Microsoft really brought their A game to their E3 2015 presser. A bevy of anticipated titles from well known series, new IP, and console upgrades really made Xbox One shine this year.
The Console
Xbox One Elite controller
Microsoft seems to have listened to fans in the past — less about what else the Xbox can do that isn’t games, more about how it can make games better. Two large console-centric announcements were made this year, the first of which being a first party Xbox One elite controller. This controller takes third party controller mods to the next level. With the new elite controller, you can switch out the thumbsticks for one with different grip, add paddles to the back of your controller (like the popular Scuf mod), and customize it the way you want. All of this is first party and fully supported by Microsoft, which is kind of a big deal.
Xbox One Backward Compatibility
The second, and definitely more important, is the announcement of Xbox One backward compatibility with Xbox 360 titles. Gamers have been clamoring for this feature in modern consoles for over a decade and Microsoft is happy to answer the call. Not unlike Sony’s solution, Microsoft now supports digital copies of Xbox 360 titles on your Xbox One. Even better news, if you already own the title on Xbox 360, you’ll get the digital copy for free, which of course made the crowd go wild. Though the feature will be slowly rolled out for specific games in the future, this solution offers incentive to upgrade consoles as well as expanding the Xbox One gaming library with very little effort on the part of game developers.
The Games
Halo 5: Guardians
Of COURSE they started out the show with some Halo 5: Guardians gameplay. The brief video led in to a gameplay demo that looked smooth as butter. We can’t confirm that it was 60fps, but it sure looked like it. Almost like a Call of Duty game in the steady smoothness of the animation. The actual combat looked like most Halo games, just really pretty. And though scale is kind of part of Halo’s levels, it’s never looked this massive or this detailed. Halo 5: Guardians is definitely the best looking one yet.
Recore
Next, a new IP hit the stage from some of the people behind Metroid Prime. There’s not many details beyond the short video showing a girl and her robot dog hiding from a sand storm, then fighting other robots. The dog self destructs, which bummed everyone out, but left behind its glowing blue core. She inserts the core into one of the now-dead robot husks and it fires to life. She greets her companion again and the title flashes. Recore. No gameplay was shown, but the art style and possibilities of recoring your companion make it very exciting.
Indies and Xbox Preview
Microsoft also invited a number of smaller game developers on stage to show off what they’ve been working on. They featured small videos and brief presentations of Ashen, Lunar Transfer Station Takoma, Beyond Eyes, and Cuphead. This segued perfectly in to the addition of Xbox Preview, with acts almost identically to Steam Early Access, letting you download and play unfinished versions of games before they come out. The main difference with Xbox’s program is that you can also try out the game before you commit to buying it, so it sounds like demos are a requirement to get listed with Xbox Preview.
Rare
Rare made a brief appearance to talk about Rare 30, a collection of their best games over the last 30 years in one disk. They then went on to talk about a new title they’re working on called Sea of Thieves, which appears to be an open world action game about pirates.
Minecraft on HoloLens
I wasn’t sure whether or not to put this under games or hardware, but it doesn’t matter, this one demo blew my damn mind. Minecraft running on Microsoft’s HoloLens system was insane. The demo starts off with traditional Minecraft on a screen on the wall, but the world then opens up on the table, building, in virtual 3D, the game both presenters were playing. While one was playing on console, he was able to also join her server, build things, and watch her move around in real time. He zoomed in and looked through a building in virtual 3D space to see her avatar moving about. It was one of the coolest things I’ve ever seen. He then was able to pull the world up from the ground to see what was beneath her. This act is questionably cheating, but who cares because HoloLens. They then showed off calling lightning strikes in specific positions, and like that it was over. Absolutely incredible hardware and software.
Gears of War
To wrap it up, Gears of War Ultimate Edition, which features updated versions of the first three games, was announced along with its beta being launched during the press conference. That was followed up by the announcement of Gears of War 4 along with a rather lengthy demo, which made it look as if the game is already far along in development. The level had us tracking down a beast with a Lancer through an old castle, culminating in a fight between three of these hell beasts. Looked very much like a Gears of War game, but prettier. No word on release or anything else, but Gears fans have many reasons to be stoked.
My new years resolution was to play fewer video games.
I realized this wouldn’t be impossible unless I simply loaned out my game consoles. So I did. I got a lot done. And now I got my stuff back because the holiday bum rush of triple-A games are upon us and I couldn’t resist. My gold membership has expired since that time obviously so I am just playing single player games at the moment.
I recently got done playing Assassins Creed Brotherhood, followed by Batman Arkham City, and finally a little Gears of War 3. There was a constant theme I noticed throughout the games that has been coursing through games the past few years, so to most of you this won’t be any great revelation.
1) Since when did every hero, assassin, adventurer, etc learn parkour.
If you aren’t familiar with parkour go ahead and watch this video (or any other one) and catch yourself up a little.
Please enter the url to a YouTube video.Seriously. I know parkour blew up a few years ago in the states and then what? Game developers saw it and said, “Well since everything else in our game is complete fantasy and entirely impossible, we should at least make them move realistically. I mean come on… the fans will absolutely tear us to pieces if we don’t give our billionaire superheros and ancestral-dna-time-travelers parkour to ground them in reality“???
Prototype, Infamous, Prince of Persia, Uncharted, Red Dead Redemption, Saints Row, Just Cause, Assassins Creed (1,2, Brotherhood, Revelations, and 3), Mirrors Edge, Crackdown, and even upcoming games like Resident Evil 6 and Prey 2. I swear if the next Mario game trades in the Tanooki suit for parkour I will be done. Just done.
2) When did the game industry decide ripping off Hans Zimmer and John Williams was the way to go with soundtracks now?
Remember when you could hum your favorite video game tunes. Try humming a new triple A title. Unless you can hum with the might of the Transatlantic Orchestra you are probably out of luck. And I can’t even say that all games rip off Hans Zimmer. Some games like Crysis 2 are actually composed by Hans Zimmer.
I get it. I think… Our games need to have the same dramatic tension in them as movies.
WE ARE DEFINITELY ON THE CUSP OF GAMES BEING SEEN AS LEGITIMATE ART. Definitely…..
….As we beat people with dildo bats.
Split people in half with samurai swords
Teabag each other in Halo
And score bonus points for shooting up an anus
Step aside F. Scott Fitzgerald. Video games are here to show you real art.
Look, I’m not saying games shouldn’t have dramatic music ever, but what I am saying is that it shouldn’t be the standard. Use it when necessary, which is not all the time. Taking a crappy melody and playing it with a violin doesn’t make it good. It just makes it a crappy melody on a grand scale.
3) TAKE COVER!! TAKE COVER!! TAKE COVER!!
Look. When Gears of War hit the scene it changed the game. Even though the change was the most obvious thing in the world. Should I stand in front of my opponent as we both unload a machine gun into each other or take cover. Duh. Now… Time Crisis did the cover system wayyyyyyyy before Gears of War, but Time Crisis was also an on rails shooter. To some degree Metal Gear Solid and Killswitch helped push the cover system even farther, but not until Gears of War came out did every game and it’s dog decide it too wanted a highly polished cover system.
Problem being, most games that aren’t Gears of War have a polished terd cover system. Most of these cover systems are terrible. And on top of that, cover systems are kind of a broken mechanic in third person, giving advantage to those behind cover by letting them see around corners without actually exposing their characters and penalizing mobile characters. I would list a game with a cover system, but hell, you are probably playing one right now. Developers just stop… please? And use the money you saved on a sub par cover system and design something that will really separate your game from the flock and make it memorable. Innovate a little, ya know?
As much as I liked the Mass Effect series, it’s cover system was a steaming pile of poop. For all the novelty of the games they couldn’t come up with something more interesting? Batman Arkham Asylum/City found a way to incorporate it in its stealth segments without it being needed for the majority of combat. Comparing apples and oranges I know, but still, I really feel the cover system is becoming a crutch and a cash in to certain games.
Some games do it right I feel, like Uncharted 2 and 3 and the above mentioned Batman. It might not be the most inspired cover system, but it fit with the game and didn’t take away from it.
When all is said and done, it feels like I am playing the same hero over and over again in these games, just re-skinned. I’d love some new game heroes =/
RANT MODE: DEACTIVATE.