Another Spring, another PAX East in the bag, and 2016 was a good one. Here’s some of the interesting stuff that happened this year:
A New Borderlands Game Confirmed / Detailed
Although we heard a new Borderlands game was in the works earlier this year, Gearbox CEO Randy Pitchford confirmed today that the game was in development. Details are still light as the project doesn’t sound too far along, but the art director from both Borderlands 2 and Battleborn, Scott Kester, will be on board for the new game. He also hinted at the possibility of references to Taletell’s Tales from the Borderlands series.
For more details, get a magnifying glass because Pitchford also said an upcoming DLC for Battleborn will feature some easter eggs for the upcoming game. No word on a release date, art assets, or any of that, but the confirmation that it’s under active development is exciting!
Warcraft Movie Not Strict on Lore
The Warcraft movie has been very closely watched by fans of the series since its first announcement. More details about the story of the movie were revealed at PAX East as director Duncan Jones says the movie will veer off from the game’s lore in certain situations. The choices were to “make for a better movie.”
Being ever conscious of the importance of the IP he’s playing with, Robert Kazinsky, who plays Ogrim, says had these changes not been made, the movie could have been fated to suffer the same fate of the 1993 flop Super Mario Bros. This delicate handling of the IP was reinforced by Jones as he said previous versions of the script had fundamental flaws.
“I really wanted to know what the film was going to be like,” Duncan said. “So I managed to get a sneaky look at the script and I was like ‘Ohh, it’s good, but there’s something really wrong with it.’ And it was the fact that it was human heroes against Orc villains. To me, that was fundamental misstep.”
The movie will be out June 10th of this year.
Overwatch Uber Truck Has Accident
Like most game companies, promotion is a big part of PAX East. From simple games tournaments to extravagant parties, video game companies love to do cool stuff to promote their games at PAX. This year, Overwatch and Uber teamed up to offer rides to people in Overwatch branded vehicles driven by people in awesome costumes.
Unfortunately, this promotion hit a bit of a snag when one of the drivers (and of all things, the huge truck) ended up getting in to a fender bender near the con. Randy Pitchford posted this photo of the almost non-event aftermath:
Everyone was okay, nobody was hurt, but that didn’t stop rumors of “Overwatch truck kills pedestrian” from circling around the con. Everything’s cool, though, no need to worry.
Be sure to keep checking for the rest of the week as we’ll be posting interviews, previews, and other stuff from PAX East 2016!
The thing most of us forget about the gaming industry is that the entertainment value of what they provide for consumers is only half of the equation. It’s still an industry – and surrounding all of the fun gameplay and epic stories are the business deals that happen just outside our field of view. So perhaps not a lot of people thought much of the fact that Activision Blizzard acquired King Digital this week. Some folks scratched their heads. Some probably didn’t register more than a “meh” before they went on about their day. I on the other hand went full on metageek, paying attention not to the fact that Diablo just bought Candy Crush, but more to the fact that the deal involved money to the tune of $5.9 BILLION.
If you want to put that to scale, Microsoft paid Mojang about $2.5 billion for Minecraft. And for some real perspective – Disney paid roughly $4 billion for the Star Wars franchise – $2 billion less than the Candy Crush deal. Let that sink in for a minute, because that is incredible.
Activision Blizzard is home to the wildly popular Call of Duty franchise and the realms of Warcraft, Starcraft, and Diablo. King Digital, famous for its mobile and browser-based games, is most famous for bringing us Candy Crush. And on its face to most people it could seem like a pretty random buy. The former makes mega-large scale games in the FPS, fantasy and MMO space, while the latter caters to mobile, with what some would call “casual” gaming. They’re two companies that have close to zero overlap in any gaming sector. And that’s why it makes sense. The acquisition gives Activision Blizzard a foothold in an area they’ve yet to really conquer, with the exception of the free-to-play Hearthstone now available on smartphones and tablets.
As software and games change, it’s a clear trend that mobile is the new hotness. The current generation has grown up with solid mobile platforms which include increasingly strong smartphones. This is especially true with younger gamers 17 and under, according to global information company The NPD Group. And even from my personal experience, when I’m traveling (and let’s face it, even when I’m in the office) there’s never a shortage of people tapping away at their touchscreens getting their game on.
I myself have been epicly thrashed in Hearthstone on my phone during my lunch in my office – sandwich in one hand and disappointment and sadness in the other, thanks to Thrall and his incessant totem dropping.
So given the trend, why spend dollars creating something to compete in that space when it’s more effective to acquire a group that already does it well? Picking up King Digital brought in a lot of talent with a ton of experience in the mobile gaming space, which opens up a lot of opportunities to not only create new IP, but to bolster their existing game lines as well. That had to be Bobby Kotick’s thinking, probably spurred on by the success of Hearthstone.
And I have a sneaking suspicion that King Digital’s 474 million monthly active users had something to do with it too.
The fact of the matter is that this deal will have almost zero effect on the 474 million candy crushers out there, but could prove to bring some enhancements or new features to the Activision Blizzard franchises that we love. Early this year they released Call of Duty Online in the Chinese market, spearheading the movement to bring their well known franchises to mobile and pick up a new audience for their games. Let’s be real, not everyone is drinking the Kool Aid in Azeroth, and there’s a lot of players they could now provide more content to that they couldn’t before.
According to Bobby Kotick in the official press release:
The combined revenues and profits solidify our position as the largest, most profitable standalone company in interactive entertainment. With a combined global network of more than half a billion monthly active users, our potential to reach audiences around the world on the device of their choosing enables us to deliver great games to even bigger audiences than ever before.
Well there’s that, and also the deal makes a pretty penny for King CEO Ricardo Zacconi.
So what’s my verdict? I get the deal and it does make sense to me. I’m not completely convinced of the valuation – there’s a lot of financial mumbo jumbo I’m not going to bore you with – but the deal itself makes sense. I feel like Activision Blizzard now having a crew of mobile experts and a platform to work from could really enhance Hearthstone as their current big mobile game, but also allow them to make Battle.net bigger and better, and spark some creative revitalization for some franchises that, to be quite honest, have gone a bit stale. And my hunter, my barbarian, my monk, my crusader, and myself – all hope that I’m right. We’ll have to wait until Spring to find out.
Tushar Nene
Staff Writer
@tusharnene