In our first of many Loot Crate unboxings, check out what Colby pulled in this month’s Loot Crate for March 2016!
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Since the initial inception of Final Fantasy on the NES in 1987, Square-Enix (previously Squaresoft) has developed a pretty consistent formula in the release of all their titles. And for the most part, it’s worked – now I’ve got some perspective on this, as I’ve played every (non-MMO) edition since I was a wee brown lad. Go ahead, I’ll pause a moment so you can marvel at my advanced age, kids.
Granted the formula will always have some tweaks to the core to freshen the mechanic from time to time – summons were added, job roles and classes in V, items like materia in VII, that annoying draw system from VIII, then grids and maps for skills and upgrades in X and beyond. And this all revolved around a two pronged attack of a massive world to explore along with a tried and true turn-based combat system. And the gaming and RPG gods did smile, as they saw that it was good.
Then Final Fantasy XIII happened.
Much the like the compendium of Final Fantasy VII, which included a multimedia immersion into that universe, XIII was supposed to have gone a similar (read: NOT identical) route. These games were all to share a mythology in a series called Fabula Nova Crystallis, and in addition to the core XIII titles, there were two additional games that were going to be thrown into the mix – Final Fantasy Agito XIII an Final Fantasy Versus XIII. Agito was released for mobile platforms but we never really saw much of it in the US, and Versus basically vanished into vaporware. It was a real shame at the time because they looked like a different take on the traditional title. Lightning’s adventures in XIII as the core were pretty polarizing though, leading most people into a love it or hate it scenario about S-E’s most recent entry to the franchise. True, XIII was a lot more interactive story than game, and the exploration piece of a traditional Final Fantasy game didn’t appear with as much gusto, but I for one still enjoyed it.
Well, after playing halfway through then giving up then starting over and having far more appreciation for it as well as Lightning herself.
To distance them from the XIII universe, these two games were split off into separate entities. What we knew as Versus XIII became Final Fantasy XV (the demo Episode Duscae of which was reviewed by Colby here), and from the ashes of Agito XIII rose Final Fantasy Type-0. And you know what? I can only describe Final Fantasy Type-0 as the greatest documentary I’ve ever played.
In most RPG’s you’ll find that there’s three types of movies. One is full motion video. The second is dialogue and animation using the game engine. This one has a third – History Channel style explanations of battalion movements and war maps with dates and voiceovers so the player can understand the meta of the war at hand instead of just what they’re playing through. It gives it a very strange but satisfying documentary feel, and these types of clips to me work very well in tying everything together and keeping me immersed in the lore and world events. This game becomes, in fact, an interactive retelling of the accounts of the war between the Crystal States of Orience, and it pulls it off very well.
That aside, the gameplay is a stark departure from what we know from most of the Final Fantasy games. It’s full-on action where skills are thrown on the fly – there’s no waiting for a turn, there’s no running to escape a battle encounter or random encounters like in previous games of the series (think kind of like Crisis Core). The four buttons at your disposal on the controller map to 4 commands – generally one standard attack, a special, a magic, and a defensive skill. These can all be changed out with different skills and spells as your characters level up and gain ability points. Much like X and titles beyond it there are three party members that can be deployed at once – one that you directly control while the other two work on AI. You can freely switch which character you control if ever you need a different skillset for a certain enemy or you’re just running low on health. It’s a fun system that allows on-the-fly style change in how you attack the game.
To add more customization, there are twelve characters (there’s two add-ons too but they don’t fit the theme) from which to pick your team, each one with a different weapon and style that fits different scenarios. Each character is named after a playing card rank (Deuce through Ace with no “Ten”) and have their own equipment and spells, all of which you have control over. Ace himself uses playing cards as a weapon at range, while the other two characters you begin with, Nine and Queen, use a spear and a sword for more melee-oriented combat. In addition to their own offense each character has their own defensive style that can help you out in a jam. Ace’s “Wall” for example helps when taking ranged attack without cover. Fast switching between each character to utilize their skills becomes as much of a skill to learn itself, but when you do, boy does this game get fun in a hurry.
The story is a fairly simple tale of power and struggle between kingdoms in a different age – in this case starting in year 842 in the world of Orience. The Militesi Empire invades the dominion of Rubrum (our characters) unprovoked, using technology to snuff out the magic Rubrum relies on for its military using their White Tiger Crystal, destroying much of the countryside in its assault. Rubrum’s crystal, the Vermillion Bird, grants them the power of magic and Eidolons to defend themselves. Militesi and Rubrum are two of the four Crystal States, with Concordia Kingdom and the Lorican Alliance rounding out the other two. And thus war begins, with you controlling the Rubrum Akademia’s legendary Zero class, hoping that one of them will become the fabled Agito to bring balance to the end time, or tempus finis. So yes, there are four crystals in the game as is always somewhat expected. Where this ties in with Fabula Nova Crystallis is that the crystals are sentient, and create l’Cie to do their bidding, serving the same role the Fal’cie did in XIII.
Square-Enix also went through some effort to add a lot of familiar elements to the game, softening a bit of the shock of being this different to previous games in the franchise – not only within the Final Fantasy universes, but more specifically from within Fabula Nova Crystallis. Summons are called Eidolons and there are branded magic users called l’Cie like in XIII. There’s Magitek armor like in VI. There’s four crystals (for the purists fine, yes, back then they were “orbs”) like there have been since day 1. And possibly the greatest homage to a previous game in the series, twelve people genetically enhanced to serve a greater purpose, all referring to the scientist that created them as “Mother.” Final Fantasy VII? Feel a little bit like Sephiroth clones and Jenova anyone? It helps give you a familiarity with the game even though it’s a brand new environment.
In all, good fun, and a different flavor of the Final Fantasy universe that’s a a breath of fresh air.
Tushar Nene
Staff Writer
@tusharnene
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Anime is currently getting the flack that most people reserve for comics in that it’s labeled as cartoons for children. Sure, there are animes or anime influenced cartoons out there strictly geared toward children, but let me ask you this – How often have YOU caught yourself singing the Pokemon theme song? Didn’t you cry watching Avatar: The Last Airbender series finale? The characters may be drawn, but anime is a medium that has the potential to touch people in a lot of different ways. In no particular order, here are ten anime titles that are great places to start if you’re new to the genre!
DRAGON BALL Z
Goku and his son Gohan have to deal with the all the trials of life in addition to various alien enemies and Goku handles the everyday issue of becoming comfortable in one’s skin VERY well. Dragon Ball Z because it’s iconic and easily recognizable by all. It’s goofy and utterly charming throughout its 250+ episodes so start at the beginning and get lost in the adventure!
AKIRA
Set in futuristic Tokyo, an experiment (a child) escapes and becomes involved with motorcycle gang member Tetsuo who is turn captured and experimented on. It’s frightening and thrilling to watch. Akira is the only entry on my list that is a movie and not a series but I think a series would have been too much for the visual hurricane that is Akira.
FULLMETAL ALCHEMIST: BROTHERHOOD
This series follows two brothers trying to make amends after breaking the rules of alchemy. Fullmetal Alchemist: Brotherhood really excels at painting the horrors of actions and their inevitable repercussions. Make sure you watch Brotherhood and not the original series, as Brotherhood follows more closely to the original manga.
NANA
A story of the friendship between two girls who meet by chance on a train with the same name. These women are at two different ends of the spectrum but find a way to help each other through their hardships. Nana is touching, complex, and covers a friendship in the most realistic way. Truly one of my favorites.
NARUTO
A lengthy adventure following a young ninja who is ostracized by his village for unknowingly saving it. Whilst you moan and groan, please take into account that I mean the Japanese version. As with any anime, there is dubious amounts of filler past episode 200 but some of it is enjoyable. The American voice acting can be grating at times and a lot of stuff is omitted from the story. Watch the Japanese uncut version if you have access to it.
DEATH NOTE
Death Note revolves around Ryuk, a bored shinigami (god of death or “death spirit”) who drops his notebook to Earth where an intelligent teen picks it up and begins to use it. When a name is written in this particular notebook, the person dies. This leads to a clever game of mental chess between the teen (Light) and the young detective bent on catching him (L). Great concept, a lot of thrill, definitely worth at LEAST a one time viewing.
SAILOR MOON
Usagi (or Serena, depending on which language you watch it in) is the reincarnation of the Moon Princess and therefore must triumph over evil along with her besties, the Sailor Scouts. Classic and fantasy anime at its absolutely best, Sailor Moon is good throughout the ages. My adolescence is tinged in Sailor Moon goodness so at the very least, its nostalgic value alone makes it a special anime for me. Lengthy but oh, so worth it.
TEKKAMAN BLADE
Futuristic Earth is under attack from the Radam and their Tekkaman leaders and it’s up to the Space Knights to thwart it. The arrival of a strange boy, dubbed D-Boy, who can transform into a Tekkaman puzzles them all. For many, Tekkaman Blade was their first foray into mecha anime and the tormented and mysterious story of Blade is something that sucks you in immediately.
BECK: MONGOLIAN CHOP SQUAD
Koyuki is a normal teenager whose life changes after saving the dog of a guitarist named Kyuusuke. After seeing Kyuusuke’s band play live, Koyuki is given a guitar and the anime follows his life as the band gets popular. Another great slice of life tale of a boy finding out who he is and experiencing love for the first time.
BIBLE BLACK
A teenage boy finds a book of magic and begins practicing the spells inside not knowing his school is the base for a coven of witches. I included this… risque anime purely because it’s ridiculous. If it’s your first foray into anime, it would be remiss to not include a hentai title for the experience alone. Seeing it once puts everything hentai in one bag so you can experience it all including a fairly decent plot. This is not for kids AT ALL (hell, I’m hesitant on saying it’s for adults at all) and it will most likely make you say “Goodness me!” and clutch your pearls. You have been warned.
What would you include in your Intro to Anime?