As New York Comic Con gets bigger and bigger, it becomes impossible to take it all in, and no matter how well we plan for it, inevitably things don’t work out. Here is our breakdown of one of the fastest going conventions in the United States.
Thursday goals included attending the 88MPH: A Celebration of Back to the Future, a panel about DC Comics imprint Vertigo’s new #1s, attempting to get into the Viz Media/Musashi Kishimoto panel, and finishing out the day at MootCon4 to talk to people about the Game of Theories webseries. While not an entirely adventurous schedule, the sheer amount of people made it impossible to navigate the exhibit hall (or the smaller, craft/creator filled area called The Block) in a timely manner. New York Comic Con was wall to wall cosplayers in different Doc & Marty costumes (and a TON of Rick & Morty costumes as well), some so well done, several double takes were needed to make sure we didn’t accidentally walk by Christopher Lloyd himself. We had to slowly step our way to the Image booth where we met up with comic creator Ivan Brandon for a scheduled interview, before attempting to make headway toward the Funko booth, hoping to get our eyeballs on some of those exclusives! There were many promotional life-size POP! figures to promote the upcoming Smuggler’s Bounty, and it was difficult to tear ourselves away and re-evaluate our plan as the hour grew late. It was here our paths split, with Tushar checking out the Games and Education panel, Kaitlyn calling it a day, and Leia preparing for a long evening of line waiting to spend an hour in the same room as Naruto creator Masashi Kishimoto, before preparing for day two.
As the weekend progressed, we saw the floors even MORE packed than before and our weary correspondents loaded up their schedule with panels. First, however, Kaitlyn and Leia wandered over to the Audible booth to try out the immersive Locke & Key experience via Oculus Rift, before an interview with Sean Lewis and Benjamin Mackey, newbies in the comic industry. Artist Alley was a sight to behold this year, with greedy fingers reaching for art prints on our way to interview Justin Jordan, and get some stuff signed.
Now despite the name “New York Comic Con,” non-comic media, like television, was there in force too. The folks at Adult Swim were up to their old tricks again with roundtables for Venture Bros, Robot Chicken, and the new miniseries airing soon, Neon Joe, Werewolf Hunter. (You can check out our preview at Adult Swim at NYCC – Neon Joe, Werewolf Hunter). Getting to meet TV personalities like Jon Glaser, Stephanie March, Breckin Meyer and the crazy duo of Doc Hammer and Jackson Publick went exactly as we thought it would go. Antics upon hijinks upon gut busting laughter. It was tough to get through the whole thing without addressing Stephanie March as anything other than “Assistant District Attorney Alexandra Cabot,” but ultimately composure was kept and we found that she, along with the rest of the Adult Swim actor corps, were super cool and friendly people.
TV wasn’t the only non-comic media to make a splash this year. Video games made their presence felt too. If you had (like we did) a bit of trouble getting through the main entrance to the con floor because of a pure sea of concentrated humanity, you were probably going by the Capcom booth. Lining the booth was an army of Street Fighter enthusiasts, and it WAS possible (but not probable) to slither your way in to get a crack at seeing some gameplay from Street Fighter V. The game played faster than its predecessor Street Fighter IV, and you could see some of the classic cast like Karin making their return from the Alpha/Zero series of Street Fighter games. There was a tournament going on as well, so there was always the chance that if you went in to get schooled, it would be public on a lot of large screens.
Square-Enix decided to take the quieter route and had a media suite set up a Shop Studios, just a couple blocks away from the Javits Center. It was nice to get away from the bustle of the con floor for guided demos of their games to small groups of people, and the fact that they fed us definitely did not hurt the experience. Making the rounds through Shop Studios we saw the upcoming Deus Ex: Mankind Divided (check out our preview here), Hitman, Just Cause 3, and the finale to Life Is Strange with Episode 5. The biggest and friendliest surprise though was that Lara Croft: GO wasn’t the only appearance our girl Lara Croft made that day. The full playable demo of Rise of the Tomb Raider looked and played absolutely great.
The Star Wars franchise decided to take an in between approach, setting up their Star Wars Battle Pods outside of the con floor but still inside the Javits Center, making it easy to get to and a beacon of the force as people entered the building. The battle pods let you take command of a few different vehicles from the Star Wars universe, from going on a Death Star bombing run in an X-Wing to trying to hang on for dear life on a speedbike on Endor. Either way, the ride was complete with vibration and pod shakes that one would presumably feel taking your X-wing out of the hangar.
Our last day was spent tying up loose ends, such as taking photos of the creepiest cosplay we could find, picking up more stuff to give away to you guys, and making our last stop at the phenomenal Women of Marvel panel, before shambling off home.
Be sure to check out our other convention coverage and we hope to see you guys in the future! We can’t wait for next year, and leave you with this awesome cosplay video from our friends, SneakyZebra.
In case you haven’t already, don’t forget that we are giving away a bunch of stuff for those of you who didn’t get to attend! Enter below.
Amidst the flurry of panels and people that is New York Comic Con, we carved out time to speak with several creators, including one of our faves, Justin Jordan (John Flood, Dark Gods, Luther Strode). His table was nestled between other notable creators, and littered with merchandise from his Walking Dead meets The Thing title, Spread. I was lucky enough to sneak him away for a few minutes to discuss his projects, and the industry!
SC: Let’s start with the easy ones. What are you currently reading?
JJ: Ah, what am I currently reading? Wicked + Divine…It’s going to look like a whole list of Image stuff. It’s going to be Wicked+Divine, East of West, Bitch Planet, um, I just read Diesel from Boom! or Archaia, I don’t remember which it is, it’s one of them, but it was very cool. I liked that a lot. There was something from Marvel I really liked a lot….oh, it was Weirdworld!
SC: Weirdworld was definitely different, haha. Do you have a character trope you would like to put your own twist on, like for instance, is No (a character from Justin’s creator owned work from Image, Spread) actually a hero on a heroes journey?
JJ: -laughs- No’s journey is not actually a hero’s journey per se. He is a hero, but the journey he is going through is not the Campbellian kind of thing. Like, yeah I mean, I like to do that in general, but there are a lot of characters that I think I could do interesting stuff with like that. Things that’d be good with like, Kingpin from Marvel and stuff and I would like DC to let me do a Bane comic, cause I think there are ideas to do with those characters that I’ve never seen done that are still true to the central core of the character.
SC: Do you think you write better in the mini-series format or on ongoing ventures? Is there more freedom doing ongoing, or…?
JJ: I don’t know about freedom, but there are struggles that go on. One of the few things I am still not happy with me as a writer is that in an ongoing format is making sure the flow is there. When I’m working with just six issues, I can get everything planned out fairly precisely in a way that satisfies me, but the ongoing, it’s a bit softer. I know that probably isn’t bad for the reader, but as a writer it’s not what I’d want it to be.
SC: For those of us who follow you on social media, your comic making, back end/”how the sausage is made” posts have been enjoyable and informative. Have you thought about doing that as a blog?
JJ: I could do that. I don’t know that there’s enough stuff there, you know what I mean? I don’t know how much I can get out of doing it, which is why I just post things. I want to do more of them as I think about them.
SC: They’re interesting! From a retailer’s perspective, we don’t get to see that part of comics, so it’s helpful, even. For instance, your $9.99 trade post in particular, was eye opening.
JJ: I was actually talking to someone earlier about that. That in particular though, the dynamics of pricing and your audience and stuff is something that if I wanted to go into detail about it, I could tell you about it for hours. There’s so many variables, right? It’s hard, because you’re essentially winging it on them [the trades].
SC: What can you tell us about “the comic formerly known as Crawl”?
JJ: Well, I’ve got an art team on it, and we have some of the character stuff. My intention right now, as we are at NYCC, is to …I’ve done a twelve page preview of it, which is also going to serve as the pitch, but what it actually is, is part of the backstory to the actual book itself. It takes place about ten years before what is going on in the book. I’m pretty sure when the book is greenlit, and if I’m allowed to do so, I intend to release that for free online, before the book comes out. By design it is meant to show you what the book is about. It has all the elements, and then, if that happens, it will also run as back matter in the book itself. That way you don’t have to go online to get it.
SC: Back to Spread real quick. Is that your first foray into the genre of body horror?
JJ: I mean yeah, you can probably argue that Luther Strode has some body horror in it, given how grotesquely people explode in that. But…yeah, I like body horror a lot. I am as anybody who has read Spread will probably know, I am a big fan of John Carpenter’s The Thing, but there’s also stuff like in Japan, like Uzumaki, Parasyte, and fucked up 80’s horror movies like Society, I don’t know if you’ve seen it.
SC: NO. Definitely going to add it to my giant list of stuff to watch, though! Is there something you’re terrified to touch, horror wise, or would you consider yourself desensitized?
JJ: I don’t know that I’m desensitized. I do know there’s some stuff harder for me than others…I was going to say it’s a weird fear, but I’ve got a thing for amputation. An amputation phobia, probably because I’m diabetic, so that’s a thing that’s on my mind. Anything with losing limbs tends to get me, but I do still put it in my books, but it is a thing that personally wigs me out. There is stuff in Spread, not necessarily body horror, but in issue 12 which is out in January, it’s Molly’s story. There’s some experiences that she has had that I found genuinely hard to write. It’d get to a point where I was like, alright I need to walk away from this for a moment. Teeth shit also bothers me.
SC: You’ve worked with several artists over and over again, do you tend to give them free reign when they get your scripts? Are you more of a strict outline kind of guy?
JJ: My general policy is … I write full scripts but I rarely, very rarely have a strict panel outline in mind, for instance. I will tell them, these story beats need to happen, but even then if there’s something that doesn’t need to happen, then I’ll have them tell me. If they want to add panels, or change the panel rhythm, that’s all cool cause artists have a better sense of laying out a page visually than I do. That’s the fun part of comics.
SC: Right now, comic diversity is a major thing. Will you be creating a character in the future who doesn’t necessarily fit the mold?
JJ: Well, No is a half Korean gay man, so yes! No, I do and by design, I don’t advertise it, except obviously for this interview. It has to be the right person for the book, but in as much as I can, I work with…I wanted to work with a woman who wasn’t American, who wasn’t white, so for Deep State, I worked with Ariela Kristantina. For Crawl, the art team is all from the Phillipines, and half of them is women. I’m trying to work with a more diverse group of creators. Not just because I think there needs to be more diversity in the industry, but because it ends up with a fresher, better product. As a white whitey white white guy, I think that adds some creativity to something that didn’t have that in the beginning.
Spread is currently out in trade paperback form (it is gory, but fantastic), as is The Strange Talent of Luther Strode, The Legend of Luther Strode, and Deep State! Stay tuned for other interviews from the NYCC floor!
Leia Calderon
Editor
@ladyvader99
As you may have seen, I wrote a review about a little indie comic named The Strange Talents of Luther Strode. So grand was the impression on me that I went and contacted Justin Jordan, the writer (possibly the BRAINS) behind Luther Strode, one of the best books out there at this moment in my opinion. If you’ve been neglecting indie comics, boy, are you missing out. Initially, I’d sent a lovely, flattering note to the email listed on the back pages of the comic book and to my utter pleasure, sat down to discuss Luther with Justin. (more…)
The Strange Talent of Luther Strode
Story by Justin Jordan and Art by Tradd Moore
First off, I passed on this shit like I would a hooker if I was broke. The only reason I picked this up is because a friend of mine who works at Sky High Comics in San Diego implored me to do so. Not one to ignore a fellow geek’s recommendation, I picked it up and took it home. Like TMNT, this also went immediately into my well organized short boxes but this one I sat down and immediately read. A girl has to know if she needs to subscribe to it, right? (more…)