Let me tell you, I was glad to get to Seattle a night early before the festivities of PAX 2013 started Friday morning. After the flight from east coast to west it was weird (yes, weird) to see the Pacific Ocean on the weather map on the local news instead of the Atlantic hazing on the time difference but hey, I was there for PAX so it was cool. The Penny Arcade Expo spanned the total volume of the Washington State Convention Center with exhibits, vendors and meeting rooms scattered not only throughout the place, but the nearby Sheraton for panels and another building across the street for BYOC gaming (yeah, that’s “bring your own computer”) and press.
Intel
The day picked up early – instead of taking advantage of media getting an hour early access to the floor, I opted to go across the street and check out Intel’s press event showing off some gaming laptops and mobile devices from partners that were packing Intel parts. The Razer Blade we’ve already seen, but this was the first time I got to get my hands on its rival from MSI, the GS70. The GS70 has all the bells and whistles of a gaming machine at 17″ – nVidia graphics, the latest i7 inside, 16GB memory and huge storage space – but weighs less than 6 pounds with its ultralight aluminum chassis. Before i got to play with it i picked it up and kind of moved it around in the air (under the watchful eye of the Intel folks) and can tell you the weight’s no joke. And they had it running Final Fantasy XIV: A Realm Reborn, which looked all sorts of candy-like delicious. The chips inside ran with Intel’s Iris graphics built in, which are reported to support 4K Ultra HD (on up to three screens) and much quicker video editing and processing than the 3rd generation i-core chips that came before. I can’t really vouch for how well my eyes can tell that precisely, but they can tell that the screens looked pretty damn good.
They were also showing off their Next Unit of Computing (NUC) devices – tiny little boxes (as you can see from the image) that pack some power and seemed to have grown since I saw them at PAX East earlier this year. Instead of Ivy Bridges, the guts of these units were running i3 and i5 Haswell core chips (with turbo) and Intel HD graphics 5000, which isn’t bad for starting at $400. The outside featured network, USB 3.0, HDMI and DisplayPorts. So what did they do after showing us the specs on these units? We got to game on them. There were a few stations there that were driven by a NUC stuck to the back of the monitor, that still provided a high-grade gaming experience that I would expect from a desktop build. They mentioned that they were going to release a Pro edition, which we’ll keep an eye out for. To be honest I’d consider using these in the enterprise too in pro mode. On a personal note, what was probably the nicest part of the Intel show had nothing to do with going over specs or gaming on their ultrabooks – it was the business card raffle from which I won an i7 4770K processor. So guess what kids? It’s build time.
Square-Enix
S-E had a decent amount of stuff lined up for PAX goers – I didn’t check out all of them because there were a couple reruns from PAX East but there were still some things worth seeing. First and foremost we know they’re big on remakes and remasters, so there’s no surprise that Kingdom Hearts 1.5 HD Remix, Final Fantasy X/X-2 Remaster and Deus Ex: Human Revolution – Director’s Cut all made appearances at their booth. KH 1.5 and Deus Ex were reruns from PAX East, so I started by taking a look at the remasters of Final Fantasy X/X-2. The gameplay graphics are definitely sharper and a cut above how they looked on the PS2, when back then they were amazing. The CG cutscenes also looked pretty good, but not as much of an improvement from S-E’s PS2 edition of the game. Otherwise, I heard mumblings of rumors that the remaster would be delayed from this year to next. While it makes sense, I’m not going to say it’s true since I didn’t hear it straight from Square-Enix.
The other game I was glad to finally get my hands on was Final Fantasy XIII: Lightning Returns. Having played the first and second one through, the series kind of grew on me, and Lighting became one of my favorite Final Fantasy characters of all time. I knew the gameplay on this one was going to be a little bit different than the previous games in the XIII universe, and did like what I saw. Lightning is a solo player (at least in the demo) and the overworld work that has to be done is more than just walking around and only being able to jump where there’s a flashy spot on the ground. The demo featured a slice of the game where you have to chase Snow down, of course learning the mechanics of the game on the way. Similar to paradigm shifts Lightning can switch between classes on the fly to unleash a broad range of attacks. These classes each have a different orientation – in the case of this demo it was defense/life, attack power and magic. It almost reminded me of the dress spheres in Final Fantasy X-2, just done a lot better in the combat style of the XIII universe. Staggering your opponents changes a little bit, but the core concept is similar. I for one enjoyed it, and as I am a glutton for completion, will definitely be picking it up to close out the trilogy.
They also showed some trailers for Thief, Final Fantasy XV and the Kingdom Hearts 1.5/2.5 HD Remixes in the theater section they had set up. I’m going to link you the one for Final Fantasy XV. It’s a rerun from E3, but boy is it delicious.
As for Final Fantasy XIV: A Realm Reborn, S-E seemed have a good (maybe?) problem, actually suffering downtime because they weren’t expecting as many western players as they have. Director Naoki Yoshida admitted this freely, that he thought players would let others give FFXIV:ARR a try first before jumping in. The server loads were supposedly spread out properly as of today, and more importantly to some, the restriction on YouTube playthroughs and videos has been lifted. Other than that, new updates will bring more Primal fights, the Gold Saucer in-game (once they get three mini games to kick it off, woot!), and maybe some new jobs and classes. On that as far as class mounts go for the hopeful, not much more information has been revealed – but if you want a unicorn, roll a conjurer.
Stay tuned for the next segment tomorrow featuring my faves from the Indie Megabooth and a gameplay review of Dying Light. Also later in this series will be the 2K roundup featuring X-COM and Borderlands 2, as well as my pick of the litter for the best of PAX 2013. And you can always find photos from the whole PAX proceedings on our IHOGeek Facebook page.
Tushar Nene
Staff Writer
@tusharnene
Final Fantasy XIII was a little… well, different, than its predecessors in the Final Fantasy heritage. They changed whatever was left of the classic formula from soup to nuts, from the overland battle encounters to the new ATB fight system, the whole stagger tactic, the Eidolon system and gestalt versus summons, bloopity blah, bloopity blergh, bloopity blooey. The list goes on. And as expected, most of that held into Final Fantasy XIII-2 starring Lightning’s younger sister Serah. But in Lightning Returns, the latest game in the XIII universe, Lightning takes a page from Vincent Valentine’s book in Dirge of Cerberus and flies solo as the only playable character. There are no parties of three or team paradigm shifts in the sense we’re used to, just Lightning being a badass starring in a one woman show. Seems a little strange for a Final Fantasy title, but if any of you unlocked her Army of One ability in FF XIII, then you should find it wholly believable.
… Even though you (well I) had her in Commando mode all game only to find out that this ultimate ability of hers is in her Ravager tree and then you have to switch up your parties and ALL your paradigms to re-align stuff with a crystarium points farm and…
Sorry. Got kind of carried away there. But while I’m on that point, come on guys. Come on.
At any rate, the video (which you can see here on IHOGeek’s YouTube channel) and screens for Lightning Returns provided by Square-Enix show our heroine jumping from ledge to ledge and over/through obstacles to get around on the overworld map instead of just running around to the next checkpoint, more the way Dante or War would in Devil May Cry and Darksiders. And that mechanic is both the reason I’m looking forward to it as well as the reason I fear for it. I’ll get into that in a bit.
Once in a battle Lightning seems to be freer in her movements and attacks in taking on enemies – able to issue commands and change up style on the fly. So while there’s still some of the elements of the XIII universe that we know and love left untouched, in battle mode it looks like menus and auto-attack has been replaced with assigned commands, with each of the four main buttons on a Xbox 360 pr PS3 controller mapped to something different. An example from one of the fights in the trailer, the player has the four commands set as Light Slash, Heavy Slash, Evade and Blizzaga. Each of these four commands look like they will change when Lightning changes paradigms – and from what we can see so far those are called Divinity, Enchanter and Cerberus corresponding to defensive, magic and physical styles. Seems to me like that would provide a ton more options that a single character has, which is a direction that needs to be taken when she’s the only one you’ve got. An arsenal at the ready and tweakable skills look to make it so that players can make Lightning their own.
Now back to what I was saying before. As I mentioned, the action/platformer element of this game is both the reason I want to play it and the reason I fear for it. Square-Enix did the same kind of thing in their Final Fantasy VII universe – spinning off a different genre of a game with Dirge of Cerberus. DoC featured Vincent Valentine in a first person shooter style game, and while it was fun, I felt like they didn’t go all in with it, and it was enough of a departure from the lore to seem like an attempt to expand the franchise. Now in that sense, Lightning Returns isn’t in the same boat. It’s a legit part of the FF XIII continuity. My hope is that these elements are added the right way, and act as an enhancement instead of simply another method of trying to keep the franchise fresh. Either way, I’ll be playing through Lightning’s final journey for sure.
Oh, and by the way kids – the game will limit you to 13 days of play time to get it done. Secret methods notwithstanding, finish in 312 hours or the world ends in chaos. Have fun!
Tushar Nene
Staff Writer
@tusharnene