Don’t be fooled by the whimsically beautiful, hand-drawn aesthetic Smoke and Sacrifice. Set underground and spanning multiple biomes, Smoke and Sacrifice is a wonderfully crafted survival adventure with an engaging story and an infuriatingly steep learning curve. This game goes from cutesy and innocuous to immediate psychic scarring in the span of its own intro scene. How is that even possible? Might have something to do with the player taking an active role in sacrificing the main character Sachi’s first born child upon an altar surrounded by sun-worshiping religious acolytes. Maybe.
The only reason I decided to play this game, out of a choice of several others, was purely visual. So, being the habitual lazy mug I am, instead of doing research along the lines of watching the entire YouTube video, reading about Solar Sail Games, or, you know, doing literally anything at all before just jumping into this, I… just jumped into this.
And once you jump in, the real nightmare begins. Flash forward seven years; the lights go out, the smoke pours in, and the monsters come into the village. Taking control of Sachi, the player will use the ensuing chaos, wrapped in a thick blanket of panic, to check out the temple and alter where Sachi gave up her child, only to be teleported to a hellish landscape of terror and smoke shrouded danger.
Look, I’ll be the first to admit that I’m not the brightest lighthouse on the coast, and I generally like my games fast and simple. But, had I taken the time from the outset to pay attention to the background environment, I probably wouldn’t have died 20 something times before making any significant progress in my first play-through.
Without the player ever being involved, the ecosystem of this world carries on with it’s bad self. Polyps (little jellyfish enemies) mate and produce offspring, plants swallow glowbugs and emit protective light, anglermoles eat fireflies and belch flames at you. Why does any of this matter?
See that monstrosity in the picture up there? That was the first big enemy I was tasked to kill. And how many times did he annihilate me instead? An embarrassing amount. It wasn’t until I accidentally brought him too close to that wasp nest that the coin finally dropped. The wasps killed the boar, I killed the wasps, and I then applied that lesson to every other big-bad in the game. Paying attention to the environmental interactions are the key from taking Smoke and Sacrifice from impossibly frustrating to an enjoyable experience.
Even the sound design is amazing. Flapping insect wings, gnashing teeth, screen rumbling explosions, and prosaic music all contribute to a perfect symphony to accompany you on your quest.
Of course, no game is without its flaws. However, in this particular case, for Smoke and Sacrifice they are few and far between. Sometimes items you try to pick up are inaccessible because of the placement of permanent objects and how items drop. Also there’s… um… well, actually, that’s about the only bug I found. Other than the wasps.
Fans of diesel-punk, the crafting elements of Ark, and games like Penny Arcade’s On the Rain Slick Precipice of Darkness should definitely give this one a go. From perfect visuals and incredible audio, not a tedious amount of grinding, Smoke and Shadow is a visually perfect game with incredible audio and a plot that gave me actual nightmares. I cannot wait to play more.
PS: SAVE.
PPS: SAVE OFTEN.
Editor’s Note: This review was written in conjunction with Jon Calise, a contributor to Sub Cultured. You can find more of his writing on his personal blog, Petting Zoo Rejects.
Tencent and PUBG Corp. have announced that PlayerUnknown’s Battlegrounds Mobile, the mobile version of the massively popular Battle Royale game, is now available in many regions around the world, both on iOS and Android.
PlayerUnknown’s Battlegrounds has been a huge success on PC, and the PUBG Corporation has partnered with Tencent to create the mobile version of the much-loved multiplayer game.
“We chose to work with Tencent and their development studios because of their long-running history of high-quality mobile games and the level of love and support they put into their titles,” said Chang Han Kim, CEO of PUBG Corp.
Tencent and PUBG Corp. are working together on building a strong mobile version, and an Android beta test in Canada began on March 15th. On March 16th, the iOS beta test went live in Canada, bringing the game to both mobile platforms. Due to the beta receiving large amounts of positive feedback from players, the game launched on March 19th.
“We are very excited to launch PUBG Mobile on iOS and Android internationally,” said Chen Jerry, Corporate Vice President of Tencent & President of Lightspeed & Quantum Studios Group. “We are working hard to create an authentic PUBG mobile experience that players new and old will love. A lot of went into controls and optimization to give players a smooth and intuitive experience.”
PUBG Mobile is a faithful adaptation of the PC version for mobile devices that will change the way people perceive and think about mobile gaming. The developers are set on satisfying the high expectations of players and influencers who have been looking forward to the game coming to the world’s most accessible platform.
Sub Cultured stopped by PAX South 2018 to check out all the delightful titles this convention had to offer!
Moonlighter
Moonlighter is like if Recettear and a Roguelike had a baby. You play as a shopkeeper outside of an ever-changing dungeon. Your task is to sell goods to people. When you do, you earn money so you can get better equipment and craft better items to either sell or use yourself to go in to the dungeon. Clearing the dungeon will yield new items, which you can craft and sell in your shop, et cetera. It’s a big ol’ capitalism loop. The dungeon is different every time you enter, which makes it that much more fun. There’s 5 different entrances to the dungeon and characters to interact with so there’s presumably an end, but with the varying dungeons, bevy of characters to please, and loot to grab, you may not ever want to see it.
Moonlighter will be coming out in 2018 for Xbox One, PS4, PC, Switch, and Mac/Linux.
Tunic
Tunic has so much style that it hurts. Zelda is the easiest comparison — you’re a lone adventurer (in this case a lil’ fox) in a mysterious world who collects items that open up new paths. If Hat In Time is a cute-as-heck platformer, this is a cute-as-heck action/adventure game. The controls are tight and responsive and the combat feels fluid and satisfying. An extra layer of polish/intrigue to this game is the concept that it’s a game you’re just discovering that was made in a foreign country, so you’ll see parts of the manual in the game and all the text is in a made up language you don’t understand. Even the website has this language peppered about.
This game is one of the ones we were most excited by at PAX South, so be on the lookout for it coming out later this year to PC, Mac, Linux, and consoles in 2018.
Donut County
Once upon a time, @PeterMolydeux had a joke game description in which you play as a hole in the ground. From that, Ben Esposito created one of the most simple, but compelling games at PAX South, Donut County. The mechanics are simple — you play as a hole in the ground swallowing things up. The more you eat, the bigger your hole gets, which allows you to eat bigger things. Think reverse Katamari. Between levels, you’ll also get a glimpse into the lives of the citizens of Donut County which has been upended by this dumb hole. The art style is simple and effective, the humor isn’t overdone, and the gameplay, though simple, is satisfying.
Donut County is coming to PC, Mac, and iOS in 2018
Check out more of our coverage from PAX South 2018!
Aftercharge, Pato Box, Phantom Doctrine
Party Hard 2, Due Process, The Swords of Ditto
Looking for a new spooky game?
Just in time for the Halloween season, Bigmoon Entertainment and Camel 101 announced today that their new space survival horror title, Syndrome, is available on select systems. Syndrome traps players aboard a desolate scientific spaceship full of terrifying monstrosities creeping around every corner, with only stealth and evasion to trust while they unravel the deep mystery surrounding the deaths of fellow crewmen. Check out the release trailer below!
“It’s been a truly long-awaited milestone to bring Syndrome to console players, and we are excited to offer the game on virtual reality platforms as well”, said Paulo J. Games, Game Director of Bigmoon Entertainment. “With VR, the sinister atmosphere and blood-curdling suspense is as real as it gets. We can’t wait to hear the feedback from players and hope that it was worth the wait.”
Syndrome takes the horror genre back to its terrifying roots as players wake up on a deserted and adrift spaceship, dazed and confused from a deep cryosleep, only to discover that most of the crew are dead, or… changed. In order to survive the horrors that lurk in the shadows, players must explore the eerie confines of the ship in search of the last few weapons aboard, moving as stealthily as possible to evade direct enemy combat. Amidst numerous reactive adversaries awaiting close by, players interact with keypads and computer consoles to find clues as to what happened aboard and how to escape the deadly syndrome alive.
After completing the first chapter of the main “Story” mode, players can unlock an Endless Survival game mode specifically created to experience Syndrome in Virtual Reality. In the Endless Survival mode, players are trapped in a part of the spaceship where they scavenge surroundings for weapons and supplies, facing wave after wave of enemies set on destroying and dismembering everything in sight.
Syndrome has been nominated for several awards, including AMG’s Best Graphics Award and Reboot Develop’s Best Indie Award. Syndrome is now available on Sony Playstation 4 and PC with a game mode compatible for PS VR, HTC Vive and Oculus Rift.
Find out more about Syndrome at their Official Website!
Rendered to look like a living, breathing comic book, Telltale’s vision of Batman features an award-winning cast of talent, including Troy Baker, who returns to reprise his role as Bruce Wayne, as well as Anthony Ingruber, who reprises his fresh take on John Doe, better known to fans as The Joker.
This new season will be accessible to both returning fans and newcomers alike, though players’ choices from the first season of Batman: The Telltale Series will optionally carry over into The Enemy Within. This season will also include Telltale’s unique multiplayer ‘Crowd Play’ feature, which allows friends and family to engage with the adventure together by helping to decide the direction of the story from any mobile device with an online connection.
Batman: The Enemy Within is a standalone product separate from the first season of Batman – The Telltale Series.
It will be available at retailers across North America on October 3 on a special ‘Season Pass Disc’ for Xbox One and PlayStation 4. The disc will include the first episode of the season, as well as access to download all subsequent episodes through an online connection as the episodes are released.
For more information on Telltale Games, visit the official website, follow @TelltaleGames on Twitter, and like Telltale on Facebook.