As New York Comic Con gets bigger and bigger, it becomes impossible to take it all in, and no matter how well we plan for it, inevitably things don’t work out. Here is our breakdown of one of the fastest going conventions in the United States.
Thursday goals included attending the 88MPH: A Celebration of Back to the Future, a panel about DC Comics imprint Vertigo’s new #1s, attempting to get into the Viz Media/Musashi Kishimoto panel, and finishing out the day at MootCon4 to talk to people about the Game of Theories webseries. While not an entirely adventurous schedule, the sheer amount of people made it impossible to navigate the exhibit hall (or the smaller, craft/creator filled area called The Block) in a timely manner. New York Comic Con was wall to wall cosplayers in different Doc & Marty costumes (and a TON of Rick & Morty costumes as well), some so well done, several double takes were needed to make sure we didn’t accidentally walk by Christopher Lloyd himself. We had to slowly step our way to the Image booth where we met up with comic creator Ivan Brandon for a scheduled interview, before attempting to make headway toward the Funko booth, hoping to get our eyeballs on some of those exclusives! There were many promotional life-size POP! figures to promote the upcoming Smuggler’s Bounty, and it was difficult to tear ourselves away and re-evaluate our plan as the hour grew late. It was here our paths split, with Tushar checking out the Games and Education panel, Kaitlyn calling it a day, and Leia preparing for a long evening of line waiting to spend an hour in the same room as Naruto creator Masashi Kishimoto, before preparing for day two.
As the weekend progressed, we saw the floors even MORE packed than before and our weary correspondents loaded up their schedule with panels. First, however, Kaitlyn and Leia wandered over to the Audible booth to try out the immersive Locke & Key experience via Oculus Rift, before an interview with Sean Lewis and Benjamin Mackey, newbies in the comic industry. Artist Alley was a sight to behold this year, with greedy fingers reaching for art prints on our way to interview Justin Jordan, and get some stuff signed.
Now despite the name “New York Comic Con,” non-comic media, like television, was there in force too. The folks at Adult Swim were up to their old tricks again with roundtables for Venture Bros, Robot Chicken, and the new miniseries airing soon, Neon Joe, Werewolf Hunter. (You can check out our preview at Adult Swim at NYCC – Neon Joe, Werewolf Hunter). Getting to meet TV personalities like Jon Glaser, Stephanie March, Breckin Meyer and the crazy duo of Doc Hammer and Jackson Publick went exactly as we thought it would go. Antics upon hijinks upon gut busting laughter. It was tough to get through the whole thing without addressing Stephanie March as anything other than “Assistant District Attorney Alexandra Cabot,” but ultimately composure was kept and we found that she, along with the rest of the Adult Swim actor corps, were super cool and friendly people.
TV wasn’t the only non-comic media to make a splash this year. Video games made their presence felt too. If you had (like we did) a bit of trouble getting through the main entrance to the con floor because of a pure sea of concentrated humanity, you were probably going by the Capcom booth. Lining the booth was an army of Street Fighter enthusiasts, and it WAS possible (but not probable) to slither your way in to get a crack at seeing some gameplay from Street Fighter V. The game played faster than its predecessor Street Fighter IV, and you could see some of the classic cast like Karin making their return from the Alpha/Zero series of Street Fighter games. There was a tournament going on as well, so there was always the chance that if you went in to get schooled, it would be public on a lot of large screens.
Square-Enix decided to take the quieter route and had a media suite set up a Shop Studios, just a couple blocks away from the Javits Center. It was nice to get away from the bustle of the con floor for guided demos of their games to small groups of people, and the fact that they fed us definitely did not hurt the experience. Making the rounds through Shop Studios we saw the upcoming Deus Ex: Mankind Divided (check out our preview here), Hitman, Just Cause 3, and the finale to Life Is Strange with Episode 5. The biggest and friendliest surprise though was that Lara Croft: GO wasn’t the only appearance our girl Lara Croft made that day. The full playable demo of Rise of the Tomb Raider looked and played absolutely great.
The Star Wars franchise decided to take an in between approach, setting up their Star Wars Battle Pods outside of the con floor but still inside the Javits Center, making it easy to get to and a beacon of the force as people entered the building. The battle pods let you take command of a few different vehicles from the Star Wars universe, from going on a Death Star bombing run in an X-Wing to trying to hang on for dear life on a speedbike on Endor. Either way, the ride was complete with vibration and pod shakes that one would presumably feel taking your X-wing out of the hangar.
Our last day was spent tying up loose ends, such as taking photos of the creepiest cosplay we could find, picking up more stuff to give away to you guys, and making our last stop at the phenomenal Women of Marvel panel, before shambling off home.
Be sure to check out our other convention coverage and we hope to see you guys in the future! We can’t wait for next year, and leave you with this awesome cosplay video from our friends, SneakyZebra.
In case you haven’t already, don’t forget that we are giving away a bunch of stuff for those of you who didn’t get to attend! Enter below.
That’s but a taste of the haunting 2008 graphic novel series Locke & Key brought to life. In this snippet, Kate Mulgrew (Red, Orange is the New Black) plays hateful grandmother Candice Whedon to Aaron Lockman’s mentally challenged Rufus Whedon. Locke & Key is the first of its kind, a graphic novel, written by Joe Hill and art by Gabriel Rodriguez, adapted into the audiobook medium. While Stephen King once described his attempt to write a modern radio play as a failure to reincarnate a dead medium, his son’s chilling tale has exceeded all expectations, joining the likes of successful audio dramas like the podcasts Serial and the immensely popular Welcome to Night Vale.
Part of what makes Locke & Key work is not only the fact that much of it was recorded in locations similar to that seen in the graphic novel instead of a regular studio to help actors get into character, but the phenomenal voice cast who bring the characters to life. For me, it was Ian Alan Carlsen’s menacing voicework as Dodge/Lucas Caravaggio/Zack Wells and Tatiana Maslany’s ethereal blend of menacing and inviting Dodge/Demon-in-the-Well that got me fully invested. Their combined understanding and performance of the villainous character made it all the more memorable and somehow added more depth to Dodge than was in the pages of the graphic novel. The rest of the Locke & Key players are also perfectly cast, from the guarded vulnerability of Brennan Lee Mulligan as Tyler Locke to the sweet innocence of Betsy Kenney as Bode Locke to the lovely Lisa Stathoplos as struggling alcoholic Nina Locke. I don’t even have words for Jaime Alyse Andrews’ rendition of Kinsey Locke, particularly at her delivery during the more emotional scenes between her and her mother.
Apprehension at listening to an adapted comic book versus an adapted a novel is understandable, as one wonders if something would be lost in transitioning the story from a visual medium to a purely audio format. Luckily those worries are dismissed withing minutes of listening. The effort in creating a higher production value is apparent as you listen, perhaps as a result of recording outside of a conventional venue. Peter Van Riet’s original score welcomes you to Keyhouse Manor with notes of foreboding, and makes the 13 hours of audiobook fly by. To help transition more fluidly, some scenes were briefly introduced by the narrator, and there were lots of neat sound effects, particularly for shadows during the Crown of Shadows arc. All together these helped replace a panel layout to better utilize your imagination when listening along.
Overall, it’s a feast for your fucking ears.
I finished the audiobook just in time to experience an immersive Oculus Rift experience at New York Comic Con this past weekend, courtesy of the Audible booth, where we got a peek at a pivotal scene from the comics between Bode and Dodge set to the performance in the audio book.
Be sure to keep an eye on AudioComics for future projects, subscribe to their Youtube, follow their twitter, and if you’ve had the blessed opportunity to listen to this amazing adaptation, leave a review over on Audible! After all, Locke & Key is free to download until November 4th, 2015…if you dare.
Knowing that graphic novels CAN be adapted to an audiobook whets my appetite for more properties to explore this medium. Rat Queens anyone? What would you like to see adapted in the future?
Leia Calderon
Editor
@ladyvader99
After last weekend, I can now proudly say that I am no longer a con-virgin. After taking a moment or two to reflect on the experience, I think it would have behooved me to start on a smaller scale because, holy shit, New York Comic Con is massive. Taking up the majority of the Javits Center, the con is held in three wumbo show rooms, with entire separate floors for New York Animefest and the panel rooms (I never did find the hall for the special guest signings- but they had one of those too (allegedly).
Thursday
I elected to skip Thursday since the only thing on the agenda besides several different panels for professionals seemed to be the kick-off concert. As a general rule, I avoid any events hosted by a DJ “stupid name.” However, I heard that Z-Trip (that would be the stupid name) played samples from classic video games and after talking to people who went, I kind of regret not making an appearance. (more…)