The Far Cry series has been going strong since 2004. It has gone through some changes over the years, but finally hit a really well working formula with the 2012 entry, Far Cry 3. With Far Cry 5 now out, in a Montana setting and a similar formula, does it do enough different to keep players engaged?
Far Cry has taken us to many different places, like the islands of Micronesia, Africa, it has given us animal powers, we’ve checked out some Pacific islands, headed to the Himalayas, and it has even brought us back in time to the Stone Age. Heck, the series has even taken us to a 80s themed future where you kill giant dragons. The Far Cry series does not hold back when it is picking its setting.
Hearing that Far Cry 5 would be set in the United States in the state of Montana was surprising, and for a lot of people not in a good way. How do we go from so many exotic locations, to just some random midwestern state? Well, I am happy to say that these people are just plain wrong and the setting is just as engaging as previous entries. Montana is a beautiful sate, and the development teams at Ubisoft Montreal and Ubisoft Toronto put so many interesting locations and things to do that I never felt bored.
The setting brings more than just pretty trees, beautiful rivers, and mountains. We also get a healthy number of vehicles. In past games, you are usually driving some old and decrepit vehicles, but in Far Cry 5 you are behind the wheel of weaponized eighteen wheelers, trucks, and cars that you would normally see on the roads of America. If ground based traversing is not your style, then there is a large assortment of helicopter sand planes to fly, a fist for the series if you don’t count the gyro-copter in Far Cry 4. Take your trek by boat if you need to as well! Parachuting and wingsuiting are still around and as fun as ever. You are not without an assortment of ways to get across the map in any way you see fit.
This time around, the player is fighting a religious cult. Many people assumed that the development team was trying to make a statement in a post-Trump America, but in my time with the game, I noticed that they main focus was creating a fun time rather than attempting to make any political or righteous proclamation via their game’s story. While it would have been interesting to see the game plant it’s feet into the ground with a statement, it was very refreshing to not have them do that, as we get plenty of politics out here in the real world. That is not to say that politics have no business in video games, but rather it was refreshing to see them not take a stance and focus on why we play games, escapism and fun. One thing is for sure, killing cultists IS fun, and our main bad guy, The Father, is very interesting. He makes quite the impression in the first moments of the game. Nobody will ever be as memorable as Vaas, but The Father holds his own in a series with pretty memorable villains.
The gameplay is solid, and upgrading and equipping the right loadout is a fun feedback loop. To help in the carnage you now have a gun for hire mechanic. Across the game map are random NPCs and fully fleshed out characters that you can recruit to your squad. You gain the ability to have two guns for hire, which changes things up in some big ways. Need some air support? One character will follow you around in an airplane and make passes at the enemy with some killer air support. Headed into an outpost, and need a silent partner? Perhaps your dog Boomer, a cougar named Peaches, or a silent bow huntress can help! There are so many options and ways to team up and get the job done.
Now sure, a lot of this sounds like your basic, everyday Far Cry, and that’s because it is. If you were hoping for a complete overhaul of the formula, then you might be disappointed. You are still hitting points of interest, taking down outposts, doing missions and trying to take down the big bad. The way you gain access to these missions and points of interest are different though, which brings some refreshing mechanics into the mix. Gone are the radio towers that populate your map with an assortment of locales and things to do. If you want to find stuff on your map, you better do it the old fashion way and explore. You can also talk to random NPCs in the world and they will suggest places of interest for you. It is very much like The Elder Scrolls V: Skyrim in that regard. In fact this series has very much been a Skyrim with guns type of game, but now even more so.
Another smaller change is the way your character progresses and grows. Experience points are no longer given with kills and liberating outposts. Instead, you get perk points for completing challenges and missions, and you use those perk points on a very standard skill tree, shaping your character into the way you want him, despite by game’s end you having enough points to spread across almost everything. No more hunting is required to further expand ammo and item slots, which to me is kind of a bummer. Hunting is almost completely unnecessary now, unless you are trying to make a quick buck on the pelts. Hunting has now been rendered to a side activity that is only good for making money.
One last change is in mission progression. You won’t see story missions on your map regularly. Some side missions and other quests will populate on your map, but the main goal is filling up an action bar to try and get the boss of the area to come out of hiding and face you. The action bar has sections and each section filled grant you a main story mission. The thing is these missions do not populate on your map. They just happen randomly to you once the section of the gauge is filled up. Often times I would find myself driving or fighting in the world only for my screen to go blank and a story mission automatically unfolding. They give you context for why it happens so suddenly as well, so while it feels jarring it actually makes sense. One example is I was does with a drug called Bliss, and I began a very psychedelic journey that was not unlike other drug based scenes in previous games.
These changes do not make a completely new experience. They change the very standard Far Cry formula in small ways, but in the end this just feels like another Far Cry game. To be honest, I don’t think that is a bad thing. They have a very specific flavor, and what can I say I dig the taste and I don’t know if I want it or need it to change much. Enough is there to make things feel refreshing, but not too much has changed where it suffered an identity crisis. This is not a series we get yearly entries of; so I don’t think we have hit that saturation point yet with the series.
Co-op is back, and you can enjoy the game from start to finish with a buddy…but I found this to be rather pointless if your goal is to progress into the story. If you jump into a friend’s game, and unlock a bunch of map locations, do some quests and progress the story, none of your progress follows you back into your game, except money made and guns earned. Now I understand this in some ways, as it would not make sense to skip some of the story in your game if you played a bit further ahead in somebody’s else’s, but I feel more should have came over with you. Is it so hard to have map locations, side quests, and other little activities transfer over? In all honesty it made me never want to play with a friend. Sure it is a lot of fun causing chaos together, but the end just did not justify the means, and I found myself ignoring co-op requests when friends would reach out to me. I will say that doing simple activities like fishing and racing was a lot of fun with a partner though.
Far Cry 5 is a beautiful game. On a PS4 Pro or Xbox One X you will see the game really come to life in its 4k, HDR display. Few games capture nature like this game does, and hearing the sounds of the flora and fauna layered underneath the chaos and gunplay of the gameplay really creates a nice orchestra of different sounds and effects. Seeing the complete random nature of the world in these graphics have just been a breathtaking experience. In one situation I was hunting a very mad bear all hoped up on the before mentioned Bliss drug. The bear was quite the bullet sponge as it took many of my rifle rounds, only to run straight towards me, right past me, into a small fire, catching it on fire, only for it to run towards a nearby outpost, into the enemy filled area, and right up to an explosive barrel that 4 guys were standing next to, killing them and liberating the outpost. I was not even planning on taking down that outpost at this time. These random happenings are not foreign to the Far Cry series, but I have found that they happen more regularly, as if there is a chaos code in the background that just randomly generates unique moments that leave me audibly voicing my surprise or excitement.
These teams did a wonderful job with Far Cry 5. I experience was a meaty one with plenty to do, leaving me with plenty of Owen Wilson style “wows” to be said. While it does not do much to change the standard Far cry formula that began in Far Cry 3, I changes up enough to not make it feel like a reskinned experience. Far Cry has never looked or felt better, and if you are a longtime fan of the series, this should be a no brainer purchase. However, if you are looking for a complete reinvention of the series, you may find yourself disappointed. There are not many games that offer up an experience quite like Far Cry delivers, and if you like open worlds and shooting bad guys, then you might want to saddle up for this trip into Montana.
District 9 was amazing. Can we all just agree on that? Neill Blomkamp hit the scene hard with that movie and so did Sharlto Copley as Wickum. It brought back the missing ingredient to science fiction. It brought back a message. It wrapped this message in a universe so fully fleshed out that one couldn’t help but to be swept away in it. It captured our imaginations and gave us one of the best modern finales to date. Expectations for Elysium are high to say the least.
Elysium begins it tale with Matt Damon playing a former criminal named Max in a future where Los Angeles has become a third world wasteland. Being a former criminal is a rarity in future L.A. as everyone seems to be up to no good. On parole, Max has found a job as a line worker in a military robotics factory called Armadyne. His job is to make sure the robots, who seem to be used in all facets of upper class life, are properly irradiated. His job sucks honestly, but Max is just happy to have it and that he is working towards a better life. His life long friend, and possible love interest, Frey has just returned to L.A. and has become a nurse. They are going to get coffee together.
Up above all this, lingering in the sky like an always visible moon (except six times larger to the human eye on earth), is Elysium, a space station that is very similar to the rings in Halo. They not only can sustain life, but are extremely luxurious. Elysium has its own atmosphere, rivers, trees, parks, but most importantly has med-pods capable of everything from curing cancer to regenerating body parts all in the span of a few seconds. This Bel-Air in the sky can only be reached by space shuttle and is only available to the mega-rich (We are talking billionaires here people). To the people who live in the slums that were once known as earth, Elysium is a constant dream that is always out of reach.
But up on Elysium everything isn’t as perfect as it seems behind the scenes. Jodie Foster plays a character called Delacourt who wants to defend Elysium by very violent means, including launching missiles as cargo ships carrying stowaway immigrants, killing over forty civilians. The president of Elysium doesn’t take too kindly to this and demands that she end her violent methods and terminates the employment of her sleeper agent Kruger (Sharlto Copley) that shot down the ships. What’s her plan? To get the CEO of Armadyne (who designed Elysiums systems) to reboot the entire program and make Delacourt the president, effectively starting a coup. The CEO of Armadyne downloads the reboot program into his brain and begins making plans to return to Elysium to start the coup.
Sounds easy enough, right? Well through an interesting twist of fate, Max has an accident at the factory, is terribly irradiated to the point where he only has five days left to live, and decides that he is going to smuggle himself onto Elysium to use one of their med bays. “I’m not going to die yet”, he tells himself. Going through the black market Max has to install an outdated exo-suit into his spinal column and a large microchip into his brain that will allow him to download the contents of a wealthy Elysium residents brain. The data he retrieves will buy him a ticket on a smuggled ship to Elysium. Max just so happens to not be in the best of moods due to the questionable circumstances of his irradiation and requests that the CEO of Armadyne will be his target. See where this is going?
Long story short, Max attacks the CEO of Armadyne and gets the data that was in his brain, unaware of the value of the information. Delacourt sends her sleeper agent Kruger after Max, shootouts ensue, and eventually Max makes it to Elysium with the entire military branch hot on his heels.
By the way, Kruger (Sharlto Copley) steals the show.
So what’d I think? Well, the first third of the movie had me bowing before Neill Blomkamp and hailing him as the new king of sci-fi movies. And while the rest of the movie was visually very engaging, the action scenes were a bit sparse and underwhelming when compared to District 9. The final confrontation with Kruger felt under utilized considering the long build up for it. Matt Damon played his role well, but far too calm for the circumstances. The surgery scene had potential to really drive home what Max was doing to his body, but instead opted for a few quick-cut shots of bolts being drilled into his back instead of the actual surgery (hoping the DVD has a more intense version of it).
I loved Kruger’s interactions with Frey (played by Alice Braga), because they really fleshed out his strange mix of psychopath with a weird appeal. He tells her to close her daughters eyes, because he doesn’t like children to view violence. As menacing as that sounds, he sincerely meant it. And then he punches Frey right in the face, demanding that she continue to keep her daughters eyes closed. Every moment you see Kruger he manages to make you hate him and respect him in the same breath.
The visuals are incredible, but expected. My concern was with the guns though. In District 9 the guns are given plenty of time to shine on-screen with all their sci-fi weirdness. In Elysium the guns are typically shown once and then immediately discarded for something else. And this is a shame, because the few times they are given priority in shots they made the audience let out an audible, “Wowwwwww”.
Is it fair for me to continually compare Elysium with District 9? Of course. Same director utilizing a similar concept and including a star from the former film. District 9 will be remembered forever as a staple of the sci-fi movie genre, but Elysium will find it’s home as a popcorn movie that is more interesting than most this summer, but not interesting enough for us to remember it a few months from now.