Star Wars Battlefront
It’s basically Battlefield 4 with a skin of Star Wars on top. AT-ATs are on rails. There’s no space battles.
Those are all completely valid criticisms of DICE’s Star Wars Battlefront game. That being said, it’s also fun as hell.
The demo plopped two people down in a sort of objective-based wave killing mode in which you’re two rebels fighting off waves of Storm Troopers while trying to complete missions. We were skeptical at first, but once we were in the game taking down Imperial scum, we knew we’d be getting it. The combat feels fluid and the environments are gorgeous. The planet we were on appeared to be Tatooine with its desert motifs and high cliffs. Even just looking across the valley we were stationed in looked gorgeous.
Then the Troopers came. And as quickly as they came, they were gone, banished by our blasters. First wave down, no biggie. Hell wave two came and went almost as fast. Then more heavily armored troopers were introduced and we were still okay. Then a walker with the troops and we actually had to start using our abilities. First off, the jetpack is incredibly fun. Getting a huge, fast boost up in the air in these terrains is an absolute joy and one we’re happy to have. It’s just so much fun bouncing about through the valley it’s hard to focus. There’s also a shield for deflecting blaster fire while you try and make a getaway. The valley also spawns random powerups from a group shield to a sniper rifle, encouraging you to do more than just hole up with your partner. After six waves and many dead Storm Troopers, we made it out alive and with far more enthusiasm about this game than we came in with. Though it may not be Battlefront 3 we were all hoping for, it’s still a really enjoyable experience. The gameplay is solid, fast paced, and a hell of a lot of fun.
Battleborn
We didn’t know much about this game coming in to it aside from what we gleaned from the statues by their booth — it had a giant man with a teeny tiny head in it. On the last day at the last possible time we could, we hopped in line and got to be one of the last groups of E3 2015 to try the game, which is pretty damn cool.
Battleborn is a new FPS game made by the people behind Borderlands. As you’d expect, there’s a multiplayer cooperative story mode in which you and three friends pick characters and go through missions together . The main difference between this mode and Borderlands are the amount of characters to choose from and the variety of options with those characters. Each of the 24 characters characters has their own unique abilities and play style. Instead of focusing on massive amounts of loot, players don’t pick up different guns, but instead shards with which they can upgrade their characters. This shift makes character selection much more important as all you’ll really have are the characters abilities and your upgrades. The graphics are also not in Borderlands pseudo-cel-shaded style, but rather something more akin to TF2 with its cartoonish, smooth style. The characters are also supposed to represent tropes from the FPS genre from military testosterbros to wee, but powerful dwarf warriors.
There’s a story for this game, but honestly, unfortunately for 2K, they were right next to the EA booth and we couldn’t hear anything the characters were saying over blaring bass. Hopefully it’s as clever and interesting as the Borderlands dialog. Though we couldn’t hear the story, we did get to experience a really fun multiplayer mission in which four of us fought some spooky looking demons. The demo level was fun to navigate and it was great fun hopping in with strangers, all of us figuring out our cool abilities, and taking down baddies with great prejudice.
Battleborn isn’t just a co-op game, however, as it also has various multiplayer modes. One such mode that has been shown off already is called Incursion, and looks an awful lot like a MOBA in structure, adding to the argument that this isn’t just reskinned Borderlands. Gearbox has promised more modes by the time the game releases this year, so we look forward to seeing what this new game can offer when we get our hands on it.
RIGS
The most surprising demo we got to try, we didn’t even know was in development until this show. RIGS is Sony’s competitive gaming title for its upcoming VR platform Morpheus. It’s a 3v3 objective-based FPS in which the goal is to accumulate a enough energy to throw yourself through a hoop and score a goal. You get energy by finding it throughout the map or by killing your opponents. There are three classes all with different attributes that you can choose from, all with their own attributes and abilities. The one we picked had a hover ability that proved quite annoying for the team to have to look up to aim. Hehe, suckers.
The VR part is interesting. Instead of aiming with the right stick, you have to look at your target to aim. Upon first hearing this, we were skeptical of how it well it would work, but it was surprisingly intuitive. Once you realize you only see more of the map by moving your head, it’s already natural to be moving your head to stare at the enemy, so you just need to keep it there to keep firing at them. The only bad thing about this aiming system is that if they start moving, you also need to be moving to keep your target on, so it’s actually not terribly difficult to get out of your opponents line of fire. Luckily, it’s that way for everyone so although it’s harder to keep a lock on your target, it’s also harder for them to keep a lock on you.
RIGS was only allowed to shine, though, because of all the VR headsets we’ve tried, the Morpheus was by far the most comfortable. To be fair, we’ve only tried various iterations of Oculus Rift, but that terrible elastic strap on the back makes the whole thing feel uncomfortable. Morpheus, on the other hand, has a piece that extends and contracts to allow you to slip it over your head, kind of like headphones. The padding is a lot softer, it feels more secure, and the experience of taking it on and off feels so much better than Oculus Rift that it’s incredible. The VR itself is also pretty good with very minimal screen door effect and a 120 Hz refresh rate, which should help a lot of people with their VR motion sickness.
If you have PS4, Morpheus is awesome and RIGS is a really great game to show off what it can do. Look forward to both sometime in the future because lol what’s a release date.
It’s a friday night, all of your mates are out on the town, clubbin’ it up. But that isn’t your scene is it? You would rather do something geeky, maybe some paper mache dragon’s eggs, or finishing up the last few chapters of your favorite fantasy novel. I have another suggestion, grab a few friends, hunt down some d20’s and let’s Pen and Paper RPG it up.
I’ve been wanting to write this article for a while but kept on running into the best way to present it. You want to get new people into the hobby, introduce veterans to different systems, or just try something new then hopefully there will be something in this article that will appeal to the RPG geek in you. So here is a list of things that are always helpful to decide before playing your first Pen and Paper RPG.
1. ) Decide which type of PnP RPG you want to run or play – There is a wide variety of gameplay styles and genres in the pen and paper rpg market. Deciding which one you would like to try or which your group of friends would enjoy can be a difficult choice, or can be as easy as pie. One of the easiest ways to decide is pick a genre and then find a system that matches your style.
2.) Can’t decide on a genre? Here are a few of my favorite genres and settings, hopefully they’ll jump start some ideas.
Deadlands – This game is the epitome of the “Weird West” genre, set in an alternate universe USA were all sorts of foul creatures have risen up from beyond the stars, and some right out of the dirt. Deadlands has seen multiple printings, multiple systems have been used and for those of you new to roleplaying they even have a d20 version (D&D version more or less).
Pathfinder – Originally a Dungeons and Dragons setting, Pathfinder has evolved over the course of it’s lifespan to become what many people know as D&D 3.75. With rules that even the playing field for the characters and merge or simplify some of the more unwieldy rules Pathfinder is one of my favorite settings that have come out of the D&D OGL* era. I can tell you about the setting itself (Golarion), or we could talk about the society that criss crosses the world, exploring the hidden places, and forgotten dungeons (The Pathfinder Society). But maybe the picture of one of the coolest looking dwarves ever could give you just the tiniest of nudges in the right direction. If you are looking for somewhere to start look no further than Pathfinder.
Call of Cthulhu 1920 – Welcome to Horror, welcome to Arkham, to Dunwich. The Call of Cthulhu RPG line has always appealed to the part of me that loves the darkness in the world, the hidden corners and the horror of both the common and the mundane.
Dragon Age RPG – I love Dragon Age, it’s pretty plain and simple, I loved the first game, I loved the second game. Although I didn’t love them the same way I could not help but still enjoy the shit out of them. While I could tell you everything I love about this game and the system it is built on. In this case I would like you to watch a video, a video filled with the dulcet tones of Chris Hardwick, Sam Witwer, Kevin Sussman, and the ineffable Wil “Don’t Be a Dick” Wheaton.
Please enter the url to a YouTube video.Mutants and Masterminds – Superheroes, tights, one of the best superhero role playing games out there. The newer editions allow for so much creativity and freedom that it might seem a little daunting but with the right people it can end up being the superhero tale of a lifetime.
Ravenloft – “Ravenloft is a campaign setting for the Dungeons & Dragons roleplaying game. It is an alternate time-space existence known as a pocket dimension called the Demiplane of Dread, which consists of a collection of land pieces called domains brought together by a mysterious force known only as “The Dark Powers“. Each domain is mystically ruled by a being called a “Darklord“.” – Wikipedia.
Ravenloft is this and so much more, my first introduction to Ravenloft was the original module when I was but a wee lad, a few friends and I had found it in his father’s books and aspired to run a game, what ended up occurring was nothing like dungeons and dragons but was such a pure form of storytelling and imagination that I still think back on that first game to this day. That is where it all began for me, where my love of telling an engaging story and watching the looks on my friends faces transform from horror, to awe, and then to whatever emotion lay in between.
So, what does all this mean? There are many more numbers to that list of things I mentioned and we only got through the first two. Hopefully I did not bore you too much, and you’ll all come back to read numbers three through… Ummm whenever I run out of numbers I suppose.
Samuel Smith
Staff Writer
@samwasbornanerd