Splitgate Arena Warfare
Splitgate Arena Warfare’s premise is simple and easily digestible — Halo plus Portal. And it really delivers on that idea with fluid gameplay, simple gun mechanics, and level designs that encourage the use of portals to outsmart your enemies. There’s special surfaces portals can adhere to, which makes movement on both offense and defense really interesting. If you’re trying to get at someone using a portal, you can open one up behind them and just shoot through it, pop through and take them down, or even shoot one across the map and use a high fall to launch you through the sky at your target since momentum is preserved. On defense , it’s easy to escape as long as you’re mindful of keeping your portals up at all times. The double edged sword of that is if you’re around portal-able surfaces, your enemies can also sneak up behind you. It’s fast paced, fun, and really does a great job in capturing the same feelings as Halo.
The developer’s targeting a PC release later this year.
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World of Horror
Ever read a Junji Ito comic and think “man I’d love to interact with that to be unsettled on a whole new level”? Well, want no more, World of Horror is a point-and-click adventure horror game based in a quiet Japanese town in which the old, eldritch gods are awakening. In the PAX South demo, we take control of a student investigating a friend’s claims about a tall woman carrying scissors with a big smile. You investigate the claims, explore the school and come across even more horrors. Your actions throughout the investigation determine what kind of ending you get, meaning multiple playthroughs may be required to get the ending you want. The interface is just like retro adventure games like Clock Tower and the art style is extremely stark — only having 2-4 colors of fidelity. The soundtrack is also killer, providing great ambiance to the game. If you liked Clock Tower, cosmic horror, or just being unsettled, World of Horror is for you.
World of Horror is coming to PS4, Switch, and PC later this year.
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JackQuest
JackQuest is a Metroidvania dungeon crawler about a young couple separated by the villainous orc Korg. As you plumb the depths of the underground caves, you’ll find upgrades for your gear that unlock new areas and help you build your arsenal before fighting your antagonist. The game feels similar to other platforms, but one of the best things is the ability to jump off walls. Not unlike Megaman X, you can jump up the side of one wall to gain height and the game take advantage of this by placing both vertical and horizontal enemies in your path, so you’ve got to be careful or moving too fast may cost you your life.
The game is coming out on Steam this month.
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Disjunction
Disjunction describes itself as a cyberpunk stealth-action RPG and that’s quite apt. Top-down cyberpunk Metal Gear Solid meets Hotline Miami is also pretty apt IMO. You play as three different characters with intertwining stories in 2048 New York City. In the demo, you’re sneaking into a building in order to steal a datapad. The tutorial level does a great job showing off your abilities and how to use them effectively. You can either stun baton or shoot enemies with a gun in order to eliminate them as a problem. Guns are loud and draw attention, but enemies can get up after some time with the stun baton. The devs say the game can be completed entirely nonlethally and some can even be completed without stunning a single enemy, which adds interesting complexity if you’re looking to squeeze more difficulty out of the game. Keep this game on your radar especially if you’re a fan of the cyberpunk genre or stealth games like MGS.
You can give the demo a whirl yourself by visiting their site at http://www.disjunction-game.com/. The game is slotted for release on Steam this year.
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Check out more of our coverage from PAX South 2019 or find additional convention coverage! Let us know what you think on Facebook or Twitter @SubCultured, and join in the conversation on our Discord channel!
Devil May Cry 5, Young Souls, Magequit
Jump Force, Skellboy, A Fold Apart
Jump Force
Hey man, who DOESN’T wanna see Naruto get his lil’ whiskers kicked in by my boy Goku? Or see Luffy try to Gum Gum Pistol a shinigami? The premise of Jump Force is simple — let’s watch some of the most iconic characters in Shonen Jump do battle! Each player picks a roster of 3 characters and whoever has a character die first loses. The camera is interesting in that it picks a character to watch over the shoulder for the most part. It’s a really cinematic take on fighting games, but one that also has a bit of confusion, especially when 2 of the same character are on the field. The characters don’t have different outfits, so 2 Gokus are pretty easily confused. That being said, the combos your able to pull of are satisfying and switching characters trying to protect your health pool adds a dynamic to the fights that is really fun. There’s some issues with framerate consistency, though that may be ironed out by the time the full release comes. All in all, this is a really fun fighting game that doesn’t feel like a clone. Keep this game on your radar if you like Shonen Jump or just super want to watch Vegeta final flash the battousai himself.
Jump Force releases February 15th for PS4 and Xbox One.
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Skellboy
Ah man, guys. Skellboy’s just s’dang cute. The art style, as described by one of the people behind it, is “sprites that we’ve… chunkified.”
It works to great effect, creating a visual style that’s a mix between Cube World and Paper Mario. The game takes place in/around a castle as an evil warlock who was just rejected by the princess has resurrected the dead to take revenge. The only problem is, he accidentally resurrected you too — an ancient hero. So with your new skeleton body, you’ll set off to right the wrongs of the kingdom and kick that warlock’s tuckus.
A really neat mechanic the game provides is the ability to swap out your body parts for the ones of your enemies, which can provide extra abilities or do more damage, depending on whose body parts you pick. Couple that with the art style, really fitting retro-style sound track, and simple but fun combat mechanics, and you’ve got a recipe for an awesome action adventure game.
Skellboy will be coming out for Switch this summer.
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A Fold Apart
A Fold Apart is a papercraft puzzle game centered around an architect and their partner. The couple are in a long distance relationship and when the architect goes to sleep, they imagine having to solve puzzles to get to their partner. You can choose from one of two character models for both the architect and the parter — a more feminine character or a more masculine one. The gameplay is pretty straightforward — you can flip paper over, make folds in 2 different ways, and the goal is to create platforms to walk on to get to your partner. The final game will have more ways to keep the gameplay interesting, but even as it is right now, it’s a deeply endearing, cute little romance puzzler. If you’ve ever been in a long distance relationship, this game sincerely hits home in such a wholesome way. The music provides a relaxed, sincere environment and the characters really convey how much they love each other, which is what ties the whole game together.
A Fold Apart will be available later this year.
Please enter the url to a YouTube video.Check out more of our coverage from PAX South 2019 below or find additional convention coverage! Let us know what you think on Facebook or Twitter @SubCultured, and join in the conversation on our Discord channel!
Devil May Cry 5, Young Souls, Magequit
Splitgate Arena Warfare, World of Horror, JackQuest, and Disjunction
Spider-Man for the PlayStation 4 is one of the many games that have come out in the last few years that really validates your system purchase. This amazing game based off of many’s favorite Marvel super hero, is not only a system seller, but it may be one of the greatest superhero video games ever made; even rivaling the top dog, the Batman Arkham series. The Dark Knight got many things right with Arkham City, and Spider-Man took many pages out of the playbook of said series. While the ingredients will seem automatically familiar, the execution of these recognizable mechanics are masterfully implemented.
Spider-Man games have a polarizing legacy, and the quality of the games run the whole spectrum. With this entry we get one of the better experiences as Spider-Man that the gaming industry has ever had. Not only do we get incredible moments as the hero, but you will step into the shoes of costume-less Peter Parker, running his daily life, as well as Mary Jane, who is now a reporter for the Daily Bugle.
Being able to tell these more human sides of the story really build out the emotional narrative that is at play here. Make no mistake, this story goes to some heart pounding, and breaking, places. The narrative is elevated by interesting characters, some familiar, some entirely new.
The real stars are the incredible voice cast, Yuri Lowenthal as Peter Parker/Spider-Man, Laura Bailey as Mary Jane Watson, and Stephen Oyoung as Martin Li, to name a few. A story is only as interesting as its character, and characters are only as interesting as their voice actors. Take a breath of relief that Spider-Man is firing on all cylinders in these regards.
New York is always as big of a character as Spider-Man is, and this game delivers one of the best seemingly one to one creations of New York. Real and fictional locations alike are on full display here, with many of the fictional locations being some very awesome Easter Eggs. I don’t even want to spoil any of them here, besides the one we have seen in trailers, the Avenger’s Tower. The real magic is naturally finding out what’s hidden among the city, as I had plenty of moments where my fanboy jaw hit the floor when I found some greater Marvel Universe nods. There is a bigger world here just waiting to be explored in future sequels or spin offs. The possibilities of what could be are nearly endless. New York feels like a living breathing city, with plenty of NPC who love to walk up and interact with you. Giving pedestrians a high five and taking selfies with some fans never gets old, and it brings life to this open world map.
No open world game is equipped without side content and collectibles, and this is sadly where the game starts to show some of its shortcomings. There are collectibles to acrue in the form of backpacks, which are very cool little tidbits of Peter’s past, and some excellent world building you can glean from the items. While those type are welcomed and don’t seem too intrusive, other collectibles are a bit of a grind, and come off as just fluff content. Collecting pigeons comes immediately to mind. While you get a good story with the quest giver, the act of collecting the birds themselves, leaves a lot to be desired.
Side content also lacks variation. There are crimes to stop in each district of NYC, and while a cool concept in theory, there are only a few variations of these crimes. Ultimately you are just stopping a getaway vehicle, stopping a robbery, stopping a drug deal, or stopping a kidnapping. And every crime pretty much ends in fisticuffs. While these crimes lack variation, it is a minor complaint, as they are never boring to do because the mechanics are just so wonderfully executed.
Speaking of mechanics, they are just about as perfect as can be. Swinging around New York has never felt better, and while it is easy to do, it take a bit of time to fully master. There are a lot of mechanics to be utilized while traversing the city, and as you gain locomotion through your countless moves and abilities you will find yourself swinging around at breakneck speeds. I have never felt more like Spider-Man in my life!
Our friendly neighborhood arachnid does hit the ground at some point though, and usually that means, hitting some bad guy face. Let me tell you all, hitting faces feels pretty damn good in this game.
So while we’re on the subject, let’s just address the elephant in the room. Spider-Man’s mechanics are heavily inspired (and heck, even borrowed) from the Arkham series. Some will think this is a rip off, but in reality, this is just a case of taking a great working combat system and retooling it for a new game. In Spider-Man, you are aiming to get your combo up as high as possible, why using reactive dodging in large crowds of bad guys. While multiplying your combo, you are filling up a focus meter which allows you to use instant take-downs. Also, the player can use a various amount of gadgets to crowd control the enemy. So yes, if this sounds like Shadow of Mordor or the Arkham games, you are right. But I have to point out that its this execution that makes the game so worthy. Though I concede to the point that others might feel like this is a reskin, I would encourage those who do to realize how perfect this combat system works for Spidey, and how it really nails his acrobatic nature and use of cool gadgets.
With such a cinematic story, you need a comparable cinematic score. The composer, John Paesano (known for his composition on the TV series Daredevil and The Defenders, and in video games with Detroit: Become Human and Mass Effect Andromeda) really nails all the right notes. He brings in so much immersion with his music, From the cheery tunes that play the moment you start swinging, to the more emotional moments that take place in cut-scenes, he really knows how to capture tone.
Spider-Man on the PlayStation 4 looks great, but the real spectacle happen on the Pro. With great draw distances, crisp graphics, good looking character models, and a pretty consistent frame rate, it really makes for a beautiful experience.
Across my 30 hours of playtime, I only had 3 hard crashes which sent me to the blue error screen and ultimately back to my home PS4 screen. I also had one moment where my character fell through a building and I was stuck there until I reloaded a checkpoint. Listen, its an open world game. These types of things are going to happen in all of them, and while no one ever likes to see a game crash, I have played many monumental and titanic sized games that had much worse issues with performance. Some fare better than others and I would say Spider-Man is one of the better performing open world games at launch that I can think of in recent memories.
At this point, the PlayStation 4 is home to many must have exclusives, and you can add more more on the list…possibly near the top of the list, because this is one of the generation’s greats. After this year’s amazing God of War release, I was worried no other games would compare or even match up to it. Fortunately, Spider-Man maintains the quality of gaming that God of War showcased earlier this year, and while everyone has a personal favorite, I can see Spider-Man being a heavy contender for Game of the Year Awards.
Spider-Man is a must play experience, and with mechanics so tight, a story so unforgettable, and production so high quality, you would be doing yourself a serious disservice by skipping out. Did you enjoy Spider-Man? Notice anything we missed? Tell us about it on Twitter! Want more reviews out from the underground and into your feed? Find more at Sub Cultured!
Of the three games I’ve been given the opportunity to review in the past two weeks, Downward Spiral: Horus Station was last on the list for one very particular reason: Looks. But, as I’ve learned, beautiful games can be terrible (Star Wars: Battle Front, anyone?), and even the most coarse of games can be incredible. Despite my initial bias, I opened my mind, and my heart, to Downward Spiral: Horus Station.
From developer 3rd Eye Studios, Downward Spiral: Horus Station is an innovative and seamless VR experience.
Taking players through an abandoned vessel, the game focuses on visual storytelling for single player or two player online co-op. Using their wits, players will have to piece together the mystery based on observation and interaction all while accompanied by the electronic ambient soundtrack composed by platinum selling HIM frontman, Ville Valo.
For the first few hours with this game, my time was spent try to get the hang of the two separate game modes, as Downward Spiral: Horus Station plays in both a VR mode and Normal mode. It needs to be said again, that without a doubt, this game absolutely needs to be played in VR. The attention to detail in a deep space setting is entrancingly realistic, and just like movement in a zero gravity environment, the player is expected to grab handrails or shove yourself off walls to propel your body across a room.
On the opposite end, Normal mode makes the game almost impossible to play. Even after turning mouse sensitivity up to maximum, the look speed is too slow to react to threats, look around naturally, and the max is about 15 degrees a second. Though the slower movement speed makes sense in a interstellar environment, look, grab, look, shove shouldn’t take upwards of 10 seconds of play time.
Environmental and object interaction is equally innovative or utterly frustrating, depending on if you’re in VR or Normal modes, as the physics involved are the same. I noticed at times in Normal mode when entering a compartment of the station at a different orientation to the previous, there exists no mechanism to reorient yourself to that room, adding another layer of difficulty to movement, and the extra punch of disorientation.
As it turns out, the VR mode was my preference, as you can grab surfaces, reorient yourself, and launch off again in a matter of seconds. It forces gameplay at a slow and methodical pace through levels that adds tension and gives a sense of pride as you progressively learn how to best manipulate your momentum in each confined space.
The soundtrack by Ville Valo utilizes an 80’s sci-fi ambiance that swells and adds a consuming intensity at appropriate moments to your surroundings. With an unexpected direction to the sound design and silent narration, the enthralling aspect of Downward Spiral: Horus Station is in the feelings of anxiety and apprehension as you navigate your surroundings in deep space.
Though Downward Spiral: Horus Station can at times have no clear sense of direction of plot or story past going forward and figuring things out for yourself, and even then generally by accident, the sense of urgency in VR mode of Downward Spiral: Horus Station is immersive and entrancing. Downward Spiral: Horus Station was made for VR, or rather, VR was made for this game.
ASTRO Gaming, a leader in premium video gaming equipment, today revealed additional details surrounding the studio’s highly anticipated official Nintendo Switch™ A10 Headset. ASTRO Gaming confirmed the upcoming headset will feature The Legend of Zelda™: Breath of the Wild, celebrating a critically acclaimed title within one of the most iconic franchises in videogame history. ASTRO plans to reveal the new headset at the E3 Expo in Los Angeles, June 12-14 (MR-307) with availability coming later this year.
“With our new wired headset for the Nintendo Switch, we celebrate the iconic gaming experience that The Legend of Zelda: Breath of the Wild delivers to a new generation of gamers,” said Cris “Soup” Lee, head of licensing & partnerships, ASTRO Gaming. “We worked closely with Nintendo to create a stylish, uncompromising audio experience, with a special new chat adapter designed specifically for the Nintendo Switch. With the Nintendo Switch Online smartphone app, players can chat with their friends while playing compatible games at home or on the go.
ASTRO Gaming’s development of the new Legend of Zelda-themed Nintendo Switch headset stems from an exciting multi-year agreement with Nintendo announced in April. As part of the deal, ASTRO Gaming will develop a variety of special edition headsets, speaker tags and accessories celebrating some of the most iconic characters and franchises, including The Legend of Zelda™, Super Mario™ and more.
Don’t be fooled by the whimsically beautiful, hand-drawn aesthetic Smoke and Sacrifice. Set underground and spanning multiple biomes, Smoke and Sacrifice is a wonderfully crafted survival adventure with an engaging story and an infuriatingly steep learning curve. This game goes from cutesy and innocuous to immediate psychic scarring in the span of its own intro scene. How is that even possible? Might have something to do with the player taking an active role in sacrificing the main character Sachi’s first born child upon an altar surrounded by sun-worshiping religious acolytes. Maybe.
The only reason I decided to play this game, out of a choice of several others, was purely visual. So, being the habitual lazy mug I am, instead of doing research along the lines of watching the entire YouTube video, reading about Solar Sail Games, or, you know, doing literally anything at all before just jumping into this, I… just jumped into this.
And once you jump in, the real nightmare begins. Flash forward seven years; the lights go out, the smoke pours in, and the monsters come into the village. Taking control of Sachi, the player will use the ensuing chaos, wrapped in a thick blanket of panic, to check out the temple and alter where Sachi gave up her child, only to be teleported to a hellish landscape of terror and smoke shrouded danger.
Look, I’ll be the first to admit that I’m not the brightest lighthouse on the coast, and I generally like my games fast and simple. But, had I taken the time from the outset to pay attention to the background environment, I probably wouldn’t have died 20 something times before making any significant progress in my first play-through.
Without the player ever being involved, the ecosystem of this world carries on with it’s bad self. Polyps (little jellyfish enemies) mate and produce offspring, plants swallow glowbugs and emit protective light, anglermoles eat fireflies and belch flames at you. Why does any of this matter?
See that monstrosity in the picture up there? That was the first big enemy I was tasked to kill. And how many times did he annihilate me instead? An embarrassing amount. It wasn’t until I accidentally brought him too close to that wasp nest that the coin finally dropped. The wasps killed the boar, I killed the wasps, and I then applied that lesson to every other big-bad in the game. Paying attention to the environmental interactions are the key from taking Smoke and Sacrifice from impossibly frustrating to an enjoyable experience.
Even the sound design is amazing. Flapping insect wings, gnashing teeth, screen rumbling explosions, and prosaic music all contribute to a perfect symphony to accompany you on your quest.
Of course, no game is without its flaws. However, in this particular case, for Smoke and Sacrifice they are few and far between. Sometimes items you try to pick up are inaccessible because of the placement of permanent objects and how items drop. Also there’s… um… well, actually, that’s about the only bug I found. Other than the wasps.
Fans of diesel-punk, the crafting elements of Ark, and games like Penny Arcade’s On the Rain Slick Precipice of Darkness should definitely give this one a go. From perfect visuals and incredible audio, not a tedious amount of grinding, Smoke and Shadow is a visually perfect game with incredible audio and a plot that gave me actual nightmares. I cannot wait to play more.
PS: SAVE.
PPS: SAVE OFTEN.
Editor’s Note: This review was written in conjunction with Jon Calise, a contributor to Sub Cultured. You can find more of his writing on his personal blog, Petting Zoo Rejects.