2016 was a great year for video games. It may not go down in the history books as the most memorable year in the industry, but it was a solid year for bitg AAA and indie games alike. As always, my tastes often align with games with amazing a story and characters. For the sake of transparency, I feel the obligation to point out that, to me, gameplay always takes a back seat to narrative, before diving headfirst into last year’s lineup. Without further ado, below is a subjective list of my personal top ten picks of video games in 2016:
10. XCOM 2
XCOM 2 is a pretty standard sequel. With 2K Games publishing, and Firaxis developing, they didn’t feel obligated to reinvent the wheel that drove the first game and I think that works in its favor. However, there are some major refinements to what is already there, and with the addition of destructible environments, the game feels new enough to not feel like a retread of the original. XCOM is easily one of the hardest games I have ever played, which forced me to lower the difficulty to easy, for the first time in my gaming career. XCOM 2 is no different.
Now I excuse myself from this gamer sin by reminding you all that I am usually not a fan of the strategy RPG genre…but this series is so good. Build up your base, manage resources, send soldiers to their permanent deaths on away missions, upgrade gear and weaponry using stolen Intel, this game is stuffed to the brim with activities that will ensure that each play through feels different than the last.
9. Firewatch
Walking simulators and linear narrative experiences have become all the rage in the industry over the last few years. Games like Firewatch are top echelon examples of this genre. Campo Santo developed and produced a scenery is always captivating. However, the final smidgen of immersion is thanks to this game’s amazing musical score. The big achievement, are the characters in this game. Delilah and Henry are so lifelike that they are unforgettable.
I still think about the brilliant performances of Cissy Jones (Delilah) and Rich Sommer (Henry) that even a year later I catch myself thinking of their interactions. The sense of mystery permeates through the entire run-time, and while the big reveal did come off as critically polarizing, I felt it was the perfect way to resolve the narrative.
8. Mafia 3
The gameplay loop of Mafia 3 is very apparent early on in the experience. This turned many off, but those who stuck with it experienced next level story telling that transcends average game narratives. I thought the mechanics of the game were good enough to warrant its repetitive nature, but there is certainly a case to be made against that I am sure. By the time the credits rolled, I was completely fulfilled by the characters and narrative.
The story is so paramount in the personal success of this game for me, that i found it incredible easy to overlook its shortcomings. Also, if era based license music is your bag, this game does to the 60’s what GTA: Vice City did to capturing the music of the 80’s. Developers Hanger 13 did a fantastic job of capturing what it feels like to be in late 60’s New Orleans. Check out my review here.
7. Fire Emblem: Fates
Handheld games are woefully underappreciated these days. Fire Emblem: Fates is a shining example of the quality Nintendo still puts out on its mobile systems. Intelligent Systems and Nintendo SPD really stepped it up from the last entry, Fire Emblem Awakening. The game has you managing relationships with characters, dealing with perma-death of said characters, and trying to pair them up properly to create the best children to help you in your quest.
You have 3 completely different stories to choose from, and each story represents your character on different sides of the same war. The run time is packed with cheeky humor, a very interesting tale about war, and some feel good character moments. Also the tactical RPG mechanics are above and beyond the others in the genre. If you own a 3DS, you should be playing this game. There should be a law.
6. Forza Horizon 3
Nobody warned me that I was going to be getting the best racing game of all time this year. Racing games always act as the perfect pallet cleansers for the bigger Triple A games that flood the market, so I try and pick up one racing game annually. I am a big Forza fan, and usually enjoy the simulation entries in the series more. Well there is a new love in town, and it is Forza Horizon 3. Playground Games has made trekking across the Australian landscape as beautiful as it is exhilarating.
The sacrifice of true simulation controls are for the better as these tracks often lead you through dense forests, and varied environments are more fun to traverse with the more forgiving controls. The cars still feel amazing to drive, each with their own varied feel. The amount of vehicles and customization to choose from are staggering and the freedoms each race offers ensure you will have a tailored event to every race you want to participate in. This is a masterclass racer that deserves all the praise it is getting.
5. Deus Ex: Mankind Divided
Deus Ex: Mankind Divided reels in the big story moments to create a much more subtle and low key narrative. While the first game focused itself on more wide reaching conspiracies that could affect the world, this game was more about trying to investigate a singular terrorist attack. Now as the mystery unfolds you will see the larger conspiracies begin to showcase themselves but the story never feels as large scale as Human Revolution. This is by no means a bad thing. Edios Montreal made sure the world felt more fleshed out and detailed as you explored the HUB areas, picking up missions, items, and intel.
The story itself serves as a stepping stone to set up a much larger narrative that is sure to come in either DLC or the next main entry to the series. The characters, specifically the antagonists, can be archetypal at times but they never fall short of interesting. Adam Jensen never felt better to control, and this will be one of the few games from this year that I will go back and replay as I missed many of the completely missable side missions.
4. Inside
By the time Inside wraps up you will be left with so many questions that you will have to do a little research on yourself to fully understand. While some hate the post credits homework assignment, I loved it. Working towards understanding a complex and cerebral story in a visual medium is why video game narratives work so well. Collectively, fans worked together to pull in the major themes and ideas to cultivate quite the amazing answer to what it is you are exactly experiencing at the end of the game.
Inside’s aesthetics are simple but somehow always manage to be impressive. Developer Playdead uses light puzzle mechanics that are a welcomed feature and are challenging enough to make you feel smart when you complete them, but not overly hard and time consuming to the point of frustration. Come for the gameplay, stay for the graphics, leave with a wonderfully complex narrative. It is easily the most atmospheric game of the year. Check out my review here.
3. Quantum Break
Boy howdy what a polarizing game. This is a hard experience to gauge as it seems like a 50/50 split on people who enjoyed it and people who just did not like it. Remedy Entertainment, the developers, had the idea of having a game that is part playable video game, and part TV show, was bold and innovative, and for me it totally paid off. The TV section could have come off corny and boring, but they were everything but. The actors nailed their perceptive roles and the production value was high. I eagerly awaited the next episode at the end of every playable act.
The gameplay itself is some of Remedy’s finest. The shooting controls are tight, and they work brilliantly with the time manipulation mechanics. I feel powerful in this game, while never sacrificing the challenge. I think this is one of the most well performed games on the block, and the story is an incredible time traveling tale, that rivals even some of the best movies of the same subject.
2. Final Fantasy XV
This game had every right to be bad, but ten years in the making, it comes out the other side a not only playable but fantastic Final Fantasy game. The game is equal parts something old and something new. It always feels like Final Fantasy but the new combat mechanics are such a welcomed addition. After all, a complete overhaul of mechanics is the modus operandi of Final Fantasy, always exchanging a materia system, for a gambit system, never using the same mechanics more than once.
While the story is not present enough, and character motivations are hardly, if ever clear, I never felt robbed of the story or experience. Enough was there to deliver the big and small moments, and it created an interesting journey that has a very rewarding destination. This was the first Final Fantasy, I ever beat only to immediately start a new game over again. The adventure was addicting enough to make up for its noticeable shortcomings. Hajime Tabata and his team at Square Enix Business Division 2, finally brought us the Final Fantasy game we’ve been waiting for.
1. Uncharted 4: A Thief’s End
Never in my life have I seen revisionist history work so quickly. This game came out to dropped jaws, near perfect scores, and collective praise across gamers and critics alike. Fast forward a few short months, and people deem this game a disappointment, forgettable, and long in the tooth. Well, you’re all wrong, I am sorry to say.
The game IS objectively a technical masterpiece. Uncharted 4 DOES have some of the best performances and voice acting in the whole industry. You WILL experience one of the best original scores of the year. Uncharted 4 delivers stand out moments in both action and character in a way that Michael Bay wishes he could recapture. These are all undebatable things in my eyes, and not only does it deserve to be my personal number one, but it deserves the right to be called Game of the Year 2016. No other game comes close to deserving such praise. Niel Druckmann,and his team at Naughty Dog has created a near perfect experience, and it deserves your attention if you are a PlayStation 4 owner.
So there ya have it, a full year in review of the totally subjective best games of 2016. There are so many Indie games I wish i could further represent here. Games like Oxenfree, Virginia, Abzu, Stories: The Path of Destiny, Salt and Sanctuary, and I am Setsuna, are beautiful, narrative driven experiences that deserve a place on this list, and surely your absolute attention.
Plenty of big Triple A games did not make it either, but are worth the call out. Games like Doom, Titanfall 2, and Dark Souls 3 are also unmissable entries in their franchises. We were far from lacking as gamer’s this year. How did this year fair for you? Anything you felt I missed or overlooked? If there is one thing you could take away from this year, what would you say it is? For me I noticed a very obvious turn in the use of original scores in games. This has easily been one of the best years for the industry in terms of music. Share your list down below in the comments! Let’s chat about last year!
Doom
Bethesda kicked the doors down hard, as their known to do, by starting off the conference with a lengthy demo of the new Doom title. Our hero appears to be on a spooky space station of some sort with a bunch of fire everywhere. Honestly, for the first minute, it could have been a Dead Space game. Then you pull the heart out of a monster’s chest to kill him and any similarities it shares with Dead Space fly out the window. The new Doom game brings back the utter brutality the first game brought. From stuffing a grenade in a monster’s mouth and pulling the pin to chainsawing (yes of course that’s back) enemies in half, the awesome kill cams in this game alone make it extra awesome. They’ve also tried to spice up multiplayer buy adding in not only custom game types, but custom maps as well, all of which you can build in game. All in all, it looks like a strong entry in the Doom series.
Dishonored 2
Honestly, the original Dishonored was met with a very divided reaction. You either loved the game or hated it (and that typically had something to do with Deus Ex). But one thing’s for sure, the game sold well and a ton of people have asked for more. And Bethesda’s here to deliver. In Dishonored 2 you can take control of the well-known and loved Corvo or a super badass new female hero named Emily. The latest entry in the series sees the return of moral choices through the form of being able to choose to kill anyone in the game, or finding nonlethal ways to accomplish your goals, as well as the sweet powers the (now) series is known for. The original game and all its DLC is also coming out for PS4 and Xbox One under the title Dishonored Ultimate Edition.
Fallout 4
And now what we’ve all been waiting for. Ever since that trailer dropped, Fallout 4 is all anyone is talking about, and for good reason. Bethesda has been working on this game since Fallout 3 came out (that’s six and a half years!) and it really shows. The game starts out pre-war with your character (male or female) and their family having a nice day changing their appearance in front of the mirror. To give you an idea of the attention to detail in this game,wWhen you select the name for your baby, they prerecorded thousands of the most popular baby names so that your robot assistant could say it out loud. How awesome is that? The story continues with you getting approved for a Vault just in time for nukes to start falling. You and your family make it to the Vault just in time. Flash forward 200 years and you pop out of Vault 111 as the sole survivor, which makes the baby name thing even more impressive since that character get axed at the beginning of the game.
Instead of having to go optionally find your dog companion like in Fallout 3, you get a dog in the beginning of the game. Also unlike Fallout 3, you can actually command your dog to do things for you, like go to places, fetch items, or attack people. This dog is gonna be your best buddy, I just know it. Speaking of combat, the VATS system is also back, but it’s a little more functional and has better killshots. Hard to improve on something as awesome as stop-time-shoot-head mechanics, but there you have it.
Possibly the biggest and best change is that nothing looks the same. Fallout 3 had a huge problem where the whole world was just kind of grey and brown and bleh. Fallout 4 has colors all over the damn place, making it look not only visually interesting, but not tiresome, which can go a long way for a game you can spend 200+ hours in. The new Pipboy looks pretty great and functions similarly to the one in Fallout 3, but also has a layered armor system and games you can play on it. As if that weren’t enough, if you preorder the collectors edition, you get your own real life Pipboy that you can put your phone in to, download an app, and cosplay your ass off.
Bethesda has also promised that they’re dedicated to making all Fallout 4 mods for the PC work for Xbox One and Playstation 4. Huge props to them for this as it makes the gap between console and PC gaming smaller but likely puts a lot of work on them.
Another feature they showed off in the Microsoft conference was the ability to scrap and build things in the world. Now any useless junk you collect in the world can go toward crafting new items instead of hanging out in your inventory until you throw them away. You can also customize your weapons more than ever using the items you find. You can also craft your own custom bases with different furniture and items outfitted to it. You can even have power generators that turn on lights, weapons, traps, or whatever. Basically, it’s a simplified Minecraft redstone mechanic. You can also have multiple bases and run brahmen caravans between the two to transfer supplies. See? The attention to detail with this game is insane.
Fallout Shelter
And for mobile gamers, Bethesda decided to do a bad thing and take all your time away on the go. Sorry ’bout it. Fallout Shelter puts you the role of an Overseer for a vault. You manage your citizens health and resources while trying to build out your vault. You can accept in new people from outside or sent people out to get resources so you can add new rooms to your vaults. Some rooms will build stats for your citizens like schools for intelligence or bars for charisma. You can also rely on nature’s way of adding population and wait for some of your vault dwellers to have a little miracle. Of course you get to name all the kids. The game is currently only out for iOS with an Android version not announced, but presumably on the way.