Heading out to Seattle for PAX West? While you won’t see a Telltale booth on the expo hall floor this year, they will still be out in force!
On Friday at 2:30 PM, join The Telltale Panel in the Hydra Theatre at the Grand Hyatt. Some of the Telltale team will be revealing more exciting details on The Walking Dead’s third season set to premiere this fall, discussing BATMAN – The Telltale Series and what you might be able to expect from the coming episodes, and much more! There’ll be an opportunity for you to grill the Telltale crew with your burning questions, and even a special giveaway as a thank you for coming along.
The Telltale Panel
Friday, Sept 2nd @ 2:30 PM
Hydra Theatre, Grand Hyatt, Level 1
Schedule link: http://west.paxsite.com/schedule/panel/the-telltale-panel
The PAX Crowd Play that Telltale held last year for Tales from the Borderlands went so well last year that they’re bringing Crowd Play back again this year as well! On Saturday at 8:30 PM, the Telltale team will be playing BATMAN – The Telltale Series on the big screen in the Wyvern Theatre at the Westin. Special bonus: an exclusive extended first look at the upcoming Episode 2: Children of Arkham.
This will be the very first event Telltale has done using the NEW in-game Crowd Play feature, where you can help direct the happenings on-screen using your own mobile device. Don’t miss what’s sure to be a fun-filled evening of shouty excitement… and sure, some giveaways too.
Telltale PAX West Crowd Play
Saturday, Sept 3rd @ 8:30 PM
Wyvern Theatre, Westin, Level 4
Schedule link:
http://west.paxsite.com/schedule/panel/pax-crowd-plays-batman-the-telltale-series
Can’t wait to see you in Seattle!
Another Spring, another PAX East in the bag, and 2016 was a good one. Here’s some of the interesting stuff that happened this year:
A New Borderlands Game Confirmed / Detailed
Although we heard a new Borderlands game was in the works earlier this year, Gearbox CEO Randy Pitchford confirmed today that the game was in development. Details are still light as the project doesn’t sound too far along, but the art director from both Borderlands 2 and Battleborn, Scott Kester, will be on board for the new game. He also hinted at the possibility of references to Taletell’s Tales from the Borderlands series.
For more details, get a magnifying glass because Pitchford also said an upcoming DLC for Battleborn will feature some easter eggs for the upcoming game. No word on a release date, art assets, or any of that, but the confirmation that it’s under active development is exciting!
Warcraft Movie Not Strict on Lore
The Warcraft movie has been very closely watched by fans of the series since its first announcement. More details about the story of the movie were revealed at PAX East as director Duncan Jones says the movie will veer off from the game’s lore in certain situations. The choices were to “make for a better movie.”
Being ever conscious of the importance of the IP he’s playing with, Robert Kazinsky, who plays Ogrim, says had these changes not been made, the movie could have been fated to suffer the same fate of the 1993 flop Super Mario Bros. This delicate handling of the IP was reinforced by Jones as he said previous versions of the script had fundamental flaws.
“I really wanted to know what the film was going to be like,” Duncan said. “So I managed to get a sneaky look at the script and I was like ‘Ohh, it’s good, but there’s something really wrong with it.’ And it was the fact that it was human heroes against Orc villains. To me, that was fundamental misstep.”
The movie will be out June 10th of this year.
Overwatch Uber Truck Has Accident
Like most game companies, promotion is a big part of PAX East. From simple games tournaments to extravagant parties, video game companies love to do cool stuff to promote their games at PAX. This year, Overwatch and Uber teamed up to offer rides to people in Overwatch branded vehicles driven by people in awesome costumes.
Unfortunately, this promotion hit a bit of a snag when one of the drivers (and of all things, the huge truck) ended up getting in to a fender bender near the con. Randy Pitchford posted this photo of the almost non-event aftermath:
Everyone was okay, nobody was hurt, but that didn’t stop rumors of “Overwatch truck kills pedestrian” from circling around the con. Everything’s cool, though, no need to worry.
Be sure to keep checking for the rest of the week as we’ll be posting interviews, previews, and other stuff from PAX East 2016!
Hey kiddos! Today the final trailer for Telltale Games’ critically-acclaimed ‘Tales from the Borderlands’ series drops. Set on the unforgiving world of Pandora after the events seen in Borderlands 2, Tales from the Borderlands is a five part episodic game series full of Borderlands’ trademark humor following two adventurers on their quest for greatness.
In the final episode of the season, The Vault of the Traveler, all hell breaks loose. Jack is now in control of Helios’ systems, and he’s ready to reclaim his rightful place as king of Hyperion (with or without you). It’s a mad dash to get out of the chaotic space station alive, as everyone scrambles to grab the final Gortys piece and high tail it back to Pandora. Can you guide our ragtag team through perilous corporate dangers in hopes of getting some sweet alien riches? Loyalties will be tested, secrets will be revealed, and explosions will be in large supply in this climactic chapter of Tales From The Borderlands.
Are you the kinda cat who has to binge? Fair enough. Telltale has made it easier to jump headfirst into Pandora by making Episode One: Zer0 Sum free on consoles and mobile! Catch up fast, episode five’s finale conclusion starts this Tuesday October 20th on PC/Mac, PS4 and PS3; October 21st for Xbox One and Xbox 360; and on October 22nd on iOS and Android-based devices. Are you ready, Vault Hunters?
Editor
@killerr_queen
Funko Pop Toys are all the rage, embracing almost every fandom that’s ever existed, and the newest crop this summer is without exception. Summers feature some of the most prized Pops of the year, as SDCC draws near and Funko reveals its convention exclusives. This season in particular also catches Funko re-releasing some of its “From The Vault” toys in commemoration of the upcoming Star Wars movie, The Force Awakens. (more…)
Star Wars Battlefront
It’s basically Battlefield 4 with a skin of Star Wars on top. AT-ATs are on rails. There’s no space battles.
Those are all completely valid criticisms of DICE’s Star Wars Battlefront game. That being said, it’s also fun as hell.
The demo plopped two people down in a sort of objective-based wave killing mode in which you’re two rebels fighting off waves of Storm Troopers while trying to complete missions. We were skeptical at first, but once we were in the game taking down Imperial scum, we knew we’d be getting it. The combat feels fluid and the environments are gorgeous. The planet we were on appeared to be Tatooine with its desert motifs and high cliffs. Even just looking across the valley we were stationed in looked gorgeous.
Then the Troopers came. And as quickly as they came, they were gone, banished by our blasters. First wave down, no biggie. Hell wave two came and went almost as fast. Then more heavily armored troopers were introduced and we were still okay. Then a walker with the troops and we actually had to start using our abilities. First off, the jetpack is incredibly fun. Getting a huge, fast boost up in the air in these terrains is an absolute joy and one we’re happy to have. It’s just so much fun bouncing about through the valley it’s hard to focus. There’s also a shield for deflecting blaster fire while you try and make a getaway. The valley also spawns random powerups from a group shield to a sniper rifle, encouraging you to do more than just hole up with your partner. After six waves and many dead Storm Troopers, we made it out alive and with far more enthusiasm about this game than we came in with. Though it may not be Battlefront 3 we were all hoping for, it’s still a really enjoyable experience. The gameplay is solid, fast paced, and a hell of a lot of fun.
Battleborn
We didn’t know much about this game coming in to it aside from what we gleaned from the statues by their booth — it had a giant man with a teeny tiny head in it. On the last day at the last possible time we could, we hopped in line and got to be one of the last groups of E3 2015 to try the game, which is pretty damn cool.
Battleborn is a new FPS game made by the people behind Borderlands. As you’d expect, there’s a multiplayer cooperative story mode in which you and three friends pick characters and go through missions together . The main difference between this mode and Borderlands are the amount of characters to choose from and the variety of options with those characters. Each of the 24 characters characters has their own unique abilities and play style. Instead of focusing on massive amounts of loot, players don’t pick up different guns, but instead shards with which they can upgrade their characters. This shift makes character selection much more important as all you’ll really have are the characters abilities and your upgrades. The graphics are also not in Borderlands pseudo-cel-shaded style, but rather something more akin to TF2 with its cartoonish, smooth style. The characters are also supposed to represent tropes from the FPS genre from military testosterbros to wee, but powerful dwarf warriors.
There’s a story for this game, but honestly, unfortunately for 2K, they were right next to the EA booth and we couldn’t hear anything the characters were saying over blaring bass. Hopefully it’s as clever and interesting as the Borderlands dialog. Though we couldn’t hear the story, we did get to experience a really fun multiplayer mission in which four of us fought some spooky looking demons. The demo level was fun to navigate and it was great fun hopping in with strangers, all of us figuring out our cool abilities, and taking down baddies with great prejudice.
Battleborn isn’t just a co-op game, however, as it also has various multiplayer modes. One such mode that has been shown off already is called Incursion, and looks an awful lot like a MOBA in structure, adding to the argument that this isn’t just reskinned Borderlands. Gearbox has promised more modes by the time the game releases this year, so we look forward to seeing what this new game can offer when we get our hands on it.
RIGS
The most surprising demo we got to try, we didn’t even know was in development until this show. RIGS is Sony’s competitive gaming title for its upcoming VR platform Morpheus. It’s a 3v3 objective-based FPS in which the goal is to accumulate a enough energy to throw yourself through a hoop and score a goal. You get energy by finding it throughout the map or by killing your opponents. There are three classes all with different attributes that you can choose from, all with their own attributes and abilities. The one we picked had a hover ability that proved quite annoying for the team to have to look up to aim. Hehe, suckers.
The VR part is interesting. Instead of aiming with the right stick, you have to look at your target to aim. Upon first hearing this, we were skeptical of how it well it would work, but it was surprisingly intuitive. Once you realize you only see more of the map by moving your head, it’s already natural to be moving your head to stare at the enemy, so you just need to keep it there to keep firing at them. The only bad thing about this aiming system is that if they start moving, you also need to be moving to keep your target on, so it’s actually not terribly difficult to get out of your opponents line of fire. Luckily, it’s that way for everyone so although it’s harder to keep a lock on your target, it’s also harder for them to keep a lock on you.
RIGS was only allowed to shine, though, because of all the VR headsets we’ve tried, the Morpheus was by far the most comfortable. To be fair, we’ve only tried various iterations of Oculus Rift, but that terrible elastic strap on the back makes the whole thing feel uncomfortable. Morpheus, on the other hand, has a piece that extends and contracts to allow you to slip it over your head, kind of like headphones. The padding is a lot softer, it feels more secure, and the experience of taking it on and off feels so much better than Oculus Rift that it’s incredible. The VR itself is also pretty good with very minimal screen door effect and a 120 Hz refresh rate, which should help a lot of people with their VR motion sickness.
If you have PS4, Morpheus is awesome and RIGS is a really great game to show off what it can do. Look forward to both sometime in the future because lol what’s a release date.