Well, it’s that time again. It’s almost March and I haven’t written an article for this month yet. Better go over another short selection of things I hate.
“Fuck 2016”
Every year. Every year, without fail, I have to sit through posts on Facebook, Reddit, Twitter, etc. all rallying around the idea that somehow, this year was the worst year of all time. “Okay no I know I say this every year. But this time for real, 2016 was the WORST. Fuck you, 2016!”
NO, FUCK YOU BRADLEY. 2016 is an artifical construct, a useful unit by which we can tell how much time has passed. It’s as arbitrary and meaningless as your corduroy jacket with the elbow patches you call your professor jacket, you irrelevant moron.
It’s not original, it’s not funny, it’s not even a good rallying cry because guess what? You’re going to say the exact same thing 12 months from now! We’re two months into 2017 and I could write an actual, full fledged, not well received novel about the horrible events from this year, but nowhere do you see “Fuck 2017!” Nah, gotta wait until you have to throw away the Thanksgiving leftovers and wrap a present for your estranged cousin who just showed back up in the family after being in a cult and we all have to pretend it’s okay. Some strange combination of holiday stress, the reminder of mortality, and the end of a time period makes people look back on that time and think “you know what, so many bad things happened this year. There’s no WAY next year will be as bad. In fact, you know what…”
“This year’s gonna be my year!”
Is it? No really, is it though? If it’s your year, how’s it gonna be my year?
Listen. Bradley. My dude. The weird importance you place on arbitrary time markers is understandable, but ultimately as useless as your “fine dining for cats” start up idea. If you didn’t make last year your year, why did you wait until it was over to try again?
And this shouldn’t be taken to discourage anyone from trying to better themselves. If you really needed something as dumb as New Year’s Eve to start losing weight, writing your novel, or quitting smoking then lemme be your Dick Clark cause I got balls to drop.
I’m just saying keep trying all the time. Go after your goals with as much fervor today as tomorrow as next week as summer as December all the way until you die. Don’t wait to go get what you want, and don’t blame the year if it doesn’t go right.
When someone disagrees with you and ends a sentence in “right?”
Me: “I don’t know man, I just didn’t like Majora’s Mask that much. It was fine, but kind of stagnant in places and the pacing was awkward.”
Them: “I mean…it had the best story, right?”
Internal me: You manipulative motherf-NO. THAT’S WHY WE’RE ARGUING.
External me: “….YOU MANIPULATI-”
If we’re in a debate about something, the purpose of which is to leave the other party with more understanding of your position and views and maybe even to convince them, the absolute WORST way you can come at me is with some “X is true though, right?” nonsense. If I thought X were true, why in Master Splinter’s name would I be actively providing evidence that it’s not?
What are you even doing? Are you trying to duck season, wabbit season my ass into agreeing with you?
You can’t Zac Efron your way into a “well okay, I guess you’re right.”
I’m just tired of making a case for something and in the middle of it, have every point we’ve both made undermined by “…buuuuut I’m right though, right? Like what you’re saying it objectively wrong and I’m just right?”
Next time I hear a sentence ended by a “right” and a condescending tone, you’re gonna catch this right hand to yer gob I swear on me mum.
2016 was a great year for video games. It may not go down in the history books as the most memorable year in the industry, but it was a solid year for bitg AAA and indie games alike. As always, my tastes often align with games with amazing a story and characters. For the sake of transparency, I feel the obligation to point out that, to me, gameplay always takes a back seat to narrative, before diving headfirst into last year’s lineup. Without further ado, below is a subjective list of my personal top ten picks of video games in 2016:
10. XCOM 2
XCOM 2 is a pretty standard sequel. With 2K Games publishing, and Firaxis developing, they didn’t feel obligated to reinvent the wheel that drove the first game and I think that works in its favor. However, there are some major refinements to what is already there, and with the addition of destructible environments, the game feels new enough to not feel like a retread of the original. XCOM is easily one of the hardest games I have ever played, which forced me to lower the difficulty to easy, for the first time in my gaming career. XCOM 2 is no different.
Now I excuse myself from this gamer sin by reminding you all that I am usually not a fan of the strategy RPG genre…but this series is so good. Build up your base, manage resources, send soldiers to their permanent deaths on away missions, upgrade gear and weaponry using stolen Intel, this game is stuffed to the brim with activities that will ensure that each play through feels different than the last.
9. Firewatch
Walking simulators and linear narrative experiences have become all the rage in the industry over the last few years. Games like Firewatch are top echelon examples of this genre. Campo Santo developed and produced a scenery is always captivating. However, the final smidgen of immersion is thanks to this game’s amazing musical score. The big achievement, are the characters in this game. Delilah and Henry are so lifelike that they are unforgettable.
I still think about the brilliant performances of Cissy Jones (Delilah) and Rich Sommer (Henry) that even a year later I catch myself thinking of their interactions. The sense of mystery permeates through the entire run-time, and while the big reveal did come off as critically polarizing, I felt it was the perfect way to resolve the narrative.
8. Mafia 3
The gameplay loop of Mafia 3 is very apparent early on in the experience. This turned many off, but those who stuck with it experienced next level story telling that transcends average game narratives. I thought the mechanics of the game were good enough to warrant its repetitive nature, but there is certainly a case to be made against that I am sure. By the time the credits rolled, I was completely fulfilled by the characters and narrative.
The story is so paramount in the personal success of this game for me, that i found it incredible easy to overlook its shortcomings. Also, if era based license music is your bag, this game does to the 60’s what GTA: Vice City did to capturing the music of the 80’s. Developers Hanger 13 did a fantastic job of capturing what it feels like to be in late 60’s New Orleans. Check out my review here.
7. Fire Emblem: Fates
Handheld games are woefully underappreciated these days. Fire Emblem: Fates is a shining example of the quality Nintendo still puts out on its mobile systems. Intelligent Systems and Nintendo SPD really stepped it up from the last entry, Fire Emblem Awakening. The game has you managing relationships with characters, dealing with perma-death of said characters, and trying to pair them up properly to create the best children to help you in your quest.
You have 3 completely different stories to choose from, and each story represents your character on different sides of the same war. The run time is packed with cheeky humor, a very interesting tale about war, and some feel good character moments. Also the tactical RPG mechanics are above and beyond the others in the genre. If you own a 3DS, you should be playing this game. There should be a law.
6. Forza Horizon 3
Nobody warned me that I was going to be getting the best racing game of all time this year. Racing games always act as the perfect pallet cleansers for the bigger Triple A games that flood the market, so I try and pick up one racing game annually. I am a big Forza fan, and usually enjoy the simulation entries in the series more. Well there is a new love in town, and it is Forza Horizon 3. Playground Games has made trekking across the Australian landscape as beautiful as it is exhilarating.
The sacrifice of true simulation controls are for the better as these tracks often lead you through dense forests, and varied environments are more fun to traverse with the more forgiving controls. The cars still feel amazing to drive, each with their own varied feel. The amount of vehicles and customization to choose from are staggering and the freedoms each race offers ensure you will have a tailored event to every race you want to participate in. This is a masterclass racer that deserves all the praise it is getting.
5. Deus Ex: Mankind Divided
Deus Ex: Mankind Divided reels in the big story moments to create a much more subtle and low key narrative. While the first game focused itself on more wide reaching conspiracies that could affect the world, this game was more about trying to investigate a singular terrorist attack. Now as the mystery unfolds you will see the larger conspiracies begin to showcase themselves but the story never feels as large scale as Human Revolution. This is by no means a bad thing. Edios Montreal made sure the world felt more fleshed out and detailed as you explored the HUB areas, picking up missions, items, and intel.
The story itself serves as a stepping stone to set up a much larger narrative that is sure to come in either DLC or the next main entry to the series. The characters, specifically the antagonists, can be archetypal at times but they never fall short of interesting. Adam Jensen never felt better to control, and this will be one of the few games from this year that I will go back and replay as I missed many of the completely missable side missions.
4. Inside
By the time Inside wraps up you will be left with so many questions that you will have to do a little research on yourself to fully understand. While some hate the post credits homework assignment, I loved it. Working towards understanding a complex and cerebral story in a visual medium is why video game narratives work so well. Collectively, fans worked together to pull in the major themes and ideas to cultivate quite the amazing answer to what it is you are exactly experiencing at the end of the game.
Inside’s aesthetics are simple but somehow always manage to be impressive. Developer Playdead uses light puzzle mechanics that are a welcomed feature and are challenging enough to make you feel smart when you complete them, but not overly hard and time consuming to the point of frustration. Come for the gameplay, stay for the graphics, leave with a wonderfully complex narrative. It is easily the most atmospheric game of the year. Check out my review here.
3. Quantum Break
Boy howdy what a polarizing game. This is a hard experience to gauge as it seems like a 50/50 split on people who enjoyed it and people who just did not like it. Remedy Entertainment, the developers, had the idea of having a game that is part playable video game, and part TV show, was bold and innovative, and for me it totally paid off. The TV section could have come off corny and boring, but they were everything but. The actors nailed their perceptive roles and the production value was high. I eagerly awaited the next episode at the end of every playable act.
The gameplay itself is some of Remedy’s finest. The shooting controls are tight, and they work brilliantly with the time manipulation mechanics. I feel powerful in this game, while never sacrificing the challenge. I think this is one of the most well performed games on the block, and the story is an incredible time traveling tale, that rivals even some of the best movies of the same subject.
2. Final Fantasy XV
This game had every right to be bad, but ten years in the making, it comes out the other side a not only playable but fantastic Final Fantasy game. The game is equal parts something old and something new. It always feels like Final Fantasy but the new combat mechanics are such a welcomed addition. After all, a complete overhaul of mechanics is the modus operandi of Final Fantasy, always exchanging a materia system, for a gambit system, never using the same mechanics more than once.
While the story is not present enough, and character motivations are hardly, if ever clear, I never felt robbed of the story or experience. Enough was there to deliver the big and small moments, and it created an interesting journey that has a very rewarding destination. This was the first Final Fantasy, I ever beat only to immediately start a new game over again. The adventure was addicting enough to make up for its noticeable shortcomings. Hajime Tabata and his team at Square Enix Business Division 2, finally brought us the Final Fantasy game we’ve been waiting for.
1. Uncharted 4: A Thief’s End
Never in my life have I seen revisionist history work so quickly. This game came out to dropped jaws, near perfect scores, and collective praise across gamers and critics alike. Fast forward a few short months, and people deem this game a disappointment, forgettable, and long in the tooth. Well, you’re all wrong, I am sorry to say.
The game IS objectively a technical masterpiece. Uncharted 4 DOES have some of the best performances and voice acting in the whole industry. You WILL experience one of the best original scores of the year. Uncharted 4 delivers stand out moments in both action and character in a way that Michael Bay wishes he could recapture. These are all undebatable things in my eyes, and not only does it deserve to be my personal number one, but it deserves the right to be called Game of the Year 2016. No other game comes close to deserving such praise. Niel Druckmann,and his team at Naughty Dog has created a near perfect experience, and it deserves your attention if you are a PlayStation 4 owner.
So there ya have it, a full year in review of the totally subjective best games of 2016. There are so many Indie games I wish i could further represent here. Games like Oxenfree, Virginia, Abzu, Stories: The Path of Destiny, Salt and Sanctuary, and I am Setsuna, are beautiful, narrative driven experiences that deserve a place on this list, and surely your absolute attention.
Plenty of big Triple A games did not make it either, but are worth the call out. Games like Doom, Titanfall 2, and Dark Souls 3 are also unmissable entries in their franchises. We were far from lacking as gamer’s this year. How did this year fair for you? Anything you felt I missed or overlooked? If there is one thing you could take away from this year, what would you say it is? For me I noticed a very obvious turn in the use of original scores in games. This has easily been one of the best years for the industry in terms of music. Share your list down below in the comments! Let’s chat about last year!
Have you ever had a visual that nagged at the corners of your mind with its unidentifiable familiarity? Something you know is an undercurrent to common things you touch every day? One of them is probably happening when you turn on your phone’s Bluetooth.
The icon you are seeing without considering is actually a double rune called a bind-rune. It is formed from two runes that are merged together. Ericsson, the Denmark based company that created Bluetooth, has a Viking heritage which explains the use of Norse history.
Bluetooth uses radio waves instead of wires or cables to unite two separate devices. Harald Bluetooth united Denmark in the late nine hundreds and as such the device is named after him in rune form. You can see the H and B runes for his initial are joined to represent this idea.
To truly appreciate this, should understand what runes are. There is a lot of mystery if they are ancient Norse letters that, according to mythology, Odin discovered and gave to gods and humans, if they are divinatory symbols, or something else entirely. Runes have been around for thousands of years and their symbols are still used as psychic tools today.
What does this have to do with video games? Not surprisingly, runes are a type of universal language in video games as well. When you need a symbol to represent a magical power or indicate an instruction that supersedes language limitations of the users, runes allow for game design in visual form. You might find this familiar since you have seen this before. Do you recall the runic alphabet, in the Ultima games, Runescape, Dishonored, or perhaps you noticed them when you cast spells in The Elder Scrolls: Skyrim. However, those six Elder Scrolls runes are inspired by the Nordic alphabet but not truly reflective of it. Camelot Unchained uses runes as well in combinations during spell creation. As you can see video games often borrow from history and mysticism when the setting is right. Hopefully you can appreciate that something so ancient is still affecting both our digital and our physical world today.
Hey Gary,
To those of us enamored of Carrie Fisher, the most important person in your life, you were a comfort. You helped an icon be the best she could be. You were there with her to the end.
May I share a couple of personal stories with you?
In 1977, my parents went on a date to see a movie. I don’t know whether they argued about what to see, but ultimately they saw Star Wars. They tucked away the name “Luke” on the chance they had a boy in the near future. I arrived nine years later and was instead given the name of the space princess who saved a galaxy. Inevitably, I grew up watching Carrie in A New Hope over and over again. She stood up to an entire fucking Empire! I can’t impress upon you enough what that felt like, to see a woman staring defiantly in the face of oppression and darkness. It was an honor to have such a name as Leia. When I felt weak, I looked to her character for guidance. “What Would Princess Leia Do?” became a mantra.
She gave me new hope every time I felt hopeless.
Learning that the woman who played her was just as strong and just as fiery was AMAZING. Carrie Fisher was outspoken and honest about everything, even when the world at large told her she shouldn’t be. She struggled with being bipolar, and spoke candidly about the stigma surrounding it.
That’s when you came along. Seeing you became synonymous with knowing she felt more at peace with herself. You helped her so much, Gary! In fact, my second story is about you.
In May 2015, I attended a Dallas convention in a spur of the moment decision. My time was spent showing a convention newbie around the place. When we entered a hallway between the dealer room and the autograph area, you zoomed out to us, barking happily. We squatted and gave you a couple of pets before I froze. A voice I knew all too well rang out in the quite hallway.
“GARY, MY LOVE, COME!” she called out and off you went, tongue out, tail wagging.
I gripped my companion as we stood, ecstatic that I’d gotten to meet you.
You probably don’t need me to tell you how great she was, as you knew her much better than I did. My awe of her was spent largely from afar, one of many many fans of her work, both onscreen and off.
It doesn’t make me sad I never officially got to meet her, because I get to see her whenever I’d like. I get to share her story with everyone and describe how a princess could save herself, an entire galaxy, and ultimately, me. A whole new generation of people just got the chance to fall in love with one of the greatest heroes of our time.
That will always be what Carrie Fisher was to me…A hero.
I am so sorry that she has left your side, but please let me say from the bottom of my broken heart: Thank you, Gary.
Heading out to Seattle for PAX West? While you won’t see a Telltale booth on the expo hall floor this year, they will still be out in force!
On Friday at 2:30 PM, join The Telltale Panel in the Hydra Theatre at the Grand Hyatt. Some of the Telltale team will be revealing more exciting details on The Walking Dead’s third season set to premiere this fall, discussing BATMAN – The Telltale Series and what you might be able to expect from the coming episodes, and much more! There’ll be an opportunity for you to grill the Telltale crew with your burning questions, and even a special giveaway as a thank you for coming along.
The Telltale Panel
Friday, Sept 2nd @ 2:30 PM
Hydra Theatre, Grand Hyatt, Level 1
Schedule link: http://west.paxsite.com/schedule/panel/the-telltale-panel
The PAX Crowd Play that Telltale held last year for Tales from the Borderlands went so well last year that they’re bringing Crowd Play back again this year as well! On Saturday at 8:30 PM, the Telltale team will be playing BATMAN – The Telltale Series on the big screen in the Wyvern Theatre at the Westin. Special bonus: an exclusive extended first look at the upcoming Episode 2: Children of Arkham.
This will be the very first event Telltale has done using the NEW in-game Crowd Play feature, where you can help direct the happenings on-screen using your own mobile device. Don’t miss what’s sure to be a fun-filled evening of shouty excitement… and sure, some giveaways too.
Telltale PAX West Crowd Play
Saturday, Sept 3rd @ 8:30 PM
Wyvern Theatre, Westin, Level 4
Schedule link:
http://west.paxsite.com/schedule/panel/pax-crowd-plays-batman-the-telltale-series
Can’t wait to see you in Seattle!