South Park: The Fractured But Whole
Two years ago, Matt Stone and Trey Parker stood on stage at E3 and said they were never making a video game again. It was too hard, they didn’t know how to do it, and it sucked. Well, turns out they’re big fat liars. They said they figured out how to do it toward the end of the game and felt bad because now they could do a really good one, so they did. Oddly enough this is the exact same excuse Tarantino gave for making two westerns in a row. But I digress.
South Park: The Fractured But Whole (hehe) puts you back in South Park with the same group of kids, but instead of playing a fantasy game, they’re playing super heroes, so you’ll be teaming up with the likes of The Coon and Mysterion. This dynamic opens up a whole new realm of gameplay possibilities and story ideas. Since Matt and Trey think they’re better at making games now and the last one was already awesome, I can’t wait to see how good this one will be.
For Honor
A new medieval fighting game called For Honor has been announced. Not much in the way of story is known, but you take control of one of three styles of knights, including samurai, to do battle against your foes. An interesting feature of this game is that while cutting down low level characters is just a quick swing of the sword, playing against human players, or presumably tougher foes, requires skill. Once you lock on to your opponent, you have a number of options to to choose from as you square off against your opponent from different directions to block to different attack pattern and movements. Not much else is known, but this seems like a thinking man’s combat game, which already sounds interesting.
The Division
Yes, the project is still going and still looks awesome. The demo this time showed off an area called the Dark Zone, an area where “anything can happen.” Your group of two other companions find a supply box, but notice some NPCs standing near it. Just as they’re about to take them out, another group of players show up. Instead of fighting each other, they jump in and help out, eventually coming out on top. Our team takes some loot and heads off. They make their way to a helipad and send off a flare, waiting for pick up. In the 90 seconds before pickup, everyone knows someone’s at that pad because of the flare, so they basically have a big target on their backs. A giant firefight ensues and our team barely comes out victorious. Instead of escaping, one of the players leaves the party and kills both of his teammates, stealing all their stuff and running out into the Dark Zone. The amount of freedom and always looming threat of betrayal makes this area high tension, something this game seems to be doing very well. Look forward to hearing more about this game before its launch on March 8th of next year for all platforms.
Rainbow Six Siege
The squad-based combat game is back and looking better than ever. In the demo, we see our team smash through a window with precision and execute the plan with as much finesse. There’s been an addition of a small RC camera so you can cope out what lies ahead, allowing you to really plan your moves and execute in the fastest, most efficient way possible. It’s exactly as tactical as you remember it, from different members of the squad having different job roles to managing your squad, it’s definitely a Rainbow Six game. It also looks like a ton of fun to play it with friends. Like a more tactical Payday 2. Also interesting is that Angela Bassett is in the game, continuing the trend of celebrities being in cool games (MGS V, Beyond Two Souls).
Trackmania Turbo
The popular PC track building game is making its console debut and it looks awesome. All the crazy stunts, high speeds, and insane tracks you know from Trackmania are all possible in Trackmania Turbo. There’s also an auto level generate if you want to take on a completely unique, random map. This game is crazy fun on PC and should be a good translation to consoles.
Assassin’s Creed Syndicate
The latest Assassin’s Creed game already has a ton of details about it out right now, but what was shown off here was a demo in which there’s a horse-drawn carriage race climaxing in one of them running off a bridge. So that’s cool! A lot of people seemed concerned about the definitely dead horses, but as one of our writers pointed out, “what else is Assassin’s Creed going to beat?” We kid, we kid. Actually, one of the most interesting things shown off about this game is the addition of a female twin to the main character named Evie. It’s just pretty cool to see female leads in addition to male leads these days, especially in a series as huge as Assassin’s Creed. Other than that, pretty standard stuff — stabbing people with cane swords and a lot of moves that look like reassuring head pats, but are actually neck stabs.
Ghost Recon Wildlands
The trailer was really confusing for someone watching on livestream. It looks almost identical to Just Cause 3, but it isn’t put out by Square Enix, so we had no idea what we were watching. Once the title flashed though, revealing a new Ghost Recon game, it all made sense. There appears to be parachuting, a huge open world to explore, different way to do gunplay, and the ability to complete a mission in a ton of different ways. The trailer showed us many possibilities for completing one mission from stealthy sneaking in to straight up murdering everyone to first calling in a drone strike. This game looks to feature a lot of freedom in how you complete your missions, which is always welcome. Definitely keep an eye on this one going forward.
PAX has become a sort of mecca for gamers—as much a pilgrimage as it is a spectacle. When the first one was announced, gamers went ballistic. What? You mean I can go to a gaming convention where big name titles will be showed off? A convention that devs take seriously? Count me in! Since its inception, PAX has now spawned four separate conventions. Last week, I packed my bags and went to snowy Boston to brave the 50,000 some-odd people to go to my first PAX East. Was it all I had hoped for or should I have stayed at home and skipped all the Dunkin Donuts?
The devs came out in droves, from the megahuge (technical term) Bethesda to the two-man Zeboyd team, and they did not disappoint. Here’s the rundown of the biggest/best games at PAX East 2013.
Watch_Dogs
The trailer we saw at the PS4 reveal was pretty much identical to the video Ubisoft showed off on the expo hall floor. Alex stealing someone’s bank account info, stopping a potential murder, catching the offender, and running away from the police. The video shown off at PAX East, however, was from the perspective of the ctOS, the city-wide operating system controlling all public functions, with narration by presumably some sort of law enforcement figure. The change in viewpoint also yielded some new information about what exactly Alex is hacking to get all this done. It’s a combination of hacking the ctOS and a beta police program to identify potential victims before crimes happen. So now we know Alex has access to at least what the police have access too, making him even more dangerous a character.
The trailer also revealed a sorta-new character. If you hadn’t already picked up on it, someone besides law enforcement is watching Alex through ctOS. The developers have also mentioned you could watch the game from any device, so maybe this is how they wrote in a third, all-seeing eye to monitor Alex, but the implications of someone other than Alex having access to as much as he does is interesting as well. We may not have learned much, but Watch_Dogs remains near the top of my watch list.
Release Date: Q4 2013
Platforms: PC, Wii U, PS4, PS3, Xbox 360
Assassin’s Creed IV: Black Flag
Admittedly, I haven’t been very excited about Assassin’s Creed IV since it was announced. If you would have asked me after Revelations if having a lead character who was a pirate assassin who commands his own ship, I would have screamed my vocal chords to shreds in excitement. However, it seems like they’re moving further and further away from stealth, a component I feel used to be at the heart of the AC franchise. ACIII saw the biggest departure from this, after making straight-up murdering people so much easier, de-emphasizing sneaking in missions and adding ship fights. You can’t really sneak around in a ship. Or maybe you can and I was just doing it wrong.
Assassin’s Creed IV seems like an even larger departure, showing our new protagonist Edward Kenway as a ruthless cutthroat. He inspires loyalty in his men, a crew you must manage within the game. You get into ship battles, sail to different islands to explore them, and of course, murder some Templars along the way. Though one of the developers in the video said stealth would be more emphasized, I don’t see how that could be true when so much of the game is non-stealth. I suppose we’ll see later this year, but at the moment, the only thing I’m excited about is potential bug fixes to the ACIII engine.
Release Date: October 29, 2013
Platforms: PC, Wii U, PS4, PS3, Xbox 360
Saints Row IV
It’s crazy, it’s over the top, and it’s coming back at you. I was so taken aback by this game I wrote about it the night after seeing the video. You can read what I thought here. Spoilers: it seems like insanity drowned in madness.
Release Date: August 20, 2013
Platforms: PC, PS3, Xbox 360
Last of Us
The line was long, I couldn’t get in. My bad. I wanted to play it as much as you wanted to read about it, probably more. Here’s some impressions from someone who did get in.
Release Date: June 14, 2013
Assassin’s Creed came out five years ago and if you’ve been following our candid posts on the IHOGeek fan page, you’ll notice mine have been about Assassin’s Creed lately. Being the busy (read: not busy at all, just lazy) person that I am, I’ve finally settled into my new position at work and have begun playing video games I missed due to being broke as fuck. Before I dive into my thoughts about the game itself, let me tell you a little story about how I can now afford to play these games. I recently got addicted to the Facebook game, Marvel: Avengers Alliance and I needed an ass ton of “gold” in order to recruit Beast. Or Hercules. Or Emma Frost. Either way, I needed this “gold” so I took a peek at their “Earn Gold” offers, where you would receive X amount of gold in exchange for completing an offer, such as applying for a credit card, and so forth. GameFly gave you the most gold for the least amount of work, and hey, I already have Netflix, why not have GameFly as well!?
It’s not my finest moment, but now I can get games and play them and you, my lovely readers, get to read my thoughts as I complete each one, because I know that’s really what you wanted for Christmas.
I began my quest with tutorials galore and after a confusing bit of back story about my present time character Desmond, a scarred lip of a douche bartender in a line of assassins, I began to revel in all his past form in the late 1100’s was able to do, until my skills and weapons were taken away because this past form of Desmond was an arrogant jerk off.
Story aside, I enjoyed running from building to building and leaping from the tallest peaks I could reach and I did this quite often, lazily searching for hundreds of flags in different cities, but neglecting to get them all, cause fuck flags. The scenery is drop dead gorgeous, but this too ceased to matter as I hopped onto a horse and galloped around. Gameplay was pretty basic and if I had any complaints it’d be the camera, but I’m super picky when it comes to camera control in video games.
After several hours of just not being able to pickpocket anyone successfully, I had just about had it with Assassin’s Creed, but a sticky button showed me the error of my ways and with that I was able to game the hours away.
The storyline was quite linear, with the quests being easily laid out for you with waypoints all but yelling which direction to go, so if I had any gripes about this particular aspect, it would be that I wished you were able to explore a bit more freely. Thankfully, this appears to have been amended in later games in the series. As you might expect, a large portion of the story revolves around you assassinating people of note during the Crusades and I must say, it was an absolute pleasure shoving my knife into people’s necks and watching the blood squirt.
Predictably, your old as fuck mentor is the bad guy and after an exhilarating boss fight, the game ends abruptly. I sat there with a dumbfounded look of WTF on my face, blinking at my television screen in confusion. There were no credits or any sense of finality (I figured out how to activate the credits after sitting there and pressing buttons for 10 minutes) so for me, the overall story of the game was pretty shitty, warranting a 5/10.
I’d like the say the music was beautiful but it made no impression whatsoever except for the couple of times it blared out of nowhere, startling me. The soundtrack I would also give a 5/10.
Effects were the only time I felt this game really shine as the landscapes were gorgeous with the insane amount of detail given to them. Bonus points are awarded for the dubious amount of violence I was allowed to wreak on both innocent and criminal peoples and for my very unique looking outfit which still allowed me to blend in with anyone at anytime so a 9/10 is awarded.
Overall, I honestly don’t see myself continuing the series as I felt the amount of time put into it did not reap a proportionate amount of satisfaction. It was fun, particularly the Informer missions where you’d have to do stuff in a set amount of time (usually assassinations or flags), but not enough fun. Definitely not worth buying to me. Since I’m sure most of you have played this, what do you think? Should I give part two a try? Let me know!
Leia Calderon
Editor
@ladyvader99
My new years resolution was to play fewer video games.
I realized this wouldn’t be impossible unless I simply loaned out my game consoles. So I did. I got a lot done. And now I got my stuff back because the holiday bum rush of triple-A games are upon us and I couldn’t resist. My gold membership has expired since that time obviously so I am just playing single player games at the moment.
I recently got done playing Assassins Creed Brotherhood, followed by Batman Arkham City, and finally a little Gears of War 3. There was a constant theme I noticed throughout the games that has been coursing through games the past few years, so to most of you this won’t be any great revelation.
1) Since when did every hero, assassin, adventurer, etc learn parkour.
If you aren’t familiar with parkour go ahead and watch this video (or any other one) and catch yourself up a little.
Please enter the url to a YouTube video.Seriously. I know parkour blew up a few years ago in the states and then what? Game developers saw it and said, “Well since everything else in our game is complete fantasy and entirely impossible, we should at least make them move realistically. I mean come on… the fans will absolutely tear us to pieces if we don’t give our billionaire superheros and ancestral-dna-time-travelers parkour to ground them in reality“???
Prototype, Infamous, Prince of Persia, Uncharted, Red Dead Redemption, Saints Row, Just Cause, Assassins Creed (1,2, Brotherhood, Revelations, and 3), Mirrors Edge, Crackdown, and even upcoming games like Resident Evil 6 and Prey 2. I swear if the next Mario game trades in the Tanooki suit for parkour I will be done. Just done.
2) When did the game industry decide ripping off Hans Zimmer and John Williams was the way to go with soundtracks now?
Remember when you could hum your favorite video game tunes. Try humming a new triple A title. Unless you can hum with the might of the Transatlantic Orchestra you are probably out of luck. And I can’t even say that all games rip off Hans Zimmer. Some games like Crysis 2 are actually composed by Hans Zimmer.
I get it. I think… Our games need to have the same dramatic tension in them as movies.
WE ARE DEFINITELY ON THE CUSP OF GAMES BEING SEEN AS LEGITIMATE ART. Definitely…..
….As we beat people with dildo bats.
Split people in half with samurai swords
Teabag each other in Halo
And score bonus points for shooting up an anus
Step aside F. Scott Fitzgerald. Video games are here to show you real art.
Look, I’m not saying games shouldn’t have dramatic music ever, but what I am saying is that it shouldn’t be the standard. Use it when necessary, which is not all the time. Taking a crappy melody and playing it with a violin doesn’t make it good. It just makes it a crappy melody on a grand scale.
3) TAKE COVER!! TAKE COVER!! TAKE COVER!!
Look. When Gears of War hit the scene it changed the game. Even though the change was the most obvious thing in the world. Should I stand in front of my opponent as we both unload a machine gun into each other or take cover. Duh. Now… Time Crisis did the cover system wayyyyyyyy before Gears of War, but Time Crisis was also an on rails shooter. To some degree Metal Gear Solid and Killswitch helped push the cover system even farther, but not until Gears of War came out did every game and it’s dog decide it too wanted a highly polished cover system.
Problem being, most games that aren’t Gears of War have a polished terd cover system. Most of these cover systems are terrible. And on top of that, cover systems are kind of a broken mechanic in third person, giving advantage to those behind cover by letting them see around corners without actually exposing their characters and penalizing mobile characters. I would list a game with a cover system, but hell, you are probably playing one right now. Developers just stop… please? And use the money you saved on a sub par cover system and design something that will really separate your game from the flock and make it memorable. Innovate a little, ya know?
As much as I liked the Mass Effect series, it’s cover system was a steaming pile of poop. For all the novelty of the games they couldn’t come up with something more interesting? Batman Arkham Asylum/City found a way to incorporate it in its stealth segments without it being needed for the majority of combat. Comparing apples and oranges I know, but still, I really feel the cover system is becoming a crutch and a cash in to certain games.
Some games do it right I feel, like Uncharted 2 and 3 and the above mentioned Batman. It might not be the most inspired cover system, but it fit with the game and didn’t take away from it.
When all is said and done, it feels like I am playing the same hero over and over again in these games, just re-skinned. I’d love some new game heroes =/
RANT MODE: DEACTIVATE.