It’s been a while since I’ve played No Man’s Sky and, to be fair, I thought I had completely written this game off entirely. When it first released in August of 2016, I fell deep into the hype trap, even shelling out the full $60 tag, something I am usually loath to do, and was subsequently burned. Once bitten, twice shy. After some more recent hype revolving around No Man’s Sky, though, this time with a $0 price tag since I’ve already bought into it, I decided to hop back in and check out what has really changed since launch. Find out what the ‘Next’ really means of the now titled ‘No Man’s Sky Next‘. Turns out, quite a bit has changed.
First of all, I find it weird that I’m using terminology and treating this game like it’s some sort of MMO, which now that there is some sort of real multiplayer going on I guess it is much closer to that. For all intents and purposes, though, No Man’s Sky Next still feels mostly single player. Which is fine by me. Usually, as a solo player, encountering other players in MMOs turns adversarial. We’re either fighting over the same drops, the same mobs, or fighting each other. That, as players, we’ve grown to consider this infighting ‘good, normal’ and ‘the way it should be’ is… odd. But I digress.
I remember when No Man’s Sky launched it felt like a wide ocean of content that was only a puddle deep. Everything was large and grand, but nothing felt important. There was no weight. Upgrades were acquired almost by accident and the primary focus was exploration… of similar, not-that-exciting locations. You could complete 99% of the game by just staying on the same planet you started on.
Now? Well, I’m not *entirely sold that No Man’s Sky Next is monumentally different, but it does feel a lot better. The focus has absolutely changed. Now, the focus is about building up your properties, your freighter fleet and your base, and completing the story missions. Your time spent on planets is transitory, hitting up only the points of interest you need to, and moving on. Which is good, because the less you see and pay attention to the procedural generation, the better. There was just not enough difference in the generation before. Now, it just feels… better. Planets feel more varied and look more populated. There’s more variety. I mean, there could always be even more variety in a game like this, but you don’t see the man-behind-the-curtain as much as you did two years ago.
Upgrades, too, seem to be made more from progress than from randomness, which is a much better feeling than just stumbling across the best weapon/ships in the game. That random big find is still included, too, though, but now instead of finding a big new ship, you now find a big *broken* ship that you need to spend a good chunk of time and resources fixing.
Again, it feels productive, not accidental. This is good.
Also, we need to talk about the screenshot capabilities. They are, hands down, the best screenshot options I have ever seen in any game. Period. And I consider myself a screenshot aficionado, so I don’t say this lightly.
At any time you can pause the game to take a screenshot. When you do, you can move the camera to any position around your character to take it, within a large distance. On top of that, if the lighting isn’t right, you can change the time of day and the position of the sun. You can add/remove clouds, change the depth of field, and even add an Instagram-like filter on top of all that. For real, all other games need to take a page from No Man’s Sky’s screenshot book. Screenshots are your players methods of advertising your game for you, and having a system like this only helps you.
So will I keep it up? No, of course not. I’m a rambling gamer and will pass quickly from game to game as my whim takes me. However, with No Man’s Sky Next focus having changed to one that feels purposeful instead of accidental, I’m a lot more apt to keep it going. Plus, the entire game fits into only a 10 GB footprint, which is efficient and impressive as anything.
It currently is still sitting at $60, though, which I wouldn’t say feels entirely worth it, but if it falls back down to $30, or even $40, I wouldn’t hesitate to suggest snapping it up. Have you hopped back into No Man’s Sky Next as well? Let us know on Twitter @SubCutured!
P.S. – If you’re looking for a good planet to settle down on, I highly suggest planet Ocho II in the Mucalls system. Red grass, bright sun, abundant resources, and a pleasant temperature all year long. Nice place to vacation. Just don’t murder me, okay?
Fall may be a magical time, but when it comes to setting up Halloween music playlists, you may find the lack-o-options frustrating. Sure, “Thriller” helps even the most uncoordinated shake their booty, and of course “Monster Mash” is a classic, but these tired songs don’t always cut it when you’re trying to envoke the feeling of the holiday to liven up your shindig.
Rather than throw a spoopy cd on repeat, here are a couple of off beat albums to flesh out your playlist that no one will bat an eye at.
NIGHTMARE REVISITED
Of course we couldn’t kick off this list without some iteration of everyone’s favorite hybrid holiday movie, The Nightmare Before Christmas. While every Halloween playlist is sure to have at least one instance of Danny Elfman warbling about his conflict of interests from the cult favorite The Nightmare Before Christmas, there are a surprising amount of people who still haven’t revisited the nightmare. Nightmare Revisited is exactly what it sounds like – a group of popular bands and artists collaborating to cover the entirety of the Tim Burton phenomenon. But this collection isn’t limited to hits like “This is Halloween” or “Sally’s Song.” The album also covers the instrumental tracks, which will give you over an hour of ambiance. What’s this?
NATIVE CONSTRUCT
The collaborative group of Berklee students blend the modern metal genre with a wide spectrum of compositional influences and come up with a uniquely textured sound that lends itself perfectly to any playlist. With Native Construct’s extended-range guitars, theatrical vocals, and full complement of symphonic instrumentation, their 2011 album Quiet World can be thrown into the Halloween music mix on random or go the entire distance as a stand alone.
THE DILLINGER ESCAPE PLAN
Not feeling the more modern metal? Go for something more “traditional.” Older albums from The Dillinger Escape Plan offer just enough of the creepy vibe without the haunting idea that your guests would turn up their noses at the screaming vocals. The album Miss Machine in particular sounds as if it was pulled straight from the soundtrack of any popular horror flick.
MR. BUNGLE
Perhaps a random addition to mix into a Halloween-centric playlist, but party goers aren’t going to be picking apart your musical tastes. And if they are, they really shouldn’t be invited. Mr. Bungle’s album California adds a random and moderately terrifying ambiance to what is otherwise background noise for bad decisions. Eat all the candy!
THE DARKNESS
Halloween doesn’t have to be all dark and dismal, and adding glam rock band The Darkness to any playlist will prove to be quite the misnomer. Their album To Hell and Back offers lighthearted songs that all your partygoers know by heart with just enough 80s to inspire a fun atmosphere and sing-a-long moments.
Honorable mention goes out to Jason Segel’s hit, Dracula’s Lament, because obviously.