By now I’m going to guess that you’ve heard about the monkeyshines and shenanigans that occurred at the recent PlayStation Experience event. But if not allow me to set the scene for you:
Our boy Shinji Hashimoto from Square-Enix comes out on stage to tell the audience something that many Final Fantasy fans have been clamoring for for almost 20 years –Final Fantasy VII, hailed by many RPG fans as one of the greatest games of all time, would be coming to the PlayStation 4.
If this is new to you then I know what you’re thinking kids – because I’m sure I was one of the many that did the same thing. you’re replaying a next-gen version of the Bahamut ZERO summon in your head, trying to picture what the Gold Saucer would even look like, creating mental images of Midgar and that awkward Wall Market scene with Beautiful Bro.
But then reality sets back in. Yes, Final Fantasy VII will be available for the PS4. No, it is not going to be awesome. It will be the same as the one released in 1997 – a port of the PC version of the game to be available in the spring of 2015.
We all got trolled. Again. And this time they did it to our faces in front of a huge hall full of people, getting them super excited then taking out their knees. Here’s some video from Kotaku’s Fahey showing the presentation.
Now those of you that know me know how I feel about remakes in general – a lot of times to me they’re a cheap cash-grab with no discernible advantage to the older version outside of convenience to pick up some additional revenue to a market they haven’t sold to yet. And in the process, while throwing away creativity and the opportunity to do something new for the fans, they repackage our childhoods and try to sell it back to us. It happens all the time.
So you may be curious then – why this article about this recent event is getting my attention given this opinion of mine I’ve just shared.
Here’s the thing. I’m not mad the remake isn’t happening.
I’m mad at how things have played out over the last decade or so in general, especially with this game company on remakes. It was easy to remake the titles from the NES and SNES era – there’s something like 5 versions of Final Fantasy IV running wild over a number of consoles among a few others. They’re decades old games remade with PSX graphics. VIII’s on Steam and I’m not sure who really cares about a IX remake – and these are two additional Final Fantasy titles also originally released on the first PlayStation.
(S-E remakes for Android devices also have an always-on requirement, which already irk my ire, so this on top of that really sticks in my craw. But that’s another story for another day.)
But for VII, they give fans hope. In addition to the original game, Square-Enix developed an entire universe around Midgar, with spinoff games and video titles like Dirge of Cerberus, Crisis Core, Last Order, and topping them all off with the feature length Advent Children in 2005. But it didn’t stop there. In 2006 to show off graphical capabilities they released a technical demo for the PS3 engine (watch it here, it’s wonderful). This demo featured the intro to Final Fantasy VII redone using the PS3 engine. It was glorious. Midgar looked great, the train details down to the sparks on the tracks were sharp, what we saw of Aeris was lovely, and Cloud’s eventual entrance on the train platform was done with style.
AND THAT’S THE DIFFERENCE.
Square Enix showed us what one of the most revered games in modern history could look like, while having no intention of ever delivering. We saw what could be, and the fact that they used that property for the demo sparked many rumors that a remake was in the works. Since then, the game has been released in its original form on PSX, a 4-disc PC edition, a download on Steam, and playable on the PS3 through the PlayStation store. Someone could have paid for 4 copies of the same game, with not much more than the addition of trophies and achievements added to their total gameplay experience.
Well I guess there is some sort of charm about huge pixels on TV’s sized like they are these days.
Still though. Colossal who cares.
But we’ll never get delivery on the vision of the future Square-Enix had shown us with that demo. They’ll continue to make money on every copy of this that was sold on multiple platforms from 1997 to today. The game has still been wildly supported by its fanbase, some of who will buy every version of it out of loyalty and let’s be honest, to some extent mania. Fans will keep assuming it’ll happen because Square-Enix keeps supporting the product and dropping hints unofficially while officially denying it. For the same reason, Square-Enix will keep selling it. And this dance will go on for a good long time. And to think, this all would have never happened if only the PS3 was back-compatible.
Bottom line – if you’re waiting for a next-gen Final Fantasy VII remake, I wouldn’t hold my breath longer than a Knights of the Round summon.
Tushar Nene
Staff Writer
@tusharnene
OK kids, we’re going to start out today with a little game. I’m going to say some words, then ask you some questions, and then we’ll move on. Ready? Great.
Q1: What do you call a person who searches unknown territories? (I came up with “explorer” for this one myself)
Q2: Now… what if that man or woman did said work and/or activity, in oh, I don’t know, the deep sea? What would you call that person? Would you call them a deep sea explorer? Of course you would – it’s an explorer that does their thing in the deep waters of the damn sea.
So now let’s talk about another occupation/location combination phrase – Space Marine. That phrase has been used a bunch of times over the years in science fiction and gaming and conjures different ideas to different people. For me personally the term makes me think about Blizzard’s Starcraft series, and the nameless hero from id Software’s Doom back in the day when gore only came in 16 bits. But for a lot of other people, Space Marine is synonymous with Warhammer 40,000, a tabletop and video game from Games Workshop. And that’s cool, because it’s not like it’s a specific and proprietary thing that someone could own right?
… right?
Well it definitely was a question that came up when science fiction author M. C. A. Hogarth surprisingly found her book Spots the Space Marine pulled off of Amazon’s digital shelves thanks to a DMCA takedown request from Games Workshop. As it turns out that Games Workshop kind of does own the name to a certain degree with trademarks they have registered in the USA and Europe. And while in Europe that trademark covers pretty much everything involving the Space Marine name, in the United States it only covers the tabletop game and pieces. So why then, were they able to take action against a book in the United States?
The DMCA, that lovely set of rules that a couple weeks ago said you couldn’t unlock your phone anymore, allows copyright owners to get content taken down via a takedown request. It’s the reason that there’s certain videos on YouTube that you can’t watch anymore – because copyright holders have requested that the content be removed. But the problem for Games Workshop is that the DMCA works with copyrights – you know, what the “C” stands for – and not trademarks. So when Amazon took the book off of their site, it was premature on a claim that didn’t have any teeth to begin with.
But what if the DMCA did support trademarks? As mentioned before, their US trademark doesn’t cover books. So how did Games Workshop justify trying to shut Hogarth down? By claiming that after starting to sell digital books online, that they have a “common law” trademark on the phrase Space Marine in the United States.
Really guys?
These trademark trolls came after Hogarth hard and as a small author she didn’t have the money to fend them off with a legal team. But I still don’t really understand how any court would entertain the claim – “Space Marine” in both concept and name, has been used a number of times historically. If you check out TV Tropes to see the list. That in conjunction with their gimped trademark and I’m not even seeing a case here. At any rate, she’s found support from a number of people on the internet through social media backing her cause, in the sci-fi and gaming community, as well as fans organizing boycotts of Games Workshop pieces. And it’s helping shine a giant spotlight on the bullying tactics of copyright (and now trademark) trolls.
But there seems to have been some progress. While Games Workshop has been following their policy of not commenting, as of my checking this morning, you can again find Spots the Space Marine on Amazon. I applaud them on their decision to put it back up for sale and not allowing this sort of corporate bullying to stand.
Tushar Nene
Staff Writer
@tusharnene