Spring just arrived recently and winter has finally come to a close. So far in 2017 we’ve already seen quite a few great releases, the most recent being the Legend of Zelda machine, the Nintendo Switch, and the release of Mass Effect: Andromeda. As much as I’ve enjoyed Nintendo’s past offerings and felt the nostalgic pull of Zelda and since I’ve never actually played a Mass Effect game, they just weren’t on my list of upcoming things I’m looking forward to. However, on my list are other games, tech, events, and some are just random nerdiness.
In no real particular order, as they say, let’s get some 2017 HYPE!!
Sentio Superbook
I love me a good piece of tech. Who doesn’t really? In my tech arsenal, among other things, I have a smartphone, a tablet, a laptop, and a desktop PC. My smartphone I use all the time and my PC handles everything my smartphone can’t. The tablet and laptop though, I find gather quite a bit of dust. The tablet I only bring out when there’s an app that I would just like on a little bigger screen than my smartphone, and the laptop only when my main PC is down and I still need to perform desktop-like tasks. Those times are far and few between and every time I turn them on they have hundreds of updates waiting.
This is where the Sentio Superbook comes in. Using an Android app that turns the Android OS more desktop-friendly, the Superbook is essentially a laptop shell that uses your smartphone for the processing power. According to the Kickstarter, the Superbook “provides a large screen, keyboard and multi-touch trackpad, 8+ hours of battery, and phone charging capabilities”. Always up to date, and never falls behind your Android’s tech. This I can see completely replacing my tablet, fitting usefully between my phone and desktop.
Release: Pushed back from February until June for initial Kickstarter orders.
Return of Mystery Science Theatre 3000
Fun fact: I’m an original card-carrying member of the MST3K fan club. I remember having Thanksgiving at my grandmother’s house, eating myself silly, and then relaxing watching the Turkey Day marathon. I didn’t have cable growing up, which is how I’m easily able to live without cable today, but MST3K was a treat. When they announced they were Kickstarting a new season, I legit threw money at my screen. Got myself the t-shirt to match my older MST3K t-shirt, a couple nice prints, a keychain (I think… don’t tell me I’ve already lost it…), and the satisfaction that I’ll be able to watch brand new episodes. To answer your burning question, I think Joel was better than Mike. Fight me.
Release: April 14th, 2017! So close I can taste the movie sign.
Cook, Serve, Delicious 2
I’d like to think that when I game on PC, the games I play are complex and deep. However, I’ve never wanted that complexity on my phone. For mobile gaming I like keeping it light and in small increments, hence why the Switch was never a draw. Cook, Serve, Delicious is quite possibly one of the best mobile games I have ever played. It’s light, tricky, takes a bit of skill, never felt like the phone hardware ever got in the way, and had entertaining graphics to match. You don’t have to play it on mobile, you can play it on other systems, but it shines on mobile. So when they announced CSD 2 at the end of 2016, I was giddy. Giddy.
Release: “Available on Steam and PS4 in 2017“. Not specific, and no mention of mobile, but their alpha trailer was released in Dec 2016, so hopefully soon.
Star Trek: Discovery
CBS announced in November 2015 that following the 50th anniversary of the original series of Star Trek, and 12 years after the last official Star Trek: Enterprise episode aired, they would be opening a new chapter in the Star Trek Prime universe. Yes, the Kelvin timeline exists, and while I personally really enjoyed Beyond and what the reboot has brought to the series, it’s no Prime Universe goodness.
Set 10 years before Captain Kirk started his famous 5 year mission, they’ve announced the main protagonist will be Lieutenant Commander Rainsford, played by Sonequa Martin-Green, and referenced in the show as “Number One”. Star Trek: Discovery will revolve around the USS Discovery, although they’ve announced casting decisions for a second ship, the Shenzhou, and a number of Klingons. This, and other rumors, hints that the plot may revolve around the Klingon-Federation scrap-up at Donatu V, mentioned in the episode The Trouble with Tribbles which led to a Cold War between the two factions.
The show will initially air in the US on CBS, after with episodes airing on CBS All-Access shortly after. Outside of the US, episodes will air on Netflix. I personally don’t care how they air it, I’m just psyched for new Star Trek!
Release: As of this writing, it appears to have been pushed back until late summer/early fall, with possibilities of being pushed back further. Blech.
Vampyr
If you haven’t yet played Life Is Strange by DontNod Entertainment, by god what are you waiting for?! Go play one of the most fresh and stunning games you’ve ever played! If you have played it, then you probably understand why Vampyr, another game in production by DontNod Entertainment, has me so excited. Action-oriented with a sort of Assassin’s Creed meets the episodic genre vibe, set in 1918 London? Sign me up. I don’t play brand new games often, but with this setting and story potential, I’ll play.
Release: This site is suggesting Q4 2017, maybe just in time for Halloween?
Disney World’s EPCOT Big Changes Announcement
I’m a Disney World nerd. What can I say, I’ve visited the parks quite a few times and each time have had some amazing experiences. Nothing beats having fun all day with family and friends, seeing all the sights, riding the rides, and sitting down for one of the best meals you’ve ever had in your life. Cap it all off with a phenomenal show and fireworks every night you’re there! I wasn’t so much a fan before I met my wife, but now that she has shown me what I was missing, I’m a big fan.
So when Disney makes changes to their parks, which happens all the time, it just makes me excited for the next time that we’ll visit. At this point, it may be a few years before the next trip, but by then hopefully the big EPCOT changes announced at the D23 Expo last November will have come to fruition. When the Chairman, Bob Chapek, tells the Imagineers to “dream big” and to expect a “major transformation,” I’ll lap up any news like I’m dying of thirst. I mean, shoot, they’re adding hanging gondolas to their transportation roster. Gondolas! How cool is that?!
Release: Changes won’t happen for a few years, but hopefully we’ll hear what they will be at the next D23 Expo July 14th-16th 2017.
Shroud of the Avatar Launch
All the way back in May of 2013, one of computer gaming’s legends, Richard Garriott, started a Kickstarter campaign with his company Portalarium to bring back a “spiritual successor” to one of the most influential game series of all time, Ultima, called Shroud of the Avatar. Since I’m a huge fan of the Ultima games to this day, I backed it to a non-ridiculous degree. To say that it’s been a long journey since the Kickstarter launch is quite an understatement. Like most Kickstarted projects, the feature creep has been quite extreme, to the point that the game still hasn’t been completed yet in full. Posing primarily as an MMO, the features they want to add are story mode with content delivered in episodes, written by Garriott and Tracy Hickman, a single player offline mode, different multiplayer modes, a vast classless character system, PvP, player housing, a crafting-based economy, full guild systems, player owned towns, and all the other accoutrements one would expect with MMOs these days.
As of right now, Shroud of the Avatar is still in a beta state and they stopped issuing character wipes in July of 2016, but still has not officially “launched.” I’m not one to play incomplete games though, so if they don’t consider the first big chapter complete yet, I have no issues waiting. I’ll finally jump in once they start officially calling it “launched.”
Release: 2017, or so the FAQ says.
More Google Home Updates
Near the end of last year, I took the plunge into home automation and bought a Google Home while it was on sale. To say the least, my wife and I have been enjoying it quite thoroughly. I quickly discovered that home automation is a deep rabbit hole, with Google Home itself being the gateway drug. It started with one Google Home, then a second, and then a Chromecast Audio to sync all of the speakers together to form a whole-house audio system. A Philips Hue starter kit later and we had voice-controllable lights. Ten more bulbs later and we rarely touch our lightswitches anymore.
We bought it early on in its development because we expected more functionality to come, and so far they haven’t disappointed. More, though… we want more.
Release: Ongoing, since Google Home has already been released in 2016.
Welcome to Night Vale‘s 2nd Novel: It Devours!
If you’ve never heard of the quirky podcast Welcome to Night Vale, you are sorely missing out. Based around the community radio station of a fictional, and quite strange, desert town located somewhere in the southwestern US, Welcome to Night Vale has been chronicling the town’s oft-bizarre happenings since June of 2012.
In 2015, WTNV’s creators Joseph Fink and Jeffrey Cranor released their first novel, Welcome to Night Vale, based on the town. More heartfelt and personal than I was expecting, I enjoyed it, so I was excited when during the episode “After 3327,” they announced a second novel! Finally, around mid-March they announced the title and a release date of October 17th, 2017.
Release: According to Joseph Fink, they handed in the final manuscript on January 17th and in Mid-March they announced a release date of October 17th, 2017.
The MMO The Secret World‘s Relaunch
Finally, the last thing I’m excited about for 2017 is the “relaunch” of the MMO The Secret World, a personal favorite game of mine. The news of Funcom’s plans to relaunch it’s 5-year-old title came as a bit of a surprise, having been “announced” on Funcom’s 4th Quarter 2016 financial reports. Boasting changes from a redesigned new player experience, a “major improvement” to gameplay and combat, new player retention systems, and changes to the game’s business model, a lot of players are simultaneously nervous and excited for the upcoming changes. Funcom’s community team has been silent on the subject, focusing first on PAX East and Conan Exiles before making any big announcements about The Secret World.
Release: We’ll most likely hear more about the relaunch by the end of March, and see some changes before the end of June.
Like most of you, I was still reeling from the shock of the end of Life Is Strange Episode 3, where we find out what happens to Chloe by saving her dad from the car accident in our little time-travel adventure. Episode 4 jumps right into the story at that point in the alternate timeline – where William is alive, Joyce never marries David, and Chloe is paralyzed from the neck down from an accident. On the meta level, weird things are still happening like they have been in our “original” timeline in Arcadia Bay that we’ve had for the first 3 episodes.
This is the backdrop Dark Room plunges us into, and is in my opinion, the most emotional episode in the series so far. The episode’s opening is beautiful and sweet as Max gets used to this new alternate reality and new relationship with Chloe, until she (and you) are forced to make a very difficult choice regarding her life. What really impressed me about it was how giving the alternate timeline’s Chloe a severe disability never portrayed her as a victim – there were a number of scenes where Max and Chloe were hanging out and having fun just like we’re used to in the original timeline. And in the background, while you were walking around the Price house without Chloe, what players see is a family surrounded in mountains of debt trying to make ends meet and pay for medical care, showing the very real emotional and financial hardships this kind of tragedy can bring. After agonizing over that choice and rewinding as many times as I possibly could before locking a decision in, I was relieved to see that either choice brought you back our timeline. I’m not sure how this game would even progress without Chloe.
The big “rewind” scene in Dark Room takes place shortly after that, in the form of an encounter with Frank – the not-so-lovable drug dealer, who Chloe loathes and who has ties to her friend Amber. This scene, no joke, took me roughly 30 minutes to get through until I was satisfied with the choices that I made. With over five choice branches and combinations, the majority of which end up very very badly, I was on the verge of outlining my own flowchart before I finally came out on top. Every other option was horrendous. DONTNOD actually furnished a flowchart for that scene in a rare behind-the scenes look, and though while running through that scene I shouted numerous times “WHAT DO YOU WANT FROM ME??” at my screen, it’s really cool to see how complex a (sans rewind) 5 minute scene can be on game’s decision engine. You can check out the flowchart in the gallery below (click or right-click/download to blow it up to full size).
And that complex logic, with all of its twists and turns, broke the fourth wall and spilled over into my real life discussions with people. You see in a lot of other episodic games, the choice engines generally brought you right back to a main timeline with only subtle differences in details with no real alterations on the plot. Dark Room really shows how this game differs from other popular titles like The Walking Dead. You were able to see some of the short term consequence from Chrysalis in Out of Time and Chaos Theory, but Dark Room was the first episode where some real differences took place in the main storyline due to your choices.
I was at work and a friend asked me if I had finished playing Episode 4 yet, and my response was:
“Not yet. I’m still at the part where you’re visiting Kate at the hospital.” He looked at me for a second confused, and asked when that was because he didn’t remember the scene.
“Huh? But in my game Kate died.”
So I had a full and complete scene in my version of the game that he never got to see, because of the differences in a 4-question scene way back when. Consequently he’ll be replaying that, as will I, to see the other potential events that cascade from the other side of that particular coin.
The new mechanic in Episode 4 was possibly one of my favorites. After collecting a slew of clues from around Blackwell and Arcadia Bay, Max and Chloe (i.e. you) go to work on an evidence board matching up license plate numbers, code names and GPS information to get answers for what’s going on. Matching the right clues got you to the next bit of the mystery – and when it’s over, you get a sense of CSI pride for making it work.
The culmination of the episode was a collection of scenes that was some of the most tense and harrowing sequence of events I’ve seen in a video game. After assembling the clues and investigating what happened to Rachel, Max and Chloe find information find the titular dark room in what was one can only be described as legitimately frightening. Scenes around the famed Vortex Club party follow where Max is looking to get answers. I’m not going to tell you what happens, because it’s something you have to see for yourself and honestly I’m not sure I have the right words (I know, and I call myself a writer) to describe the shocking and quite frankly, unsettling conclusion to the episode.
Having started on the journey with Max and Chloe way back in Episode 1, we see the wow factor of the mechanics make way for storytelling, and subsequent episodes show what it can accomplish through the video game medium. DONTNOD hasn’t shied away from making the audience emotional and uncomfortable, and situations in-game have made me more uncomfortable that some actual decisions I’ve had to make in real life. Dark Room continues that trend with a hard crescendo and takes a very dark turn in plot and character development. The sheer number of events, both personal and meta, with the knowledge that there’s only 1 day left for Max to fix this adds a lot of anticipation and a sense of urgency while finishing this chapter, and continue to deliver with endgame twists and turns.
Setting up those kind of logical trees with this kind of depth is not easy. Everything has to be mapped out down to the last detail for it to work smoothly and have real short and long-term consequence. How do I know how hard that is? Because over a decade ago as a 19 year old sophomore in my Digital Logic class for engineering school, mapping out the logic for something as simple as the coin return on a damn vending machine took a couple retries to get right.
The release date for the upcoming and final episode is next month on October 20th, and if you haven’t gotten a chance to play this series through then I highly recommend that you do before Episode 5: Polarized comes out to play.
Tushar Nene
Staff Writer
@tusharnene
“So a lot of people ask us ‘If you can rewind the game, doesn’t that mean that you can cheat? Isn’t that the same as reloading the save?’ It would be if it was badly designed.”
That was what Square-Enix’s Adam Phillips had to say about the luxury of choice in their current series Life is Strange. And that statement is 100% correct. I’m in my second playthrough now of episode 1, Chrysalis and am not having any less fun trying different choices I take with Max in her exploration of her newly found powers over time. The beauty of it is that there’s no correct answers in the game, and even though the short term results of the decisions made are simple enough to see, the long term and meta effects aren’t so easy to spot.
Just like life. Strange… right?
I was able to sit down with Square-Enix and DONTNOD Entertainment at PAX East last week to get a preview of Life is Strange episode 2, Out of Time to see some spoiler-free gameplay. We were able to see some of the longer-than-short-term consequences of one of the pivotal decisions from Chrysalis – whether or not to take the blame for Chloe’s stepfather finding her smoking weed, resulting in being in hot water yourself or Chloe taking an angry backhand.
The game picks up on the day after Max finds discovers her gift (1 episode, 1 day) and the scene we got to play through was Max meeting Joyce, Chloe’s mother, at the diner where she has been working for years. You have the choice of telling Joyce or not that Chloe’s stepfather struck her, but not every playthrough has that option. We were playing episode 2 using the input from episode 1 that Chloe hid in the closet and watched Chloe get struck, and that’s why this and other choices are available to us now. The game keeps track of every decision you’ve made, and offers shifts in the storyline accordingly, guaranteeing a number of playthroughs which are all different. “It really is a network,” was how the choice system in the game was explained to us. “There are in this game some binary switches, like if you do this that happens, but in this game there are actually combination switches as well.” This won’t affect the overall story of the game but it will affect the way the game progresses. “More like branches they’re vines going up a tree, so they all go in the same direction, each one is just slightly different.”
To get used to the “keep your knowledge and stuff” part of the time rewind mechanic, you’re forced to guess everything that happens within 10 seconds at the diner and everything that’s in Chloe’s pockets. Of course you’re not a mind reader so the only option is to guess wrong, see the real answer, rewind and prove the Chloe your “superpowers” are real. It works as this game’s take on quick time button events, where you have to get the whole sequence right or rewind time and start over.
I’m really looking forward to see how my different savegames affect my playthrough for episode 2, and the way this is set up we’ll be getting increasing levels of meta consequences for seemingly small choices we made earlier on.
The soundtrack which thoroughly impressed me in Chrysalis maintains its deliciously modern indie feel, with artists like José Gonzaléz, Syd Matters and alt-J on the score for both background music and the tracks Max listens to. “It was really important when Max put her earbuds in that you heard the sound dull down as she pressed play. What happens when you hear a licensed track? It grounds you in reality.” It’s true, and goes a long way in helping continue to set the tone and emotion of Max and Chloe’s adventures in Arcadia Bay.
I asked creators Raoul Barbet and Michel Koch from DONTNOD about why episodic games are finding so much success next to huge triple-A 80-90 hour behemoths. “It’s the way we’re playing games nowadays. We have less time I think, and a short experience is something you can really enjoy between two stations of one really huge game. Sometimes those short experiences of an episode of a game or a short game like Journey can be interesting to play because you can play it in one session.”
Of course they mentioned that also inherent in episodic games is the anticipation and expectation for the next one to come out to see what happens. And that part is working.
Thankfully we don’t have too much longer to wait. Life is Strange episode 2, Out of Time will be released this month on March 24th, and I’ve got my season pass ready to pull it down and see what happens to Max and Chloe next.
[oh, and P.S., I asked about porting this to tablets because I think it would work great with the UI and control scheme – and I can officially say it hasn’t been ruled out]
Tushar Nene
Staff Writer
@tusharnene