Microsoft really brought their A game to their E3 2015 presser. A bevy of anticipated titles from well known series, new IP, and console upgrades really made Xbox One shine this year.
The Console
Xbox One Elite controller
Microsoft seems to have listened to fans in the past — less about what else the Xbox can do that isn’t games, more about how it can make games better. Two large console-centric announcements were made this year, the first of which being a first party Xbox One elite controller. This controller takes third party controller mods to the next level. With the new elite controller, you can switch out the thumbsticks for one with different grip, add paddles to the back of your controller (like the popular Scuf mod), and customize it the way you want. All of this is first party and fully supported by Microsoft, which is kind of a big deal.
Xbox One Backward Compatibility
The second, and definitely more important, is the announcement of Xbox One backward compatibility with Xbox 360 titles. Gamers have been clamoring for this feature in modern consoles for over a decade and Microsoft is happy to answer the call. Not unlike Sony’s solution, Microsoft now supports digital copies of Xbox 360 titles on your Xbox One. Even better news, if you already own the title on Xbox 360, you’ll get the digital copy for free, which of course made the crowd go wild. Though the feature will be slowly rolled out for specific games in the future, this solution offers incentive to upgrade consoles as well as expanding the Xbox One gaming library with very little effort on the part of game developers.
The Games
Halo 5: Guardians
Of COURSE they started out the show with some Halo 5: Guardians gameplay. The brief video led in to a gameplay demo that looked smooth as butter. We can’t confirm that it was 60fps, but it sure looked like it. Almost like a Call of Duty game in the steady smoothness of the animation. The actual combat looked like most Halo games, just really pretty. And though scale is kind of part of Halo’s levels, it’s never looked this massive or this detailed. Halo 5: Guardians is definitely the best looking one yet.
Recore
Next, a new IP hit the stage from some of the people behind Metroid Prime. There’s not many details beyond the short video showing a girl and her robot dog hiding from a sand storm, then fighting other robots. The dog self destructs, which bummed everyone out, but left behind its glowing blue core. She inserts the core into one of the now-dead robot husks and it fires to life. She greets her companion again and the title flashes. Recore. No gameplay was shown, but the art style and possibilities of recoring your companion make it very exciting.
Indies and Xbox Preview
Microsoft also invited a number of smaller game developers on stage to show off what they’ve been working on. They featured small videos and brief presentations of Ashen, Lunar Transfer Station Takoma, Beyond Eyes, and Cuphead. This segued perfectly in to the addition of Xbox Preview, with acts almost identically to Steam Early Access, letting you download and play unfinished versions of games before they come out. The main difference with Xbox’s program is that you can also try out the game before you commit to buying it, so it sounds like demos are a requirement to get listed with Xbox Preview.
Rare
Rare made a brief appearance to talk about Rare 30, a collection of their best games over the last 30 years in one disk. They then went on to talk about a new title they’re working on called Sea of Thieves, which appears to be an open world action game about pirates.
Minecraft on HoloLens
I wasn’t sure whether or not to put this under games or hardware, but it doesn’t matter, this one demo blew my damn mind. Minecraft running on Microsoft’s HoloLens system was insane. The demo starts off with traditional Minecraft on a screen on the wall, but the world then opens up on the table, building, in virtual 3D, the game both presenters were playing. While one was playing on console, he was able to also join her server, build things, and watch her move around in real time. He zoomed in and looked through a building in virtual 3D space to see her avatar moving about. It was one of the coolest things I’ve ever seen. He then was able to pull the world up from the ground to see what was beneath her. This act is questionably cheating, but who cares because HoloLens. They then showed off calling lightning strikes in specific positions, and like that it was over. Absolutely incredible hardware and software.
Gears of War
To wrap it up, Gears of War Ultimate Edition, which features updated versions of the first three games, was announced along with its beta being launched during the press conference. That was followed up by the announcement of Gears of War 4 along with a rather lengthy demo, which made it look as if the game is already far along in development. The level had us tracking down a beast with a Lancer through an old castle, culminating in a fight between three of these hell beasts. Looked very much like a Gears of War game, but prettier. No word on release or anything else, but Gears fans have many reasons to be stoked.
With PAX East just recently wrapping up, I figured I’d give my top 3 favorite games from this year’s show.
Broforce
What can be said about Broforce that hasn’t already been said about Tony Hawk, lightsabers, and KFC’s Double Down?
Broforce is a side scrolling shoot-em-up title whose heavy inspirations are early shooters and everything related to explosions in the 80s and 90s. Marry the one hit deaths, high ammo count, and hostage rescuing of Contra with destructible terrain and everything Arnold Schwarzenegger and you’ve got it. You take control of one of many action star-inspired characters like Bronan the Brobarian, B.A Broracus, Bro Dredd, the Brominator, and many more. Each character has their own abilities and moves to take down a sea of bad guys to make it to the end of the stage, shoot Satan in his stupid face, and fly away on a sweet helicopter. The controls are tight and constantly switching characters upon death keeps things very interesting. Add in killer multiplayer action and this is easily going to be the next big party game for anyone who hears about it.
It’s been compared to video game version of The Expendables and it’s so apt. I can’t wait until I can sit on my couch with some Mountain Dew Code Red, crank the Beastie Boys, flip my baseball cap backwards, and settle in for an American ton of fun.
You can also hear my full interview with Evan, one of the creators of Broforce here:
Developer/Publisher: Free Lives/Devolver Digital
Release Date: Out now on Steam Early Access, planned release on consoles
Transistor
The latest title from Bastion creator Supergiant Games was unveiled right before PAX East last year and the demo was already pretty great. Fast forward one year and where are we with one of the most anticipated indie games of the year?
Well, the demo was almost identical. Same stage, same general layout, slightly different dialogue. At first I was confused. Why, I wondered, would you show off an old demo when release is imminent? That’s when I discovered what had been hiding under my nose all along — the upgrade system.
Now, the main character not only gains more abilities along the way, but when you level up, you can combine those abilities for form new abilities. So if I have a quick smash and a bouncing projectile ability, I can combine them to add knockback to the projectile. And this addition isn’t just with a set number of abilities. From what I’m told, you can combine any number of abilities with any number of other abilities, making a gargantuan pool of potential power-ups.
If you enjoyed Bastion and the wonderful storytelling abilities of Supergiant, you’re sure to love Transistor. Pick it up on PS4 and PC later this year.
You can hear my interview with the writer of both Bastion and Transistor, Greg Kasavin, here:
Developer/Publisher: Supergiant Games
Release Date: May 20, 2014 for PC and PS4
The Evil Within
Detective Sebastian Castellanos is having a rough day. He and his partners go to the scene of a murder only to find a supernatural force waiting for them. Sebastian is sucked into a world that makes no sense, filled with monsters, trying to fight his way out. Sounds cool, eh?
If it is, I honestly can’t tell. Maybe I’ve been jaded by an oversaturation of games in this genre, but I was really not feeling it. The colors are grey, like a lot of modern games these days, we’ve seen all the weapons before, zombies are the enemies and they just kind of hang around until you get close. Can anyone say Resident Evil?
But take out the creepy stuff and replace it with a general feeling of sleepiness. Like Resident Evil 6/ That’s my impression of The Evil Within — it’s like a more boring version of Resident Evil 6.
I was a little surprised by the guided demo they showed too. It starts with Sebastian in a falling elevator shaft. He yells, clearly startled, and after falling, groans before getting back up. In all that time, his facial expression didn’t change. At all. What is this, PS1? And about halfway through the demo, the game froze to load (no loading screen, just a dead stop) for about five seconds before continuing. You’re supposed to show your best side at an expo and if this is The Evil Within’s best side, it’s release can’t be good. If you’re still interested, you can pick it up later this year.
Developer/Publisher: Tango Gameworks/Bethesda Softworks
Release date: August 26, 2014 for PC, PS3, PS4, 360, and Xbox One.
PAX has become a sort of mecca for gamers—as much a pilgrimage as it is a spectacle. When the first one was announced, gamers went ballistic. What? You mean I can go to a gaming convention where big name titles will be showed off? A convention that devs take seriously? Count me in! Since its inception, PAX has now spawned four separate conventions. Last week, I packed my bags and went to snowy Boston to brave the 50,000 some-odd people to go to my first PAX East. Was it all I had hoped for or should I have stayed at home and skipped all the Dunkin Donuts?
The devs came out in droves, from the megahuge (technical term) Bethesda to the two-man Zeboyd team, and they did not disappoint. Here’s the rundown of the biggest/best games at PAX East 2013.
Watch_Dogs
The trailer we saw at the PS4 reveal was pretty much identical to the video Ubisoft showed off on the expo hall floor. Alex stealing someone’s bank account info, stopping a potential murder, catching the offender, and running away from the police. The video shown off at PAX East, however, was from the perspective of the ctOS, the city-wide operating system controlling all public functions, with narration by presumably some sort of law enforcement figure. The change in viewpoint also yielded some new information about what exactly Alex is hacking to get all this done. It’s a combination of hacking the ctOS and a beta police program to identify potential victims before crimes happen. So now we know Alex has access to at least what the police have access too, making him even more dangerous a character.
The trailer also revealed a sorta-new character. If you hadn’t already picked up on it, someone besides law enforcement is watching Alex through ctOS. The developers have also mentioned you could watch the game from any device, so maybe this is how they wrote in a third, all-seeing eye to monitor Alex, but the implications of someone other than Alex having access to as much as he does is interesting as well. We may not have learned much, but Watch_Dogs remains near the top of my watch list.
Release Date: Q4 2013
Platforms: PC, Wii U, PS4, PS3, Xbox 360
Assassin’s Creed IV: Black Flag
Admittedly, I haven’t been very excited about Assassin’s Creed IV since it was announced. If you would have asked me after Revelations if having a lead character who was a pirate assassin who commands his own ship, I would have screamed my vocal chords to shreds in excitement. However, it seems like they’re moving further and further away from stealth, a component I feel used to be at the heart of the AC franchise. ACIII saw the biggest departure from this, after making straight-up murdering people so much easier, de-emphasizing sneaking in missions and adding ship fights. You can’t really sneak around in a ship. Or maybe you can and I was just doing it wrong.
Assassin’s Creed IV seems like an even larger departure, showing our new protagonist Edward Kenway as a ruthless cutthroat. He inspires loyalty in his men, a crew you must manage within the game. You get into ship battles, sail to different islands to explore them, and of course, murder some Templars along the way. Though one of the developers in the video said stealth would be more emphasized, I don’t see how that could be true when so much of the game is non-stealth. I suppose we’ll see later this year, but at the moment, the only thing I’m excited about is potential bug fixes to the ACIII engine.
Release Date: October 29, 2013
Platforms: PC, Wii U, PS4, PS3, Xbox 360
Saints Row IV
It’s crazy, it’s over the top, and it’s coming back at you. I was so taken aback by this game I wrote about it the night after seeing the video. You can read what I thought here. Spoilers: it seems like insanity drowned in madness.
Release Date: August 20, 2013
Platforms: PC, PS3, Xbox 360
Last of Us
The line was long, I couldn’t get in. My bad. I wanted to play it as much as you wanted to read about it, probably more. Here’s some impressions from someone who did get in.
Release Date: June 14, 2013
I’ll admit it. I’m a Sony fangirl. The only reason I ever bought an XBOX was because it was a limited edition Star Wars package that was made to resemble R2D2, right down to the beeps. And was subsequently my most expensive impulse buy to date, considering I’ve only turned it on twice.
With countless lackluster titles piling up around the house while I continuously revert to old favorites time and time again, I was worried that not only was I never going to get any use out of this XBOX, I might lose hope to come across new immersive, story based games period.
Enter Dust: An Elysian Tail, the 2D action RPG Xbox Live Arcade game that got me excited to play video games again.
Because every once in a blue moon there comes a game so masterfully crafted that you just need to take a moment to stop and drool a little bit. (Hint: Here’s your chance. Watch the Launch Trailer. And don’t forget to wipe your chin.)
A colorful cast of characters decorates the backdrop of Falana as you follow Dust on his journey to reclaim lost memories and learn the origins behind his deeply voiced yet inanimate sword, Ahrah. Rounding out this strange trio is the spunky Fidget, guardian of the awesome mentor sword and also a tiny flying cat thing that breaks the 4th wall and my tolerance for cuteness. Literally, it shattered into a trillion tiny pieces that may or may not have been rainbow colored.
The beautiful art style combined with an old fantasy feel make this game a wonderful conglomerate of the best attributes of every game I’ve ever played without becoming overbearing.
But forget all that flimsy visual stuff. As pretty as it is, stellar graphics do not necessarily mean quality gameplay. Made with the seasoned and the starters in mind, the combat system in Dust is easy to pick up on – without that feeling of being handheld that a lot of RPGs beat you over the head with anywhere from 1-40 hours in.
The intro doesn’t drag as you are immediately thrust into battle, learning attacks and evades in a manner that keeps you on your toes yet never crosses the line into babysitting. Though Fidget’s hilarious cry of “BUTTON MASH!” midway through the tutorial seems to fit in with the thought process of some adventure games, hacking and slashing wont get you very far. The combos you learn are used not only in combat but also in puzzle solving, which ends up making prowess a necessity and subsequently rewards skill level. Pressing X and Y will show off Dust’s skills with the blade while B controls Fidget’s feeble firepower, but careful timing can combine the two into the move “Dust Storm” where you’ll bare witness to some of the sickest looking combos I’ve seen in a long while.
It’s hard to put a finger on my favorite aspect of Dust: An Elysian Tail. From the enthralling storyline to the beautiful backtrack, every piece was lovingly crafted and reflects a sense of harmony and balance with one another. Never do the characters seem out of place in their beautifully painted surroundings, the writing fits each personality to a tee and, coupled with the brilliant voice acting and superb score, makes it one of the most believable and effortless sounding RPGs to date. And don’t get me started on the banter between Dust and Fidget. Genius.
Final rating: 9/10. Which comes as a bit of a shock to my picky standards. For the perfect mix of old and new that I thought was unattainable in one game, Dust: An Elysian Tail is exactly what I’ve been waiting for.
With a reminiscent feel of games past, Dust: An Elysian Tail will be available for purchase on August 15th via XBLA.
Thank you, Dust, for being the sole reason I don’t regret impulse buying an XBOX.
One night I scrolled through the Game Marketplace on Xbox Live, searching for something to cure my Final Fantasy craving. Too lazy to drag out my copies of FF1-10 and bemoaning for the first time my choice of Xbox over PS3, I finally found the answer: Crystal Defenders.