2016 was a great year for video games. It may not go down in the history books as the most memorable year in the industry, but it was a solid year for bitg AAA and indie games alike. As always, my tastes often align with games with amazing a story and characters. For the sake of transparency, I feel the obligation to point out that, to me, gameplay always takes a back seat to narrative, before diving headfirst into last year’s lineup. Without further ado, below is a subjective list of my personal top ten picks of video games in 2016:
10. XCOM 2
XCOM 2 is a pretty standard sequel. With 2K Games publishing, and Firaxis developing, they didn’t feel obligated to reinvent the wheel that drove the first game and I think that works in its favor. However, there are some major refinements to what is already there, and with the addition of destructible environments, the game feels new enough to not feel like a retread of the original. XCOM is easily one of the hardest games I have ever played, which forced me to lower the difficulty to easy, for the first time in my gaming career. XCOM 2 is no different.
Now I excuse myself from this gamer sin by reminding you all that I am usually not a fan of the strategy RPG genre…but this series is so good. Build up your base, manage resources, send soldiers to their permanent deaths on away missions, upgrade gear and weaponry using stolen Intel, this game is stuffed to the brim with activities that will ensure that each play through feels different than the last.
9. Firewatch
Walking simulators and linear narrative experiences have become all the rage in the industry over the last few years. Games like Firewatch are top echelon examples of this genre. Campo Santo developed and produced a scenery is always captivating. However, the final smidgen of immersion is thanks to this game’s amazing musical score. The big achievement, are the characters in this game. Delilah and Henry are so lifelike that they are unforgettable.
I still think about the brilliant performances of Cissy Jones (Delilah) and Rich Sommer (Henry) that even a year later I catch myself thinking of their interactions. The sense of mystery permeates through the entire run-time, and while the big reveal did come off as critically polarizing, I felt it was the perfect way to resolve the narrative.
8. Mafia 3
The gameplay loop of Mafia 3 is very apparent early on in the experience. This turned many off, but those who stuck with it experienced next level story telling that transcends average game narratives. I thought the mechanics of the game were good enough to warrant its repetitive nature, but there is certainly a case to be made against that I am sure. By the time the credits rolled, I was completely fulfilled by the characters and narrative.
The story is so paramount in the personal success of this game for me, that i found it incredible easy to overlook its shortcomings. Also, if era based license music is your bag, this game does to the 60’s what GTA: Vice City did to capturing the music of the 80’s. Developers Hanger 13 did a fantastic job of capturing what it feels like to be in late 60’s New Orleans. Check out my review here.
7. Fire Emblem: Fates
Handheld games are woefully underappreciated these days. Fire Emblem: Fates is a shining example of the quality Nintendo still puts out on its mobile systems. Intelligent Systems and Nintendo SPD really stepped it up from the last entry, Fire Emblem Awakening. The game has you managing relationships with characters, dealing with perma-death of said characters, and trying to pair them up properly to create the best children to help you in your quest.
You have 3 completely different stories to choose from, and each story represents your character on different sides of the same war. The run time is packed with cheeky humor, a very interesting tale about war, and some feel good character moments. Also the tactical RPG mechanics are above and beyond the others in the genre. If you own a 3DS, you should be playing this game. There should be a law.
6. Forza Horizon 3
Nobody warned me that I was going to be getting the best racing game of all time this year. Racing games always act as the perfect pallet cleansers for the bigger Triple A games that flood the market, so I try and pick up one racing game annually. I am a big Forza fan, and usually enjoy the simulation entries in the series more. Well there is a new love in town, and it is Forza Horizon 3. Playground Games has made trekking across the Australian landscape as beautiful as it is exhilarating.
The sacrifice of true simulation controls are for the better as these tracks often lead you through dense forests, and varied environments are more fun to traverse with the more forgiving controls. The cars still feel amazing to drive, each with their own varied feel. The amount of vehicles and customization to choose from are staggering and the freedoms each race offers ensure you will have a tailored event to every race you want to participate in. This is a masterclass racer that deserves all the praise it is getting.
5. Deus Ex: Mankind Divided
Deus Ex: Mankind Divided reels in the big story moments to create a much more subtle and low key narrative. While the first game focused itself on more wide reaching conspiracies that could affect the world, this game was more about trying to investigate a singular terrorist attack. Now as the mystery unfolds you will see the larger conspiracies begin to showcase themselves but the story never feels as large scale as Human Revolution. This is by no means a bad thing. Edios Montreal made sure the world felt more fleshed out and detailed as you explored the HUB areas, picking up missions, items, and intel.
The story itself serves as a stepping stone to set up a much larger narrative that is sure to come in either DLC or the next main entry to the series. The characters, specifically the antagonists, can be archetypal at times but they never fall short of interesting. Adam Jensen never felt better to control, and this will be one of the few games from this year that I will go back and replay as I missed many of the completely missable side missions.
4. Inside
By the time Inside wraps up you will be left with so many questions that you will have to do a little research on yourself to fully understand. While some hate the post credits homework assignment, I loved it. Working towards understanding a complex and cerebral story in a visual medium is why video game narratives work so well. Collectively, fans worked together to pull in the major themes and ideas to cultivate quite the amazing answer to what it is you are exactly experiencing at the end of the game.
Inside’s aesthetics are simple but somehow always manage to be impressive. Developer Playdead uses light puzzle mechanics that are a welcomed feature and are challenging enough to make you feel smart when you complete them, but not overly hard and time consuming to the point of frustration. Come for the gameplay, stay for the graphics, leave with a wonderfully complex narrative. It is easily the most atmospheric game of the year. Check out my review here.
3. Quantum Break
Boy howdy what a polarizing game. This is a hard experience to gauge as it seems like a 50/50 split on people who enjoyed it and people who just did not like it. Remedy Entertainment, the developers, had the idea of having a game that is part playable video game, and part TV show, was bold and innovative, and for me it totally paid off. The TV section could have come off corny and boring, but they were everything but. The actors nailed their perceptive roles and the production value was high. I eagerly awaited the next episode at the end of every playable act.
The gameplay itself is some of Remedy’s finest. The shooting controls are tight, and they work brilliantly with the time manipulation mechanics. I feel powerful in this game, while never sacrificing the challenge. I think this is one of the most well performed games on the block, and the story is an incredible time traveling tale, that rivals even some of the best movies of the same subject.
2. Final Fantasy XV
This game had every right to be bad, but ten years in the making, it comes out the other side a not only playable but fantastic Final Fantasy game. The game is equal parts something old and something new. It always feels like Final Fantasy but the new combat mechanics are such a welcomed addition. After all, a complete overhaul of mechanics is the modus operandi of Final Fantasy, always exchanging a materia system, for a gambit system, never using the same mechanics more than once.
While the story is not present enough, and character motivations are hardly, if ever clear, I never felt robbed of the story or experience. Enough was there to deliver the big and small moments, and it created an interesting journey that has a very rewarding destination. This was the first Final Fantasy, I ever beat only to immediately start a new game over again. The adventure was addicting enough to make up for its noticeable shortcomings. Hajime Tabata and his team at Square Enix Business Division 2, finally brought us the Final Fantasy game we’ve been waiting for.
1. Uncharted 4: A Thief’s End
Never in my life have I seen revisionist history work so quickly. This game came out to dropped jaws, near perfect scores, and collective praise across gamers and critics alike. Fast forward a few short months, and people deem this game a disappointment, forgettable, and long in the tooth. Well, you’re all wrong, I am sorry to say.
The game IS objectively a technical masterpiece. Uncharted 4 DOES have some of the best performances and voice acting in the whole industry. You WILL experience one of the best original scores of the year. Uncharted 4 delivers stand out moments in both action and character in a way that Michael Bay wishes he could recapture. These are all undebatable things in my eyes, and not only does it deserve to be my personal number one, but it deserves the right to be called Game of the Year 2016. No other game comes close to deserving such praise. Niel Druckmann,and his team at Naughty Dog has created a near perfect experience, and it deserves your attention if you are a PlayStation 4 owner.
So there ya have it, a full year in review of the totally subjective best games of 2016. There are so many Indie games I wish i could further represent here. Games like Oxenfree, Virginia, Abzu, Stories: The Path of Destiny, Salt and Sanctuary, and I am Setsuna, are beautiful, narrative driven experiences that deserve a place on this list, and surely your absolute attention.
Plenty of big Triple A games did not make it either, but are worth the call out. Games like Doom, Titanfall 2, and Dark Souls 3 are also unmissable entries in their franchises. We were far from lacking as gamer’s this year. How did this year fair for you? Anything you felt I missed or overlooked? If there is one thing you could take away from this year, what would you say it is? For me I noticed a very obvious turn in the use of original scores in games. This has easily been one of the best years for the industry in terms of music. Share your list down below in the comments! Let’s chat about last year!
Possibly the biggest Final Fantasy event of all time just concluded, so let’s go over the insanity.
Brotherhood Final Fantasy XV
Brotherhood Final Fantasy XV is an anime prequel for Final Fantasy XV. The series is set to have 5 episodes and to be released on YouTube for free. The first episode comes out later tonight with the remaining 4 following on the coming months, and a final, exclusive sixth episode available in the Ultimate Edition. Here’s a trailer:
Kingsglaive: Final Fantasy XV
Kingsglaive: Final Fantasy XV is a movie companion to Final Fantasy XV. Whereas the game takes place following Noctis on the road, the movie follows the king, Noctis’s betrothed Lunafreya and Nyx, a member of an elite task force. The movie is fully CG and is of feature film length. There’s not much details on the plot, but the voice cast features the likes of Sean Bean, Leena Headey, and Aaron Paul. Give the trailer a watch here:
Platinum Demo
There’s a new FFXV demo out tonight too! Instead of being a piece of the game cut out to be standalone, it’s a whole new experience following Noctis as a child palling around with the cutest Carbuncle you ever did see. It’s designed to not be intimidating for people new to the FF franchise, but to give you a sense of how the combat and mechanics work. It’s also got a child Noctis using a squeaky hammer. Can’t get much better than that. Lookit this gameplay:
Justice Monsters 5
It wouldn’t be a Final Fantasy game without a minigame people sink hours of their time in to. This time it’s Justice Monsters 5, which looks to be a combination of pachinko, pinball, arkanoid, and an RPG. It’ll also be coming out for Android, iOS, and Windows Phone later this year! It’s a bit hard to explain this game, just let this trailer do the work for me:
Final Fantasy XV
We got 2 new trailers tonight as well as a firm release date — September 30, 2016! That’s only six months from now! And in that time, we get an anime series, a full length movie, a mobile game, and a demo made entirely of new content. Square is really quadrupling down on Final Fantasy XV, making it more like the Marvel Cinematic Universe in scale and it looks like it’s paying off. Check out the latest trailer here:
It’s 2006, and Square Enix has big plans. Big plans, I tells ya! After riding high on the wave of high grossing mediocrity that was Compilation of Final Fantasy VII, the development company decided to keep going with this series thing. They announced Fabula Nova Crystallis Final Fantasy, a fancy way of saying Three Kinda Related Final Fantasies. The idea was simple — three games taking place in distinct worlds, but sharing a common mythos of powerful crystals tied to deities. When it was originally announced, the three games to be in this series were Final Fantasy XIII, Final Fantasy Versus XIII, and Final Fantasy Type-0.
Of the three, Final Fantasy Versus XIII held the most promise. It was headed by Tetsuya Nomura, the designer behind Final Fantasy VII and lead behind Kingdom Hearts, the gameplay team was to be the one that worked on Kingdom Hearts II, and the cinematics team was to be the one behind Final Fantasy VII: Advent Children. It was like a super group of game development rock stars!
But as the years wore on, we got very few confirmations that the game was still in progress. Besides a few screen shots here and there, the project was all but slated as vaporware. But then in the summer of 2013, Square Enix showed off new footage of the game. It looked slick, the gameplay was unique from any other Final Fantasy, and the graphics were gorgeous. And at the end, the title Final Fantasy Versus XIII gave way to its new moniker Final Fantasy XV.
They then announced that Final Fantasy Type-0, the bloody, more mature entry in the Three Kinda Related Final Fantasies series was getting an HD remake on PS4. And if opening cut scenes of people actually dying (with actual blood) wasn’t enough to get you hyped, a preorder of the game included a demo of Final Fantasy XV called Final Fantasy XV Episode Duscae.
Not only was this a genius marketing move to try and garner more sales for Type-0 HD, but it ties back in to the Fabula Nova Crystallis series nicely and give the development team an insight in to what works and doesn’t work about this radical departure from the classic JRPG series.
I told you that story to tell you this story.
So far, what we know about Final Fantasy XV you play as a prince named Noctis who’s on a road trip with his friends Ignis, Prompto, and Gladiolus. I’m assuming the world is ending or something and they’re going to go save it, since that’s the plot of every Final Fantasy, but the other title of this game could be Four Buddies Take a Road Trip for as much as we know.
This demo is an example of how to do a demo right. We’ve been given a part of the game that has nothing to do with the story, featuring all the things we wanted to know about like combat, leveling, and quest systems, set in a humongous map. By my estimates, you can spend well over six hours just finding stuff to do, exploring new areas, or challenging monsters. I know full games that aren’t this detailed or extensive, and this came free with another game!
In this demo, we find out friendly foursome with a broken down car trying to find ways to earn the money to get it fixed so they can keep getting Slurpees and playing punch buggy. The first thing you’ll notice about this game is how Final Fantasy it both is and isn’t. The clothes and hair of the protagonists are a little out there, but not overly strange. They look like you could reasonably see one of them and think, “That guy’s dressing really flashy” instead of, “That guy loves LARPing.” This vibe carries over to their interactions with one another. They don’t yell things at each other like “WE’RE FRIENDS, SO THAT’S WHY I’M HERE TO PROTECT YOU!” or “WE’RE GOING TO SHOW THE EMPIRE WHAT WE’RE MADE OF!” They talk to each other like a group of adults, and that’s so terrifically refreshing for a series that’s notorious for its overacting. There’s very little over the top gestures or snarky one liners to nobody in particular. It actually feels as if Square Enix had some tact with this one. Either that, or their English voice cast is pulling a lot of weight. Trust me, it’s a lot better than the trailers.
And now we dive in to the big differences. The ways in which you’ll think “Did they really just make a Final Fantasy game with Kingdom Hearts gameplay?”
Yes. Yes they did. And here’s why that’s not bad.
A lot of people enjoy turn based RPGs. My most favorite games of all time are turn based RPGs. Hell, one of Square Enix’s bestselling RPGs in years, Bravely Default, was a turn based RPG. And of course you’d expect Final Fantasy to follow suit. But just like a favorite pair of underwear, that formula has worn too thin. Final Fantasy has almost been a joke the past eight or so years. The series that refused to push itself in to new areas. The company who found a formula that worked on NES and thought it’d keep working all the way to Playstation 3. Sure, combat systems had been updated a little here and there. Attempts were made to conceal its turn-based nature behind moving characters or MMO-esque battle systems. But at its core, Final Fantasy remained a game about a group of ragtag adventurers going up against impossible odds to do something (likely with crystals) to save the world by beating the crap out of enemies, waiting until they took a turn or two, then beating them up again.
Conversely, Final Fantasy XV is about motion and fluidity. The four face buttons are mapped to attack, special, jump, and warp. You can customize your attack patterns within a menu and your special is selectable on the fly during battle, allowing for change of strategy where needed. Noctis has a couple of special things about him. For whatever reason, he materializes different weapons to fight will at will. This ability means you can lead off your attack with a powerful greatsword attack to break their defense, follow it up with quick successive shots with a short sword to get in multiple hits, and then finish them off with a pike to push them away, all in the same combo. And the weapons seem tied to him somehow, so if he materializes a sword somewhere far away, he’ll warp to that sword. Using warp, you can quickly attack enemies that are far away, transport yourself out of battle quickly, or even use it to dodge. Holding L1 will keep Noctis dodging for as long as he has MP to spare, which is an invaluable tool if your teammates are healing up while you distract the enemy.
Speaking of your teammates, one of my favorite features is what happens when you’re KO’d. Once your health gets to 0, you can no longer attack and enter a kind of emergency mode. Your life bar fills red and if you continue taking damage until you’re at 0 again, you get a game over. However, in that time, your teammates can come by and rescue you, bringing your health back up and putting you back in the fight. And don’t worry, if they’re all incapacitated too, you’ll come back to life after enough time has passed anyway. It’s similar to Army of Two or Call of Duty in that you have to rely on your teammates to bail you out if you get overwhelmed and make a bad combat decision.
So what’s the common theme here? It’s all radically different from every other Final Fantasy. You can exit fights without entering in commands, you can dodge if you’re fast enough, your attacks depend more on speed and reaction than planning, and you have to rely on AI to do the right thing because you’re too busy trying to stay live yourself. The common thread?
Engagement.
In games like Fire Emblem, Final Fantasy, or most other RPGs, you’re not acting dynamically. You’re telling your characters what to do and watching them do it. There’s no opportunity to change strategies in the middle of an execution because you’ve already written the script of how this is going to happen. And that’s a completely valid formula, one that’s worked for many years, and one that a lot of people enjoy. However, by doing a more dynamic combat system, you’re not telling characters to do things, you’re doing them. If in the middle of what you think is going to be a barrage and the boss does that one move that you hate, you can change your strategy simply by no longer pressing attack. If one of your teammates crits and knocks the boss in to a prone position or stops them when you weren’t expecting, you can let loose your techniques, attack as hard and fast as you can, then warp away when he realizes you’re the one who’s been stabbing his butt when he couldn’t fight back. At every point during combat, you’re engaged, and that’s not something Final Fantasy has seen in some time.
The demo takes place in a huge, continuous area that seems to maybe have other areas connected to it that you could access through certain points, but can’t because of the limits of the demo. Think Borderlands. You could easily spend upwards of six hours just exploring the whole map. There are main quests highlighted on the map and side quests that you can pick up by being in proximity to the quest start, incentivizing exploration by rewarding you with the chance to get more loot or experience.
You can camp overnight at any of the campgrounds around the map, get in a good dinner and replenish your health. Campsites also act as areas to use the levels you’ve gotten throughout the day to get different abilities or choose how your character will grow through their system. The meals you eat also give you slight buffs for the next day. All the meals I’ve eaten so far look like they came out of a restaurant, I’ve been getting some nice buffs. But you can imagine a situation in which the Friendly Foursome are in some desolate area eating bread and drinking water, so there aren’t any buffs, or maybe there are even debuffs.
As with all demos, there are some issues. At one point during a mission, I got on to a platform I shouldn’t have been able to get on and into an area I wasn’t meant to be in yet. The result meant that I actually had to die and redo the whole area before being able progress. I’ve also found issues running in to trees and not being able to get around them effectively, having my teammates ignore me when I was dying, or not facing the right way and attacking nothing because the camera was being weird. All these things can be improved by the time the game is released next year.
If you haven’t gotten your hands on Type-0 HD yet, hope you can get a Day One copy of it so you can get this demo. I didn’t think I could get more excited for this game, but after this, I’m actually confident in the next game. I don’t have to say things like “Well, let’s hope the next one is okay.” Because the next one is going to kick ass. So much ass.
If you don’t have a PS4, I’ll be streaming the game later on this week, so keep an eye on our social media pages for when that’ll be up. Trust me, you’re going to want to see this.
As a young lad I used to hang out at my grandmother’s very large, very creepy house and play video games with my older, cooler cousins. Mortal Kombat, Suikoden, and Doom. Back then I would sit around starry-eyed and listen as they talked about the “next-gen” of video-games. I would ask stupid questions like, “Can I throw my sword into the ceiling, climb up on it, wait for an enemy to come around the corner and then drop on them?”. They would chuckle and say something along the lines of, “No, not yet.”
Fast forward seventeen years and Final Fantasy XV has given me my dream. Finally (pun totally intended). Not only did they give me my dream, but they added some extra special sauce on top. I can throw my sword hundreds of yards and then teleport to my sword, dangling from it in insanely cinematic situations.
With the main game and story being developed by Tetsuya Nomura (one of the main character designers of Final Fantasy VII fame and also the director of Kingdom Hearts), the combat system being developed by the Kingdom Hearts 2 team, and the cut scenes being handled by the Advent Children team we are in for one hell of a game. Don’t take my word for it though. Watch these two videos and have your mind melted. The first video has a good chunk of cut scene during the first half, but then it kicks into actual gameplay.
I’m not sure exactly what the story is yet, but it looks to me like a combination of Gangs of New York and Romeo and Juliet (specifically the struggle between the Capulet’s and Montague’s). Works for me.
Please enter the url to a YouTube video.And this video is solely gameplay footage. I think It’s interesting how your other party members interact with you in a completely organic way.
Please enter the url to a YouTube video.Fulfilling a fantasy that I never knew I had is the Xbox One exclusive Titanfall. This new dream of mine is to eject from a mech on the verge of fiery explosion, rocket into the sky, land on the roof of the opposing mech, and unload a full clip into its skull, sentencing it to the same death it attempted against me.
The Call of Duty influence is obvious as the game is being made by Respawn Studios, the company founded by Jason West and Vince Zampella (the co-founders of Infinity Ward who took most of their team with them when they were fired for “insubordination”). Luckily, they have chosen to not simply retread the same foot-steps the Call of Duty franchise has been burning out and instead took a fresh approach.
This game is it is a combination of giant robot fighting, Call of Duty, and Mirror’s Edge parkour. Oh, and rocket packs like in Vanquish. Yep. I’m buying it.
Please enter the url to a YouTube video.And then came Bayonetta 2. If you haven’t played and beaten Bayonetta 1 I implore you, nay… I beg thee to do so. There’s an anime by the name of Tengen Toppa Gurren Lagan where with every episode the show grows more and more over the top until the end where they are literally throwing solar systems at each as ninja stars. Bayonetta embraces this sort of audacity and revels in the set pieces that will have you simeoutaneously saying, “WTF HAHA!” and, “YESSSS!!!”.
The trailer for Bayonetta 2 shows off the heroines cute new hair style and then starts off at 100% over-the-top. This game. Is going to be. In-sane.
Please enter the url to a YouTube video.