Spider-Man for the PlayStation 4 is one of the many games that have come out in the last few years that really validates your system purchase. This amazing game based off of many’s favorite Marvel super hero, is not only a system seller, but it may be one of the greatest superhero video games ever made; even rivaling the top dog, the Batman Arkham series. The Dark Knight got many things right with Arkham City, and Spider-Man took many pages out of the playbook of said series. While the ingredients will seem automatically familiar, the execution of these recognizable mechanics are masterfully implemented.
Spider-Man games have a polarizing legacy, and the quality of the games run the whole spectrum. With this entry we get one of the better experiences as Spider-Man that the gaming industry has ever had. Not only do we get incredible moments as the hero, but you will step into the shoes of costume-less Peter Parker, running his daily life, as well as Mary Jane, who is now a reporter for the Daily Bugle.
Being able to tell these more human sides of the story really build out the emotional narrative that is at play here. Make no mistake, this story goes to some heart pounding, and breaking, places. The narrative is elevated by interesting characters, some familiar, some entirely new.
The real stars are the incredible voice cast, Yuri Lowenthal as Peter Parker/Spider-Man, Laura Bailey as Mary Jane Watson, and Stephen Oyoung as Martin Li, to name a few. A story is only as interesting as its character, and characters are only as interesting as their voice actors. Take a breath of relief that Spider-Man is firing on all cylinders in these regards.
New York is always as big of a character as Spider-Man is, and this game delivers one of the best seemingly one to one creations of New York. Real and fictional locations alike are on full display here, with many of the fictional locations being some very awesome Easter Eggs. I don’t even want to spoil any of them here, besides the one we have seen in trailers, the Avenger’s Tower. The real magic is naturally finding out what’s hidden among the city, as I had plenty of moments where my fanboy jaw hit the floor when I found some greater Marvel Universe nods. There is a bigger world here just waiting to be explored in future sequels or spin offs. The possibilities of what could be are nearly endless. New York feels like a living breathing city, with plenty of NPC who love to walk up and interact with you. Giving pedestrians a high five and taking selfies with some fans never gets old, and it brings life to this open world map.
No open world game is equipped without side content and collectibles, and this is sadly where the game starts to show some of its shortcomings. There are collectibles to acrue in the form of backpacks, which are very cool little tidbits of Peter’s past, and some excellent world building you can glean from the items. While those type are welcomed and don’t seem too intrusive, other collectibles are a bit of a grind, and come off as just fluff content. Collecting pigeons comes immediately to mind. While you get a good story with the quest giver, the act of collecting the birds themselves, leaves a lot to be desired.
Side content also lacks variation. There are crimes to stop in each district of NYC, and while a cool concept in theory, there are only a few variations of these crimes. Ultimately you are just stopping a getaway vehicle, stopping a robbery, stopping a drug deal, or stopping a kidnapping. And every crime pretty much ends in fisticuffs. While these crimes lack variation, it is a minor complaint, as they are never boring to do because the mechanics are just so wonderfully executed.
Speaking of mechanics, they are just about as perfect as can be. Swinging around New York has never felt better, and while it is easy to do, it take a bit of time to fully master. There are a lot of mechanics to be utilized while traversing the city, and as you gain locomotion through your countless moves and abilities you will find yourself swinging around at breakneck speeds. I have never felt more like Spider-Man in my life!
Our friendly neighborhood arachnid does hit the ground at some point though, and usually that means, hitting some bad guy face. Let me tell you all, hitting faces feels pretty damn good in this game.
So while we’re on the subject, let’s just address the elephant in the room. Spider-Man’s mechanics are heavily inspired (and heck, even borrowed) from the Arkham series. Some will think this is a rip off, but in reality, this is just a case of taking a great working combat system and retooling it for a new game. In Spider-Man, you are aiming to get your combo up as high as possible, why using reactive dodging in large crowds of bad guys. While multiplying your combo, you are filling up a focus meter which allows you to use instant take-downs. Also, the player can use a various amount of gadgets to crowd control the enemy. So yes, if this sounds like Shadow of Mordor or the Arkham games, you are right. But I have to point out that its this execution that makes the game so worthy. Though I concede to the point that others might feel like this is a reskin, I would encourage those who do to realize how perfect this combat system works for Spidey, and how it really nails his acrobatic nature and use of cool gadgets.
With such a cinematic story, you need a comparable cinematic score. The composer, John Paesano (known for his composition on the TV series Daredevil and The Defenders, and in video games with Detroit: Become Human and Mass Effect Andromeda) really nails all the right notes. He brings in so much immersion with his music, From the cheery tunes that play the moment you start swinging, to the more emotional moments that take place in cut-scenes, he really knows how to capture tone.
Spider-Man on the PlayStation 4 looks great, but the real spectacle happen on the Pro. With great draw distances, crisp graphics, good looking character models, and a pretty consistent frame rate, it really makes for a beautiful experience.
Across my 30 hours of playtime, I only had 3 hard crashes which sent me to the blue error screen and ultimately back to my home PS4 screen. I also had one moment where my character fell through a building and I was stuck there until I reloaded a checkpoint. Listen, its an open world game. These types of things are going to happen in all of them, and while no one ever likes to see a game crash, I have played many monumental and titanic sized games that had much worse issues with performance. Some fare better than others and I would say Spider-Man is one of the better performing open world games at launch that I can think of in recent memories.
At this point, the PlayStation 4 is home to many must have exclusives, and you can add more more on the list…possibly near the top of the list, because this is one of the generation’s greats. After this year’s amazing God of War release, I was worried no other games would compare or even match up to it. Fortunately, Spider-Man maintains the quality of gaming that God of War showcased earlier this year, and while everyone has a personal favorite, I can see Spider-Man being a heavy contender for Game of the Year Awards.
Spider-Man is a must play experience, and with mechanics so tight, a story so unforgettable, and production so high quality, you would be doing yourself a serious disservice by skipping out. Did you enjoy Spider-Man? Notice anything we missed? Tell us about it on Twitter! Want more reviews out from the underground and into your feed? Find more at Sub Cultured!
Well before the wide release of Spider-Man: Homecoming, early preview reviews started rolling out and proclaiming the film to be fantastic. I was a little worried that much of the hype was overblown; that the reviewers were overlooking the movie’s flaws just because they were happy to have Spider-Man as part of the Marvel Cinematic Universe. Granted, I had no reason to feel this way having not seen the movie, but that’s just the anxiety in me. After seeing Spider-Man: Homecoming, however, I realize just how silly this notion was.
For starters, Homecoming doesn’t get bogged down in an origin story. One of movie-goers’ biggest complaints is that the first film in every super hero series is an origin. Most often, it’s necessary to establish where the character comes from. Sometimes, a movie is directed well enough that the audience doesn’t realize they’re watching an origin. For Spider-Man: Homecoming, there’s a quick scene recapping Peter Parker’s (Tom Holland) experiences in Berlin prior to his debut in Captain America: Civil War and how Tony Stark (do I even need to put “Robert Downey Jr.” here?) gave him his suit but that’s it. They make references to the spider that bit him but we never see it happen. Thankfully Marvel and Sony understood that audiences know how Peter became Spider-Man.
As a character, Spider-Man has always been about dichotomy, and Homecoming recognized that. Peter Parker is the timid, nerdy, powerless kid but he’s also the strong super hero who can do amazing things. In the movie, though, we see this power divide almost everywhere. Spider-Man wants t do more and help people on a grander scale but Tony Stark limits his abilities and keeps him grounded. Adrian Toomes, the villainous Vulture played by Michael Keaton, is a hard-working, blue-collar salvage worker whose life is threatened when a powerful government organization comes in and claims authority over his jobsite. We can understand his fear and need to do whatever he has to in order to provide for his family. (This was also a nice way to tie Homecoming into the MCU and the events that transpired in Avengers.)
Spider-Man: Homecoming also places a lot of focus on Spidey’s supporting characters. Peter’s best friend, Ned (played by Jacob Batalon, who looks more like Ganke than Ned Leeds but I digress), gets almost as much screen time as Peter himself. School bully Flash Thompson (Tony Revolori) shows up often and is much more than a one-note trick than previous portrayed in the other movies. Even a character like Michelle has an abundance of screen time, but that’s to be expected when they put someone like Zendaya in that role.
All of this works to make Spider-Man: Homecoming feel like a true Spider-Man movie. Spider-Man has always been about the people around him. Seventy plus years of comics show us that Spider-Man became the hero he is because of his affection for his friends, and even his tormentors. Previous cinematic versions of Spidey never really got that ideal, or at least never expressed it as well as Homecoming did.
One of my biggest complaints about Homecoming is the way it handled Peter Parker. As the quiet, nerdy kid, Peter either gets picked on or ignored. He lives with his elderly Aunt May, who no doubt maintains her household while living on a fixed income. Peter feels that financial crisis and decides to help carry the burden. However, in Homecoming, Peter isn’t like that. Sure, he gets picked on by Flash Thompson, but overall he has a few close friendships. His peers find value in his intelligence and every time they’re disappointed by him it’s through his own actions. Even Aunt May (Marisa Tomei) is younger and prettier than her other incarnations (which the movie doesn’t hesitate to joke about), which allows her to continue to provide for herself and her teenage nephew. Peter’s life in Homecoming isn’t that bad.
Being Spider-Man, however, sure as hell seems like it. Homecoming manages to show audiences just how much it sucks to be Spider-Man. He gets yelled at by the public for making mistakes. His actions cause massive damage to the neighborhood he lives in. He puts his life on the line to take down a threat when no one else will listen to him. Why?
Clearly because “with great power comes great responsibility.” The beauty of Spider-Man: Homecoming is that we have a Spider-Man who understands Uncle Ben’s powerful message without having to beat audiences over the head with the phrase. Not once are those words uttered, but we see how much Peter values them. This all goes back to the lack of an origin story. Spider-Man knows when it’s time to do the right thing; whether it’s from the life lesson he learned off-screen from his Uncle Ben or from being mentored by Iron Man himself is irrelevant. It’s a notion that’s inherent in this version of Spider-Man.
There’s lots of things to enjoy about Spider-Man: Homecoming; all of the excellent performances of the cast, most notably by Holland and Keaton, the return of Jon Favreau as Happy Hogan in a true supporting role, and all of the small throwbacks and references the filmmakers added. Overall, what I liked about Homecoming is that this is the closest a movie version of Spider-Man has ever gotten to its comic book roots. The young Peter Parker/Spider-Man has a lot to learn, not just about being a hero but about life in general. They’re not fast forwarding through his growth but allowing audiences to experience it first-hand, which is the most exciting part of the story.
Grade: A
San Diego Comic Con is just about a month away and there’s a ton of stuff that we’re excited to see come out of the show, like the big announcements from all of the major movie and TV studios and comic book big (and little) shots. However, one of the major draws to the West Coast mecca for geek culture is the exclusive toys that are available at the show.
Over the last couple of weeks, Funko, the purveyor of fine Pop! vinyls, has announced their lineup of SDCC exclusive figures. We have compiled everything right here for you so you can decide before you go which ones you can’t live without (or salivate over the exclusives you’ll need to hunt down on eBay if you can’t make it to San Diego).
Marvel’s best and brightest heroes are stepping to the head of the class for a series of special variant covers! Marvel is pleased to announce 5 special STEAM Variants coming to some of your favorite Marvel titles this November!
“Our characters have been exciting fans for ages,” says David Gabriel, SVP Sales & Marketing, Marvel Comics. “With our new STEAM Variants, we plan to continue to motivate our fans to explore their passions in the fields of science, technology, engineering, art, and math and present these disciplines through some of our favorite young heroes who are doing just that – following their dreams and preparing for the challenges that await them ahead.”
Marvel is excited to reveal the following STEAM Variants by some of Marvel’s great cover artists:
- S (science) – MOON GIRL & DEVIL DINOSAUR #13 by Joyce Chin
- T (technology) – SPIDER-MAN #10 by Pasqual Ferry
- E (engineering)— INVINCIBLE IRON MAN #1 by Mike McKone
- A (art) — CHAMPIONS #2 by Pascal Campion
- M (math) – GWENPOOL #8 by Will Sliney
Through Marvel’s STEAM Variants, this campaign plans to ignite the spark of creativity and innovation that fuels and empowers the very heroes that have helped inspire generations around the world.
This November, join Marvel at your local comic shop as we continue to inspire champions of education, seekers of enlightenment, and the next generation of visionaries with Marvel’s STEAM Variants.
This week, Andrew Garfield caused comics fans to literally (LITERALLY) explode when he asked a simple question to EW: What if Spidey was gay?
The actual full quote: “And I was like, ‘What if MJ is a dude?’ Why can’t we discover that Peter is exploring his sexuality? It’s hardly even groundbreaking!…So why can’t he be gay? Why can’t he be into boys?”
Good question, Andrew Garfield. Why can’t Peter Parker be gay? Well, I’ll tell you why.
Because after this article hit EW.com, the comments immediately started crying out against the idea. Because you “don’t change an established character like that,” or something. Because it’s promoting AN AGENDA to make Spider-man gay. Which agenda? I’m guessing the one that insists that gay people are a lot like straight people and don’t deserve the shit they get socially and legally and when it comes to the media.
It’s also because when Marvel ran an innocent image of Hulking and Wiccan from Children’s Crusade, showing the openly gay teens about to share an intimate moment, the Facebook comments blew up claiming Marvel was, once again, promoting an agenda. Or worse, corrupting youth by showing them gay superheroes and encouraging them to emulate them. Or something. Bonus points to all of the people claiming they were only going to buy DC comics in the future because DC wasn’t “shoving gays down their throats.” Here’s a tip for those people: start your new-found devotion to DC by reading Batwoman.
In short, Andrew Garfield, the answer is simple: there is no good reason that Spider-man CAN’T be gay.
Because all of these arguments are bullshit. “Purity” of the character? So, characters who were created in a different generation should never evolve and grow with the times? You want Superman to act and talk and look exactly how he did in Action #1?
No, you don’t. You probably love Miller’s The Dark Knight Returns which took a new look at the character. Or Extremis which changed the status quo for Tony Stark. And if you don’t want a gay Spider-man but are okay with the ending of Man of Steel, I hate you. Your call for “purity” of the character is bullshit.
As for “agendas,” what you mean by that is “doing things for the sake of selling comics.” Because this is a recent thing designed to destroy comics for straight men who love comics, because it’s only because of the feminists and the gays that this could happen. It’s not like Dick Grayson was introduced as Robin in order to sell comics. Or Jean Grey returning from the dead. Again.
Get over yourselves. Here is a fact: COMICS ARE A COMMERCIAL ENTERPRISE. THEY ARE A BUSINESS. THE POINT OF THE COMICS INDUSTRY IS TO SELL COMICS. I mean, this doesn’t necessarily apply to indie comics, but we’re not talking about that. We’re talking about DC and Marvel and they want to fucking sell you things to make money off of you. This is not punk rock, this is not about keeping the message in the subculture, this is fucking comics. And here’s a fact you have to deal with as well: gay people buy comics. So do women. And they deserve to see themselves represented not just as minor characters or sidekicks.
So, what if Spider-man was gay? What if, straight male comics fans, you identified with a gay character? What if you could understand him and relate to him just the same as a gay or bi or bicurious character as you can when he’s written as straight?
What if identifying with a gay character means you might be gay?
What if you start thinking that you’re a little further along the Kinsey scale than you previously thought?
What if you realize you’re not totally turned off by the idea of kissing another guy, though maybe you’re not gonna go out looking for a chance to do so?
What if you’re asked to challenge your culturally and socially ingrained sense of masculinity and sexuality and it means you have to re-examine yourself and a lot of beliefs or stereotypes you didn’t even know affected you?
Now, lemme ask you again: Why can’t Spider-man be gay?
Ashly is an IHO Geek staff writer who wants you to keep things civil in the comments but isn’t necessarily holding her breath. She can also be found on Twitter (where she is more than willing to use the “block” function) @newageamazon