We all saw a couple weeks ago when our own Colby, between bouts of spontaneous cowboy yells and possible internet notoriety, told you kids that a Final Fantasy VII remake was now officially in the works from Square-Enix. Clearly, that was tremendous news. Tremendous, life altering, world peace delivering news. But there were some other remakes that came out of E3 and I’ve finally had a chance to play all of them while we wait for the remake of all remakes to descend upon us from Japan.
1. God of War III.
Look. I’m just going to get this out of the way shortly and sweetly. God of War III was, remains, and possibly will always be one of the greatest outlets for mythological platform violence the world has ever known. I was hooked on the first title of the trilogy back in on the PlayStation 2, and even tried to push Kratos/Pandora unsuccessfully as a presidential ticket. Sony basically just said “Hey Tushar all that insane blood you’ve shed over the years? Here it is in 1080p at 60fps with the ability to record and share screenshots and video through the PS4 engine.”
Sold. The gameplay is the same and I’m still sold. It is that much fun.
Oh right one more thing – The Sony reps told me I could tell you kids that “It’s a reminder that God of War was still out there, and I can tell you something new is in the works.”
2. Devil May Cry 4: Special Edition
Knowing how I feel about God of War, it should be a no brainer that I’m a huge fan of other games that involve that kind of gameplay. Devil May Cry was another franchise that had me hooked in the PS2 era, even though we all wish Devil May Cry 2 was just a bad dream. These were the guys that took stylized action and turned it into an art, actually awarding bonus points for how varied your attacks are and how “stylish” your battles are.
Stylish action violence. I’m about that life, kids.
So as opposed to GoW3, DMC4SE delivered some new things – balance and increased speed and fluidity on the gameplay side makes this fun as ever to play. They’ve also included the ability to play as supporting cast members in from the Devil May Cry universe – in addition to the Nero/Dante campaign there’s also Lady/Trish and Vergil campaigns, letting you play through the story as them with completely different play styles than Nero and Dante.
Playing with all these styles does add replay value to the special edition, but since there’s no additional story aside from a beginning and end cutscene for both the Lady/Trish and Vergil campaigns, the missions one is tasked can get somewhat repetitive. See in the original campaign, Nero does roughly the first half of the missions facing 4 bosses then his final boss. Dante takes over and finishes off the same 4 bosses before turning it back over. Nero then has to fight the same bosses again in a gauntlet before endgame. The way it’s spaced out in that campaign it doesn’t seem super repetitive because with each fight you have new weapons and techniques.
But with Vergil that’s where the repetitiveness kicks in. When you play the Vergil campaign you play ALL of the missions with him. So I’m running different versions of the same levels twice each and fighting the same 4 bosses 3 times each which begins to eventually get kind of stale. Now normally I wouldn’t have an issue with this because it’s a special edition game, so just being able to play through the game with another character is enough. But according to the “story,” Vergil’s campaign takes place “a few decades ago” in Fortuna city before the original DMC4 takes place, so the way time flows a lot of this campaign is impossible and he faces enemies that shouldn’t have been born yet.
That aside, the gameplay still makes this a tremendously fun, fast paced and furious action game. The different play styles with each of the characters really grow on you even though it might not seem so when you start. And those really come into play starting on “Dante Must Die” difficulty, where you have to begin to rely on all your skills, not just your favorites, to clear a room.
DMC4SE also includes some different costumes for all of the characters – which includes a smooth badass tan dark haired version of Dante. They say that it’s to mimic the DmC colors, but I think it more reminds me of someone I know…
Oh I know you’re pickin’ up what I’m puttin’ down.
At any rate, still a fantastic game and a worthwhile pickup.
Tushar Nene
Staff Writer
@tusharnene
Every year E3 seems to have a few distinguishable patterns in its announcements. One year it was 3D, another it was camera support. So what are the trends we noticed in this year’s E3?
Pander Pander Pander
This year’s E3 was full of pandering, not that it’s a bad thing. After Microsoft’s fiasco of not listening to its consumers and Sony profiting from that negative response, both companies kicked “WE LISTEN TO YOU, BELOVED CUSTOMERS” in to full gear. Microsoft started off Pandercon 2015 with its announcement of Backward Compatibility, something customers have been wanting since the 360 and PS3 came out. Then they went ahead and showed off Gears of War 4 gameplay, which was totally unexpected. Hell, at the end of the Microsoft press conference we said Sony would have to hit with nukes to beat Microsoft.
And boy did they.
They dropped the biggest bombs they could possibly drop all in one press conference. Not only is Last Guardian not dead, but it’s being released next year. Shenmue 3 is happening and its Kickstarter went live during the press conference. And last, but certainly not least, the mother of all remakes is happening. The HD Final Fantasy VII remake for Playstation 4 is official. Not an uprez of the original, not the PC version available on PSN, a legitimate remake of the game everyone’s been requesting for years. Sony went all in with the pandering and it paid off big time.
Even Square Enix jumped in after the Sony presser and released more info on Kingdom Hearts III, more info on the new Star Ocean, and announced a sequel to Nier. Couple that with the Final Fantasy VII remake and their announcement of a game coming from a company literally named Tokyo RPG Factory, and hype was at an all time high.
The pandermachine isn’t necessarily a bad thing for gamers. It’s a great time to be part of a very loud crowd that hasn’t had enough attention. Who knows, maybe we’ll get another Chrono game, a PC port of the newer Halos, or even a new Red Dead game. If this rolling carnival of handouts for the loud and ignored continues, we may even get a Super Mario RPG remake.
Adorable Yarn
Though the trend isn’t a HUGE one, it still definitely exists. After the success of Kirby’s Epic Yarn, fabric-based textures seem to be a growing trend in games. Both Yoshi’s Woolly World and Unravel are based around characters made out of yarn and how adorable they are.
Think about it, if Yarny wasn’t made out of yarn, but was rather a little dude running about through the woods, you wouldn’t care nearly as much. And the same goes for Mario’s dino friend. Yoshi’s New Island came out to a tepid response with its map color-esque graphics. We postulate that just maybe the game would have been more successful if it had just been a lot more cute. The game didn’t have bad gameplay, it just looked kinda meh. Slap a layer of yarn, fabric, and some cute details on it and you’ve got a hit!
Colors!
Remember that trend a few years ago where everything was brown and grey and terrible? Like Fallout 3, Gears of War, et al.? Well we’re finally coming out of that, it seems. Fallout 4 seems to have finally shrugged off the terrible color palette that characterized its predecessor, allowing for a far more visually interesting title to come forth. At the time, Fallout 3 looked amazing and the world was huge, so the limited color palette could be overlooked, but playing it now, the game gets so visually boring so so quickly. The graphics in Fallout 4 aren’t even all that much better than in Skyrim, but the colors sets it so far apart from Fallout 4 that it looks like it was done by a different studio. We can’t emphasize how much better it looks.
Deus Ex: Human Revolution was lauded as a great, beautiful game. But everything in the god damn thing was orange and black! Every. Thing. The new title, Mankind Divided, looks much less visually constricted, as if they finally allowed themselves to use greens. It’s a wonderful difference. Even Gears of War, the brownest brown that ever browned, had a nighttime trailer in which the camera showed off other colors. It was crazy. It’s like video games finally discovered the other side of the color wheel.
Mirror’s Edge Catalyst
After years of off/on talk about another Mirror’s Edge game, the beautiful if flawed game finally has an official sequel. Mirror’s Edge Catalyst puts you back in the shoes of runner Faith trying to subvert a number of wildly powerful corporations controlled by a man named Gabriel Kruger. The demo starts off with Faith getting out of jail and having the guards basically be huge jerks to her. Once she’s back on the street, some snot nosed punk whose name we’ve thankfully forgot, takes off her government trackers and gets her back on the streets. He’s mainly annoying because he keeps questioning Faith’s abilities and come on, dude, she just got out of jail.
Anyway, the first part of the demo is on the rainy, dark streets as you try to get your runners legs back, jumping over and under obstacles and trying to keep a constant flow. The visual tone of this section is markedly different from most of the original Mirror’s Edge games with its dark colors and messy environment. As you burst through a door, the demo whisks you away to the rooftops at some other time with a style far more familiar with stark whites and a clean environment to run in. The only difference is the biggest one — you’re in an open world. Yes, the huge shift from missions to open world means you can now freerun across the city and explore in a non-mission context, something definitely lacking from the first game. Missions are placed around the environment, in the style of Assassin’s Creed, so that you’re never taken out of the game.
The desire to not break the flow of the game also translates to the gameplay as well. As you keep your running flow going, there are subtle atmospheric differences like a change in music or an increase in speed, giving you subtle ways to feel like running and keeping a flow are important. In that vein, there are really only a few buttons for freerunning, one for upward movement (jumping, climbing, swinging) and one for downward (sliding and dismounting). This configuration makes running a breeze, which is good because combat actually becomes easier the faster you are.
The demo has a few missions to do including a race, hacking a billboard, and delivering a package from one place to another. Running between missions and objectives felt really free, a feeling that Mirror’s Edge has always been pretty good at instilling. The missions themselves weren’t particularly hard and the only one we couldn’t do as good as you could at was the race. We blame the obnoxiously loud volume of the EA booth.
The game’s story promises to focus on Faiths’ origin, fleshing out our favorite runner in more detail. Unfortunately, we’ll have to wait until February 23rd of next year to get it. In the meantime, we’ll be painting our eye and buying red shoes. Not freerunning, that looks hard.
Unravel
Arguably the smallest game that made the biggest splash at E3 this year was about a little guy made of yarn. Unravel is a game about the connections between people told through the eyes of a little creature made of yarn solving puzzles and going on adventures. The idea behind the game is that it’s harder to do things the further away you are from people you love. With that in mind, Yarny starts coming unraveled the further you progress through the stage, meaning you have you find more yarn to rewind yourself as the level progresses.
The demo starts off with a short video of an elderly woman looking at old photographs and smiling at them, reminiscing over tea at her table in her small kitchen. She then walks upstairs with her bag of yarn, taking care to adjust a baby picture on her way up. A small ball of red yarn then bounces out of her and we take control of Yarny from there.
One of the best things about this short demo was how well Yarny was characterized. From the moment you take a step out of the front door, he’s looking around, taking in the world around him. Any time you stop moving, and even a bit while you’re running, Yarny is constantly looking at stuff in the environment, showing how curious the little guy is.
The yarn mechanics also make for interesting puzzles to solve. You can rewind your yarn to pull yourself back up to an area if you’ve gone to far or done something wrong. In that sense, there’s no real way to fail a puzzle. Sure, there are environmental hazards like deep water and toxic materials that can take our little friend out of commission, but there’s no failed puzzle.
Yarny can also swing from his yarn to get in to new areas or cross gaps, kinda like a red, cuter Indiana Jones. You can also attach your yarn to two different static points to create a bridge or a trampoline for yourself. Using these simple mechanics, we take Yarny through the old woman’s front yard and very quickly get spooked by a butterfly. It’s adorable. You also come across bits of memory, which represent themselves as kind of blurry picture formed by light in the sky. This one in particular is of a smiling child running through the grass. The yard is basically a tutorial level, showing you how the yarn works, how attaching and swinging work, and letting you solve a few puzzles.
The second half is where things get intense. Yarny is in a dark forest while it’s raining outside. He still seems pretty excited to be outside until lighting strikes. His whole body language then changes to one of fear. Our friend is hugging his arms together, walking more slowly, and those same eyes that viewed the environment as a wonder now view it as potentially a threat, a big, scary threat. Yarny stumbles out onto a road and very nearly gets hit by a car, which really cranks at your heart strings, making you feel simultaneously bad for our friend and angry at the car that almost hurt him. Once the road is crossed, you’re met with a series of more intense puzzles, making you create and disassemble multiple trampolines or have large leaps of faith. The memories you find also take a more dark turn, one showing a man being dragged away by suited men, and another of people in hazmat suits pushing toxic barrels.
We were hurried out of the room before we could complete the demo, but what we saw really captured us. Yarny is our new best friend and the mechanics, though simple, are so much more charming through the eyes of this innocent protagonist that this is toward the top of the list of games we want to play.
Battlecry
Free to play game seem to be all the rage these days, specifically free to play versus games. Bethesda’s answer to this growing market is Battlecry, a 4v4 class-based shooter. The demo put us in a match of control points in which each controlled area added points to a total until time ran out. There were only 4 classes to choose from in the demo, but they were all very different form one another. From stealth killers to long shots to tanks, we weren’t bored by the class selection at all.
The demo was relatively short and unfortunately, it didn’t come with a tutorial beyond a sheet of paper with buttons on it. It took us until about halfway through to pick a class that we actually enjoyed and figured out how to use effectively. By that time, the other team had already beaten us back to the point that it was hard to make a comeback.
Regardless, the gameplay was fun, especially for the ranged character we played. As you aim longer, the damage your shot will do increases. He’s also got a few special abilities like stealth and shot modifiers that made him a lot more useful, if only toward the end of the match, when we figured out what everything did.
Battlecry is opening itself up to demo soon and you can sign up for it on their website.
First off, let me just say they may have started off the show in the cutest way possible — by making Iwata, Miyamoto, and Reggie muppets. They’re adorable.
Star Fox 0
The new Star Fox gang puts us back in the pilot seat of the Arwing to take down the forces of presumably Andross. One of the maps shown in the trailer looks like a completely revamped Corneria. You can still tell it’s Corneria, but it’s so so much prettier and more detailed. The game has a few different modes, like Star Fox 64, including All Range Mode and a new Target Mode in which you get a cinematic view of the action on the TV and instead rely on the Wii U gamepad to fly and shoot.
In fact, there’s a lot of emphasis placed on the gamepad’s importance in the new Star Fox since it allows you to aim in a different direction than your flying with a cockpit view. It’s very clever, but potentially concerning for people who prefer a joystick camera if there’s no option for that. The game also features the return of the landmaster and the addition of transformations. The Arwing can transform into what look like a chicken robot to run about on the ground for sections that may call for it. In Corneria, there are some areas that are much more easily accessed via ChickenBot (our name not theirs). This title looks to be taking the Star Fox 64 legacy and innovating the crap out of it, something we, and fans of the series, deeply appreciate.
The Legend of Zelda: Triforce Heroes
You heard it! A new Legend of Zelda title coming to handhelds for everyone that’s missed Four Swords. In this title, you’ll take control of one of three Links to solve puzzles, kill baddies, and save Hyrule together as a team. The creator says instead of having a rupee-driven contest, the game has a more serious tone, like a normal Legend of Zelda title, just with two extra players. Another neat feature is that Link now has costumes, which will help distinguish your Link from your friends. We’re not sure if the costumes provide powerups, but Link can wear Zelda’s dress, which will definitely help people get his name right. You won’t have to wait long for the multiplayer chaos as The Legend of Zelda: Triforce Heroes comes out this Fall to Nintendo 3DS
Metroid Prime Federation Force and Metroid Prime Blast Ball
Everyone’s been clamoring for a new Metroid Prime title, but unfortunately, these are not the droids games you’re looking for. The cartoony graphics of Federation Force feel so far removed from the serious ton of Metroid Prime that it’s difficult to call it a Prime game. It seems to be a fine enough title, but there was no Samus in the trailer and nothing felt very Metroid-y. Same with Blast Ball, though that at least feels more like their earlier pinball title. The games are probably fine, we’re just really aching for a new Metroid game.
Animal Crossing: Happy Home Designer and Animal Crossing: amiibo Festival
For all you fans of the home building, town managing game series, Animal Crossing has a few new spinoff games to whet your appetite. First off is Happy Home Designer, which seems to be mostly about just designing and decorating homes. Looks like an Animal Crossing game, but without all the outside bits. If you hate the outside bits, that’s great, else, they have another title you may enjoy. Animal Crossing: amiibo Festival looks like a less hate-driven Mario Party in which your characters traverse a board to collect/dispense happiness. The winner is the one who has the most happiness at the end of the match. How adorable is that? It looks like it may be just an amiibo game, but this saccharine virtual board game should send fans into squee fits. Happy Home Designer will be on 3DS and amiibo Festival will be on Wii U soon.
Yoshi’s Woolly World
When the new Yoshi title was announced last year, fans took note of how much it looked like Yoshi’s Island and Kirby’s Epic Yarn had a baby. And that’s still true! This adorable platformer has you taking control of a wool plush of Mario’s best dino friend with some interesting mechanics to boot. Platform unravelling by slurping string, converting string to egg yarn balls, and super cute transformations make this title a lot more interesting than the previous entry in Yoshi’s series. Also the amiibos are absolutely perfect. Look forward to this game coming October 16th of this year.
Super Mario Maker
The concept of Super Mario Maker isn’t a new one — it’s been done tons of ways on the internet, most notably by Super Mario Brothers X. But since it’s a Nintendo game, there’s a lot to expect of the DIY Mario game. And it delivers. A stupid simple level editor, the ability to switch art assets and change Mario’s costumes using amiibos are all finishing touches on a strong, powerful engine to create your own Mario levels. Miyamoto also says it’s a great place for people to learn how to do game design through trial-by-fire, meaning if someone asks why you spend so much time in it, you can claim career development. Super Mario Maker will be available for download September 11th of this year.
South Park: The Fractured But Whole
Two years ago, Matt Stone and Trey Parker stood on stage at E3 and said they were never making a video game again. It was too hard, they didn’t know how to do it, and it sucked. Well, turns out they’re big fat liars. They said they figured out how to do it toward the end of the game and felt bad because now they could do a really good one, so they did. Oddly enough this is the exact same excuse Tarantino gave for making two westerns in a row. But I digress.
South Park: The Fractured But Whole (hehe) puts you back in South Park with the same group of kids, but instead of playing a fantasy game, they’re playing super heroes, so you’ll be teaming up with the likes of The Coon and Mysterion. This dynamic opens up a whole new realm of gameplay possibilities and story ideas. Since Matt and Trey think they’re better at making games now and the last one was already awesome, I can’t wait to see how good this one will be.
For Honor
A new medieval fighting game called For Honor has been announced. Not much in the way of story is known, but you take control of one of three styles of knights, including samurai, to do battle against your foes. An interesting feature of this game is that while cutting down low level characters is just a quick swing of the sword, playing against human players, or presumably tougher foes, requires skill. Once you lock on to your opponent, you have a number of options to to choose from as you square off against your opponent from different directions to block to different attack pattern and movements. Not much else is known, but this seems like a thinking man’s combat game, which already sounds interesting.
The Division
Yes, the project is still going and still looks awesome. The demo this time showed off an area called the Dark Zone, an area where “anything can happen.” Your group of two other companions find a supply box, but notice some NPCs standing near it. Just as they’re about to take them out, another group of players show up. Instead of fighting each other, they jump in and help out, eventually coming out on top. Our team takes some loot and heads off. They make their way to a helipad and send off a flare, waiting for pick up. In the 90 seconds before pickup, everyone knows someone’s at that pad because of the flare, so they basically have a big target on their backs. A giant firefight ensues and our team barely comes out victorious. Instead of escaping, one of the players leaves the party and kills both of his teammates, stealing all their stuff and running out into the Dark Zone. The amount of freedom and always looming threat of betrayal makes this area high tension, something this game seems to be doing very well. Look forward to hearing more about this game before its launch on March 8th of next year for all platforms.
Rainbow Six Siege
The squad-based combat game is back and looking better than ever. In the demo, we see our team smash through a window with precision and execute the plan with as much finesse. There’s been an addition of a small RC camera so you can cope out what lies ahead, allowing you to really plan your moves and execute in the fastest, most efficient way possible. It’s exactly as tactical as you remember it, from different members of the squad having different job roles to managing your squad, it’s definitely a Rainbow Six game. It also looks like a ton of fun to play it with friends. Like a more tactical Payday 2. Also interesting is that Angela Bassett is in the game, continuing the trend of celebrities being in cool games (MGS V, Beyond Two Souls).
Trackmania Turbo
The popular PC track building game is making its console debut and it looks awesome. All the crazy stunts, high speeds, and insane tracks you know from Trackmania are all possible in Trackmania Turbo. There’s also an auto level generate if you want to take on a completely unique, random map. This game is crazy fun on PC and should be a good translation to consoles.
Assassin’s Creed Syndicate
The latest Assassin’s Creed game already has a ton of details about it out right now, but what was shown off here was a demo in which there’s a horse-drawn carriage race climaxing in one of them running off a bridge. So that’s cool! A lot of people seemed concerned about the definitely dead horses, but as one of our writers pointed out, “what else is Assassin’s Creed going to beat?” We kid, we kid. Actually, one of the most interesting things shown off about this game is the addition of a female twin to the main character named Evie. It’s just pretty cool to see female leads in addition to male leads these days, especially in a series as huge as Assassin’s Creed. Other than that, pretty standard stuff — stabbing people with cane swords and a lot of moves that look like reassuring head pats, but are actually neck stabs.
Ghost Recon Wildlands
The trailer was really confusing for someone watching on livestream. It looks almost identical to Just Cause 3, but it isn’t put out by Square Enix, so we had no idea what we were watching. Once the title flashed though, revealing a new Ghost Recon game, it all made sense. There appears to be parachuting, a huge open world to explore, different way to do gunplay, and the ability to complete a mission in a ton of different ways. The trailer showed us many possibilities for completing one mission from stealthy sneaking in to straight up murdering everyone to first calling in a drone strike. This game looks to feature a lot of freedom in how you complete your missions, which is always welcome. Definitely keep an eye on this one going forward.
Mass Effect Andromeda
Fans have been clamoring for any news of the new Mass Effect since a brief mention of it last year. This year, a brief teaser trailer was shown of someone flipping through images of planets to the tune of Ghost Riders in the Sky. They select a planet, turn around and walk toward the camera. The N7 ensignia flashes. Crowd goes wild. We then see the return of the planet buggy, a wee bit of jet pack double jumping, and a brief flash of combat followed by the title: Mass Effect Andromeda. No word on a release date yet, but as soon as we know, we’ll start squealing like children again.
Star Wars The Old Republic Knights of the Fallen Empire
If haven’t been put off by the unnecessarily long title, welcome to the description. Star Wars TOR is getting a new expansion called Knights of the Fallen Empire. The video shown in this press conference was a prequel trailer, mean to set up the expansion by telling the tale of two twins raised for war, ultimately culminating in one in losing control of his anger and killing his brother. A very tragic place to start off a story, but also very interesting for an expansion. The expansion is set to launch on October 27th of this year.
Unravel
EA debuted a new IP staring a cute little character made out of yarn. The concept behind the game is to show how it’s more difficult to do things the further you are from your friends and family and how important it is to bring those together. The way this manifests in the game is that your character starts unravelling throughout the level and in order to get past a certain section, you have to use your yarn in clever ways to bring things together or connect places so you can advance. It looks so cute and heartwarming, the trailer alone is enough make most tear up.
Mirror’s Edge Catalyst
This sequel has been a long time coming. The first game was gorgeous and its sequel is no exception. Catalyst dives in to Faith’s origin story in a beautiful, but decidedly dystopian world. The most striking difference about this game and its predecessor is the colors. Mirror’s Edge is known for its stark whites, reds, and oranges, but this game shows no unifying color scheme, but rather a more realistic approach to color. That being said, the gameplay, graphics, and art all look top notch. The gameplay doesn’t seem much different, but as you may suspect, the leap to the current gen hardware does wonders for Faith and her world. This is definitely a title to keep your eye on.
Star Wars Battlefront
Fan favorite Battlefront poked its head out for a bit at EA as they played through a Hoth-esque mission switching between both sides of the battle. In the demo, we caught both types of combat — first person and third person — and the seamless switching between the two. If you prefer more traditional Battlefront views, they’ve got that, and if you prefer something more Battlefield-y, they’ve got that too. The ability to control well known heroes is also back, with a brief showing of both Darth Vader and Luke Skywalker. They also briefly showed controlling an AT-AT to attack a rebel base and flying both an X-Wing and a TIE Fighter. All of them look awesome, but it is a bit disappointing that we won’t see space combat in this game. The game looks gorgeous, fast paced, fun, and, above all else, Star Wars.