Salt and Sanctuary is a game that gives “Souls-like” a whole new meaning. Ska Studios, the developers behind Charlie Murder, took their time with this hand-drawn 2D Platformer, and it shows. Between the grim art within the level design and the punishing combat system, it’s hard to choose which aspect I’ve enjoyed more.
Salt and Sanctuary seamlessly combines fast, brutal, and complex 2D combat with richly developed RPG mechanics. Discover, craft, and upgrade over 600 weapons, armor pieces, spells, and items as you explore a cursed realm of forgotten cities, blood-soaked dungeons, desecrated monuments, and the fallen lords they once celebrated.
As a lover of the Souls series, I enjoy when games get dark and brutal. The art that Salt and Sanctuary brings to the table is robust in that nature. You’re cast into a grievous world as soon as the game begins and quickly unveil the grimacing villains within it. Each area has its own art style that goes hand in hand with its boss, and its not unclear where they’ve gotten their inspiration from.
The combat system brings every aspect you want in a hardcore game. Salt and Sanctuary utilizes a similar concept, giving you a Grade A brew for a challenging game. The combat system gets down to detail: Weapon Stat Scaling, Equipment Load Percentage, and different Defense types are all implemented. Fat rolling at 70% was a surprise upon first starting out the game. Soon after, you learn the ability of Parrying and Riposte.
Salt and Sanctuary couldn’t hide its inspiration from Dark Souls just as Dark Souls can’t hide its influence from Berserk. Truth is, Salt and Sanctuary‘s homage works so well its almost unfathomable. I’ve barely scratched the surface with Salt and Sanctuary’s progression and depth. During my playthroughs, I found myself itching to push on to the next area after every boss battle. Unfortunately, the local co-op didn’t get enough use at all. Playing with a friend changes most all battle strategies and creates those moments of chaotic fun we all know and love.
This game is great, there’s no denying it. I felt bad enjoying the game so much and trying to find faults in it! Though the music a bit lackluster and simplistic, it still worked! You have to give credit where its due, especially when a two person studio puts every element into a platformer properly. You can’t even complain about the price tag with this much content.
Hands down, Salt and Sanctuary is the most fun and challenging platformer I’ve explored yet. Get it now on PS4, Steam, or Nintendo Switch!
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Prepare to plunder or walk the plank in this brand-new, hilarious Adventure Time story, Adventure Time: Pirates of the Enchiridion!
Gamers play as Finn, Jake, Marceline, and BMO to explore fan-favourite kingdoms, and meet the well-loved characters from Cartoon Network’s popular TV animation series.
The game starts with a flooded Land of Ooo, in which familiar kingdoms are cut off from each other by rising waters. In their newly constructed boat (hold that thought*) Finn and Jake set sail to investigate what the junk went down.
During their adventures Finn and Jake will recruit friends to join their crew, jump into swashbuckling fights, interrogate characters for clues, and traverse the new and dangerous sea to locations across Ooo.
Adventure Time: Pirates of the Enchiridion is slated for release on PlayStation®4, Xbox One™, Nintendo Switch™ and PC, launching in the spring of 2018.
Eagerly anticipating the final episode of Telltale’s Game Of Thrones? Or have you been waiting for a physical copy to pop in your console so that you can binge the entire series at once? You don’t have to wait much longer.
The final of six episodes in the season, ‘The Ice Dragon’ will be available starting Tuesday, November 17th on PC/Mac from the Telltale Online Store, Steam, and other digital distribution services, the PlayStation®Network for PlayStation 4 and PlayStation 3 in North America (SCEA) and Europe (SCEE), the Xbox Games Store for Xbox One® and Xbox 360® video game and entertainment system from Microsoft, and on compatible iOS and Android-based devices. This marks the first time in Telltale’s release history that a finale will be available to download simultaneously across all console, PC/Mac and mobile platforms, day and date, worldwide.
Based on the award-winning HBO television drama series, Game of Thrones: A Telltale Games Series tells the story of House Forrester. Caught up in the events of The War of the Five Kings, they are placed in a precarious position where members of the household must do everything they can to prevent the house from meeting its doom. Your story is about to come to an epic conclusion. With House Whitehill tightening its grip on Ironrath at the behest of Ramsay Bolton, the remaining Forresters must give their all to save the family, whether through diplomacy, subterfuge, or violent force. In the frozen wilds beyond The Wall, Gared learns the secrets of the mysterious North Grove, and Mira discovers that political games in a King’s Landing controlled by Cersei Lannister often involve the highest stakes of all.
The game series is based on the world, characters and events seen in HBO’s TV show, which in turn is based on George R. R. Martin’s books (A Song of Ice and Fire). The events in the game series begin towards the end of Season Three of the series, and end right before the beginning of Season Five. Players will visit familiar locations such as King’s Landing and The Wall, as well as unfamiliar locations such as Ironrath, the home of House Forrester.
The game is played from five different points of view. Each is a member of House Forrester; either a direct family member, or a person in service to the House. Scattered across Westeros and Essos, each will play their part in seeking to save House Forrester from destruction.
The season will also debut on disc at retailers in North America beginning November 17th on PlayStation 4, PlayStation 3, Xbox One, and Xbox 360 for the suggested retail price of $29.99 USD or equivalent; and beginning November 20th in Europe on these consoles as well as for PC.
When you play the Game of Thrones, you win or you die. Your choices, your story: you decide.
Microsoft really brought their A game to their E3 2015 presser. A bevy of anticipated titles from well known series, new IP, and console upgrades really made Xbox One shine this year.
The Console
Xbox One Elite controller
Microsoft seems to have listened to fans in the past — less about what else the Xbox can do that isn’t games, more about how it can make games better. Two large console-centric announcements were made this year, the first of which being a first party Xbox One elite controller. This controller takes third party controller mods to the next level. With the new elite controller, you can switch out the thumbsticks for one with different grip, add paddles to the back of your controller (like the popular Scuf mod), and customize it the way you want. All of this is first party and fully supported by Microsoft, which is kind of a big deal.
Xbox One Backward Compatibility
The second, and definitely more important, is the announcement of Xbox One backward compatibility with Xbox 360 titles. Gamers have been clamoring for this feature in modern consoles for over a decade and Microsoft is happy to answer the call. Not unlike Sony’s solution, Microsoft now supports digital copies of Xbox 360 titles on your Xbox One. Even better news, if you already own the title on Xbox 360, you’ll get the digital copy for free, which of course made the crowd go wild. Though the feature will be slowly rolled out for specific games in the future, this solution offers incentive to upgrade consoles as well as expanding the Xbox One gaming library with very little effort on the part of game developers.
The Games
Halo 5: Guardians
Of COURSE they started out the show with some Halo 5: Guardians gameplay. The brief video led in to a gameplay demo that looked smooth as butter. We can’t confirm that it was 60fps, but it sure looked like it. Almost like a Call of Duty game in the steady smoothness of the animation. The actual combat looked like most Halo games, just really pretty. And though scale is kind of part of Halo’s levels, it’s never looked this massive or this detailed. Halo 5: Guardians is definitely the best looking one yet.
Recore
Next, a new IP hit the stage from some of the people behind Metroid Prime. There’s not many details beyond the short video showing a girl and her robot dog hiding from a sand storm, then fighting other robots. The dog self destructs, which bummed everyone out, but left behind its glowing blue core. She inserts the core into one of the now-dead robot husks and it fires to life. She greets her companion again and the title flashes. Recore. No gameplay was shown, but the art style and possibilities of recoring your companion make it very exciting.
Indies and Xbox Preview
Microsoft also invited a number of smaller game developers on stage to show off what they’ve been working on. They featured small videos and brief presentations of Ashen, Lunar Transfer Station Takoma, Beyond Eyes, and Cuphead. This segued perfectly in to the addition of Xbox Preview, with acts almost identically to Steam Early Access, letting you download and play unfinished versions of games before they come out. The main difference with Xbox’s program is that you can also try out the game before you commit to buying it, so it sounds like demos are a requirement to get listed with Xbox Preview.
Rare
Rare made a brief appearance to talk about Rare 30, a collection of their best games over the last 30 years in one disk. They then went on to talk about a new title they’re working on called Sea of Thieves, which appears to be an open world action game about pirates.
Minecraft on HoloLens
I wasn’t sure whether or not to put this under games or hardware, but it doesn’t matter, this one demo blew my damn mind. Minecraft running on Microsoft’s HoloLens system was insane. The demo starts off with traditional Minecraft on a screen on the wall, but the world then opens up on the table, building, in virtual 3D, the game both presenters were playing. While one was playing on console, he was able to also join her server, build things, and watch her move around in real time. He zoomed in and looked through a building in virtual 3D space to see her avatar moving about. It was one of the coolest things I’ve ever seen. He then was able to pull the world up from the ground to see what was beneath her. This act is questionably cheating, but who cares because HoloLens. They then showed off calling lightning strikes in specific positions, and like that it was over. Absolutely incredible hardware and software.
Gears of War
To wrap it up, Gears of War Ultimate Edition, which features updated versions of the first three games, was announced along with its beta being launched during the press conference. That was followed up by the announcement of Gears of War 4 along with a rather lengthy demo, which made it look as if the game is already far along in development. The level had us tracking down a beast with a Lancer through an old castle, culminating in a fight between three of these hell beasts. Looked very much like a Gears of War game, but prettier. No word on release or anything else, but Gears fans have many reasons to be stoked.
Telltale has been busy! They recently wrapped up Walking Dead Season 2, launched Game of Thrones, and now they’re announcing a partnership with Mojang to create a new episodic, story driven game called Minecraft: Story Mode.
Yes that’s right, the company behind The Wolf Among Us is bringing story to Minecraft. Or more accurately, dragging Minecraft into their story framework. Details are few and far between, but it’s not intended to be “an “official” story for Steve, or explaining the world of Minecraft in detail.” Beyond that, all we really know is that it’s coming out next year to Xbox consoles, Playstation consoles, PC, Mac, iOS, and Android.
Thought the press release itself is kind of a nothing read because of how sparse it is, they created a nifty little interactive game for it, which you can play here. Pretty cool!
What do you guys want to see in a Minecraft story, if anything at all?
Seriously, I’m surprised Microsoft didn’t call their new console the Xbox 180, because that’s what they’ve been doing since their next console’s big reveal. Which is both good and bad really. Good in the sense that they’re actually listening to their customers when it comes to what makes a deal breaker for them. Bad in the sense that this is where Microsoft’s game plan is always going to go on the gaming front, until outside forces (i.e. angry customers threatening sales) stop them and force a course correction.
First came the always-on DRM which outraged consumers – including America’s fighting men and women – causing Microsoft to turn an about face, dropping the always-on and check in once a day requirements. And now yesterday in their latest policy change, the Kinect sensor no longer has to be plugged in for the console to function.
The news came from Chief Xbox One Platform Architect Marc Whitten in an ongoing “Ask Microsoft Anything” segment on IGN, where he addressed users’ Kinect questions yesterday. When asked how “off” the sensor would be when plugged in, Whitten responded that it can be set to “totally” off in the console settings. He went on to state that the Kinect sensor will be optional in games where supplemental content calls for it, but naturally would be required for games that focus on Kinect functionality as the primary mode of gameplay:
You have the ability to completely turn the sensor off in your settings. When in this mode, the sensor is not collecting any information. Any functionality that relies on voice, video, gesture or more won’t work. We still support using it for IR blasting in this mode. You can turn the sensor back on at any time through settings, and if you enter into a required Kinect experience (like Kinect Sports Rivals for instance), you’ll get a message asking if you want to turn the sensor back on in order to continue.
Right – if the word “Kinect” is in the title of the game, you’re going to still need it to play. And this information is all thanks to a user that asked about the always plugged in requirement and what would happen if their sensor broke. Thanks, random user.
According to Whitten and the others who have spoken on Microsoft’s behalf in the past, the Xbox One is still designed to work with the Kinect, not only for gameplay of certain games but for SmartGlass, search, and UI navigation in general. So if you were planning on buying an Xbox One as your new “one” all-serving console, there’s still that stuff you can use it for.
So who knows what’s going on? Maybe they’re feeling threatened by the PS4 and are dropping restrictions to pull in those on the fence outside of the Microsoft die-hards. Maybe they’ve survived a crisis of conscience. Maybe their PR doesn’t want any perception issues after all the recent news and events about digital spying. Either way, this is another 180 from their former draconian policies that console gamers should be able to get behind. That’s not changing their sales strategy though. Even though we now know that the Kinect won’t be required to fire up a game on Xbox One, Microsoft still has no plans of selling the console without it at their $500 price point because of that UI design integration they described. Personally I think selling a non-Kinect version at maybe $400 would get them more sales, because I don’t care how much money you’ve got – $100 is $100. But that’s just me.
I said before publicly that I wouldn’t buy an Xbox One and would go the Sony PS4 route if those old policies from Microsoft remained in place. Now that they’re gone, it’s something I might actually consider.
You know, if I buy a new console at all.
Tushar Nene
Staff Writer
@tusharnene