“Gaming does not respect my personal time,” is a mantra I have been saying for weeks now. We truly live in the best time to game, and this may be among the greatest years of releases in the whole industry. That being said, I want to make a declaration:
I want to enjoy my other hobbies too, but The Legend of Zelda: Breath of the Wild, and Horizon Zero Dawn wont let me.
Jesting aside, it is not often that we are hammered with such a collection of releases in Q1. Sure as the years have gone by, big Q1 releases have become more and more commonplace. However, I don’t think I have ever seen it to this extreme. Let’s break 2017 down a bit.
The year started off with January’s smash success Resident Evil 7 as the big must see attraction. February boasted For Honor, and PlayStation’s two new exclusives, Nioh and Horizon Zero Dawn. If you think it stops there well buckle in for March’s The Legend of Zelda: Breath of the Wild, the release of Nintendo’s newest console, the Nintendo Switch, Neir, and Mass Effect Andromeda. Oh, but you can’t stop planning for after that because April will see Persona 5, with Prey also coming out in May. Every single month has a can’t miss title that you…well…can’t miss!
Among all the listed titles above, two are going to battle it out in the same week, head to head, for our free time. Both games are large open worlds, with lots of inspirations from previous open world games like GTA, The Witcher 3, and Skyrim. They are also both an exclusive pillar in two different franchise lineups. That’s right, it’s time to break open the time seizing terrorists: Nintendo’s The Legend of Zelda: Breath of the Wild, and Sony’s Horizon Zero Dawn.
Horizon Zero Dawn will launch February 28th, and after the collective praise of every review copy of the game, it seems like it is one not to be missed. However, this title is going against a juggernaut of a franchise, the widely known Legend of Zelda.
The Legend of Zelda will be releasing with its new hardware on March 3, leaving just about 3 days in between the two huge releases. How does one even begin to choose what to put time into? This is a battle of old versus new, known versus unknown, and of course, Sony versus Nintendo.
The lifelong gamer in me is of course screaming for Legend of Zelda, as I know that it will be a nice nostalgic trip into a franchise I love, all the while showcasing that it has been paying attention to other games, and what would be best to take inspirations from. The other half of me who loves all things new is of course hollering for some Horizon playtime. A normal person would just choose one or the other, but in my constant battle with FOMO (fear of missing out) I have chosen to step up to the Tale of Two Open World’s challenge to tackle both simultaneously.
Now if you have a lick of sense about you, one game will suffice. Only occupying one world will guarantee an extra layer of immersion as you aren’t constantly unlearning mechanics from one game to relearn them in the other. I have high hopes after plenty of investigating that both will offer vastly different experiences despite being mechanically similar.
GAMEPLAY
Sure, two big titles from competing franchises that are both 3rd person adventure coming out with only a 3 day gap, an open world format, and each boasting a skilled archer as their hero doesn’t necessarily mean these titles are similar in every way.
Except both games will have a map unlock system via towers, not unlike Assassin’s Creed or Far Cry. Each game will have a crafting system, as well as a focus on hunting local fauna in as well. The Legend of Zelda and Horizon Zero Dawn are both sure to be north of 40 hour experiences, depending on how deep you explore all the content. In those hours you will notice that they both have a focus on combat and exploration, as the world unfolds around you.
STORYLINE
If the mechanics alone aren’t enough to convince you of the similarities, take a look at the plot; Zelda and Horizon both focus on immersive worlds that have suffered from some sort of calamity, a mystery that you are slowly uncovering in the story. In Horizon, the player occupies a world that was once theirs, taken by nature and guarded by a slew of animalistic robotic guardians who occupy the lands. In Zelda, the player occupies Hyrule, a world that has suffered a fall of civilization… where robotic guardians now live.
I fear that playing Zelda and Horizon simultaneously would create a dance filled with much toe stepping. Obviously each game will be different, but they will feel similar in terms of moment to moment gameplay and mechanics. That is not a slight on either game, but more so just the realism of the situation. While they are similar, we don’t believe that one is a copy of the other, and at this point one is not lesser than the other. Their similarities are not a negative aspect. If anything, the immersive experience that both these titles offer showcase that the open world genre, a genre constantly being called “overwhelming, overused, and oversaturated,” is in fact healthy and still ripe with opportunity for churning out Game of the Year contenders.
BUT WHICH DO I CHOOSE?
Either title you pick will be its own experience, and a great one. Ultimately, it comes down to what is speaking to you more right now in this moment. The battle of old versus new is a tale as old as time, and in the end it will be your choice. The main question you will have to ask yourself is what type of experience you are looking for.
The Legend of Zelda has 30 years of cannon, references, characters, and locations to draw from. Zelda will surely rely on the old tried and true methods as it tugs on our strings of nostalgia, but don’t count out its innovations as well. With new mechanics such as weapon/armor drops, cooking, and horse breaking, the experience is sure to feel fresh, and unlike any Zelda you have ever played before. It will dance the line of new and familiar.
Zelda also has the novelty of launching with a new system to explore. You can always snag The Legend of Zelda Breath of the Wild on the Wii U, but the real attention is being shifted towards their new system, the Switch. It makes this release that much more special that we are getting this a Zelda with new hardware.
Horizon on the other hand is setting up an entirely new world and isn’t restrained by anything from the past. It is creating its own foundation for a potential new franchise, and that in itself is very exciting. Exploring a new world like Horizon has will be a main draw as you figure out the nuances of this storyline.
Horizon launches on the current PS4 as well as the PS4 Pro systems. If you have a PS4 Pro, this is the game that tests the true limits of that new hardware. Because of this, Horizon may be the best looking game on the market… in the history of ever. While Zelda players on the Switch may be distracted with new hardware, Horizon players will already be immersed in this new world.
This will be a hard decision for some of you that are in the “either or” camp. Thankfully, I’m evading this eternal debate in turn for conjuring issues of my own based on that decision. See ya later free time and social life! For me, I will have two or three solid days with Horizon before the Switch launches that Friday. Come Saturday, what will end up sitting on the shelf, and what will end up getting my full attention? The overzealous gamer in me says, “You will beat Horizon before Zelda comes out,” but the adult in me says, “Ain’t nobody got time for that.”
What will you be choosing? Do you plan on playing both? Don’t forget to check out our Twitch channel, where we will be streaming both games!
As New York Comic Con gets bigger and bigger, it becomes impossible to take it all in, and no matter how well we plan for it, inevitably things don’t work out. Here is our breakdown of one of the fastest going conventions in the United States.
Thursday goals included attending the 88MPH: A Celebration of Back to the Future, a panel about DC Comics imprint Vertigo’s new #1s, attempting to get into the Viz Media/Musashi Kishimoto panel, and finishing out the day at MootCon4 to talk to people about the Game of Theories webseries. While not an entirely adventurous schedule, the sheer amount of people made it impossible to navigate the exhibit hall (or the smaller, craft/creator filled area called The Block) in a timely manner. New York Comic Con was wall to wall cosplayers in different Doc & Marty costumes (and a TON of Rick & Morty costumes as well), some so well done, several double takes were needed to make sure we didn’t accidentally walk by Christopher Lloyd himself. We had to slowly step our way to the Image booth where we met up with comic creator Ivan Brandon for a scheduled interview, before attempting to make headway toward the Funko booth, hoping to get our eyeballs on some of those exclusives! There were many promotional life-size POP! figures to promote the upcoming Smuggler’s Bounty, and it was difficult to tear ourselves away and re-evaluate our plan as the hour grew late. It was here our paths split, with Tushar checking out the Games and Education panel, Kaitlyn calling it a day, and Leia preparing for a long evening of line waiting to spend an hour in the same room as Naruto creator Masashi Kishimoto, before preparing for day two.
As the weekend progressed, we saw the floors even MORE packed than before and our weary correspondents loaded up their schedule with panels. First, however, Kaitlyn and Leia wandered over to the Audible booth to try out the immersive Locke & Key experience via Oculus Rift, before an interview with Sean Lewis and Benjamin Mackey, newbies in the comic industry. Artist Alley was a sight to behold this year, with greedy fingers reaching for art prints on our way to interview Justin Jordan, and get some stuff signed.
Now despite the name “New York Comic Con,” non-comic media, like television, was there in force too. The folks at Adult Swim were up to their old tricks again with roundtables for Venture Bros, Robot Chicken, and the new miniseries airing soon, Neon Joe, Werewolf Hunter. (You can check out our preview at Adult Swim at NYCC – Neon Joe, Werewolf Hunter). Getting to meet TV personalities like Jon Glaser, Stephanie March, Breckin Meyer and the crazy duo of Doc Hammer and Jackson Publick went exactly as we thought it would go. Antics upon hijinks upon gut busting laughter. It was tough to get through the whole thing without addressing Stephanie March as anything other than “Assistant District Attorney Alexandra Cabot,” but ultimately composure was kept and we found that she, along with the rest of the Adult Swim actor corps, were super cool and friendly people.
TV wasn’t the only non-comic media to make a splash this year. Video games made their presence felt too. If you had (like we did) a bit of trouble getting through the main entrance to the con floor because of a pure sea of concentrated humanity, you were probably going by the Capcom booth. Lining the booth was an army of Street Fighter enthusiasts, and it WAS possible (but not probable) to slither your way in to get a crack at seeing some gameplay from Street Fighter V. The game played faster than its predecessor Street Fighter IV, and you could see some of the classic cast like Karin making their return from the Alpha/Zero series of Street Fighter games. There was a tournament going on as well, so there was always the chance that if you went in to get schooled, it would be public on a lot of large screens.
Square-Enix decided to take the quieter route and had a media suite set up a Shop Studios, just a couple blocks away from the Javits Center. It was nice to get away from the bustle of the con floor for guided demos of their games to small groups of people, and the fact that they fed us definitely did not hurt the experience. Making the rounds through Shop Studios we saw the upcoming Deus Ex: Mankind Divided (check out our preview here), Hitman, Just Cause 3, and the finale to Life Is Strange with Episode 5. The biggest and friendliest surprise though was that Lara Croft: GO wasn’t the only appearance our girl Lara Croft made that day. The full playable demo of Rise of the Tomb Raider looked and played absolutely great.
The Star Wars franchise decided to take an in between approach, setting up their Star Wars Battle Pods outside of the con floor but still inside the Javits Center, making it easy to get to and a beacon of the force as people entered the building. The battle pods let you take command of a few different vehicles from the Star Wars universe, from going on a Death Star bombing run in an X-Wing to trying to hang on for dear life on a speedbike on Endor. Either way, the ride was complete with vibration and pod shakes that one would presumably feel taking your X-wing out of the hangar.
Our last day was spent tying up loose ends, such as taking photos of the creepiest cosplay we could find, picking up more stuff to give away to you guys, and making our last stop at the phenomenal Women of Marvel panel, before shambling off home.
Be sure to check out our other convention coverage and we hope to see you guys in the future! We can’t wait for next year, and leave you with this awesome cosplay video from our friends, SneakyZebra.
In case you haven’t already, don’t forget that we are giving away a bunch of stuff for those of you who didn’t get to attend! Enter below.