ASTRO Gaming, a leader in premium video gaming equipment, today revealed additional details surrounding the studio’s highly anticipated official Nintendo Switch™ A10 Headset. ASTRO Gaming confirmed the upcoming headset will feature The Legend of Zelda™: Breath of the Wild, celebrating a critically acclaimed title within one of the most iconic franchises in videogame history. ASTRO plans to reveal the new headset at the E3 Expo in Los Angeles, June 12-14 (MR-307) with availability coming later this year.
“With our new wired headset for the Nintendo Switch, we celebrate the iconic gaming experience that The Legend of Zelda: Breath of the Wild delivers to a new generation of gamers,” said Cris “Soup” Lee, head of licensing & partnerships, ASTRO Gaming. “We worked closely with Nintendo to create a stylish, uncompromising audio experience, with a special new chat adapter designed specifically for the Nintendo Switch. With the Nintendo Switch Online smartphone app, players can chat with their friends while playing compatible games at home or on the go.
ASTRO Gaming’s development of the new Legend of Zelda-themed Nintendo Switch headset stems from an exciting multi-year agreement with Nintendo announced in April. As part of the deal, ASTRO Gaming will develop a variety of special edition headsets, speaker tags and accessories celebrating some of the most iconic characters and franchises, including The Legend of Zelda™, Super Mario™ and more.
E3 is the stuff that gamer dreams are made of, even nearly a month after all the announcements. It is never too late to report on hype, so here I am sharing the E3 experience, as told by some guy watching from his couch. I have been following the event for 14 straight years now, and it is customary for me to been write out my thoughts and reactions to all of the announcements. This is my gamer holiday, my gamer Christmas…E3 is my gamer Mecca. Allow me to take you through my journey of E3 2016, and why I think it was one of the most successful trade shows in the history of the business.
Living Through the Hype
There is nothing quite like the Electronic Entertainment Expo for a passionate gamer like myself. Every year E3 acts as a temperature check for hype of the industry, but more importantly it proves that this industry isn’t going anywhere. It is as healthy as it has ever been and while a trade show like E3 may not be around forever, it will take a new form in terms of being a hype generating machine. We need trade shows and press events like this, and while more and more studios, companies, and developers drop out in turn of trying out their own personal conferences, one thing is for sure, there is nothing in this world quite like the week of E3.
This year there weren’t any “next gen consoles” to announce, it was just all about the games, and boy howdy were there some interesting looking experiences. Sure Microsoft tried to sneak in a few words about their slim line system as well as their .5 step up labeled the Scorpio, but they did it with class and it took up minimal time of the press conference. You would think Sony would have spent so much time on showing VR games that are near impossible to show in a press conference setting, and while they did show up with some news, it was such a small fraction of time that they took up. Everybody who showed up for E3, including EA, Ubisoft, Bethesda and Nintendo, came to win. They came to murder the competition and explain why their games are the experiences you should be playing this fall and going forward. I think all of them had strong showcases (with a few major stumbles from EA) and delivered on the one currency that matters in this industry…hype.
As an agent of hype, I go out of my way to be overly excited about any and all games. Pushed release dates, games that won’t come out for another 3 years, and completely out of context CG trailers do not put me off. Speculating on these games that are not out yet is one of my favorite activities to do. I like to build my own story and elevate my own hype on these experiences that are years out, and then the payoff of getting them when they finally do arrive is unmatched to any feeling this industry can evoke. Has my hype ever turned against me? Sure every once in a while, but I don’t let that ruin future potential to be excited about something. I’d rather be excited and let down than spend the road to launch being pessimistic and worried. Gosh that just seems incredibly draining; I’ll take the hype any day. So we all get it now right? We are on the same page? E3 gets me hyped and now it’s time to break this year’s conferences wide open. I just want to focus on my personal High and Low of each conference.
EA Conference
This was the first conference of the week and by far the weakest, but I think it set expectations correctly for my mind (and hopefully yours) to be efficiently blown by the coming conferences. What was not lacking however was how they started the conference. That first game announcement is the hook, and blowing out Titanfall 2 at the top of the show was an amazing idea. That game showcased so well, and the single player trailer got me more than hyped to get back into this series. I really enjoyed the first game, and it is quite easy to tell we live in a post Titanfall FPS world now that all games have taken their locomotion mechanics. It’s hard to find a shooter nowadays that you aren’t jet-packing, double jumping, and wall running around, and that’s totally okay but just remember who pioneered it! Titans seem to have personalities and characteristics now, and I have a feeling that will be on full display in the story mode. It is very hard to top the new whip though, which adds to your maneuverability as well as works as a melee weapon. Gosh, the end of that trailer where the two pilots are in the sky and whipping towards one another…that’s how you evoke mass excitement!
Unfortunately I have some negative things to say about this conference. A few things really rubbed me the wrong way, and the biggest offender Mass Effect. This was the year to show that game; this was the time for a blowout. Mass Effect Andromeda is coming out next year and we already suffered a delay this year. After the trailer showed, we knew nothing more than what we did a year ago and that is a MAJOR issue. Did I enjoy the trailer? Of course I did, I will enjoy anything with Mass Effect in it. Was it a tease? Overwhelmingly so. We need to know more about this game, and this little trail of breadcrumbs is just not enough. We need facts, we need gameplay…we need some real news Bioware.
The upsets did not end there however, EA was nice enough to bring up the Star Wars games and that is pretty much all they did with them. They might as well have just had somebody come on stage and say, “They exist!” I love seeing Amy Hennig with Visceral talk about Star Wars, and I love seeing dudes in mo-cap suits playing with lightsabers with the Respawn logo in the background. Seeing glimpses of in engine screen shots is always welcomed…but I just needed more to get that level of hype I love to dwell in. If wanting more is the worst thing I can say about this conference, then to me I’d say they still did pretty well.
Bethesda Conference
Bethesda really knew how to pick up where EA faltered. They came out strong with a Quake announcement and then it never let up until the conference’s end. The high point of Bethesda’s hour for me was the new Prey trailer. I had no idea I was watching a Prey trailer until I saw the title reveal. I was never a big fan of the first game but was excited about the idea of the sequel announced a few years back. Well now that’s out and this reboot/rebrand is in. The narrative that the trailer showcases is awesome. I was so drawn in by this man who ends up speaking to himself by the scene’s end while living a Groundhog’s Day experience as he relives the same day over and over. Who is this man, what is happening to him, and how does he fit into the real story? I don’t know, and I don’t need to know. The trailer sets a tone that I am interested in and I cannot wait to see how it all pans out.
I wanted to give Skyrim Special Edition as my high for this conference but I have put 300 hours into the original, and despite me being the one of many who feverishly asked for this game, I would feel bad to give it a highlight spot when something new and fresh like Prey should get some of my much deserved limelight. So while Skyrim SE is probably what I am most excited for, Prey is the real show stealer here.
It is hard to nail down a low point for this conference, and heck pretty much every conference going forward. At gun point I would have to say there was a bit of a stumble with announcing the Fallout 4 DLC. I thought it showed well, but it was too quick, and I guess I figured there would be a much bigger announcement. Perhaps those expectations are unfair because Far Harbor DLC did just come out, but for a conference I guess I just hoped for something a bit more than adding working conveyor belts to your settlements. This just comes off nitpicky and that is because it is. The conference was great and it is hard to find anything negative about it. For the new kids on the conference block (this is only their second year at E3) they really knocked it out of the park.
Microsoft
Microsoft was up next on Monday and just like the last few years, they really came out swinging. Sure they opened with an announcement of a slim model which is good, because it just gets it out of the way so the focus can turn to what matters, games. After watching this conference I thought there was no way that Sony had the lineup to usurper Microsoft this year. More on how that turns out later.
Microsoft had so many highs that it’s hard to pick one. It is so easy to go with something like We Happy Few which felt like a completely Bioshock inspired game. Every fiber of my being is shouting at me to write about Scalebound and their awesome presentation…but deep down I know that what wowed me the most was Sea of Thieves. During the entirety of it’s on stage demo (and its following hands on impressions from trusted industry types) I was just thinking of how many friends I knew who owned a Xbox One…and how do I get them to buy this game so we can all go on swashbuckling adventures together. Luckily it will take no convincing because the game speaks for itself. Want to meet up in a tavern and drink with friends? Go for it. Find a treasure map on the island you are on? Go look for it! Want to rob people coming out drunk from the local tavern? By all means do it. The real meat and potatoes is boating up with a crew and hitting the high seas. Out there you can run into sea monsters, or worse, other ships with their own crew. Each crew member has a function. One needs to man the sails, the other the anchor, somebody needs to be in crows nest navigating, and a trusted pirate friend needs to be at the helm. Everybody has a function, and everybody must be communicating to ensure that the dangerous ships and crews you face out there will not lead you to a watery grave. The first thing I am doing? Loading up my boat with booze, pals, and instruments, and we will sing sea shanties all the way to Davy Jones’ locker.
There were next to no low points in this conference. I feel that I do have to point out that I thought ending with the big Scorpio reveal (Microsoft’s .5 console) was a misstep. Really Microsoft? This is the thing you were most excited to show us? Well, I was not excited and while I understand why these .5 systems exist, I do not care to upgrade at this moment in time, especially if all games will continue to work on the current versions of the consoles. Was it a bad announcement? By no means, I thought they did a good job at giving us the information…but I just don’t feel it was the announcement to end on.
Ubisoft
Ubisoft, Ubisoft, oh where art though Ubisoft? Seriously this is the Ubisoft I have always wanted. No annual Assassin’s Creed to slow the conference down, and the weird ecstasy filled dance party at the top of the show was their only “weird moment.” Never before has Ubisoft came out so strong at E3, and that is probably why they are suffering form a corporate hostile takeover by Vivendi. You’re looking too good these days Ubisoft! In any case, Ubisoft focused on all the right things and ended their conference with a big new IP. Sure at surface level Steep seems just like a snow extreme sports game, but is much deeper and you have a community enriched experience filled with so much freedom in terms of traversal and activities. While this was a big moment, it is far from game of the show material.
The moment of hype comes in the form of, South Park: The Fractured But Whole. Not only is this an insanely fun title to say and type, but it also showcased wonderfully. Trey and Matt (the creators of South Park) came out and discussed their heavy involvement in the game. They gave us a very funny trailer which completely satires the blueprint of the Marvel Cinematic Universe Phase system. If that wasn’t enough, we get three awesome gameplay snippets. The demo itself was filled with great South Park jokes, and Matt and Trey themselves just seemed so excited to show off this game. It was such a treat to see them so passionate about this project. They were very vocal about how demanding The Stick of Truth was and it seemed like they would never do a game again…yet here they are. Guys and gals, it is more than we deserve as gamers!
The low point was hardly low. If anything this is just another positive masquerading around as a negative. I am not a big Watch Dogs fan, so there was not much the sequel could do to get me on board. I thought the first game was hollow, the main character to be as interesting as a wet rag, and found every single mechanic to be less than a game like Grand Theft Auto V. However, this showcasing of the sequel actually has me looking at the game in a much more positive light. The game seems fun, the new character comes off as interesting, and all the little mechanical gripes seemed to have been fixed. Am I back in? Nope, but I can and will recognize that this game does seem to be in good shape. I feel the demo went on a bit long but in the end it did what it set out to do, and that was showing off that they were indeed listening to the fans and their complaints of the original. That is classy as hell Ubisoft.
Sony
Sony my Sony, my sweet and fair Sony…you had so much riding against you this year. You have constant lack of first party games, and all of your delays on properties announced last year are more than noticeable. I had little hope you would take the W this year. Well that’s what I get for thinking. I had figured that they would come out; talk too long about VR and their new .5 system upgrade. Instead you pulled the rug out from underneath us all, and proved why you are still leading this generation.
Where do I even begin in breaking down the major highlight of this conference? How do I choose one? Heck, I could not even choose a game and instead talk about their incredible pacing of their showcases, or even their choice of not resting on their games announced last year. Hell I would even love to gush about the live orchestral performance that lasted through the entire conference. Instead of hearing about Kingdom Hearts 3, Final Fantasy 7, and Shenmue 3, we get a totally new roster of awesome announcements. Some we knew of, while others were major surprises. Is it worth me dwelling on how much God of War rocked me? Never been a fan of the series, but what I saw had me caring in a big way. What about the Heavy Rain inspired game Detroit: Become Human? Sure it was impressive but it was just validating what I already knew.
The show opened up with Syphon Filter’s developer Sony Bend studio and their new game Days Gone. While the trailer itself had a very Last of Us feeling, the real bread and butter came from the end of conference gameplay. Wow what an impressive stage demo. The game’s enemy, whom can only be described as the zombies (don’t call them that though!) from World War Z, moves like cascading water in tandem with one another like a wave of bodies. Well look at that, it seems this may have been my highlight of the conference. Sometimes you just have to work these things out on paper before realizing what really wowed you the most. It would have been so easy to talk about how awesome Horizon showed, or talk about the big Resident Evil 7 reveal with a PT like marketing demo. While all of these announcements are game of the show worthy, I truly feel that the surprise of Days Gone landed in a big way for me. The fact that so many people did not feel the same way alarms me, but we like what we like.
It is hard for me to pick out any moments where I felt the pace of the show was hindered. The show was nonstop trailers with minimal talking or presenting, so when those slow moments came with the Skylander’s reveal and the minimal VR…it was necessary to slow that heart rate. The amount of excitement that they built through the run-time of the show was so intensely satisfying that the down time ensured our poor little hearts wouldn’t breakthrough our rib-cage. Do I care about Skylanders? No I do not; I could not even begin to care less. Do I want stage time on VR? Not particularly, but they didn’t dwell on it long and moved right past it and back to their original pacing. What I am trying to say is, that I had little to zero issues with this conference and it should be the defining mold of E3 press conferences moving forward.
Living Post Hype
So with E3 now in our rear-view mirror, a lot of us have that post E3 depression. We’ve all heard so many good things about so many games that aren’t even close to being out. So you may ask, Kyle, how do we even cope with knowing we are so far away from so many great experiences? My answer, give into the hype. I am not saying blindly love and be excited for all of these things until they reach unobtainable levels of interest. What I mean is just give into the excitement, ride the wave of hype all the way to release. The excitement you get from pondering on a game on the horizon is unlike anything else. You will never have this road to excitement other than now, so why even fight it? Excitement and hype are good. For me there is no such thing as “over-hyped.” It is a term I see thrown around all too often. While the game may not have lived up to expectations, nothing can take away those moments of pure concentrated excitement that you felt all the way up to launch. It is a good feeling, so embrace it. E3 is a time where we all as gamers come together and get excited for our healthy industry. I feel that pessimism is in low reserves during this week. Of course it is re-birthed the week after and the internet goes right back to its awful self, but in that moment…we all have E3…we all have the hype.
We all saw a couple weeks ago when our own Colby, between bouts of spontaneous cowboy yells and possible internet notoriety, told you kids that a Final Fantasy VII remake was now officially in the works from Square-Enix. Clearly, that was tremendous news. Tremendous, life altering, world peace delivering news. But there were some other remakes that came out of E3 and I’ve finally had a chance to play all of them while we wait for the remake of all remakes to descend upon us from Japan.
1. God of War III.
Look. I’m just going to get this out of the way shortly and sweetly. God of War III was, remains, and possibly will always be one of the greatest outlets for mythological platform violence the world has ever known. I was hooked on the first title of the trilogy back in on the PlayStation 2, and even tried to push Kratos/Pandora unsuccessfully as a presidential ticket. Sony basically just said “Hey Tushar all that insane blood you’ve shed over the years? Here it is in 1080p at 60fps with the ability to record and share screenshots and video through the PS4 engine.”
Sold. The gameplay is the same and I’m still sold. It is that much fun.
Oh right one more thing – The Sony reps told me I could tell you kids that “It’s a reminder that God of War was still out there, and I can tell you something new is in the works.”
2. Devil May Cry 4: Special Edition
Knowing how I feel about God of War, it should be a no brainer that I’m a huge fan of other games that involve that kind of gameplay. Devil May Cry was another franchise that had me hooked in the PS2 era, even though we all wish Devil May Cry 2 was just a bad dream. These were the guys that took stylized action and turned it into an art, actually awarding bonus points for how varied your attacks are and how “stylish” your battles are.
Stylish action violence. I’m about that life, kids.
So as opposed to GoW3, DMC4SE delivered some new things – balance and increased speed and fluidity on the gameplay side makes this fun as ever to play. They’ve also included the ability to play as supporting cast members in from the Devil May Cry universe – in addition to the Nero/Dante campaign there’s also Lady/Trish and Vergil campaigns, letting you play through the story as them with completely different play styles than Nero and Dante.
Playing with all these styles does add replay value to the special edition, but since there’s no additional story aside from a beginning and end cutscene for both the Lady/Trish and Vergil campaigns, the missions one is tasked can get somewhat repetitive. See in the original campaign, Nero does roughly the first half of the missions facing 4 bosses then his final boss. Dante takes over and finishes off the same 4 bosses before turning it back over. Nero then has to fight the same bosses again in a gauntlet before endgame. The way it’s spaced out in that campaign it doesn’t seem super repetitive because with each fight you have new weapons and techniques.
But with Vergil that’s where the repetitiveness kicks in. When you play the Vergil campaign you play ALL of the missions with him. So I’m running different versions of the same levels twice each and fighting the same 4 bosses 3 times each which begins to eventually get kind of stale. Now normally I wouldn’t have an issue with this because it’s a special edition game, so just being able to play through the game with another character is enough. But according to the “story,” Vergil’s campaign takes place “a few decades ago” in Fortuna city before the original DMC4 takes place, so the way time flows a lot of this campaign is impossible and he faces enemies that shouldn’t have been born yet.
That aside, the gameplay still makes this a tremendously fun, fast paced and furious action game. The different play styles with each of the characters really grow on you even though it might not seem so when you start. And those really come into play starting on “Dante Must Die” difficulty, where you have to begin to rely on all your skills, not just your favorites, to clear a room.
DMC4SE also includes some different costumes for all of the characters – which includes a smooth badass tan dark haired version of Dante. They say that it’s to mimic the DmC colors, but I think it more reminds me of someone I know…
Oh I know you’re pickin’ up what I’m puttin’ down.
At any rate, still a fantastic game and a worthwhile pickup.
Tushar Nene
Staff Writer
@tusharnene
Every year E3 seems to have a few distinguishable patterns in its announcements. One year it was 3D, another it was camera support. So what are the trends we noticed in this year’s E3?
Pander Pander Pander
This year’s E3 was full of pandering, not that it’s a bad thing. After Microsoft’s fiasco of not listening to its consumers and Sony profiting from that negative response, both companies kicked “WE LISTEN TO YOU, BELOVED CUSTOMERS” in to full gear. Microsoft started off Pandercon 2015 with its announcement of Backward Compatibility, something customers have been wanting since the 360 and PS3 came out. Then they went ahead and showed off Gears of War 4 gameplay, which was totally unexpected. Hell, at the end of the Microsoft press conference we said Sony would have to hit with nukes to beat Microsoft.
And boy did they.
They dropped the biggest bombs they could possibly drop all in one press conference. Not only is Last Guardian not dead, but it’s being released next year. Shenmue 3 is happening and its Kickstarter went live during the press conference. And last, but certainly not least, the mother of all remakes is happening. The HD Final Fantasy VII remake for Playstation 4 is official. Not an uprez of the original, not the PC version available on PSN, a legitimate remake of the game everyone’s been requesting for years. Sony went all in with the pandering and it paid off big time.
Even Square Enix jumped in after the Sony presser and released more info on Kingdom Hearts III, more info on the new Star Ocean, and announced a sequel to Nier. Couple that with the Final Fantasy VII remake and their announcement of a game coming from a company literally named Tokyo RPG Factory, and hype was at an all time high.
The pandermachine isn’t necessarily a bad thing for gamers. It’s a great time to be part of a very loud crowd that hasn’t had enough attention. Who knows, maybe we’ll get another Chrono game, a PC port of the newer Halos, or even a new Red Dead game. If this rolling carnival of handouts for the loud and ignored continues, we may even get a Super Mario RPG remake.
Adorable Yarn
Though the trend isn’t a HUGE one, it still definitely exists. After the success of Kirby’s Epic Yarn, fabric-based textures seem to be a growing trend in games. Both Yoshi’s Woolly World and Unravel are based around characters made out of yarn and how adorable they are.
Think about it, if Yarny wasn’t made out of yarn, but was rather a little dude running about through the woods, you wouldn’t care nearly as much. And the same goes for Mario’s dino friend. Yoshi’s New Island came out to a tepid response with its map color-esque graphics. We postulate that just maybe the game would have been more successful if it had just been a lot more cute. The game didn’t have bad gameplay, it just looked kinda meh. Slap a layer of yarn, fabric, and some cute details on it and you’ve got a hit!
Colors!
Remember that trend a few years ago where everything was brown and grey and terrible? Like Fallout 3, Gears of War, et al.? Well we’re finally coming out of that, it seems. Fallout 4 seems to have finally shrugged off the terrible color palette that characterized its predecessor, allowing for a far more visually interesting title to come forth. At the time, Fallout 3 looked amazing and the world was huge, so the limited color palette could be overlooked, but playing it now, the game gets so visually boring so so quickly. The graphics in Fallout 4 aren’t even all that much better than in Skyrim, but the colors sets it so far apart from Fallout 4 that it looks like it was done by a different studio. We can’t emphasize how much better it looks.
Deus Ex: Human Revolution was lauded as a great, beautiful game. But everything in the god damn thing was orange and black! Every. Thing. The new title, Mankind Divided, looks much less visually constricted, as if they finally allowed themselves to use greens. It’s a wonderful difference. Even Gears of War, the brownest brown that ever browned, had a nighttime trailer in which the camera showed off other colors. It was crazy. It’s like video games finally discovered the other side of the color wheel.
Every year my inner gamer just about yodels during this 3-day industry show. Rumors are either brought to fruition or are laid to rest (for another year anyway), and I can plan my gaming budget for the future.
Day one and two had some major reveals, some really intense teasers, and I wanted to share with you guys what games I am personally most excited for. Let’s break this down by conference!!
Microsoft
*Evolve
First up for me is Turtle Rock/2K’s Monster Hunter look-a-like Evolve.
I love games where you can cooperatively take down a massive creature, so pair that with insane gameplay and graphics, and I’m basically sold. They had a huge presence at PAX, and I’ve been following it for a few months, so it’s definitely high on my list.
*Dragon Age: Inquisition
I’ve been a sucker for the Dragon Age games, and Dragon Age: Inquisition looks even more jaw dropping. This installment looks a lot more haunting, a lot more scary (which might just be me), but the DRAGONS. Character design has always been pretty, but just the details on the armor is kinda breathtaking!!
*Ori and the Blind Forest
This is one that kinda caught me off guard, and finishes my Microsoft list. It’s absolutely gorgeous looking, and while not too much of the story is really hinted at, I kinda wanna play on the sole fact that it is beautiful. It’s called Ori and the Blind Forest and it’s from Moon Studios. The only problem is, I am terrified of owls, so we shall see how it goes, ha ha ha.
EA
*Star Wars Battlefront
Star Wars Battlefront. I don’t even know what to say, cause I’m fucking rendered speechless, and in tears. You get to FIGHT on different PLANETS on the side of the Rebellion, or the Empire WITH BETTER GRAPHICS!!!! YOU GUYS!!!!
Ubisoft
I could care less. Maybe Colby has something for ya, cause I’m the only person apparently not hyped for any of the titles, which include Valiant Hearts, Rainbow Six Siege , and I forgot what else…Mirror’s Edge 2? You know how you can get my interest, Ubisoft? How about making your main protagonist in Assassin’s Creed: Unity a woman? Like….Charlotte Corday instead of Scruffy White Guy #5.
Sony
*The Order: 1886
I love Action/Adventure platformers, and this one pits an alternate London band of “knights” against supernatural creatures. It was teased at last year’s E3, and seeing a full length trailer basically made me need a fresh pair of underwear. It’s a PS4 exclusive, and definitely one at the top of my list, thanks to the sort of Resident Evil vibe this trailer gives off!
*Bloodborne
Project Beast was revealed to be Bloodborne, a horrific, squelching sounding tease of a game, but oh my goodness, I cannot wait to slice open weird things!! I didn’t hear quite as much buzz about it, but maybe that’s because people were still reeling from other announcements?
*Abzu
80% of my hype for this game is due to the fact you can apparently swim alongside whales. Seriously. Aside from aforementioned whales, the graphics could definitely look a bit better, but it’s just a trailer, and I highly doubt the makers of Journey (which, if you have not played, PLAY IT) would disappoint.
*Batman: Arkham Knight
I’m not sure if I’m more turned on by the new Batmobile or Kevin Conroy’s dulcet voice just flowing over the body like a tub of dark chocolate…The newest Batman game is set to surpass Batman: Arkham City, and Rocksteady is setting the bar higher and higher. I loved how the developer described the surprise cameo as a realization of their (and I suppose ours if we were mid-fight) worst fear. Check the trailer to see what I mean!
Nintendo
*Legend of Zelda Wii U
Confession: I am not the biggest LoZ fan, more of a casual observer/player of the franchise, but this…this made me want to cry from how pretty it is! Couple with that with the rumors floating around that this is Zelda we will be playing as instead of Link, and color me intrigued. Oh yeah, and this game is apparently open world, which is a giant step away from standard linear gameplay, Wind Waker aside.
So there you have it! I’m incredibly stoked for a lot of the titles out in 2015 and 2016, but I want to know what made YOU excited!!! Tell me, or tweet them to me @ladyvader99!! LET’S ARGUE OR SQUEAL OVER VIDEO GAMES!