Star Wars Battlefront
It’s basically Battlefield 4 with a skin of Star Wars on top. AT-ATs are on rails. There’s no space battles.
Those are all completely valid criticisms of DICE’s Star Wars Battlefront game. That being said, it’s also fun as hell.
The demo plopped two people down in a sort of objective-based wave killing mode in which you’re two rebels fighting off waves of Storm Troopers while trying to complete missions. We were skeptical at first, but once we were in the game taking down Imperial scum, we knew we’d be getting it. The combat feels fluid and the environments are gorgeous. The planet we were on appeared to be Tatooine with its desert motifs and high cliffs. Even just looking across the valley we were stationed in looked gorgeous.
Then the Troopers came. And as quickly as they came, they were gone, banished by our blasters. First wave down, no biggie. Hell wave two came and went almost as fast. Then more heavily armored troopers were introduced and we were still okay. Then a walker with the troops and we actually had to start using our abilities. First off, the jetpack is incredibly fun. Getting a huge, fast boost up in the air in these terrains is an absolute joy and one we’re happy to have. It’s just so much fun bouncing about through the valley it’s hard to focus. There’s also a shield for deflecting blaster fire while you try and make a getaway. The valley also spawns random powerups from a group shield to a sniper rifle, encouraging you to do more than just hole up with your partner. After six waves and many dead Storm Troopers, we made it out alive and with far more enthusiasm about this game than we came in with. Though it may not be Battlefront 3 we were all hoping for, it’s still a really enjoyable experience. The gameplay is solid, fast paced, and a hell of a lot of fun.
Battleborn
We didn’t know much about this game coming in to it aside from what we gleaned from the statues by their booth — it had a giant man with a teeny tiny head in it. On the last day at the last possible time we could, we hopped in line and got to be one of the last groups of E3 2015 to try the game, which is pretty damn cool.
Battleborn is a new FPS game made by the people behind Borderlands. As you’d expect, there’s a multiplayer cooperative story mode in which you and three friends pick characters and go through missions together . The main difference between this mode and Borderlands are the amount of characters to choose from and the variety of options with those characters. Each of the 24 characters characters has their own unique abilities and play style. Instead of focusing on massive amounts of loot, players don’t pick up different guns, but instead shards with which they can upgrade their characters. This shift makes character selection much more important as all you’ll really have are the characters abilities and your upgrades. The graphics are also not in Borderlands pseudo-cel-shaded style, but rather something more akin to TF2 with its cartoonish, smooth style. The characters are also supposed to represent tropes from the FPS genre from military testosterbros to wee, but powerful dwarf warriors.
There’s a story for this game, but honestly, unfortunately for 2K, they were right next to the EA booth and we couldn’t hear anything the characters were saying over blaring bass. Hopefully it’s as clever and interesting as the Borderlands dialog. Though we couldn’t hear the story, we did get to experience a really fun multiplayer mission in which four of us fought some spooky looking demons. The demo level was fun to navigate and it was great fun hopping in with strangers, all of us figuring out our cool abilities, and taking down baddies with great prejudice.
Battleborn isn’t just a co-op game, however, as it also has various multiplayer modes. One such mode that has been shown off already is called Incursion, and looks an awful lot like a MOBA in structure, adding to the argument that this isn’t just reskinned Borderlands. Gearbox has promised more modes by the time the game releases this year, so we look forward to seeing what this new game can offer when we get our hands on it.
RIGS
The most surprising demo we got to try, we didn’t even know was in development until this show. RIGS is Sony’s competitive gaming title for its upcoming VR platform Morpheus. It’s a 3v3 objective-based FPS in which the goal is to accumulate a enough energy to throw yourself through a hoop and score a goal. You get energy by finding it throughout the map or by killing your opponents. There are three classes all with different attributes that you can choose from, all with their own attributes and abilities. The one we picked had a hover ability that proved quite annoying for the team to have to look up to aim. Hehe, suckers.
The VR part is interesting. Instead of aiming with the right stick, you have to look at your target to aim. Upon first hearing this, we were skeptical of how it well it would work, but it was surprisingly intuitive. Once you realize you only see more of the map by moving your head, it’s already natural to be moving your head to stare at the enemy, so you just need to keep it there to keep firing at them. The only bad thing about this aiming system is that if they start moving, you also need to be moving to keep your target on, so it’s actually not terribly difficult to get out of your opponents line of fire. Luckily, it’s that way for everyone so although it’s harder to keep a lock on your target, it’s also harder for them to keep a lock on you.
RIGS was only allowed to shine, though, because of all the VR headsets we’ve tried, the Morpheus was by far the most comfortable. To be fair, we’ve only tried various iterations of Oculus Rift, but that terrible elastic strap on the back makes the whole thing feel uncomfortable. Morpheus, on the other hand, has a piece that extends and contracts to allow you to slip it over your head, kind of like headphones. The padding is a lot softer, it feels more secure, and the experience of taking it on and off feels so much better than Oculus Rift that it’s incredible. The VR itself is also pretty good with very minimal screen door effect and a 120 Hz refresh rate, which should help a lot of people with their VR motion sickness.
If you have PS4, Morpheus is awesome and RIGS is a really great game to show off what it can do. Look forward to both sometime in the future because lol what’s a release date.
Mass Effect Andromeda
Fans have been clamoring for any news of the new Mass Effect since a brief mention of it last year. This year, a brief teaser trailer was shown of someone flipping through images of planets to the tune of Ghost Riders in the Sky. They select a planet, turn around and walk toward the camera. The N7 ensignia flashes. Crowd goes wild. We then see the return of the planet buggy, a wee bit of jet pack double jumping, and a brief flash of combat followed by the title: Mass Effect Andromeda. No word on a release date yet, but as soon as we know, we’ll start squealing like children again.
Star Wars The Old Republic Knights of the Fallen Empire
If haven’t been put off by the unnecessarily long title, welcome to the description. Star Wars TOR is getting a new expansion called Knights of the Fallen Empire. The video shown in this press conference was a prequel trailer, mean to set up the expansion by telling the tale of two twins raised for war, ultimately culminating in one in losing control of his anger and killing his brother. A very tragic place to start off a story, but also very interesting for an expansion. The expansion is set to launch on October 27th of this year.
Unravel
EA debuted a new IP staring a cute little character made out of yarn. The concept behind the game is to show how it’s more difficult to do things the further you are from your friends and family and how important it is to bring those together. The way this manifests in the game is that your character starts unravelling throughout the level and in order to get past a certain section, you have to use your yarn in clever ways to bring things together or connect places so you can advance. It looks so cute and heartwarming, the trailer alone is enough make most tear up.
Mirror’s Edge Catalyst
This sequel has been a long time coming. The first game was gorgeous and its sequel is no exception. Catalyst dives in to Faith’s origin story in a beautiful, but decidedly dystopian world. The most striking difference about this game and its predecessor is the colors. Mirror’s Edge is known for its stark whites, reds, and oranges, but this game shows no unifying color scheme, but rather a more realistic approach to color. That being said, the gameplay, graphics, and art all look top notch. The gameplay doesn’t seem much different, but as you may suspect, the leap to the current gen hardware does wonders for Faith and her world. This is definitely a title to keep your eye on.
Star Wars Battlefront
Fan favorite Battlefront poked its head out for a bit at EA as they played through a Hoth-esque mission switching between both sides of the battle. In the demo, we caught both types of combat — first person and third person — and the seamless switching between the two. If you prefer more traditional Battlefront views, they’ve got that, and if you prefer something more Battlefield-y, they’ve got that too. The ability to control well known heroes is also back, with a brief showing of both Darth Vader and Luke Skywalker. They also briefly showed controlling an AT-AT to attack a rebel base and flying both an X-Wing and a TIE Fighter. All of them look awesome, but it is a bit disappointing that we won’t see space combat in this game. The game looks gorgeous, fast paced, fun, and, above all else, Star Wars.