some heart pounding, and breaking, places. The narrative is elevated by interesting characters, some familiar, some entirely new.
The real stars are the incredible voice cast, Yuri Lowenthal as Peter Parker/Spider-Man, Laura Bailey as Mary Jane Watson, and Stephen Oyoung as Martin Li, to name a few. A story is only as interesting as its character, and characters are only as interesting as their voice actors. Take a breath of relief that Spider-Man is firing on all cylinders in these regards.
New York is always as big of a character as Spider-Man is, and this game delivers one of the best seemingly one to one creations of New York. Real and fictional locations alike are on full display here, with many of the fictional locations being some very awesome Easter Eggs. I don’t even want to spoil any of them here, besides the one we have seen in trailers, the Avenger’s Tower. The real magic is naturally finding out what’s hidden among the city, as I had plenty of moments where my fanboy jaw hit the floor when I found some greater Marvel Universe nods. There is a bigger world here just waiting to be explored in future sequels or spin offs. The possibilities of what could be are nearly endless. New York feels like a living breathing city, with plenty of NPC who love to walk up and interact with you. Giving pedestrians a high five and taking selfies with some fans never gets old, and it brings life to this open world map.
No open world game is equipped without side content and collectibles, and this is sadly where the game starts to show some of its shortcomings. There are collectibles to acrue in the form of backpacks, which are very cool little tidbits of Peter’s past, and some excellent world building you can glean from the items. While those type are welcomed and don’t seem too intrusive, other collectibles are a bit of a grind, and come off as just fluff content. Collecting pigeons comes immediately to mind. While you get a good story with the quest giver, the act of collecting the birds themselves, leaves a lot to be desired.
Side content also lacks variation. There are crimes to stop in each district of NYC, and while a cool concept in theory, there are only a few variations of these crimes. Ultimately you are just stopping a getaway vehicle, stopping a robbery, stopping a drug deal, or stopping a kidnapping. And every crime pretty much ends in fisticuffs. While these crimes lack variation, it is a minor complaint, as they are never boring to do because the mechanics are just so wonderfully executed.
Speaking of mechanics, they are just about as perfect as can be. Swinging around New York has never felt better, and while it is easy to do, it take a bit of time to fully master. There are a lot of mechanics to be utilized while traversing the city, and as you gain locomotion through your countless moves and abilities you will find yourself swinging around at breakneck speeds. I have never felt more like Spider-Man in my life!
Our friendly neighborhood arachnid does hit the ground at some point though, and usually that means, hitting some bad guy face. Let me tell you all, hitting faces feels pretty damn good in this game.
So while we’re on the subject, let’s just address the elephant in the room. Spider-Man’s mechanics are heavily inspired (and heck, even borrowed) from the Arkham series. Some will think this is a rip off, but in reality, this is just a case of taking a great working combat system and retooling it for a new game. In Spider-Man, you are aiming to get your combo up as high as possible, why using reactive dodging in large crowds of bad guys. While multiplying your combo, you are filling up a focus meter which allows you to use instant take-downs. Also, the player can use a various amount of gadgets to crowd control the enemy. So yes, if this sounds like Shadow of Mordor or the Arkham games, you are right. But I have to point out that its this execution that makes the game so worthy. Though I concede to the point that others might feel like this is a reskin, I would encourage those who do to realize how perfect this combat system works for Spidey, and how it really nails his acrobatic nature and use of cool gadgets.
With such a cinematic story, you need a comparable cinematic score. The composer, John Paesano (known for his composition on the TV series Daredevil and The Defenders, and in video games with Detroit: Become Human and Mass Effect Andromeda) really nails all the right notes. He brings in so much immersion with his music, From the cheery tunes that play the moment you start swinging, to the more emotional moments that take place in cut-scenes, he really knows how to capture tone.
Spider-Man on the PlayStation 4 looks great, but the real spectacle happen on the Pro. With great draw distances, crisp graphics, good looking character models, and a pretty consistent frame rate, it really makes for a beautiful experience.
Across my 30 hours of playtime, I only had 3 hard crashes which sent me to the blue error screen and ultimately back to my home PS4 screen. I also had one moment where my character fell through a building and I was stuck there until I reloaded a checkpoint. Listen, its an open world game. These types of things are going to happen in all of them, and while no one ever likes to see a game crash, I have played many monumental and titanic sized games that had much worse issues with performance. Some fare better than others and I would say Spider-Man is one of the better performing open world games at launch that I can think of in recent memories.
At this point, the PlayStation 4 is home to many must have exclusives, and you can add more more on the list…possibly near the top of the list, because this is one of the generation’s greats. After this year’s amazing God of War release, I was worried no other games would compare or even match up to it. Fortunately, Spider-Man maintains the quality of gaming that God of War showcased earlier this year, and while everyone has a personal favorite, I can see Spider-Man being a heavy contender for Game of the Year Awards.
Spider-Man is a must play experience, and with mechanics so tight, a story so unforgettable, and production so high quality, you would be doing yourself a serious disservice by skipping out. Did you enjoy Spider-Man? Notice anything we missed? Tell us about it on Twitter! Want more reviews out from the underground and into your feed? Find more at Sub Cultured!
It’s been a while since I’ve played No Man’s Sky and, to be fair, I thought I had completely written this game off entirely. When it first released in August of 2016, I fell deep into the hype trap, even shelling out the full $60 tag, something I am usually loath to do, and was subsequently burned. Once bitten, twice shy. After some more recent hype revolving around No Man’s Sky, though, this time with a $0 price tag since I’ve already bought into it, I decided to hop back in and check out what has really changed since launch. Find out what the ‘Next’ really means of the now titled ‘No Man’s Sky Next‘. Turns out, quite a bit has changed.
First of all, I find it weird that I’m using terminology and treating this game like it’s some sort of MMO, which now that there is some sort of real multiplayer going on I guess it is much closer to that. For all intents and purposes, though, No Man’s Sky Next still feels mostly single player. Which is fine by me. Usually, as a solo player, encountering other players in MMOs turns adversarial. We’re either fighting over the same drops, the same mobs, or fighting each other. That, as players, we’ve grown to consider this infighting ‘good, normal’ and ‘the way it should be’ is… odd. But I digress.
I remember when No Man’s Sky launched it felt like a wide ocean of content that was only a puddle deep. Everything was large and grand, but nothing felt important. There was no weight. Upgrades were acquired almost by accident and the primary focus was exploration… of similar, not-that-exciting locations. You could complete 99% of the game by just staying on the same planet you started on.
Now? Well, I’m not *entirely sold that No Man’s Sky Next is monumentally different, but it does feel a lot better. The focus has absolutely changed. Now, the focus is about building up your properties, your freighter fleet and your base, and completing the story missions. Your time spent on planets is transitory, hitting up only the points of interest you need to, and moving on. Which is good, because the less you see and pay attention to the procedural generation, the better. There was just not enough difference in the generation before. Now, it just feels… better. Planets feel more varied and look more populated. There’s more variety. I mean, there could always be even more variety in a game like this, but you don’t see the man-behind-the-curtain as much as you did two years ago.
Upgrades, too, seem to be made more from progress than from randomness, which is a much better feeling than just stumbling across the best weapon/ships in the game. That random big find is still included, too, though, but now instead of finding a big new ship, you now find a big *broken* ship that you need to spend a good chunk of time and resources fixing.
Again, it feels productive, not accidental. This is good.
Also, we need to talk about the screenshot capabilities. They are, hands down, the best screenshot options I have ever seen in any game. Period. And I consider myself a screenshot aficionado, so I don’t say this lightly.
At any time you can pause the game to take a screenshot. When you do, you can move the camera to any position around your character to take it, within a large distance. On top of that, if the lighting isn’t right, you can change the time of day and the position of the sun. You can add/remove clouds, change the depth of field, and even add an Instagram-like filter on top of all that. For real, all other games need to take a page from No Man’s Sky’s screenshot book. Screenshots are your players methods of advertising your game for you, and having a system like this only helps you.
So will I keep it up? No, of course not. I’m a rambling gamer and will pass quickly from game to game as my whim takes me. However, with No Man’s Sky Next focus having changed to one that feels purposeful instead of accidental, I’m a lot more apt to keep it going. Plus, the entire game fits into only a 10 GB footprint, which is efficient and impressive as anything.
It currently is still sitting at $60, though, which I wouldn’t say feels entirely worth it, but if it falls back down to $30, or even $40, I wouldn’t hesitate to suggest snapping it up. Have you hopped back into No Man’s Sky Next as well? Let us know on Twitter @SubCutured!
P.S. – If you’re looking for a good planet to settle down on, I highly suggest planet Ocho II in the Mucalls system. Red grass, bright sun, abundant resources, and a pleasant temperature all year long. Nice place to vacation. Just don’t murder me, okay?
Sub Cultured stopped by PAX South 2018 to check out all the delightful titles this convention had to offer!
Party Hard 2
Party Hard 2 is the sequel to Party Hard, the 2015 stealth strategy game also showing you being the party pooperest murderer that there ever was. In the sequel, you want your Christmas bonus, don’t get it, and decide it’s time to rage. On everything. Like Hitman, you’ll be trying to kill targets and not raise suspicion on yourself. You can also blow a bunch of stuff up which is always rad. The immediate difference between this game and Party Hard is the 3D environment blended with the pixel graphics of its predecessor which creates a great style and is much easier to read what’s happening on the screen. The baller soundtrack and aforementioned visual style are the icing on this satisfying if grimdark game.
You can expect Party Hard 2 to hit at least PC in 2018.
Due Process
Strategic followed by chaotic 4v4 FPS gameplay is the best way to describe Due Process. A team tries to infiltrate a building and kill another team, and the other team is trying to kill their aggressors. There’s a number of tools each team can use, but none more important than the planning phase. Both teams get time before the match starts to plan out their attack — what walls to blow, doors to kick down, areas to block off, grenades to use. Our experience, however, is that the second something goes wrong with that plan, the team panics and then it’s anyone’s game. The game is incredibly fun to play with strangers, but even more so with friends that way you can say “I TOLD YOU TO COUNT TO 5 BEFORE INGRESS DAVE, WHO TAUGHT YOU TO COUNT?”
There’s no word on when this will be coming out, but definitely keep an eye on it for the future. You can sign up for their mailing list now and maybe get in to the alpha!
The Swords of Ditto
The Swords of Ditto is a cartoony action adventure game in which you’ll take control of the Hero of Legend in a fight against the evil Mormo. Oh, you died? That’s cool, there’s always another Hero of Legend just around the corner with a while new adventure. In fact your successes each life affect the next Hero of Legend The combat is fairly standard 2D action game, but the game’s bread and butter are the environments, art style, and characters you’ll meet along your way. The best part is the game features 2 player couch co-op, perfect for friends or loved ones to start a new adventure together. There’s frisbees, golf clubs, and big ol’ feet as weapons, awesome. Secret quests and dungeons to explore together, rad. Wanna speedrun it and defeat Mormo from the beginning? Go for it, have a blasty blast.
The Swords of Ditto is coming early 2018 to PS4 and PC.
Check out more of our coverage from PAX South 2018!
Aftercharge, Pato Box, Phantom Doctrine
Moonlighter, Tunic, Donut County
Sub Cultured stopped by PAX South 2018 to check out all the delightful titles this convention had to offer!
Aftercharge
Aftercharge is a 3v3 asymmetrical FPS game. 3 players play as a group of robots trying to destroy a number of energy extractors on the map. They’re completely invisible unless they’ve just been damaged or are directly in front of an enemy. They have the ability to resurrect their allies and also a number of abilities to help them sneak around the map. The enemy team is invincible and has abilities to either impede the invisible enemies or buff themselves. The resulting combat are a stressful mix of sneaking/seeking and frantically trying to kill/run away before invisibility comes back. It’s a great deal of fun, especially playing with friends.
You can look for Aftercharge coming to Windows, Mac, and Linux in Spring of 2018.
Pato Box
Pato Box sees you take control of a duck boxer doing what he does best — box. Even in situation in which it may not be applicable like opening doors, this guy’s a punching machine. He was betrayed on his way to the top of his boxing career and is ready to punch his way to the truth. The art style is stark black and white, which is a visual treat and so much fun to watch. The combat responds as well as you’d expect of something that looks like a Sin City Punch Out. It’s a unique experience and definitely one worth checking out.
Pato Box will be out this Spring for PC, Mac, Switch, and PS Vita.
Phantom Doctrine
If Donut County was the simplest game at PAX South 2018, Phantom Doctrine is definitely the most complicated, and not in a bad way. If you’ve ever played XCom and wanted it to be deeper on basically every level, this is exactly the game you’ve been looking for. Set during the Cold War, you lead an organization called The Cabal dedicated to fighting global conspiracy. The game takes major events from history that are all true, but where most of the game occurs is in “what if this happened”-type scenarios. Like in XCom, there are missions to go on that you can play through, and a home base to manage. As the base, you can look through evidence you’ve collected to try and piece together your enemies’ plans, recruit new operatives, brainwash captives, acquire more funds, and take the heat off your agents. While in the field, you can choose to operate with stealth or being aggressive, gather intel or rush to the objective. The game is really flexible to how you want to play it and how you want to spend your time. If you want to spend 20 hours in the base making sure everything’s perfect for the next mission, you can. If you want to speed run through the missions, you totally can. Missions also allow you to have special abilities like spotters, snipers, and grenade launchers, which come in handy when in a sticky situation.
If you’re ready to sink your teeth in to the deepest tactical game in quite some time, get hype for Phantom Doctrine coming in 2018 to at least PC.
Check out more of our coverage from PAX South 2018!
Party Hard 2, Due Process, The Swords of Ditto
Moonlighter, Tunic, Donut County
Sub Cultured stopped by PAX South 2018 to check out all the delightful titles this convention had to offer!
Moonlighter
Moonlighter is like if Recettear and a Roguelike had a baby. You play as a shopkeeper outside of an ever-changing dungeon. Your task is to sell goods to people. When you do, you earn money so you can get better equipment and craft better items to either sell or use yourself to go in to the dungeon. Clearing the dungeon will yield new items, which you can craft and sell in your shop, et cetera. It’s a big ol’ capitalism loop. The dungeon is different every time you enter, which makes it that much more fun. There’s 5 different entrances to the dungeon and characters to interact with so there’s presumably an end, but with the varying dungeons, bevy of characters to please, and loot to grab, you may not ever want to see it.
Moonlighter will be coming out in 2018 for Xbox One, PS4, PC, Switch, and Mac/Linux.
Tunic
Tunic has so much style that it hurts. Zelda is the easiest comparison — you’re a lone adventurer (in this case a lil’ fox) in a mysterious world who collects items that open up new paths. If Hat In Time is a cute-as-heck platformer, this is a cute-as-heck action/adventure game. The controls are tight and responsive and the combat feels fluid and satisfying. An extra layer of polish/intrigue to this game is the concept that it’s a game you’re just discovering that was made in a foreign country, so you’ll see parts of the manual in the game and all the text is in a made up language you don’t understand. Even the website has this language peppered about.
This game is one of the ones we were most excited by at PAX South, so be on the lookout for it coming out later this year to PC, Mac, Linux, and consoles in 2018.
Donut County
Once upon a time, @PeterMolydeux had a joke game description in which you play as a hole in the ground. From that, Ben Esposito created one of the most simple, but compelling games at PAX South, Donut County. The mechanics are simple — you play as a hole in the ground swallowing things up. The more you eat, the bigger your hole gets, which allows you to eat bigger things. Think reverse Katamari. Between levels, you’ll also get a glimpse into the lives of the citizens of Donut County which has been upended by this dumb hole. The art style is simple and effective, the humor isn’t overdone, and the gameplay, though simple, is satisfying.
Donut County is coming to PC, Mac, and iOS in 2018
Check out more of our coverage from PAX South 2018!
Aftercharge, Pato Box, Phantom Doctrine
Party Hard 2, Due Process, The Swords of Ditto
Prisma & The Masquerade Menace
Prisma & The Masquerade Menace is in the early stages of development, so early in fact that it’s not even on Kickstarter yet. That didn’t stop the developer from having a fully playable level from the demo at PAX South.
It’s got some rough edges, but it’s already rather polished. At its core, it’s a platformer game in which you take control of Ray, a girl who can switch between different colored dimensions to make objects appear or disappear. Each of these dimensions also gives her abilities like high jumping, fast running, and block destroying. Once you get used to switching between dimensions, it becomes much more like a Sonic game in which you feel compelled to go as fast as possible, switching dimensions quickly and trying to think on your feet.
Prisma is still in its early stages, but give their Kickstarter a look when it goes live later this month!
Sundered
Sundered is a game that leaps out at you from a sea of titles at a gaming convention. It’s art style has a way of pulling you in, making you want more.
Sundered is a Metroidvania style platformer/exploration game in which you take control of Eshe, a wanderer exploring seemingly endless, always changing caverns filled with eldritch horrors. The controls solid and responsive and the game’s difficulty is a little more than Super Metroid (we died 3 times in the demo), making it feel like a substantial single player experience. Details like the hand drawn art and pencil marks when the camera is really zoomed in all combine to make this a visual feast that also delivers on a tight experience.
Sundered is coming out to PS4 and PC in July but you can Kickstart it right now here!
RiME
In RiME, you play a boy exploring a strange island trying to work your way to a pillar in its center. Along the way, you’ll solve puzzles, meet a super cute fox, and try to figure out the mysteries of your surroundings and what could have happened to make it the way it is now.
RiME feels a lot like Zelda mixed with Journey in the best possible way. The art style is stark and gorgeous, varying dramatically for different areas in the game. The world is all laid out in a way that’s easy to understand visually, which is a good thing since the game features no dialog or text, so you’re relying on just trying things out and being observant to solve puzzles.
RiME is due out summer 2017 on PS4, Xbox One, PC, and Nintendo Switch.
Want more PAX South 2017 coverage? All you had to do was ask!
Monster Boy, Warlock’s Tower, and Has Been Heroes
Minit, Beat Cop, and Strikers Edge
Arms, Splatoon 2, and Legend of Zelda: Breath of the Wild