Richard Morgan’s ‘A Land Fit for Heroes’ is out now on Mobile with a dizzying plot and grim anti-heroes for those who are ready to embrace all that is dark and violent in the fantasy genre!
Gollancz, an imprint of the Orion Publishing Group, with indie developer Liber Primus Games, today released their joint project – an addictive multiplayer gamebook, the first of its kind, set in the world of award-winning novelist and Crysis 2 and Syndicate writer Richard Morgan’s Sword and Sorcery trilogy A Land Fit for Heroes.
“I am delighted to announce that the ‘Land Fit for Heroes’ gamebook is now out.” said author Richard Morgan, “It’s great to see the world I created for these books come to fresh life in a digital game-book format. I think all fantasy fans are going to appreciate having the power in their hands to choose the destiny of these new characters and to explore the world beyond the limits of the original story.”
A Land Fit for Heroes is a gripping story of three wholly new characters and a sequence of bloodthirsty events steeped in mystery and gore. It is not your average gamebook; A Land Fit for Heroes is darker and deeper than the gamebook norm, explicit in matters of both sex and violence, targeted primarily at a mature audience. The main characters are not traditional heroes but outcasts with scarred souls and murky pasts. This is a story and character design with a truly dark twist; readers may be shocked but they will still be enthralled by Morgan’s rich and mysterious dark fantasy tapestry, presented in a fresh and entirely unique format.
In another first for the gamebook format players will get to choose not only the acts but the sexual orientation of their chosen character, a facet which reflects the diverse character traits and personal choices made by characters in the novels.
This grim fantasy title which represents the first book in the trilogy is now available on the Play Store for Android devices, the App Store for iPhone, iPad, iTouch and additionally on Amazon for Kindle Fire. Steam for Windows PC will launch closer to Christmas in late December. Let us know what you think!
Hearken to me, ye olde Homedudes and Handmaidens!
Steve Jackson Games, the brilliant minds behind table-top hits such as Ogre, Munchkin, and it’s hundreds of spin offs, breathed new life into their 1980s adventure gamebook series Sorcery! written by Steve Jackson and illustrated by John Blanche, and have thrust their classic story into a new era in the best way currently known. Making an app for it.
Billed as an innovative blend of RPG, table-top game and interactive story, Steve Jackson’s Sorcery! from developer inkle is a blur of epic fantasy adventure genres in which every decision counts and you are the hero.
“You have walked the wilds of Kakhabad: throught Khare and the spiteful Baklands, all the way into Mampang.
You have survived traps, thieves, serpents and vengeful Gods,
And now it is here.
The Crown of Kings!“
Well that sounds awesome. Why can’t I play through that stuff?
Some crown, which is referred to as “The Crown,” was according to lengend never actually forged. By a happy chance for him, some solider called Chalanna found it and decided, “Hey, you know? I don’t really feel like being on the low end of the monarchy, our wages suck and I’d really just like to rule everything.” So he takes this crown (“The Crown”) and suddenly became Emperor of the Eastern World.
The sense of things not boding well in this land are apparent. Crowns are dangerous things to covet, you guys.
Like it’s paperback predecessor, Sorcery!s story has a natural flow that never feels forced and progresses through your own choices that, for good or ill, affect the world and your place within it. Sprinkled throughout with touchscreen sword fights, an interesting magic system with 48 different spells in your arsenal, and tabletop tactics make Sorcery! worthy of at least three play throughs to master the Spell Book alone.
That isn’t to say that Sorcery is without it’s drawbacks, because what game doesn’t have at least one instance that leaves the player frustrated? Cue several instances of the game crashing straight out of choosing my adventurer. “Sorcery! Isn’t responding. Would you like to close it?” was the phrase plastered across my screen that had me seriously considering chucking my mobile device at the wall.
Couple a few crash issues with the fact that, like its 80’s storybook predecessor, Sorcery!s app version is just one book of four parts rather than a means that the player should not be too hopeful for a conclusion within the few hours of gameplay.
However, with most mobile games fizzling out of a daily ritual about a month in (I’m looking at you, Words With Friends), Sorcery!s decide your own adventure theme and thousands of choices for every different motive have the added bonus of replay value, which makes Sorcery! a rare gem in it’s genre.
Steve Jackson’s Sorcery! is available to purchase for Apple and Android devices. And be sure to keep an eye on their Facebook page for Sorcery 2!