I have been a longtime fan of the Dynasty Warriors series. Developer Omega Force, and publisher Koei Tecmo has always relied on retelling the Records of the Three Kingdoms. Since the first game in 1997, the property has always been about slaying giant forces of soldiers and making you feel like a god on the battlefield. While Dynasty Warriors 9 is no different, it stumbles plenty which keeps it far from being the best entry in the series.
Dynasty Warriors 9 puts story in the driver’s seat. The tale of how the kingdoms of Wei, Wu, and Shu rise, fall, conquer and be concurred, is the propelling force that guides the experience. Long gone are the pre-battle menus and preparations, traded in for an open world and a sense that the battle never stops. While putting the story of each faction in the spotlight is a good move, making the switch to open world has a plethora of shortcomings.
The open world is empty, soulless, and just plain boring to traverse. There are materials to collect, towers to climb, surrounding areas to scout, and animals to hunt. Using materials acquired in the open world allows you to craft new weapons and items. However, none of this feels good, and none of it is in any way interesting or entertaining. The ability to fast travel to previously visited locations on the entire open world map of China is a nice feature, but it almost felt like a death sentence when a fast travel point was not near to my next desired battle. I should not feel like it’s a chore to simply ride a horse across a map.
The combat has been changed, and while it works and functions well, I had to unlearn about 20 year of Dynasty Warriors mechanics to learn these new ones. Gone are the two button combos, traded in for a less interesting system. Playing on the PS4, I had to utilize the Square button for regular attacks, and then hold down R1 and then choose a face button to do a specific attack, such as a launch, a stun, a special, or the likes. I can’t emphasize enough that the combat works, and when you get the hang of it, it is efficient, but I just prefer the old style system; it felt like it flowed better.
Combat changes and open world issues aside, the story itself has many good things going for it, but just lacks in overall execution.
Leaning about each faction, the characters in the family, and how they impacted the dynasty are all on display. A lot of the history is pretty spot on, which really elevates an overall boring experience. Leaning things like Sun Jian of Wu being a descendant of Sun Tzu was such a delight, and it is just one of many examples. While not 100% historically accurate, the information they do use paints a pretty good portrayal of the events that transpired during these warring times in China.
I put about 25 hours or so into the campaign. There are 13 chapters overall in the arcing story of the war, but there are many side stories and arcs such as Lu Bu’s battles. Seeing the “bad guys” perceiving themselves as the “good guys” was pretty entertaining. I was able to complete the entirety of the Wu story, and unlocked the final two chapters that exist only in the Shu story. The game lacks no content, because I could easily dump another 40-60 hours on completing each faction’s story and arc. While the narrative is interesting from a historical standpoint, the execution is just poor, specifically the voice acting being absolutely horrendous. I am talking the worst in any game in recent memory. It has been a while since a numbered entry of Dynasty Warriors has had English voice acting, and while it’s nice to know what people are screaming about in the heat of battle, it is almost offensively bad in terms of quality. Character animations in cutscenes are also awful, and the lack of effective writing really holds the interesting parts of the historical story back.
Graphics are a huge issue here as well. How does this world look so poor? How do characters look so bad? Are we sure this is a 2018 game? I know Dynasty Warriors has never been known for its graphics, but this was a time for them to show us what they’ve got. While it is the best looking game in the series, the experience is completely marred by pop in of textures, character models, and mission objectives. So while it is the best in entry in the series, their best is many developer’s worst.
The other big drawback is the actual quests and objectives. Every major battle is appointed a level, and you can bring down that difficulty level by engaging in side activities or quests. What’s cool are these quests have context for the changes they will have in the main battle. What is not cool is that every mission is basically go from point A to point B, and kill the thing. This would be less offensive if the main quests were any different…but they aren’t. In the end you can run straight to that main battle, without having done any side missions, grapple over the walls of the castle you are to infiltrate, run past every enemy and officer and right to the commander, and kill him. Nothing is stopping you from doing this due to the insanely easy difficulty. I was taking posts 10-20 levels higher than myself with extreme ease. So the stakes just felt low, and I never felt any incentive to actual fight my way to a commander.
The biggest offense of this game is the complete lack of co-op, be it online or couch. The series has a had a long time standing feature of couch co-op with a buddy…and yet it is missing from the most recent entry in the series. The online feature is less of a missed opportunity as it was never really the best. People however will still miss the online feature, as it is a pretty standard feature in most games these days. The only thing I wanted to do is run across the world with a buddy, split up, and take on different bases and missions…yet they didn’t even attempt to bring any of that into the fold.
I would feel like a criminal if I did not bring up the fun factor in not only this game, but the entire series. There is something so therapeutic about slaying thousands of enemies without having to really think or even be engaged. It is a very fun experience to see the ongoing battles that you are not even a part of, affecting the front line of battle, as forces push forward and back as they lose and win skirmishes.
Being able to jump from small battles to big battles is also a great way to keep the player in the moment. The fun factor alone is what makes this game worth snagging, especially if you are a long time Dynasty Warriors fan. Newcomers are probably less likely to enjoy this game, because it is showing its age and its lack of overall innovation. However, I do see long time fans being able to find the fun a bit easier, I still think they will recognize the many back steps this entry has taken when compared to previous entries.
I wanted to love this game. I wanted to be the champion of this game, screaming its fun from the mountain tops. Because while this title is fun, it is far from good. I don’t foresee patches or updates fixing the strong issues this game has, but if all you want to do is kill a bunch of melee weapon wielding warriors, this game will serve that up just fine. I just wish they had taken this time to do something more, something bigger… something better.
There I am, waiting at the canteen in town. A posse of muscular cats begins a choreographed cooking session that will help prepare me for what’s to come. My crew continues to complete their preparations for the hunt ahead. I double check my armor and weapons to ensure that they are correct for the monster we are about to fell. Making a few last minute adjustments to my gear, I check in with my mates and we green up to depart for the quest. The moment our feet hit the ground, we are immersed into the universe of Monster Hunter World.
There is nothing more exhilarating than the thrill of the hunt. Capcom’s Monster Hunter series is synonymous with gaming grinds. The series never deviates away from its gameplay loop but it has always complemented the game’s sense of progression. Repeating the same hunt over and over is common place in this series, so repetition is in its DNA. However, the repetitive nature of prepping, hunting, crafting, and recycle is managed by an incredible 4 player co-op experience.
The phases of the game are pretty standard, but every phase is important.
Phase one is hunting, which I have explained above. Prepping is all about preparing your character for the chosen hunt ahead. If you are going after a fire based T-Rex monster, it might be best to wear some fire resistant armor as well as sporting a water based weapon. This will ensure you can take the beating the monster is about to deal, but ensure you can dish out appropriate damage to it as well.
You acquire weapons and armor by felling beasts. Eradicating fauna to get the crafting parts is Phase 2 of this game. Each monster in Monster Hunter World drops its own sets of materials in which you use to craft new weapons and armor. Each material drop has a somewhat random drop rate percentage, which becomes much less random by focusing on attacking key areas of a monster. Does your next upgrade need the nose bone of a beast? Well it is probably best to attack its face. Do you need the tail of an animal? You guessed it, attack its rear and chop that tail off!
There are 14 weapons in the game, each with their own distinct style and animations. You can expect everything from long ranged bows and machine gun like weapons, to more classic affairs like swords, shields, and giant axes. Every hunter will have their favorite weapon, but the game encourages you to try multiple types, if not all of them. Different weapons each serve their purpose in battle, and with a well-rounded team you can become an unstoppable monster slaying force of nature. Armor is very much the same, each piece offering its own sets of buffs, boosts, resistances, and weaknesses. Each weapon and piece or armor is meticulously designed with care, showcasing its own look and aesthetic. This same care and detail translates into the monsters themselves, each one looking distinguished and personal. Looking at your weapons and armor and remembering the monsters you slew to obtain it, is always a gratifying feeling.
When the monster is slain and the quest wraps up, you will get quest rewards which are a bit more random. Players can attempt to bend the odds in their favor by using a lucky ticket voucher to increase rare drop rates. Just prepare yourself to fight the same beast an upwards of 10-15 times if you are trying to complete a matching armor and weapon set.
This leads us into Phase 3, crafting. The quest is wrapped up, and the target monster has been silenced. There are no level ups and there are no skill trees in Monster Hunter World. Instead, it is time to use your spoils of war to create new duds and pokey things. Everything is predicated on the weapons and armor you craft and use. Senselessly slaying beats will get you no stronger, so it is best to focus on the animals you need parts from. After you have completed your crafting and managing other items you acquired from local fauna in your last hunt, it is time to cycle and do it all over again. There is always a new target to go after, or you can hone your technique on beasts you are familiar with.
You can bring a variety of items on your hunt from healing potions, to health buffs, to traps to snag your targets in. Smoke bombs that spew out health, tainted meets, sleeping concoctions, camouflage ghillie suits, and wing glider suits are all just a taste of the tools you can use. All of them are optional to use, but having some of these can be the trump card you need to turn a ferocious fight around. Never leave home without a few tricks up your sleeve.
Utilizing the environment to your advantage is also a must for the more important hunts. The larger the beast, the more important it is to utilize everything around you to chip health away. Hazards such as poisonous plant pods, falling rocks and boulders, getting wrapped up in vines, or gaining the high ground to jump on the monster and rodeo it into submission are all great techniques for a hunter to master.
Always come prepared to every fight, no matter how small the target. Once you enter one of the many biomes in Monster Hunter World, you have entered into the ecosystem and the food chain. Monsters will hunt one another, engage in turf wars, and fight in giant kaiju inspired fights that are so well animated that you can’t help but to just sit there and watch the tyrants duke it out in awe. Walking into a zone and squaring off with the targeted beast can lead into a battle royale free-for-all where three gigantic monsters occupy the same area, and none are too happy that you are there as well. These chaotic situations cultivate so many stand up and cheer moments that you will constantly find yourself with a smile on your face.
The monsters themselves have no health bar. The genius in this is that you have to stay engaged and aware of the monster, it’s changes in attack patterns, and it’s evolving aesthetic as you chip away at the beast. As you give it the beat down, the large animals will begin to slow in speed, stumble or limp, drool at the mouth, sever an appendage, and generate scaring and wounds all over its body. When you begin to see these visual cues, you know you are doing the damage that needs to be done. Monster Hunter World may have an unconventional enemy health system, but that is all part of its DNA. Being aware of your surroundings, recognizing patterns and behaviors, and adapting to the situation are all the marks of a great hunter. The glory comes in many forms, but among its most potent is seeing your progression from fighting a monster for the first time, to fighting it for the 10th time. Your technique improves, and you become stronger, making trips back to old areas feels empowering.
When you enter a zone, the first thing you must do is begin to track your target. Footprints will be everywhere, piles of dung, scratch marks, skid marks, and other visual cues will give you clues on the monster’s whereabouts. As you find more of these in environment clues, your scout-flies (glowing insects that act as the in game GPS system) will begin to lead you towards your target. Whittling away at the beast’s health will have it running away. This will queue up the hunt portion again, where you have to track the beast down again for another showdown. This made me feel like a true hunter, as I was always dialed into my surroundings and looking for little indicators to help me in the fights that await me.
Monster Hunter World is made to be experienced with friends, but the addition of a full story mode, characters, and cut-scenes have added an extra layer that just was never present in the series before. While it is a nice addition, it is far from the focus of this game. Story means a lot to me, so while this one falls short, I hate to even focus on it as a shortcoming of the game. The series has always been about slaying monsters, not about crafting a story with memorable characters. There are many missions and quests that range from fetch quests to the staple genocide of gigantic animals. These story missions or simple quests can be taken on in a solo fashion, as can much of the game, but the game enhances with a good, full party. In this sense it is much like Destiny, where the game can be played in either way. So far I have experienced limited online issues, and have found myself in groups with my buddies and random people alike, with extreme ease.
A big stand out that may seem subtle to some is the music composition. The music, composed by Akihiko Narita and Zhenlan Kang, sets the tone in the most perfect way. As you hunt and track your target the music is subtle almost nonexistent as it allows you to be engulfed and immersed in the world around you. The music comes in with full force as you clash with a giant beast. When you have the monster on the run, the music will decrescendo into a more appropriate trot, while you relocate your target. When you lay eyes on it again, the full orchestra will ramp back up organically into the full sound of the fight music. This dance continues until the monster perishes. Little subtleties like this really elevate the experience from a sound perspective, and the attention to detail pays off in the biggest of ways.
At the 56 hour playtime mark, I wrapped up the main story quest and reached “end game.” To most Monster Hunter pros, this is where the true game begins, and the training wheels are taken off. 100 plus more hours of end game content awaits you, as you slay new monsters, go to new areas, and slay bigger and badder versions of previous beasts. You are sure to have months of content here, and with Capcom suggesting that there will be free DLC and events all year long, it seems we will not be running out of things to kill and make clothes out of, anytime soon.
I have been in a love hate relationship with the Monster Hunter series for a long time. Around the 20 hour mark in most of the games I always hit a grinding wall where I just lose sight of the fun. I reached the 24 hour mark on my second sit down session with this game, and never felt more compelled to play it come that 25th hour. For whatever reason, the gameplay loop and the universe they have created in Monster Hunter World is resonating with me in ways I never thought this series could. While not much has changed in the game, everything feels focused and honed. This is the definitive version of the series, and has a presentation that excels on consoles. Perhaps this series works well on handheld systems thanks to their grindy nature, but there is nothing like seeing the game running on the PS4 displayed on a 4K HDR TV. The series is back where it belongs, on home consoles and in stunning HD. Monster Hunter Worlds is easily the first game of the year contender for 2018, and it is a must play for old fans, and newcomers alike.
“Gaming does not respect my personal time,” is a mantra I have been saying for weeks now. We truly live in the best time to game, and this may be among the greatest years of releases in the whole industry. That being said, I want to make a declaration:
I want to enjoy my other hobbies too, but The Legend of Zelda: Breath of the Wild, and Horizon Zero Dawn wont let me.
Jesting aside, it is not often that we are hammered with such a collection of releases in Q1. Sure as the years have gone by, big Q1 releases have become more and more commonplace. However, I don’t think I have ever seen it to this extreme. Let’s break 2017 down a bit.
The year started off with January’s smash success Resident Evil 7 as the big must see attraction. February boasted For Honor, and PlayStation’s two new exclusives, Nioh and Horizon Zero Dawn. If you think it stops there well buckle in for March’s The Legend of Zelda: Breath of the Wild, the release of Nintendo’s newest console, the Nintendo Switch, Neir, and Mass Effect Andromeda. Oh, but you can’t stop planning for after that because April will see Persona 5, with Prey also coming out in May. Every single month has a can’t miss title that you…well…can’t miss!
Among all the listed titles above, two are going to battle it out in the same week, head to head, for our free time. Both games are large open worlds, with lots of inspirations from previous open world games like GTA, The Witcher 3, and Skyrim. They are also both an exclusive pillar in two different franchise lineups. That’s right, it’s time to break open the time seizing terrorists: Nintendo’s The Legend of Zelda: Breath of the Wild, and Sony’s Horizon Zero Dawn.
Horizon Zero Dawn will launch February 28th, and after the collective praise of every review copy of the game, it seems like it is one not to be missed. However, this title is going against a juggernaut of a franchise, the widely known Legend of Zelda.
The Legend of Zelda will be releasing with its new hardware on March 3, leaving just about 3 days in between the two huge releases. How does one even begin to choose what to put time into? This is a battle of old versus new, known versus unknown, and of course, Sony versus Nintendo.
The lifelong gamer in me is of course screaming for Legend of Zelda, as I know that it will be a nice nostalgic trip into a franchise I love, all the while showcasing that it has been paying attention to other games, and what would be best to take inspirations from. The other half of me who loves all things new is of course hollering for some Horizon playtime. A normal person would just choose one or the other, but in my constant battle with FOMO (fear of missing out) I have chosen to step up to the Tale of Two Open World’s challenge to tackle both simultaneously.
Now if you have a lick of sense about you, one game will suffice. Only occupying one world will guarantee an extra layer of immersion as you aren’t constantly unlearning mechanics from one game to relearn them in the other. I have high hopes after plenty of investigating that both will offer vastly different experiences despite being mechanically similar.
GAMEPLAY
Sure, two big titles from competing franchises that are both 3rd person adventure coming out with only a 3 day gap, an open world format, and each boasting a skilled archer as their hero doesn’t necessarily mean these titles are similar in every way.
Except both games will have a map unlock system via towers, not unlike Assassin’s Creed or Far Cry. Each game will have a crafting system, as well as a focus on hunting local fauna in as well. The Legend of Zelda and Horizon Zero Dawn are both sure to be north of 40 hour experiences, depending on how deep you explore all the content. In those hours you will notice that they both have a focus on combat and exploration, as the world unfolds around you.
STORYLINE
If the mechanics alone aren’t enough to convince you of the similarities, take a look at the plot; Zelda and Horizon both focus on immersive worlds that have suffered from some sort of calamity, a mystery that you are slowly uncovering in the story. In Horizon, the player occupies a world that was once theirs, taken by nature and guarded by a slew of animalistic robotic guardians who occupy the lands. In Zelda, the player occupies Hyrule, a world that has suffered a fall of civilization… where robotic guardians now live.
I fear that playing Zelda and Horizon simultaneously would create a dance filled with much toe stepping. Obviously each game will be different, but they will feel similar in terms of moment to moment gameplay and mechanics. That is not a slight on either game, but more so just the realism of the situation. While they are similar, we don’t believe that one is a copy of the other, and at this point one is not lesser than the other. Their similarities are not a negative aspect. If anything, the immersive experience that both these titles offer showcase that the open world genre, a genre constantly being called “overwhelming, overused, and oversaturated,” is in fact healthy and still ripe with opportunity for churning out Game of the Year contenders.
BUT WHICH DO I CHOOSE?
Either title you pick will be its own experience, and a great one. Ultimately, it comes down to what is speaking to you more right now in this moment. The battle of old versus new is a tale as old as time, and in the end it will be your choice. The main question you will have to ask yourself is what type of experience you are looking for.
The Legend of Zelda has 30 years of cannon, references, characters, and locations to draw from. Zelda will surely rely on the old tried and true methods as it tugs on our strings of nostalgia, but don’t count out its innovations as well. With new mechanics such as weapon/armor drops, cooking, and horse breaking, the experience is sure to feel fresh, and unlike any Zelda you have ever played before. It will dance the line of new and familiar.
Zelda also has the novelty of launching with a new system to explore. You can always snag The Legend of Zelda Breath of the Wild on the Wii U, but the real attention is being shifted towards their new system, the Switch. It makes this release that much more special that we are getting this a Zelda with new hardware.
Horizon on the other hand is setting up an entirely new world and isn’t restrained by anything from the past. It is creating its own foundation for a potential new franchise, and that in itself is very exciting. Exploring a new world like Horizon has will be a main draw as you figure out the nuances of this storyline.
Horizon launches on the current PS4 as well as the PS4 Pro systems. If you have a PS4 Pro, this is the game that tests the true limits of that new hardware. Because of this, Horizon may be the best looking game on the market… in the history of ever. While Zelda players on the Switch may be distracted with new hardware, Horizon players will already be immersed in this new world.
This will be a hard decision for some of you that are in the “either or” camp. Thankfully, I’m evading this eternal debate in turn for conjuring issues of my own based on that decision. See ya later free time and social life! For me, I will have two or three solid days with Horizon before the Switch launches that Friday. Come Saturday, what will end up sitting on the shelf, and what will end up getting my full attention? The overzealous gamer in me says, “You will beat Horizon before Zelda comes out,” but the adult in me says, “Ain’t nobody got time for that.”
What will you be choosing? Do you plan on playing both? Don’t forget to check out our Twitch channel, where we will be streaming both games!